- For the Teamfight Tactics patch, see V13.20 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.20[]
Client[]
- Behavioral Systems
- ARAM and Rotating/Event Game Modes will no longer count toward the 5 game ranked restriction penalty.
- Clash
- Team formation for the first weekend of Worlds Clash will be open starting on October 9th and the tournaments will be on October 14th and 15th, 2023. The second weekend of Worlds Clash will run in Patch 13.21.
- In addition to the Trophy, Banner, and Logo rewards of other Clash tournaments, Worlds Clash has an additional Loot Capsule as a reward. The Capsule contains the following:
- For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent
- For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule
- For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard
- Since Worlds Clash is 16-team bracket instead of the usual 8-team bracket, there will be an additional level of rewards based on number of wins/losses in the orbs and capsules:
- Basic Ticket: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo
- Basic Ticket: 1W, 3L: 1 Mystery Emote, 640 Ward Skin, 1 Clash Logo
- Basic Ticket: 2W, 2L: 640 Ward Skin, 975 Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket
- Basic Ticket: 3W, 1L: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket
- Basic Ticket: [World's Clash ONLY] 4W: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule
- Premium Ticket: 0W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 1 Logo
- Premium Ticket: 1W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1 Logo
- Premium Ticket: 2W, 2L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard, 1 Logo
- Premium Ticket: 3W, 1L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo
- Premium Ticket: [World's Clash ONLY] 4W: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo, Worlds Orb/Capsule
- Mythic Shop Rotation
- We'll be introducing a new version of PAX Jax alongside his visual update; this skin is aptly named "Neo PAX Jax". For original PAX Jax owners, you'll be receiving this skin for free within the next few patches, no action required. If you didn't own the original PAX Jax, fear not, you can drop by the Mythic Shop and pick Neo PAX Jax up for 200 Mythic Essence.
- Note: if you are an original PAX Jax owner and do not receive Neo PAX Jax by patch 13.24 (December 6, 2023), or you accidentally buy him for Mythic Essence despite him being eligible to receive it for free, please reach out to Player Support for assistance. In addition, to preserve the rarity of PAX Jax for players that have it, the original will not be made available for purchase.
- In:
- Out:
- Mythic Chroma for
Game[]
- Respawn
- Champion respawn timer reduced to 6 / 6 / 8 / 8 / 10 / 12 / 16 / 21 / 26 / 32.5 / 35 / 37.5 / 40 / 42.5 / 45 / 47.5 / 50 / 52.5 seconds from 6 / 8 / 10 / 12 / 14 / 16 / 21 / 27.5 / 30 / 32.5 / 35 / 37.5 / 40 / 42.5 / 45 / 47.5 / 50 / 52.5.
- Scoreboard
- Bug Fix: Information no longer becomes out of sync if a takedown occurred while the player's champion did not share vision with his team such as while nearsighted.
- Shop
- Bug Fix: Visual issues no longer occur with the UI when searching for certain items.
- Pings
- Allied scoreboard pings are now sent to your premade party instead of being self only. These are denoted by "[Party]" at the beginning of the message.
- For 10 seconds after getting a champion takedown, all allied scoreboard pings directed at your champion are visible to the team.
- The bait ping has been replaced with the enemy vision ping, and the hold ping has been replaced with the need vision ping.
- The vision cleared ping and the vision ping wheel have been removed.
Champions[]
- Bug Fix: VFX for bonus movement speed no longer disappears prematurely when the buff refreshes upon takedown.
-
- Skin renamed to Worlds 2017 Ashe from Championship Ashe.
- Base bonus movement speed reduced to 20 / 25 / 30 / 35 / 40% from 40% at all ranks.
- Base damage per shot reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
- Bonus attack speed from ability casts reduced to 20% − 40% (based on level) from 25% − 50% (based on level).
- Damage reduction reduced to 42 / 49 / 56 / 63 / 70% from 70% at all ranks.
- Minimum base damage per hit reduced to 6 / 7 / 8 / 9 / 10 from 8 / 10 / 12 / 14 / 16.
- Maximum base damage per hit reduced to 24 / 28 / 32 / 36 / 40 from 32 / 40 / 48 / 56 / 64.
- Minimum AD ratio per hit increased to 8% AD from 6% AD.
- Maximum AD ratio per hit increased to 32% AD from 24% AD.
