New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Champions and Skins have received a new splash art:
The following Champions have received some minor texture/model changes:
The following skins have received some VFX changes:
The following Summoner Icons have been added to the store:
League of Legends V6.9[]
Champions[]
- General
- New ability icons.
- New basic attack particle.
- Attack missile speed increased to 1500 from 1400.
- Fixed an issue where her attack came from an unusual place during one of her animations.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
- AP ratio reduced to 40% AP from 50% AP.
- Stun duration increased to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1 at all ranks.
- Particle effect improved, including better clarity for opponents.
- Floating damage text improved to help distinguish when the first part has dealt damage.
- New Passive: Increases Chill's movement speed slow by 0 / 10 / 20%, for a total of 20 / 30 / 40%. Chill is applied by Flash Frost and Glacial Storm.
- Removed: Chill's attack speed slow.
- Now has a cast animation. Not a cast time.
- Cast range increased to 685 from 625. Effectively the same as her attack range, barring edge/center-range differences.
- Radius reduced to 150 from 400.
- New Effect: Radius now increases to 400 over 3 seconds. At maximum size, damage and slow are increased by 50%. Additionally, the Chill debuff lingers for an additional 1-second when they leave the area (total 2 seconds).
- The current stacks are displayed beneath Annie's overhead health bar, similar to ammunition.
- Bug Fix: Annie should no longer damage enemies who escape the area during the cast time. Note that if you escape the area in the same instant the ability resolves - it will still damage you, as with all other abilities.
- Range increased to 625 from 560.
- Duration reduced to 3 seconds from 5.
- Removed: Movement speed on Tibbers.
- Removed: Armor and Magic resistance.
- New Effect: Now grants 16 / 22 / 28 / 34 / 40% damage reduction.
- Initial base damage reduced to 150 / 275 / 400 from 175 / 300 / 425.
- Initial damage AP ratio reduced to 65% AP from 80% AP.
- Burn damage reduced to 10 / 15 / 20 from 20 / 30 / 40.
- Burn damage AP ratio reduced to 10% AP from 20% AP.
- on-hit damage reduced to 50 / 75 / 100 from 80 / 105 / 130.
- 15% AP. on-hit damage now scales with
- attack range increased to 150 from 125.
- New Effect - Enrage: Tibbers gains 275% attack speed and 100% movement speed that decays over 3 seconds, as well as the ability to ignore unit collision, upon being summoned, when Annie dies and when she stuns a champion with Pyromania.
- New Effect: Tibbers will now persist after Annie's death. Tibbers must remain within 1200 units of Annie's body and will first prioritize her killer, then low health enemies (champions over minions).
- New Effect: Tibbers will now regenerate 6% of his maximum health every second if he's been out of combat for at least 5 seconds.
- New Effect: Tibbers restores 50% of his missing health when Annie dies, but then loses health periodically.
- New Effect: Tibbers now utilizes the large monster health bar instead of a minion health bar.
- AI improvements:
- Re-acquires targets after being CC'd.
- Better target prioritization.
- Longer leash range.
- Annie can target herself to have him return to following her.
- General
- New ability icons.
- Damage per second reduced to 0.5% of the target's maximum health from 2% of the target's maximum health.
- New Effect: Stacks up to 3 times, up to 1.5% of the target's maximum health per second.
- New Effect: At 3 stacks, an area around the target is highlighted. After 2 seconds, all targets within the area take magic damage equal to 12% − 16% (based on level) (+ 1% per 60 AP) of their maximum health. The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target. Once a target has detonated, they will not generate Blaze stacks again for 4 seconds. Until their current buff times out.
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- AP ratio reduced to 55% AP from 65% AP.
- Stun duration reduced to 1.5 seconds from 2.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
- Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 105 / 140 / 175 / 210.
- AP ratio reduced to 35% AP from 65% AP.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- AP ratio reduced to 25% AP from 50% AP.
- New Effect: Now prioritizes getting enemies to 3 stacks of Blaze.
- Champions with 2 stacks of Blaze.
- Champions with 1 stacks of Blaze.
- Champions with no Blaze.
- Champions immune to Blaze.
- Other targets.
- New Blaze Effect: Now briefly slows enemies hit by 30 / 45 / 60%.
- General
- New ability icons.
- Stats
- Movement speed reduced to 328 from 335.
- Base health increased to 525 from 506.
- Base mana increased to 375 from 370.
- Base armor increased to 25 from 22.22.
- Armor growth reduced to 3.5 from 4.
- Base mana regen reduced to 6 from 8.36.
- Mana regen growth increased to 0.8 from 0.75.
- Base health regen increased to 6 from 5.69.
