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Naafiri OriginalCentered
Naafiri
Naafiri (Universe)Naafiri (Universe)
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Naafiri (Teamfight Tactics)Naafiri (Teamfight Tactics)
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Naafiri (Trivia)Naafiri (Trivia)

Naafiri is a champion in League of Legends.[1]

Abilities[]

Edit

We Are More

Naafiri We Are More

Innate: Periodically, Naafiri summons a Packmate that fights alongside her. She may have up to 2 / 3 (based on level) Packmates at a time. Naafiri summons the maximum number of Packmates when the game starts, upon respawning, and after casting The Call of the Pack The Call of the Pack.

Hitting Champion icon champions or large Monster icon monsters with abilities reduces the Cooldown icon cooldown by 4 seconds. Killing enemies reduces it by 1 second.

See Pets for full details on Packmates.

▶️   "We are more!"

Info
  • Packmates do not count as abilities for triggering the cooldown reduction.
  • Only the initial hit of Darkin Daggers Darkin Daggers counts for reducing We Are More's cooldown; the damage over time will not trigger the cooldown reduction.
  • Both hits of Eviscerate Eviscerate will trigger the cooldown reduction.
  • During The Call of the Pack The Call of the Pack, We Are More's cooldown is reduced to 15 / 12.5 / 10 / 7.5 / 5 (based on level) seconds.

Map-Specific Differences
Arena icon Arena differences edit
  • Packmate attack damage bonus AD ratio changed to 6% bonus AD.

Edit

Darkin Daggers

Naafiri Darkin Daggers

Active: Naafiri hurls a dagger in the target direction that deals physical damage to enemies hit and inflicts them with a bleed for 5 seconds, which deals bonus physical damage every 0.5 seconds over the duration and executes Minion icon minions and non-epic Monster icon monsters if they would be damaged below Health icon 30 − 70 (based on level) health. Darkin Daggers can be recast after 0.5 seconds and within 4 seconds at no additional cost.

Initial Physical Damage:
35 / 45 / 55 / 65 / 75 (+ 20% bonus AD)
Bleed Physical Damage per Tick:
3 / 6 / 9 / 12 / 15 (+ 8% bonus AD)
Total Bleed Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 80% bonus AD)
Total Physical Damage:
65 / 105 / 145 / 185 / 225 (+ 100% bonus AD)
Darkin Daggers 2

If the dagger hits a target that is already bleeding, they are instead Successfully enhanced damage physical icon dealt the remaining bleed damage plus additional bonus physical damage which is increased by 0% − 100% (based on target's missing health). If that target is also a Champion icon champion or large Monster icon monster, Naafiri Heal power icon heals herself.

Minimum Bonus Physical Damage:
30 / 45 / 60 / 75 / 90 (+ 40% bonus AD)
Maximum Bonus Physical Damage:
60 / 90 / 120 / 150 / 180 (+ 80% bonus AD)
Minimum Total Physical Damage:
95 / 150 / 205 / 260 / 315 (+ 140% bonus AD)
Maximum Total Physical Damage:
125 / 195 / 265 / 335 / 405 (+ 180% bonus AD)
Heal:
45 / 60 / 75 / 90 / 105 (+ 40% bonus AD)

Recast: Naafiri mimics the first cast's effects.

Darkin Daggers deals 60% damage against Minion icon minions.

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Darkin Daggers calculates its additional damage based on missing health before applying the remaining bleed damage.
  • Darkin Daggers' execute against minions considers both the damage of the initial hit of the dagger and any bleed tick for putting the target under the threshold.

Map-Specific Differences
Arena icon Arena differences edit
  • Initial base damage changed to 45 / 57.5 / 70 / 82.5 / 95.
  • Initial damage bonus AD ratio changed to 25% bonus AD.
  • Bleed base damage changed to 40 / 80 / 120 / 160 / 200.
  • Bleed total bonus AD ratio changed to 100% bonus AD.
  • Minimum bonus damage changed to 40 / 55 / 70 / 85 / 100.
    • Maximum bonus damage changed to 80 / 110 / 140 / 170 / 200.
  • Minimum bonus damage bonus AD ratio changed to 45% bonus AD.
    • Maximum bonus damage bonus AD ratio changed to 90% bonus AD.
  • Base heal changed to 60 / 82.5 / 105 / 127.5 / 150.
  • Heal bonus AD ratio changed to 50% bonus AD.