- On-hit, on-attack, and spell modifier increased to 8% − 32% (based on target's missing health) from 6% − 24%.
- New Effect: Damage can now critically strike.
- Bonus movement speed changed to 10 / 45 / 80 from 25 / 50 / 75.
- Remora health changed to 20 / 45 / 70% of minion's maximum health from 40 / 50 / 60%.
-
- Bug Fix: Ground VFX now properly follows a moving target.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 18 / 17.5 / 17 / 16.5 / 16.
- Shield timer reduced to 12 / 10 / 8 (based on level) seconds from 12 at all ranks.
- Bug Fix: The spirit out of an enemy no longer instantly reaches the end of its life duration if the clone was created while she was not under the effect of her .
- Now bugged in this same way with resourceless champions such as and instead.
- Bug Fix: The spirit out of an enemy no longer instantly reaches the end of its life duration if the clone was created while she was not under the effect of her .
- - Visual Update
- General
- Updated ability icons.
- Complete visual update across all skins.
- New splash artwork for , , , , , , , and .
- New voice-over.
- Updated sound effects.
- Undocumented: Empowered basic attacks now have an uncancellable windup.
- Undocumented: Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 15 / 13.5 / 12 / 10.5 / 9.(bug)
- Undocumented: Now always deals the minimum damage if Jax manually recasts it.(bug)
-
- Bug Fix: VFX ring no longer remains for longer than intended after dodging multiple hits.
- Undocumented: Mana cost reduced to 50 from 100.(bug)
- Stats
- Health growth increased to 105 from 100.
- New Effect: Bonus attack speed now stacks upon takedowns.
- Cooldown reduced to 70 / 55 / 40 seconds from 75 / 65 / 55.
- Minimum base damage increased to 32.5 / 47.5 / 62.5 from 30 / 45 / 60.
- Maximum base damage increased to 325 / 475 / 625 from 300 / 450 / 600.
- Minimum bonus AD ratio increased to 16.5% bonus AD from 15%.
- Maximum bonus AD ratio increased to 165% bonus AD from 150%.
- Stats
- Base health reduced to 570 from 610.
- Health growth increased to 115 from 108.
- Armor growth increased to 5.2 from 4.7.
- Removed: Mark damage during is no longer increased by 20% per 100 bonus armor and 20% per 100 bonus magic resistance.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 50 / 75 / 100 / 125 / 150.
- New Effect: Extended tooltip now shows its current and maximum cast time and cooldown.
- New Effect: Now also applies its slow during .
- New Effect: Stacks are now reset after is cast.
- New Effect: Cooldown is now refreshed after is cast if he had two stacks.
- Removed: Can no longer cast during the cast time of the third cast.
- Removed: Casting it during no longer fully resets the basic attack timer.
- Damage health ratio increased to 6 / 7 / 8 / 9 / 10% of target's maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
- Damage reduction increased to 40% − 65% (based on level) from 25% at all levels.
- 50% − 75% (based on level) from 30% at all levels. damage reduction increased to
- Stun duration increased to 1.25 seconds at all ranks from 0.3 / 0.35 / 0.4 / 0.45 / 0.5.
- Charge time for maximum dash range reduced to 0.65 seconds from 0.85 seconds.
- Charge time for maximum dash range during increased to 0.5 seconds from 0.425 seconds.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 75 / 80 / 85 / 90 / 95.
- New Effect: Now has a base damage of 20 / 40 / 60 / 80 / 100.
- New Effect: Damage now scales with 50% AD, 30% bonus armor, and 30% bonus magic resistance.
- New Effect: Channel now has a minimum charge time of 0.65 seconds, reduced to 0.5 seconds during .
- New Effect: now reduces the total cooldown of the ability to 18 / 16.5 / 15 / 13.5 / 12 seconds from 24 / 22 / 20 / 18 / 16 at all times.
- Removed: Damage health ratio no longer increases to up to 7 / 7.25 / 7.5 / 7.75 / 8% of the target's maximum health based on charge time.
- Removed: No longer deals 25 / 35 / 45 / 55 / 65 (+ 50% AD) to 110 / 170 / 230 / 290 / 350 (+ 50% AD) bonus damage based on charge time during .
- Removed: Damage reduction no longer scales with 10% per 100 bonus armor, 10% per 100 bonus magic resistance, and 1% per 100 bonus health, increased to 12% per 100 bonus armor, 12% per 100 bonus magic resistance, and 1.2% per 100 bonus health during .