- Base attack damage increased to 53 from 52.376.
- Attack damage growth reduced to 3 from 3.2.
- New Innate: Cassiopeia cannot purchase Boots and instead gains 4 Movement speed per level (332 − 400 (based on level)).
(Innate)
- Base damage increased to 75 / 120 / 165 / 210 / 255 from 75 / 115 / 155 / 195 / 235.
- AP ratio increased to 70% AP from 45% AP.
- Cooldown reduced to 3.5 seconds from 4.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 50 / 60 / 70 / 80.
- Movement speed bonus increased to 30 / 35 / 40 / 45 / 50% from 20% at all ranks.
- Cast range reduced to 750 from 850.
- New Effect: Movement speed now decays over the duration.
- New Active: Cassiopeia spits eight bolts of venom forward 550 - 800 units over an arched area, leaving toxic clouds where they hit the ground or terrain for 5 seconds. Enemies within the clouds take 20 / 35 / 50 / 65 / 80 (+ 15% AP) magic damage per second and are afflicted with Debilitating Poison, slowing them by 40 / 50 / 60 / 70 / 80% and grounding them.
- New Effect: Slow now decays over time.
- Costs: 70 mana
- Cooldown: 22 / 20 / 18 / 16 / 14 seconds
- Base damage changed to 52 − 120 (based on level) from 55 / 80 / 105 / 130 / 155.
- AP ratio reduced to 10% AP from 55% AP.
- Cooldown reduced to 0.9 seconds from 5.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90.
- Mana refund reduced to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90 (+ 1.5% maximum mana).
- Removed: Cooldown reset versus poisoned targets.
- New Effect: Now deals 10 / 40 / 70 / 100 / 130 (+ 35% AP) bonus damage and restores 5 / 10 / 15 / 20 / 25 (+ 10% AP) health versus poisoned targets.
- Cooldown reduced to 120 / 100 / 80 from 120 / 110 / 100.
- Slow reduced to 40% from 60%.
- General
- New ability icons.
- New Passive: Standing still or channeling for 1.5 seconds grants Fiddlesticks 25 / 30 / 35 / 40 (based on level)% bonus movement speed, that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
- Range reduced to 525 from 575.
- Cooldown now begins at the end instead of at the start.
- Cooldown reduced to 4 / 3.75 / 3.5 / 3.25 / 3 seconds from 10 / 9 / 8 / 7 / 6.
- Bounces increased to 6 from 4. 7 potential targets up from 5.
- Maximum single target damage increased to 260 / 340 / 420 / 500 / 580 (+180% AP) from 195 / 255 / 315 / 375 / 435 (+ 135% AP).
- New priority:
- Target of . The target of Drain is now virtually guaranteed to take maximum damage.
- New target.
- Random target.
- Bounces increased to 6 from 4. 7 potential targets up from 5.
- Now casts at maximum range if cast beyond maximum range.
- Pings "On My Way" to allies.
(R)
- Tentacles no longer appear in Fog of War (Tentacles stay revealed once seen).
- Vessel duration reduced to 12 seconds from 60.
- Tentacles spawn interval reduced to 5 / 4 / 3 (based on level) seconds from 10.
- Tentacles spawned by vessels can now spawn closer to each other.
- Removed: Killing 3 tentacles dispels the effect early.
- Removed: Enemies being able to see tentacles spawning in the fog of war.
- Removed: prevents tentacles from spawning.
- General
- New ability icons.
- Mark duration reduced to 6 seconds from 6.25.
- Diminishing return duration reduced to 6 seconds from 7.
- Duration of additional stuns reduced to 0.5 seconds from 0.6.
- Energy cost reduced to 60 / 55 / 50 / 45 / 40 from 65 / 60 / 55 / 50 / 45.
- Energy cost reduced to 40 from 45.
- Range reduced to 750 from 800.
- Duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
- Tick interval increased to 0.5 seconds from 0.25.
- New Effect: Now damages all enemies inside but can only apply a maximum of 3 stacks of Mark of the Storm.
- Removed: 3 hit limit.
- New Effect: Enemies take 25% less damage with each successive strike against them, down to a minimum of 50%.
- Max. damage increased to 300 / 543.75 / 787.5 (+ 150% AP) from 240 / 435 / 630 (+ 120% AP)
- Cooldown reduction increased to 4 / 3.5 / 3 / 2.5 / 2 seconds from 2 at all ranks.
- Passive now also generates Vigor stacks on-attack.
- Vigor stacks generated from movement reduced.
- Duration increased to 8.5 seconds from 8.
- Wolf now deals 50% increased damage to Monsters.
- General
- New ability icons.