Edit

Hounds' Pursuit

Naafiri Hounds' Pursuit

Active: Naafiri and her Packmates Packmates Channeling icon channel for 0.75 seconds to single out the target enemy, True Sight icon revealing them in the duration. Upon completion, they Dash dash to the target, each colliding with the first enemy champion hit. Upon impact, Naafiri deals physical damage and Slow icon slows the target by 99% for 0.25 seconds, while Packmates deal 10% of that damage to their own targets.

Physical Damage:
30 / 70 / 110 / 150 / 190 (+ 80% bonus AD)
Packmate Packmate Physical Damage:
3 / 7 / 11 / 15 / 19 (+ 8% bonus AD)

Packmates become Untargetable icon untargetable during their windup and dash, and can individually damage targets.

Hounds' Pursuit refunds 50% of its Cooldown icon cooldown if the channel is cancelled.

▶️ Target activation alert.

Info
  • Naafiri will track the target if they change locations.
  • Spell Shield Spell shield will block one instance of damage.
  • Naafiri will be ordered to basic attack the target at the end of the dash.
  • Naafiri will windup a basic attack while dashing.(bug)
  • The target is Reveal icon revealed for another 1.5 seconds after the channel completes.
  • Packmates hitting the same target as Naafiri will count as dealing "additional" damage.
  • The following table refers for interactions while Naafiri is Channeling icon channeling:
    • If Naafiri's channel is interrupted, the Packmates' channels will be canceled as well.
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Cast-inhibiting effects
  • Edit

    Eviscerate

    Naafiri Eviscerate

    Active: Naafiri Dash dashes in the target direction and deals physical damage to enemies she passes through. Upon arrival, she explodes in a flurry of blades to deal physical damage to nearby enemies.

    Dash Physical Damage:
    35 / 50 / 65 / 80 / 95 (+ 50% bonus AD)
    Flurry Physical Damage:
    60 / 90 / 120 / 150 / 180 (+ 80% bonus AD)
    Total Physical Damage:
    95 / 140 / 185 / 230 / 275 (+ 130% bonus AD)

    Packmates Packmates Hallucinate vanish during the dash and Flash reappear near Naafiri on her arrival. They are also Heal power icon healed to full health.

    Info
    • Packmates will not be affected by Eviscerate while under the effect of Hounds' Pursuit Hounds' Pursuit.

    Edit

    The Call of the Pack

    Passive: Hounds' Pursuit Hounds' Pursuit gains bonus cast range.

    Bonus Range:
    80 / 160 / 240
    Naafiri The Call of the Pack

    Active: Naafiri prepares her grand hunt, immediately despawning all active Packmates Packmates then summoning the maximum number of new ones along with extra Packmates. She grants herself and all Packmates Movement speed icon bonus movement speed that decays over 4 seconds and is reduced upon taking non-Minion icon minion damage. She also grants Sight icon sight of the surrounding area for 2 seconds, and Reveal icon reveals nearby enemy champions for 4 seconds.

    Extra Packmates Packmates Summoned:
    2 / 3 / 4
    Bonus Movement Speed:
    70 / 85 / 100%
    Reduced Bonus Movement Speed:
    35 / 42.5 / 50%
    The Call of the Pack 2

    Naafiri goes on the hunt for 15 seconds, during which she gains Attack damage icon bonus attack damage, increases the Health icon maximum health of all her Packmates by 25%, and reduces the Cooldown icon total cooldown of We Are More We Are More by 50%. Her first basic attack or ability hit against a champion will grant her a Hybrid resistances icon shield for 3 seconds.

    Bonus Attack Damage:
    5 / 15 / 25 (+ 8 / 16 / 24% AD)
    Shield Strength:
    125 / 325 / 525 (+ 50% bonus AD)

    Naafiri's first champion Damage rating takedown within the duration refreshes most effects of The Call of the Pack, restores all Packmates to full health, and grants Naafiri the same shield again, though not stacking with the first one. When the hunt ends, any extra Packmates are despawned and all other ones are restored to full health.

    ▶️   Activation alert (initial cast).
    ▶️   Activation alert (second cast).