- Removed: Stun duration no longer increases to up to 0.85 / 0.95 / 1.05 / 1.15 / 1.25 seconds based on charge time.
- Removed: Casting it during no longer fully resets the basic attack timer.
- Damage type changed to magic from physical.
- Base damage increased to 70 / 110 / 150 from 35 / 70 / 105.
- Wall base damage reduced to 70 / 110 / 150 from 150 / 250 / 350.
- Total base damage reduced to 140 / 220 / 300 from 185 / 320 / 455.
- Health threshold increased to 65% maximum health from 55%.
- Bonus attack damage increased to 15 / 30 / 45 from 5 at all ranks.
- Bonus attack damage armor ratio reduced to 25% from 32.5%.
- Bonus attack damage magic resistance ratio reduced to 25% from 32.5%.
- Minimum knock back distance reduced to 300 units from 350.
- New Effect: Initial damage and wall damage now scale with 65% AP.
- New Effect: Now grants 25 / 35 / 45% bonus attack speed throughout its duration.
- New Effect: Now grants healing based on 10 / 15 / 20% of physical damage and true damage dealt to enemy champions during the effect.
- Removed: Initial damage and wall damage no longer scale with 20% AD.
- Removed: No longer grants 10% (+ 0.75% per 100 bonus health) omnivamp.
- Stats
- Base armor reduced to 25 from 28.
-
- Skin renamed to Worlds 2015 Kalista from Championship Kalista.
-
- Skin renamed to Worlds 2018 Kha'Zix from Championship Kha'Zix.
-
- Skin renamed to Worlds 2020 LeBlanc from Championship LeBlanc.
- New Effect: Bonus damage is now considered Milio's instead of his allies'.
- Does not affect kill credit.
- New Effect: Bonus damage is now considered Milio's instead of his allies'.
- Base shield increased to 60 / 90 / 120 / 150 / 180 from 60 / 85 / 110 / 135 / 160.
- Recharge timer reduced to 17 / 16 / 15 / 14 / 13 seconds from 18 / 17 / 16 / 15 / 14.
- AP ratio increased to 50% AP from 30% AP.
- Minimum AP ratio per tick increased to 8.5% AP from 7% AP.
- Maximum AP ratio per tick increased to 22.95% AP from 18.9% AP.
- Minimum total AP ratio increased to 85% AP from 70% AP.
- Maximum total AP ratio increased to 229.5% AP from 189% AP.
- Monster damage increased to 165% from 155%.
- Minimum AP ratio per tick increased to 8.5% AP from 7% AP.
- Cooldown increased to 26 / 23.5 / 21 / 18.5 / 16 seconds from 24 / 22 / 20 / 18 / 16.
- Base damage increased to 175 / 250 / 325 from 150 / 225 / 300.
- Total base damage increased to 350 / 500 / 650 from 300 / 450 / 600.
- AP ratio increased to 80% AP from 70% AP.
- Total AP ratio increased to 160% AP from 140% AP.
- Bonus movement speed increased to 10 / 35 / 60% from 5 / 30 / 55%.
- New Effect: Now gains the bonus movement speed regardless of if she is facing enemy champions or not.
- Stun duration increased to 1.5 / 1.75 / 2 seconds from 1.5 at all ranks.
- Base damage increased to 175 / 250 / 325 from 150 / 225 / 300.
- Undocumented: The empowered attack no longer triggers against wards and jungle plants.
- Stats
- Attack damage growth increased to 2.7 from 2.4.
- Base health reduced to 565 from 603.
- Base movement speed reduced to 330 from 335.
-
- Bug Fix: Model no longer swaps back to its idle position if Stasis was activated during his animation.
-
- Bug Fix: Homeguard animation now properly plays even if it was activated prior to 14 minutes.
-
- Skin renamed to Worlds 2012 Riven from Championship Riven.
-
- Skin renamed to Worlds 2016 Riven from Championship Riven 2016.
-
- Skin renamed to Worlds 2019 Ryze from Championship Ryze.
- Bug Fix: Now properly blocks the on-hit damage dealt by Bring It Down and Bolt.
-
- Skin renamed to Worlds 2014 Shyvana from Championship Shyvana.
-
- Skin renamed to Worlds 2013 Thresh from Championship Thresh.
- Undocumented/New Effect: Cast indicator now includes a line for the arrow.