- New Passive: If Malzahar has not taken damage nor been affected by crowd control in the last 23 − 6 (based on level) seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
(Innate)
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 135 / 190 / 245 / 300.
- AP ratio reduced to 70% AP from 80% AP.
- Cooldown reduced to 6 seconds from 9.
- Mana cost reduced to 60 at all ranks from 80 / 85 / 90 / 95 / 100.
- Active: Malzahar spawns a Voidling at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain 50% bonus attack speed.
- Voidlings deal 30 / 32.5 / 35 / 37.5 / 40% AD physical damage plus 10 / 15 / 20 / 25 / 30 (+ 10% AP) bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health
- Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)
- Attack priority:
- Target of †
- Enemy champions with .†
- Enemies affected by , prioritizing champions over minions.†
- Nearest target.
- Removed: Malzahar's attack target priority.
- Removed: Leash range.
- Cost: 60 mana.
- Cooldown: 20 / 19 / 18 / 17 / 16 seconds.
- Range: 450.
(W)
- Base damage reduced 80 / 115 / 150 / 185 / 220 from 80 / 140 / 200 / 260 / 320.
- AP ratio reduced to 70% AP from 80% AP.
- Cost reduced to 60 / 70 / 80 / 90 / 100 mana from 60 / 75 / 90 / 105 / 120.
- Mana refund changes to 2% of maximum Mana from 10 / 14 / 18 / 22 / 26.
- New Effect: Damaging a target with or will refresh the duration of Malefic Visions.
- New Effect: A is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
- Removed: Flat damage.
- New Effect: Malzahar's target and all those in the zone take 6 / 8 / 10 (+ 1.5% per 100 AP) of the target's maximum health every second.
- Execution amplifier increased to 1 / 1.25 / 1.5 / 1.75 % bonus damage per 1% missing health from 1.5% at all ranks.
- Maximum base damage changed to 8 / 45 / 125 / 247.5 from 10 / 50 / 125 / 225.
- Maximum AD ratio changed to 150 / 168.75 / 187.5 / 206.25% AD from 187.5% AD at all ranks.
- Maximum AP ratio changed to 72 / 81 / 90 / 99% AP from 90% AP at all ranks.
- Execution amplifier increased to 1 / 1.25 / 1.5 / 1.75 % bonus damage per 1% missing health from 1.5% at all ranks.
- Fixed a bug where the empowered attack wasn't trigger 's bonus damage nor its upgrades.
- Fixed a bug where some on-hit effects weren't applying to the Savagery-empowered attack - including and .
- Fixed a bug where Bola Strike was using target location instead of target direction input. This would cause him to throw the bola in a seemingly random direction if he was displaced during the cast time, including being displaced by Flash or Unseen Predator.
- Fixed a bug where the cast time on Bola Strike was sometimes shorter than 0.25 seconds.
- Fixed a bug where gaining 5 Ferocity during the cast time of Bola Strike would cause Bola Strike to consume the Ferocity upon completing the cast time, wasting the empowerment. This happens if his ultimate is active.
- Fixed a bug where using an ability to exit stealth would sometimes cause his ultimate to only grant him 4 Ferocity over 5 seconds instead of 5.
- Slow reduced to 30% at all ranks from 30 / 35 / 40 / 45 / 50%.
- Rejuvenation movement speed reduced to 10% from 15%.
- Removed: Rejuvenation refreshing bonus resistance.
- General
- Basic attack missile speed increased to 1800 from 1500.
- Mana restoration increased to 13 − 30 (based on level) from 10 − 27 (based on level).
- Revised Active: Swain commands Beatrice to the fly to the target location, where she remains for 4 seconds. Beatrice will attack enemies within the area, prioritizing the target of , other champions in range and then any target in range. Beatrice's attacks deal magic damage and slows.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 from 8 at all ranks.
- Duration increased to 4 seconds from 3.
- New Effect: Deals double damage against minions.
- Nevermove
- Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 75 / 115 / 155 / 195 / 235.
- AP ratio increased to 100% AP from 80% AP.
- Damage amplification increased to 20% at all ranks from 8 / 11 / 14 / 17 / 20%.
- Ravenous Flock
- Cooldown increased to 10 seconds from 8.
- Mana cost increased per second reduced to 5 at all ranks from 5 / 6 / 7.
- Number of ravens increased to 5 from 3.
- Now spawns 1 raven every 0.2 seconds, changed from 3 ravens every second.
- Heal from minions reduced to 15% from 25% of damage dealt.
- New Effect: Ravenous Flock cannot damage the same target for 1 second.
- New Effect: Max rank now last for 8 seconds. Previous effect removed.