    Info
    • Naafiri can move during The Call of the Pack's cast time.
    • While The Call of the Pack is active, it increases We Are More's We Are More's summon cap to 4 / 6 / 7 (based on level).
    • If We Are More We Are More is on cooldown when The Call of the Pack is cast, its current cooldown is also reduced by 50%.
      • The cooldown reduction will not trigger from The Call of the Pack's refresh.
    • Darkin Daggers' Darkin Daggers' bleeding effect does not count as a hit for gaining the shield.
    • When The Call of the Pack is refreshed, Naafiri will trigger most effects of the ability a second time.
      • The refresh is instant and causes Naafiri to once again summon the extra Packmates, gain the bonus movement speed, and reveal the surrounding area and nearby champions. She will also be able to gain the shield again.
        • Naafiri will only spawn as many extra Packmates as she can; the refresh will not allow her to exceed the summon cap.
          • The additional Packmates summoned from The Call of the Pack are not distinct from the Packmates summoned by We Are More in this case.
        • Naafiri will not despawn any Packmates nor summon the maximum number of new ones from the refresh. This is exclusive to the ability's cast.
        • If the effect refreshes without Naafiri ever gaining a shield, she will gain the shield automatically upon the refresh.
          • In this case, she will not gain the second shield automatically and will have to hit a champion in the duration to receive it.
            • The first and second shield do not stack with each other. Hitting a champion with the first shield only refreshes its duration.
          • In a similar case, if she has the shield and the refresh occurs, the shield's duration will also be refreshed.
            • If that shield had mitigated some damage, then its strength will also be restored. The second shield can no longer be gained in this case.
    • This ability will cast from wherever the caster is at the end of the cast time.
      • The revealed area and revealed enemy champions are determined based on Naafiri's location when the cast time completes and Naafiri does not reveal and additional area or champions where she moves to, nor any champions that enter the revealed area after the point in time.
    • The additional Packmates that despawn are predetermined by an order, most likely their internal unit (spawn) IDs. It does not consider which Packmates are the closest or healthiest.

    Map-Specific Differences
    Arena icon Arena differences edit
    • Base shield changed to 250 / 500 / 750.
    • Bonus attack damage AD ratio changed to 6 / 13 / 20% AD.
    • Shield bonus AD ratio changed to 70% bonus AD.

    Pets[]

    Control type Naafiri's basic attacks and ability hits against enemies command Packmates to attack the target for 3 seconds. Subsequent hits against the same target will refresh the duration. Hitting a different target will switch their focus to them from the current target.
    • Darkin Daggers Darkin Daggers will command them to attack the first target hit by the missile that is not a minion.
      • The damage over time effect does not count for triggering this attack command, and thus will not refresh it.
    • Hounds' Pursuit Hounds' Pursuit will command them to attack the first target they themselves collide with.
    • Eviscerate Eviscerate will command them to attack the nearest target hit by the flurry, prioritizing champions.
    Target type Minion icon Minion, does not count towards the minion kill tracking score
    On-hit effects Packmates' attacks are mitigated by Jax Counter Strike old dodge, Spirit's Refuge block, and Blind icon blind.
    Spell effects Packmates' basic attacks apply spell effects as Death Lotus area damage.
    Protection

    Packmates take 200% damage from Melee role melee champion basic attacks, 76% − 50% (based on level) damage from Death Lotus area damage, and 50% damage from non-epic monsters and minions. Turret icon Turret attacks will instantly kill Packmates.

    Abilities

    Prey Drive

    After Naafiri casts an ability, Packmates deal「 30% increased damage 」「 15.6 − 41.6 (based on level) (+ 6.5% bonus AD) physical damage 」on their next basic attack within 3 seconds. They can store up to 3 empowered attacks at a time.

    Pouncing Assault

    Packmates will Dash dash to Sight icon visible targets hit by Naafiri's basic attacks and abilities within 1300 units. They will also windup and dash alongside Naafiri when she uses Hounds' Pursuit Hounds' Pursuit, becoming Untargetable icon untargetable in the process.

    Recalling of the Pack

    When Naafiri casts Eviscerate Eviscerate, Packmates Hallucinate vanish immediately. After her dash ends, they Flash reappear near her landing point.

    Replenish

    Packmates are Heal power icon healed to full health both when Naafiri casts Eviscerate Eviscerate or the hunt from The Call of the Pack The Call of the Pack is refreshed or ends.