- Bug Fix: Movement speed buff is now properly displayed in the buff bar when it is active.
- Cooldown increased to 20 / 19.25 / 18.5 / 17.75 / 17 seconds from 20 / 18.5 / 17 / 15.5 / 14.
-
- Skin renamed to Worlds 2016 Zed from Championship Zed.
- Collision radius increased to 180 units from 150.
Items[]
- Jungle Pets
- Non-epic monster bonus damage increased to 42% from 20%.
- AP ratio reduced to 10% AP from 12% AP.
- Armor ratio increased to 20% bonus armor from 10%.
- Magic resistance ratio increased to 20% bonus magic resistance from 10%.
- Removed: Damage no longer scales with 10% bonus AD.
- Pet damage radius reduced to 650 from 900.
- Large monster heal changed to 12% missing health from 30 − 166 (based on level).
- Large monster mana restore changed to 20% missing mana from 19 − 87 (based on level).
- Removed: Large monster heal and mana restore are no longer increased by 1.25% per 1% missing health or mana respectively.
- New Effect: Healing from pet attacks is now capped at 12 − 45 (based on level).
- Comeback experience threshold increased to 1.5 levels from 1.1.
- Minion experience reduction changed to 70% − 0% (based on minutes) from 60% − 25% (based on minutes).
- Removed: Minion experience penalty is no longer removed upon pet evolution.
- Health increased to 50 from 40.
- Attack damage increased to 10 from 8.
- Health increased to 100 from 80.
- Limited to 1 Doran item.
- Ability power increased to 18 from 15.
- Health increased to 90 from 70.
- Limited to 1 Doran item.
- Health increased to 110 from 80.
- Endure health regeneration increased to 0 − 45 (based on current missing health) from 0 − 40.
- Limited to 1 Doran item.
- Ability haste reduced to 15 from 20.
- Nightstalker bonus damage reduced to 0% − 16% (based on target's missing health) from 0% − 18%.
- ability haste reduced to 20 from 25.
- Bonus movement speed reduced to 30% from 45%.
- Increased bonus movement speed reduced to 45% from 60%.
- Bonus damage reduced to 0% − 22% (based on maximum health difference) from 0% − 25%.
- Bug Fix: Now properly amplifies damage dealt even if it was mitigated by shields.
- Bug Fix: Life steal now properly benefits from the bonus damage.
- Base shield increased to 180 − 300 (based on level) from 60 − 281 (based on level).
- Removed: No longer grants 20% tenacity and slow resist while the shield holds and for 1.5 seconds after it is destroyed.
- Ability power increased to 7 from 5.
- Health increased to 50 from 30.
- Removed: Burn is no longer applied from damage that does not apply spell effects, with the exception of basic attack damage.
- Attack damage increased to 6 from 5.
- Health increased to 25 from 10.
- Ability power increased to 10 from 8.
- Health increased to 25 from 10.
- Attack damage increased to 4 from 3.
- Health increased to 50 from 30.
- Haunt lethality increased to 7 − 18 (based on level) from 3 − 12 (based on level).
Summoner Spells[]
- Pet damage changed to 40 at all levels from 20 − 160 (based on level).
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
- Champion and pet damage changed to 40 at all levels from 20 − 160 (based on level).
- Removed: Non-monster damage no longer triggers spell effects.
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
- Champion and pet damage changed to 40 at all levels from 20 − 160 (based on level).
- Secondary target monster damage increased to 100% from 50%.
- Removed: No longer grants 20% damage reduction to epic monsters while there are at least 2 or more allied champions within 1300 units.
- Removed: Non-monster damage no longer triggers spell effects.
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
Runes[]
- Base damage increased to 30 − 130 (based on level) from 30 − 100 (based on level).
- AD ratio reduced to 10% bonus AD from 35% bonus AD.
- AP ratio reduced to 5% AP from 20% AP.
- Adaptive force per stack reduced to 1.08 − 2.4 (based on level) bonus Attack Damage or 1.8 − 4 (based on level) Ability Power (Adaptive) from 1.2 − 2.7 (based on level) bonus Attack Damage or 2 − 4.5 (based on level) Ability Power (Adaptive).
- Base damage increased to 20 − 80 (based on level) from 20 − 60 (based on level).
- AD ratio reduced to 10% bonus AD from 25% bonus AD.
- AP ratio reduced to 5% AP from 15% AP.
