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Rell
Rell is a champion in League of Legends.[1]
Abilities[]
- This ability will cast from wherever the caster is at the end of the cast time.
- Rell is
locked out of moving, attacking, and casting any other ability for 0.35 seconds after Shattering Strike is cast.
- Notes
- Rell
slides between 250 and 350 units in testing, depending on how far the spell was targeted. It is not known where this is intended.
- If Rell dashes before a wall on the map, the slide will cover a shorter distance to the terrain over the same time, moving slower.
- PENDING FOR TEST: Interaction with player-made walls.
- The following table refers for interactions while Rell is dashing/in cast time:
Attacking | Disabled | |
---|---|---|
Abilities | is disabled. and are usable. | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Notes
- Rell will always respawn and start the game as mounted.
- The basic attack reset is not considered one for .
- Rell can use the empowered attack even while
grounded or
rooted.
- The
dash can be
knocked down but the attack's effects will still be applied.
- The movement speed reduction is a negative bonus, not a
slow, and is thus not reduced by
slow resist.
Displacement immunity will not resist the application of the
stun.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the empowered attack's cast time, it is cancelled but not consumed.
- This ability will cast from wherever the caster is at the end of the cast time.
- Magnet Storm will not drag units that are:
Dashing.
- Being displaced (e.g. by
airborne effects)
Attached.
Displacement immune.
Immune to crowd control.
Spell shield will block the initial
pull but not the dragging effect.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Rell (Collection).
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old 'academy,' defending the meek while delivering violent death to her former overseers.
![Separator](https://static.wikia.nocookie.net/leagueoflegends/images/1/10/Separator.png/revision/latest/scale-to-width-down/400?cb=20180110165522)
![Actor](https://static.wikia.nocookie.net/leagueoflegends/images/a/a9/Actor.png/revision/latest/scale-to-width-down/20?cb=20180529054842)
![Artist](https://static.wikia.nocookie.net/leagueoflegends/images/a/a5/Artist.png/revision/latest/scale-to-width-down/20?cb=20180528201217)
![Loot eligible](https://static.wikia.nocookie.net/leagueoflegends/images/e/ed/Loot_eligible.png/revision/latest/scale-to-width-down/20?cb=20190905165101)
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Magic resistance growth increased to 2.05 from 1.85.
- Removed: No longer deals 170 / 245 / 320 / 395 / 470 bonus damage against monsters.
- Removed: No longer deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
- Removed: No longer deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
- Removed: No longer deals 120 / 165 / 210 / 255 / 300 bonus damage against monsters.
- Removed: No longer destroys shields against monsters.
- Bug Fix: Casting the ability in combination with no longer sometimes causes the kinematics drag effect of Magnet Storm to interrupt enemy channeled abilities.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- Increased bonus movement speed reduced to 24 / 28 / 32 / 36 / 40% from 30 / 35 / 40 / 45 / 50%.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- Bug Fix: , , , and no longer apply the resistances reduction before their damage.
- Bug Fix: Targeting direction now remains absolute during the cast.
- Empowered attack dash speed has been increased.
- Bug Fix: Now properly applies the bonus damage to epic monsters at all times.
- Bug Fix: Empowered attack no longer sometimes fails to trigger against the .
- Bug Fix: Empowered attack now properly deals its damage to monsters.
- Bug Fix: Now properly calculates resistances reduction for all stacks rather than excluding one of them.
- Stats
- Base armor reduced to 36 from 39.
- Resistance steal per stack reduced to 2% from 3%.
- Minimum resistance steal reduced to 0.8 − 2 (based on level) from 1.25 − 3 (based on level).
- Stats
- Base health regeneration reduced to 7.5 from 8.5.
- Base magic resistance reduced to 30 from 32.
- Magic resistance growth reduced to 1.85 from 2.05.
- Bonus monster damage increased to 170 / 245 / 320 / 395 / 470 from 150 / 220 / 290 / 360 / 430.
- Base shield reduced to 15 / 40 / 65 / 90 / 110 from 35 / 60 / 85 / 110 / 135.
- Bonus attack speed changed to 30% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Bonus monster damage increased to 120 / 165 / 210 / 255 / 300 from 100 / 145 / 190 / 235 / 280.
- General
- Default adaptive force changed to ability power from attack damage.
- Bug Fix: Critical strike on-hit VFX now properly lines up with her weapon while dismounted.
- Bug Fix: Can no longer extend passive stacks from the same target.
- Cast time reduced to 0.4 seconds from 0.5.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 150 / 220 / 290 / 360 / 430 bonus damage against monsters.
- Bug Fix: No longer changes its targeting direction from using .
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 100 / 130 / 160 / 190.
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 125 / 150 / 175 / 200 / 225 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Bug Fix: Several visual issues no longer occur from spawning as dismounted.
- Bug Fix: Can no longer skip the animation from casting .
- Damage against monsters reduced to 100% from 300%.
- New Effect: Now deals 55 / 110 / 165 / 220 / 275 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Base damage reduced to 25 / 35 / 45 / 55 / 65 from 35 / 50 / 65 / 80 / 95.
- Health ratio reduced to 3% of target's maximum health from 4%.
- New Effect: Health ratio is now capped at 150 against monsters.
- Damage against monsters reduced to 100% from 250%.