    The Call of the Pack

    Packmates become empowered during The Call of the Pack The Call of the Pack,「 gaining Health icon 25% bonus health. 」「 increasing their Health icon maximum health to 100 − 440 (based on level). 」


    General[]

    • Packmates will die with Naafiri when she does.
    • Packmates level up with Naafiri.
    • Packmates dynamically override their attack speed and movement speed values with Naafiri's.
      • Packmates cannot have their attack speed and movement speed values be modified on their own, with one exception:
        • They gain a movement speed boost when approximately 400-450 or more units away from Naafiri while she moves away from them. The boost scales based on how far away she is, capping at a total of 1000 movement speed with a proximity of 700 units.
          • When Naafiri enters a Brushmaker brush, Packmates increase their movement speed to 800 and Dash dash to the brush's location if it is within approximately 450 units. This dash can surpass terrain although the Packmates will not dash if they are not already within dash range. In that case, they will navigate and path around the terrain towards the brush.
    • Packmates are summoned before Naafiri to the right, left, or backside of her and will follow her in an arrow-like formation that resembles a pack of wolves.
    • If Naafiri enters Guerrilla Warfare stealth, her Packmates will do so as well.
    • After Naafiri completes a Recall Recall, Teleport Teleport, or Gate channel, Packmates will Flash blink to her location at the destination.
    • Packmates can still Flash blink from Eviscerate Eviscerate while Stun icon immobilized, Grounded icon grounded, or Silence icon silenced.
    • Packmates will occasionally score the killing blow on nearby enemy minions that are under a certain health threshold. The specific mechanisms are intentionally unconfirmed so to remain unreliable.
      • Internal cooldown of this effect seems to be static and in the range of 10 seconds.
      • The target minion needs to be in a health range that leaves them to be killed in a single hit by a Packmate.
      • They will not perform this action while Naafiri is inside of a brush.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Naafiri (Collection).
    Naafiri OriginalSkin
    Original
    RP 975
    20.07.2023
    Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only by canine instincts, but by the ancient power of the Darkin.
    Separator
    ActorMorla Gorrondona
    ArtistTerence 'Terrylefruit' Cantal
    Loot eligible Loot eligible

    Trivia[]

    • Naafiri is one of 20 champions without a single Ability power icon ability power ratio on any ability: Aatrox Aatrox, Camille Camille, Darius Darius, Dr Dr. Mundo, Draven Draven, Garen Garen, Kayn Kayn, Kled Kled, Nilah Nilah, Olaf Olaf, Pyke Pyke, Riven Riven, Samira Samira, Sett Sett, Talon Talon, Urgot Urgot, Xayah Xayah, Yone Yone, and Zed Zed.
    • Naafiri has a special joke animation which comes in a sequence of three animations, playing the next animation in the sequence once the appropriate key combination is pressed just as the previous animation ends.[2]
      • The first animation plays by pressing Ctrl + 1 twice, which shows Naafiri being pet on the head by a hand resembling the Legacy cursor.
      • The second animation plays by pressing Ctrl + 2 as the first animation ends, with Naafiri being petted on the neck before falling on her back.
      • The third animation plays by pressing Ctrl + 3 as the second animation ends, showing Naafiri being rubbed on the belly while still lying down. Pressing Ctrl + 3 again during the end of the animation will allow it to be repeated again as many times as the player keeps pressing the key.

    Patch history[]