- New Effect: Max rank now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect removed.
- The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
- AP ratio increased to 75% AP from 60% AP.
- Now displays a maximum throw radius while bending units to your will.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Stats
- Base mana increased to 300 from 250.
- Mana growth reduced to 60 from 75.
- Cast range reduced to 800 from 1100.
- Tether range reduced to 1300 from 1600.
- Range reduced to 575 from 650.
- Width reduced to 140 from 150.
- Entering stealth won't interrupt autoattacks in wind-up.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Mana cost reduced to 75 at all ranks from 75 / 100 / 125.
- Recharge time reduced to 30 / 25 / 20 seconds from 34 / 28 / 22.
- New Innate: Veigar gains a stack of Phenomenal Evil whenever he hits an enemy champion with an ability, and 3 stacks whenever he scores a champion takedown. Veigar gains 1 Ability Power for every stack of Phenomenal Evil.
(New Innate)
- Passive AP stacking removed.
- Revised Tooltip: Killing a unit with Baleful Strike grants 1 stack of Phenomenal Evil, doubled for large minions and monsters.
- Champion kills with Baleful Strike grant a total of 5 stacks, combining the effects of hitting a champion with an ability (+1) and scoring a champion takedown (+3) in his passive and the killing a unit (+1) in this ability.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 / 65 / 70 / 75 / 80.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
- Mana cost reducd to 100 from 125.
- Removed: Enemy AP ratio.
- Base damage reduced to 175 / 250 / 325 from 250 / 375 / 500.
- AP ratio reduced to 75% AP from 100% AP
- New Effect: Now deals 「 1% increased damage for every 0.67% of his target's missing health 」「 1.5% increased damage for every 1% of his target's missing health 」, up to double damage to targets at 33% of their maximum health or less.
- Maximum damage: 350 / 500 / 650 (+ 150% AP).
- Base damage increase per level reduced to 8 from 10.
- Removed: Ultimate applying stacks.
- New Effect: Now scales with 40% AP.
- New Effect: Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 Mana per target killed.
- Removed: Enemies can no longer see the target indicator.
- Initial AP ratio reduced to 15% AP from 25% AP.
- Detonation AP ratio reduced to 25% AP from 37.5% AP.
- AP ratio reduced to 30% AP from 50% AP.
- New Passive: Deconstructing enemies marks them as Researched from 7 seconds. Basic attacks and ability damage will refresh this duration.
- New Effect: Researched enemies take True Damage instead.
- Base damage increased to 500 / 725 / 950 from 500 / 700 / 900.
- AP ratio increased to 100% AP from 60% AP.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Active's base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
- Active's AP ratio increased to 40% AP from 20% AP.
- Base shield changed to 8% of maximum mana from 30 / 50 / 70 / 90 / 110.
- Shield's AP ratio reduced to 15% AP from 20% AP.
- 20 − 210 (based on level). base damage changed to 20 / 40 / 60 / 80 / 100 from
- Missile speed increased to 1050 from 780.
- AP ratio reduced to 50% AP from 70% AP.
- base damage reduced to 20 / 60 / 100 / 140 / 180 from 70 / 110 / 150 / 190 / 230.
- delay increased to 1 second from 0.6.
- Removed: damage reduction.
- Total damage changed to 90 / 170 / 250 / 330 / 410 (+ 120% AP) from 98 / 154 / 210 / 266 / 322 (+ 98% AP).
- Duration reduced to 6.5 seconds from 7.
- Initial base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
- Initial damage AP ratio reduced to 50% AP from 55% AP.
- Tick base damage increased to 150 / 250 / 350 from 15 / 30 / 45.
- Tick damage AP ratio increased to 60% AP from 10% AP.
- Tick interval increased to 2 seconds from 0.5.
- Total damage increased to 550 / 925 / 1300 (+ 230% AP) from 360 / 670 / 980 (+ 195% AP).
- General
- New ability icons.
- Stats
- Base health increased to 550 from 543.
- Health growth reduced to 84 from 85.
- Attack damage increased to 52 from 48.
- Base armor increased to 23 from 21.88.
- Armor growth reduced to 3.3 from 3.5.
- Bonus ability power increased to 4% bonus health from 2.5% bonus health.
- Bonus health reduced to 100% AP from 140% AP.
- Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
- Damage AP ratio reduced to 45% AP from 60% AP.
- Heal AP ratio reduced to 15% AP from 25% AP.
- New Effect: After casting Transfusion twice, Vladimir gains 10% bonus movement speed for 0.5 and Crimson Rush for 2.5 seconds the next time it becomes available to cast.