- New Effect: Now deals 100 / 145 / 190 / 235 / 280 bonus damage against monsters.
- Bug Fix: Now properly functions even while affected by crowd control.
- Bug Fix: No longer has animation issues during the cast.
- V13.11 - June 2nd Hotfix
- Stats
- Base health regeneration increased to 8.5 from 7.
- Health regeneration growth increased to 0.85 from 0.55.
- Base armor increased to 39 from 32.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.
- Resistance steal per stack increased to 3% from 2.5%.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200.
- AP ratio increased to 60% AP from 50% AP.
- Damage against monsters increased to 300% from 250%.
- Base shield increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
- Shield health ratio increased to 12% maximum health from 10%.
- Knock up duration increased to 1 second from 0.75.
- Damage against monsters increased to 300% from 250%.
- Self-slow reduced to 10% from 15%.
- Damage against monsters increased to 300% from 250%.
- Base damage increased to 35 / 50 / 65 / 80 / 95 from 25 / 35 / 45 / 55 / 65.
- AP ratio increased to 50% AP from 30% AP.
- Health ratio increased to 4% of target's maximum health at all ranks from 2 / 2.5 / 3 / 3.5 / 4%.
- V13.11 - Gameplay Update
- General
- Updated ability icons.
- Bug Fix: Walk animation no longer freezes when continuously transitioning from the walk animation to the idle animation.
- Stats
- Base attack speed increased to 0.625 from 0.55.
- Attack speed ratio increased to 0.625 from 0.55.
- Attack speed growth reduced to 1.5% from 2%.
- Armor growth reduced to 3 from 4.2.
- Magic resistance growth reduced to 1 from 2.05.
- Base movement speed reduced to 330 from 335.
- Resistance steal reduced to 2.5% from 10%.
- Minimum resistance reduction reduced to 1.25 − 3 (based on level) from 5 − 12 (based on level).
- Duration increased to 5 seconds from 4.
- Removed: No longer steals 0.5 / 1.25 / 2 (based on level) resistances from minions.
- New Effect: Resistance steal now stacks up to 5 times per target.
- New Effect: Abilities now apply one stack per target.
- New Effect: Gained resistances remain for the full duration even if a target dies.
- Removed: No longer deals 8 − 16 (based on level) bonus magic damage on-hit and Break the Mold's bonus damage is increased equal to the sum resistances reduced from the target.
- Removed: Damaging a new enemy champion no longer refreshes duration on all targets.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 70 / 115 / 160 / 205 / 250.
- Damage against monsters increased to 250% from 100%.
- Cast time increased to 0.5 seconds from 0.35.
- Forward range reduced to 520 units from 685.
- Backward range increased to 220 units from 150.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 / 8 / 7 / 6 / 5.
- New Effect: Now stuns targets hit for 0.75 seconds.
- New Effect: Now
lunges forward 100 units when casting.
- Does not count as a movement spell.
- Removed: Damage is no longer reduced to 50% against targets beyond the first.
- Removed: No longer heals herself or an ally tethered with for 10 / 15 / 20 / 25 / 30 (+ 30% AP) (+ 4% of missing health) per champion hit.
- Removed: While Rell is Mounted, no longer gains
5% − 15% (based on level) bonus movement speed, which is only 20% − 40% (based on level) as effective for 3 seconds when she takes damage from non-
minions and is removed for 4 seconds when she becomes
immobilized or
polymorphed.
- Damage against monsters increased to 250% from 100%.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210.
- Base shield reduced to 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135.
- Shield health ratio reduced to 10% maximum health from 12%.
- Slide distance reduced to 320 units from 375.
- Effect radius reduced to 180 units from 200.
- Dash range reduced to 400 units from 500.
- Knock up duration reduced to 0.75 seconds from 1.
- Removed: While Rell is Mounted, no longer gains
- New Effect: Now passively grants her 15 / 20 / 25 / 30 / 35% bonus attack speed and 75 bonus attack range while dismounted.
- New Effect: Now reduces her movement speed by 15% while dismounted.
- Bonus resistances increased to 12% from 10%.
- Removed: Base movement speed is no longer modified to 280 while dismounted.
- Removed: Movement speed is no longer capped at 290 − 400 (based on level) while dismounted.
- Damage against monsters increased to 250% from 100%.
- New Effect: Active now grants 30% bonus movement speed decaying over 2 seconds.
- Removed: Active no longer grants 15% bonus movement speed for 3.5 seconds, increased to 25 / 30 / 35 / 40 / 45% while moving towards enemy
champions.
- Cost: 40 mana.
- Cooldown: 15 seconds.
- Range: 1200 units.
- Passive - Mounted Alacrity: Rell gains 5 − 50 (based on level) bonus movement speed, reduced to 50% effectiveness while in combat.
- Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up to 15 / 17.5 / 20 / 22.5 / 25% over the first 2 seconds, doubled to 30 / 35 / 40 / 45 / 50% while moving towards enemies or an empowered ally within 1200 units. Additionally, Rell's next basic attack or within 5 seconds creates an explosion in a 300 unit radius, dealing 25 / 35 / 45 / 55 / 65 (+ 30% AP) (+ 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health) magic damage, increased to 250% against monsters.
- New E
Trivia[]
- Rell's lance is featured in the promotional art for Preseason 2021 Mythic Forge as a reveal teaser.