    For the expanded patch notes, see here.
    V14.12
    • We Are More We Are More
      • Packmate base attack damage increased to 12 − 32 (based on level) from 6 − 30 (based on level).
      • Packmate bonus AD ratio increased to 5% bonus AD from 4.5%.
    • Darkin Daggers Darkin Daggers
      • Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
      • New Effect: Heal now triggers against large and epic monsters.
      • New Effect: Execute can now also trigger against lesser monsters.
      • Bug Fix: Tooltip now includes information about its minion execution effect.
    V14.9
    • Stats
      • Gameplay radius increased to 65 units from 55.
      • Selection radius increased to 120 units from 111.11109924316406.
    V14.1 - January 12th Hotfix
    • Stats
      • Base movement speed increased to 340 from 335.
    • We Are More We Are More
      • Packmate base attack damage increased to 6 − 30 (based on level) from 5 − 25 (based on level).
      • Cooldown reduced to 30 / 25 / 20 / 15 / 10 (based on level) seconds from 30 / 25 / 20 / 15 (based on level).
    V13.24 - December 12th Hotfix
    • Eviscerate Eviscerate
      • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 11 / 10.5 / 10 / 9.5 / 9.
    V13.23
    • We Are More We Are More
      • Packmate base attack damage reduced to 5 − 25 (based on level) from 6 − 29.8 (based on level).
    • Eviscerate Eviscerate
      • Flurry base damage reduced to 60 / 90 / 120 / 150 / 180 from 65 / 100 / 135 / 170 / 205.
    V13.19
    • We Are More We Are More
      • Bug Fix: Packmates no longer ignore certain crowd control effects.
    V13.18
    • Hounds' Pursuit Hounds' Pursuit
      • Bug Fix: No longer able to target Little Legend units on ARAM.
    V13.17
    • Stats
      • Base health reduced to 635 from 650.
    • We Are More We Are More
      • Cooldown increased to 30 / 25 / 20 / 15 (based on level) seconds from 25 / 20 / 15 / 10 (based on level).
      • New Effect: Packmates now take double damage from Melee role melee champion basic attacks.
    • Darkin Daggers Darkin Daggers
      • Minimum base damage reduced to 30 / 45 / 60 / 75 / 90 from 35 / 50 / 65 / 80 / 95.
      • Minimum bonus AD ratio reduced to 40% bonus AD from 70%.
      • Base heal reduced to 45 / 60 / 75 / 90 / 105 from 45 / 65 / 85 / 105 / 125.
    • Eviscerate Eviscerate
      • Dash bonus AD ratio reduced to 50% bonus AD from 60%.
      • Flurry bonus AD ratio reduced to 80% bonus AD from 90%.
    V13.16
    • Stats
      • Base attack damage reduced to 55 from 57.
      • Base armor reduced to 30 from 32.
      • Base attack speed reduced to 0.663 from 0.688.
    • We Are More We Are More
      • Bug Fix: Packmates now properly copy her movement speed values.
      • Bug Fix: Packmates now properly attack for their intended durations even after being affected by a forced action crowd control.
      • Bug Fix: Packmates now properly follow her when she is affected by certain dashes or displacements.
    • Darkin Daggers Darkin Daggers
      • Bug Fix: VFX from hitting a bleeding target no longer incorrectly appears on a different unit.
      • Bug Fix: No longer casts backwards to the maximum range at time of input if the ability was buffered during Hounds' Pursuit Hounds' Pursuit.
    • Hounds' Pursuit Hounds' Pursuit
      • Bug Fix: No longer plays her backflip animation if the ability hits at close range.
    V13.15
    • General
      • Bug Fix: Animations when using several abilities now play more smoothly.
    • We Are More We Are More
      • Bug Fix: Packmates are now properly affected by the teleport cheat in Practice Tool.
    • Hounds' Pursuit Hounds' Pursuit
      • Bug Fix: Casting the ability at a very specific distance and range to the target no longer causes her to incorrectly collide with spells and traps past the target.
      • Bug Fix: Packmates now properly dash to the target even if they became untargetable during the channel.
    • Soul Fighter Naafiri Soul Fighter Naafiri
      • Bug Fix: On-hit VFX for Packmates now properly appear while using a chroma for the skin.
    V13.14 - July 21st Hotfix
    • Stats
      • Base movement speed reduced to 335 from 340.
    • Darkin Daggers Darkin Daggers
      • Bleed base damage per tick reduced to 3 / 6 / 9 / 12 / 15 from 3 / 6.5 / 10 / 13.5 / 17.
        • Total bleed base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170.
      • Minion damage reduced to 60% from 70%.
    • Eviscerate Eviscerate
      • Dash base damage reduced to 35 / 50 / 65 / 80 / 95 from 35 / 55 / 75 / 95 / 115.
      • Dash bonus AD ratio reduced to 60% bonus AD from 70%.
      • Flurry base damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225.
      • Flurry bonus AD ratio reduced to 90% bonus AD from 100%.
    • The Call of the Pack The Call of the Pack
      • Base bonus attack damage reduced to 5 / 15 / 25 from 10 / 20 / 30.
      • AD ratio reduced to 8 / 16 / 24% AD from 15 / 20 / 25% AD.