- Crimson Rush: Transfusion deals 100% increased damage and restores an additional 40 − 240 (based on level) (+ 5% (+ 2.5% per 100 AP) of his missing health) (healing halved versus minions). The empowered cast will count as the first stack toward the next Crimson Rush.
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Health ratio reduced to 10% bonus health from 15% bonus health.
- First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% of his maximum health over the next 1 second. Vladimir is slowed by X% after the initial 1 second if he continues to charge. After 1.5 seconds or if interrupted, Vladimir will automatically use the second cast.
- Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 2.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they strike. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and if the bolts strike a minion, the bolt will do area of effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for 0.5 seconds.
- Vladimir can cast Sanguine Pool without interrupting the charge of Tides of Blood, but the second cast of Tides of Blood will cause Vladimir to surface from Sanguine Pool early.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5.
- Range: 600
- Duration reduced to 4 seconds from 5.
- Damage amplifier reduced to 10% from 12%.
- New Effect: Vladimir now heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.
- Width reduced to 145 from 150.
- Warning indicator now better matches the damage zone.
- Stun duration changed to 0.5-2 seconds from 0.75-1.75.
- Number of barrages increased to 3 / 4 / 5 from 3 at all ranks.
- Base damage changed to 200 / 230 / 260 from 190 / 245 / 300.
- Total damage increased to 600 / 920 / 1300 (+ 129 / 172 / 215% AP) from 570 / 735 / 900 (+ 129% AP).
- Range increased to 3520 / 4840 / 6160 from 3200 / 4400 / 5600
- Impact radius increased to 200 from 190.
- Delay between shots increased to 0.8 seconds from 0.6.
- New Effect: Camera now zooms out a bit when casting this spell.
- Updated particles.
- General
- Updated recommended items.
- Stats
- Movement speed increased to 340 from 335.
- Revive time reduced to 8 / 7 / 6 / 5 / 4 (based on level) seconds from 8 at all ranks.
- AP ratio increased to 30 / 40 / 50 (based on level)% AP from 25 / 30 / 35 (based on level)% AP.
- Cooldown reduction on ability use increased to 4 / 5 / 6 (based on level) seconds from 4.
- New Effect: Demolishes turrets below 25 / 27.5 / 30 / 32.5 / 35% of their maximum health.
- Cooldown reduced to 120 / 105 / 90 from 120 at all ranks.
- Removed: Double damage against minions.
- General
- New ability icons.
- Stats
- Base health increased to 499 from 479.
- Movement speed increased to 340 from 325.
- New Passive: Zyra spawns seeds nearby every 11 / 10 / X / X (based on level) seconds, occasionally spawning two at once. Seeds spawned by Garden of Thorns do not grant vision. There doesn't appear to be a metric to determine this. Seeds prefer spawning in brush and cannot spawn too close together, and the timer on her next seed wait if Zyra is concealed within a brush and there is no room for additional seeds. Zyra can only have 8 seeds planted at a time, which last for 45 seconds. Casting or causes nearby seeds to bloom plants, which last for a short duration and deal magic damage per attack. Plants beyond the first attacking a single target deal only 50% damage.
- Plant health reduced to 4 from 6.
- Plants now take 0.5 damage from on-hit effects per on-hit effect (e.g. and ) and applied damage over times (e.g. and ).
- Plant magic damage reduced to 29 − 114 (based on level) (+ 15% AP) from 29.5 − 140 (based on level) (+ 20% AP).
- Plant duration reduced to 5 − 7.5 (based on level) seconds from 10.
(Innate)
- New Passive: Zyra spawns seeds nearby every 11 / 10 / X / X (based on level) seconds, occasionally spawning two at once. Seeds spawned by Garden of Thorns do not grant vision. There doesn't appear to be a metric to determine this. Seeds prefer spawning in brush and cannot spawn too close together, and the timer on her next seed wait if Zyra is concealed within a brush and there is no room for additional seeds. Zyra can only have 8 seeds planted at a time, which last for 45 seconds. Casting or causes nearby seeds to bloom plants, which last for a short duration and deal magic damage per attack. Plants beyond the first attacking a single target deal only 50% damage.
- Area of effect changed to a wide rectangle perpendicular to Zyra, from a circle.
- Increased plant spawning area relative to the damage area.
- Mana cost reduced to 60 at all ranks from 75 / 80 / 85 / 90 / 95.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 70 / 105 / 140 / 175 / 210.
- AP ratio reduced to 55% AP from 65% AP.
- Removed: Cooldown reduction passive. Relative to what is listed on her article, it has been increased, but only because we track its cooldown factoring its own passive.
- New Passive: The health of Zyra's plants is increased by 0.4 / 0.8 / 1.2 / 1.6 / 2, for a total of 4.4 / 4.8 / 5.2 / 5.6 / 6.
- Active seed duration increased to 60 seconds from 30. Innate seeds last only 45 seconds.
- Removed: Plants gain 50% bonus attack speed.
- Added: Plants deal 50% bonus damage.
Items[]
Removed
- /
- Cooldown increased to 148 / 99 (based on level) seconds from 99 / 60 (based on level).
- /
- Bonus experience from killing large monsters increased to 50 from 15.
- New Effect - Bonus Experience: Killing monsters grants 30 bonus experience for every level the monster is higher than you. This does not stack between the two items.
- / /
- Bonus experience from killing large monsters increased to 50 from 30.
- New Effect - Bonus Experience: Killing monsters grants 30 bonus experience for every level the monster is higher than you.
- Recipe: + Tier-2 Jungle Item + 625
- Grants 40% attack speed.
- Grants Unique Passive: Basic attacks deal 3% of the target's maximum health bonus physical damage on-hit, up to 75 versus minions and monsters.
- Damage changed to 9 − 43 (based on level) from 15.6 − 25.8 (based on level)
- Health reduced to 280 from 300.
- Total cost reduced to 900 from 1000.
- No longer grants Mana Font.
- New Unique Passive: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
- Renamed from Catalyst the Protector.
- Combine cost reduced to 350 from 450.
- Removed: Valor's Reward.
- New Unique Passive - Eternity: 15% of damage taken from enemy champions is gained as mana. 20% of mana spent is gained as health, up to 15 health per spell cast or 15 health per second for toggled spells.
- Total cost reduced to 1050 from 1200.
- Removed: No longer grants 12% spell vamp.
- New Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 75 / 150 (based on level) bonus magic damage on hit (40 second cooldown, shared with other Hextech items).
- reintroduced
- Recipe: + + 115 = 900
- Stats: +25 ability power, +300 mana
- Unique Passive: Restores 20% of your maximum mana over 3 seconds upon leveling up.
- Builds into .
- Total cost increased to 1200 from 1100.
- Combine cost unchanged.
- Health increased to 250 from 200.
- Magic resistance reduced to 30 from 35.
- Removed: 25% base mana regeneration.
- Grants Unique Passive - Awe: Refunds 15% of Mana spent.
- New Recipe: + + + 695 = 2750
- Ability power reduced to 60 from 70.
- Magic resist increased to 60 from 50.
- Now grants 10% cooldown reduction.
- Aura now only affects enemy champions.
- Aura's magic resistance reduction changed to 10 − 25 (based on level) from 20 at all levels.
- /
- Removed: 50% mana regeneration.
- Insight renamed Awe.
- Unique Passive - Awe: Now additionally refunds 25% of mana spent.
- New Recipe: + + 450 = 2250
- Old Recipe:
- Ability power reduced to 40 from 60.
- Mana regeneration reduced to 75% from 100%.
- Removed: Mana regeneration on takedown.
- Grants Unique Passive: Gains 20% of premitigation damage dealt to champions as Blood charges, up to 100 − 270 (based on level). Healing or shield another ally consumes Blood charges to heal them for the charges consumed, up to the original effect amount.
- Grants Unique Passive: Increases your Health Regeneration by 100% if your % Current Health is lower than your % Current Mana. Increases your Mana Regeneration by 100% if your % Current Mana is lower than your % Current Health.
- Base mana regen reduced to 75% from 100%.
- Base mana regen reduced to 75% from 100%.
- New item icon.
- New item icon.
- New Recipe: + + + 875 = 3600
- Attack damage increased to 35 from 30.
- Ability power increased to 50 from 40.
- New Passive: Deals 15 bonus magic damage on-hit.
- Maximum stacks reduced to 6 from 8.
- Guinsoo's Rage
- Removed Passive: On-hit area of effect damage.
- New Passive: Every other basic attack is accompanied with a phantom that also strikes the target, applying on-hit effects.
- - Added
- Recipe: + + 850 = 3000
- Grants 80 ability power, 300 health and 400 mana.
- Grants Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
- Grants New Active - Ice Bolts: Fires a spray of icy bolts, dealing 100 − 200 (based on level) (+ 35% AP) magic damage to enemies hit and slowing them by 65% that decays over 0.5 seconds (40 second cooldown, shared with other Hextech items).
- Active named Lightning Bolt.
- Base damage increased to 250 from 150.
- AP ratio reduced to 30% AP from 40% AP.
- Damage is now dealt instantaneously instead of as a projectile.
- Cooldown is shared with other Hextech items.