    V13.14 - Added
    • We Are More We Are More (Innate)
      • Innate: Periodically, Naafiri summons a Packmate that fights alongside her. She may have up to 2 / 3 (based on level) Packmates at a time. Naafiri summons the maximum number of Packmates when the game starts and upon respawning.
      • Hitting Champion icon champions or large Monster icon monsters with abilities reduces the Cooldown icon cooldown by 4 seconds. Killing enemies reduces it by 1 second.
      • Static Cooldown: 25 / 20 / 15 / 10 (based on level) seconds.
    • Darkin Daggers Darkin Daggers (Q)
      • Active: Naafiri hurls a dagger in the target direction that deals 35 / 45 / 55 / 65 / 75 (+ 20% bonus AD) physical damage to enemies hit and inflicts them with a bleed for 5 seconds, which deals 3 / 6.5 / 10 / 13.5 / 17 (+ 8% bonus AD) bonus physical damage every 0.5 seconds over the duration. Darkin Daggers can be recast after 0.5 seconds and within 4 seconds at no additional cost.
      • If a target is already bleeding, they are instead Successfully enhanced damage physical icon dealt the remaining bleed damage plus 35 / 50 / 65 / 80 / 95 (+ 70% bonus AD) additional bonus physical damage which is increased by 0% − 100% (based on target's missing health). If that target is also a Champion icon champion, Naafiri Heal power icon heals herself for 45 / 65 / 85 / 105 / 125 (+ 40% bonus AD).
      • Recast: Naafiri mimics the first cast's effects.
      • Darkin Daggers deals 70% damage against Minion icon minions.
      • Mana Cost: 55 / 60 / 65 / 70 / 75.
      • Cooldown: 11 / 10 / 9 / 8 / 7 seconds.
      • Cast Time: 0.25 seconds, Target Range: Range center 900, Width: Range model 50.
    • Hounds' Pursuit Hounds' Pursuit (W)
      • Active: Naafiri Channeling icon channels for 0.75 seconds to True Sight icon single out the target enemy champion. Upon completion, the target is Reveal icon revealed for 1.5 seconds and Naafiri and her Packmates Packmates Dash dash to the target, each colliding with the first enemy champion hit. Upon impact, Naafiri deals 30 / 70 / 110 / 150 / 190 (+ 80% bonus AD) physical damage and Slow icon slows the target by 99% for 0.25 seconds, while Packmates deal 10% of that damage to their own targets.
      • Packmates become Untargetable icon untargetable during their windup and dash, and can individually damage targets.
      • Hounds' Pursuit refunds 50% of its Cooldown icon cooldown if the channel is cancelled.
      • Mana Cost: 70 / 60 / 50 / 40 / 30.
      • Cooldown: 22 / 20 / 18 / 16 / 14 seconds.
      • Cast Time: None, Target Range: Range center 700 / 780 / 860 / 940 (based on Naafiri The Call of the Pack The Call of The Pack's rank).
    • Eviscerate Eviscerate (E)
      • Active: Naafiri Dash dashes in the target direction and deals 35 / 55 / 75 / 95 / 115 (+ 70% bonus AD) physical damage to enemies she passes through. Upon arrival, she explodes in a flurry of blades to deal 65 / 105 / 145 / 185 / 225 (+ 100% bonus AD) physical damage to nearby enemies.
      • Packmates Packmates Hallucinate vanish during the dash and Flash reappear near Naafiri on her arrival. They are also Heal power icon healed to full health.
      • Mana Cost: 35.
      • Cooldown: 11 / 10.5 / 10 / 9.5 / 9 seconds.
      • Cast Time: None, Target Range: 350, Collision Radius: Range model 50, Effect Radius: 210.
    • The Call of the Pack The Call of the Pack (R)
      • Passive: Hounds' Pursuit Hounds' Pursuit gains 80 / 160 / 240 bonus cast range.
      • Active: Naafiri prepares her grand hunt, immediately despawning all active Packmates Packmates then summoning the maximum number of new ones along with 2 / 3 / 4 extra Packmates. She grants herself and all Packmates 35 / 42.5 / 50% Movement speed icon bonus movement speed that decays over 4 seconds and is doubled while out-of-combat. She also grants Sight icon sight of the surrounding area for 2 seconds, and Reveal icon reveals nearby enemy champions for 4 seconds.
      • Naafiri goes on the hunt for 15 seconds, during which she gains 10 / 20 / 30 (+ 15 / 20 / 25% AD) Attack damage icon bonus attack damage, increases the Health icon maximum health of all her Packmates by 25%, and reduces the Cooldown icon total cooldown of We Are More We Are More by 50%. Her first basic attack or ability hit against a champion will grant her a Hybrid resistances icon shield for 125 / 325 / 525 (+ 50% bonus AD) for 3 seconds.
      • Naafiri's first champion Damage rating takedown within the duration refreshes all effects of The Call of the Pack, restores all Packmates to full health, and grants Naafiri the same shield again, though not stacking with the first one. When the hunt ends, any extra Packmates are despawned and all other ones are restored to full health.
      • Cooldown: 120 / 110 / 100 seconds.
      • Cast Time: 0.75 seconds, Effect Radius: Sight icon 2100 / Range center 2100.

    See also[]

    References[]

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