- - Added
- Recipe: + + 650 = 2500
- Stats: +300 health, +60 ability power and +10% cooldown reduction.
- Active - Fire Bolt: Dashes 275 units in a direction (1150 speed) and then unleashes a nova of fireballs that deal 75 − 150 (based on level) (+ 35% AP) magic damage to enemies hit. Full circle that expands outwards, similar to . Enemies hit by multiple fire bolts take 20% damage from additional bolts (40 second cooldown, shared with other Hextech items).
- The dash can't go over walls and has a lockout duration of 0.25 seconds on spellcasting upon completion.
- Renamed Arcane Sweeper.
- Removed: 25% mana regeneration.
- Unique Passive - Awe: Now additionally refunds 15% of mana spent.
- Quicksilver: No longer removes debuffs - only crowd control effects.
- Mana regeneration increased to 150% from 100%.
- Removed Unique Passive: Mana Font
- New Unique Passive: Increases your health regeneration by 100% if your % current health is lower than your % current mana. Increases your mana regeneration by 100% if your % current mana is lower than your % current health.
- New Recipe: + + + 665 = 2900
- Ability power increased to 100 from 80.
- Cooldown reduction is now a Unique Passive.
- Now grants 400 mana.
- Passive health threshold reduced to 35% from 40%.
- Grievous wounds duration increased to 8 seconds from 5.
- Removed: 100% base mana regeneration.
- New passive: Kills and Assists restore 20% of your maximum Mana.
- Removed: 25% mana regeneration.
- Unique Passive - Awe: Now additionally refunds 15% of Mana spent.
- Quicksilver: No longer removes debuffs - only crowd control effects.
- Heal upon execution reduced to 20 from 40.
- Recharge time reduced to 40 seconds from 60.
- Total cost reduced to 2500 from 2600.
- Grants Unique Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
- Removed: Active speeds up allies.
- Active's movement speed increased to 75% from 60%.
- Active's movement speed duration increased to 4 seconds from 3.
- Active's slow reduced to 75% from 80%.
- Active's slow duration increased to 2 seconds from 1.
- New Recipe: + + 450 = 2600
- Base ability power reduced to 60 from 80.
- Fully stacked ability power reduced to 100 from 120.
- Base mana reduced to 300 from 400.
- Mana growth reduced to 10 from 40.
- Fully stacked mana reduced to 400 from 800.
- Grants Unique Passive - Eternity: 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
- Combine cost reduced to 800 from 900.
- Total cost unchanged.
- Magic resistance reduced to 55 from 70.
- Health regeneration increased to 200% from 150%.
- Healing amplifier increased to 25% from 20%.
- Unique passive named Lifeline.
- Heal upon execution reduced to 40 from 50.
- Health reduced to 4 from 5.
- New Effect: Regenerates 1 health every 3 seconds if it hasn't been attacked for 5 seconds.
- New Recipe: + + 800 = 2900
- Ability power reduced to 70 from 100.
- Now grants 10% cooldown reduction.
- Active cooldown increased to 120 seconds from 90.
Summoner's Rift[]
- Now affects all healing instead of only self-healing.
- Homeguard
- Haste duration decreased to 7 seconds from 8.
- Haste amount decreased to 75% at 20 minutes scaling up to 150% at 40 minutes from 175% at 20 minutes.
- Death Timers
- Death timers slightly reduced around the 20-35 minute window.
- Structures
- All turrets
- New Effect: The AP-based damage dealt to structures is now dealt as magic damage.
- For Reference: Damage to structures changed to 100% base AD physical damage plus the highest value between 100% bonus AD physical damage and 50% AP magic damage.
- Base armor and magic resistance increased to 40 from 0.
- Base health reduced to 3300 from 4000.
- Removed: Immunity to penetration.
- Reinforced Armor now grants 66.66% damage reduction instead of 200 armor and magic resistance.
- New Effect: The AP-based damage dealt to structures is now dealt as magic damage.
- Inner and Outer turrets
- Warming Up (37.5% per attack) and Heating Up (once Warmed Up, 25% per attack versus champions) combined.
- Revised: Turrets deal 40% increased damage on consecutive attacks, up to 120%. Maximum damaged changed to 220% over three shots from 225% over four shots.
- Heating up damage no longer partially resets when turrets switch targets.
- Warming Up (37.5% per attack) and Heating Up (once Warmed Up, 25% per attack versus champions) combined.
- Outer turrets
- Inner turrets
- Inhibitors
- Jungle
- Buff camps will now announce when they are about to spawn in 60 seconds with a faded icon on the minimap, even if you did not have sight of them killed.
- Duration increased to 3.5 minutes from 3.
- Dragon
- replaced with five alternative drakes.
- New Effect: One of the following drakes will now spawn at random: , , and . The interface will indicate which dragon is present and, once slain, which will spawn next.
- Each dragon grants a permanent buff that stacks up to 3 times. There is a single buff that will track each of the 4 effects, and the scoreboard will show an icon per dragon slain (e.g. 3 Air symbols and a Water symbol).
- Cloud Drake
- Encounter: Single target attacks. The highest attack speed and movement speed of the Elemental Drakes. It's single-target DPS is the highest of the four drakes, making it the most lethal to engage.
- Mark of the Cloud Drake: Grants 15 / 30 / 45 bonus movement speed while out of combat.
- Infernal Drake
- Encounter: As with the live : moderate attack speed, area of effect attacks.
- Mark of the Infernal Drake: Grants 8 / 16 / 24 % increased attack damage and ability power.
- Mountain Drake
- Encounter: Area of effect attacks. The slowest attack speed and movement speed; but the highest health, armor and magic resistance of the Elemental Drakes. This encounter will take substantially longer than other drakes, making it the most vulnerable to contests.
- Mark of the Mountain Drake: Grants 10 / 20 / 30 % bonus True Damage to Epic Monsters and Structures.
- Ocean Drake
- Encounter: Single target attacks that apply a slow. Attack speed and damage are as with live .
- Mark of the Ocean Drake: Every 18 / 12 / 6 seconds, you restore 10% of your missing health and mana.
- Grants health and mana regeneration.
- New Effect: Starting at 35 minutes, only the will spawn. The Elder Dragon is the hardest of the encounters and grants a temporary buff. Additionally, the Elder Dragon has an increased respawn timer of 10 minutes.
- Mark of the Elder Dragon: For the next 120 seconds, your basic attacks and abilities versus non-turrets deal (45 × Elder Dragons slain) (+ 45 per Elemental Dragon Mark) true damage over 3 seconds over time. Additionally, your Elemental Buffs are 50% more effective for the duration. For the Water Buff, it is the percent that is increased rather than the timer being reduced.
- The buff on the drakes still exists, increasing the damage they deal and reducing the damage they take per drake you've slain.
- Stats
- Base health increased to 8000 from 5000.
- Base armor increased to 60 from 40.
- Base magic resistance increased to 50 from 20.
- Base attack damage increased to 105 from 95.
- Backstab damage taken reduced to (+ 12% maximum health) from (+ 15% maximum health).
- Initial spawn increased to 6 minutes from 4.
- Removed: Respawn once killed.
- Now has Monstrous Toughness: Effects that scale with the target's health (maximum, missing or current) are less effective.
- Removed: .
- Now grants
- While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 (based on level) bonus magic damage. Works versus structures, damage halved for ranged champions.
- Lasts for 20 minutes and is retained even if slain.
:
- Removed: 2 ability power per level.
- New Effect: Increases ability power by 15%.
- Percentile mana regeneration increased to 1% from 0.5%.
- Duration reduced to 90 seconds from 120 for beyond the first.
- Damage over time reduced to 4 − 38 (based on level) from 5 − 56 (based on level).
- New Effect: Applies a tick of true damage upon application or on-hit.
- Health regeneration increased to 1 / 3 / 9 (based on level)% of the target's maximum health from 1% of the target's maximum health.
- Slow increased to 10 / 15 / 25 (based on level)% from 10 / 15 / 20 (based on level)%.
- Health regeneration is now disabled while in combat with champions, turrerts or epic monsters.
- Duration reduced to 90 seconds from 120 for beyond the first.
Patch Spotlight[]
May 9th Hotfix[]
- Cooldown reduced to 0.75 from 0.9.
- Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 65 / 70 / 75 / 80.
- Cast range increased to 700 from 550.
- Range calculation changed to center to center from edge to edge.
- Mana cost increased to 80 from 60.
- Mana cost increased to 80 from 60.
- Damage versus monsters reduced to 50% from 75%.
- Base damage reduced to 5 / 7 / 9% of the target's maximum health from 6 / 8 / 10%.
- Fixed a bug where triggering Dragon Force would break the minimap notifications for dragons spawning.
- Base damage increased to 30 / 50 / 70 / 90 / 110 from 25 / 40 / 55 / 70 / 85.
- Clarity: Added max leash range against minions and non-minions.
- Bugfix: Ravenous Flock had a cast time.
- 4% per 100 AP from 2.5%. missing health heal AP ratio increased to
- Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
- Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
- Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
- Fixed a bug where all abilities were only applying the effect for 1 second, rather than 1 / 2 / 4 seconds depending on type.