- Base damage increased to 30 − 220 (based on level) from 30 − 180 (based on level).
- AD ratio reduced to 10% bonus AD from 40% bonus AD.
- AP ratio reduced to 5% AP from 25% AP.
- Bonus damage reduced to 8% from 9%.
- Base heal increased to 10 − 130 (based on level) from 10 − 100 (based on level).
- AD ratio reduced to 10% bonus AD from 30% bonus AD.
- AP ratio reduced to 5% AP from 20% AP.
- Bonus attack speed per stack reduced to ( 9% − 13.5% / 3.6% − 8%) (based on level) from ( 10% − 15% / 4% − 9%) (based on level).
- Damage amplifier reduced to 8% at all levels from 8% − 12% (based on level).
- Base damage increased to 10 − 50 (based on level) from 10 − 40 (based on level).
- Damage AD ratio reduced to 10% bonus AD from 15% bonus AD.
- Damage AP ratio reduced to 5% AP from 10% AP.
- Base shield increased to 30 − 100 (based on level) from 30 − 75 (based on level).
- Shield AD ratio reduced to 10% bonus AD from 35% bonus AD.
- Shield AP ratio reduced to 5% AP from 22.5% AP.
- Base heal increased to 16 − 40 (based on level) from 16 − 30 (based on level).
- AD ratio reduced to 10% bonus AD from 15% bonus AD.
- AP ratio reduced to 5% AP from 8% AP.
- Adaptive force increased to 7.8 − 18 (based on level) bonus Attack Damage or 13 − 30 (based on level) Ability Power (Adaptive) from 3 − 18 (based on level) bonus Attack Damage or 5 − 30 (based on level) Ability Power (Adaptive).
- Bonus movement speed reduced to 10 from 25.
Turrets[]
Neutral buffs[]
- Bonus movement speed increased to 20% from 15%.
- Bonus movement speed reduced to 5 / 10 / 15 / 20% (based on stacks) from 7 / 14 / 21 / 28% (based on stacks).
- Slow resistance reduced to 5 / 10 / 15 / 20% (based on stacks) from 7 / 14 / 21 / 28% (based on stacks).
- Ability haste reduced to 5 / 10 / 15 / 20 (based on stacks) from 7.5 / 15 / 22.5 / 30.
- Bonus attack speed reduced to 5 / 10 / 15 / 20% (based on stacks) from 7.5 / 15 / 22.5 / 30%.
- Base damage increased to 100 from 80.
- Bonus attack damage and ability power reduced to 3 / 6 / 9 / 12% (based on stacks) from 5 / 10 / 15 / 20% (based on stacks).
- Base shield increased to 220 from 180.
- Bonus resistances reduced to 5 / 10 / 15 / 20% (based on stacks) from 8 / 16 / 24 / 32% (based on stacks).
- Base heal increased to 150 from 130.
- Base mana restore increased to 100 from 80.
- Health regeneration reduced to 2 / 4 / 6 / 8% (based on stacks) missing health from 2.5 / 5 / 7.5 / 10% (based on stacks).
Monsters[]
- Bug Fix: Leash range between elemental drakes and the is no longer inconsistent.
- Base health increased to 11400 from 9000.
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Base attack damage changed to 66 − 198 (based on level) from 66 − 222 (based on level). Formula changed.
- Base health increased to 2300 − 6210 (based on level) from 2300 − 4600 (based on level).
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Base attack damage changed to 70 − 210 (based on level) from 70 − 218 (based on level). Formula changed.
- Base health increased to 2050 − 4817.5 (based on level) from 2050 − 4100 (based on level).
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Base attack damage changed to 57 − 171 (based on level) from 57 − 205 (based on level). Formula changed.
- Base health increased to 1350 − 3172.5 (based on level) from 1350 − 2700 (based on level).
- Base armor increased to 20 from 0.
- Base magic resistance increased to 20 from 0.
- Base attack damage changed to 20 − 60 (based on level) from 20 − 60 (based on level). Formula changed.
- Base health increased to 650 − 1527.5 (based on level) from 650 − 1300 (based on level).
- Experience increased to 10 − 14.5 (based on monster's level) from 10 − 13.5 (based on monster's level).
- Base armor increased to 20 from 0.
- Base magic resistance increased to 20 from 0.
- Base attack damage changed to 13 − 39 (based on level) from 13 − 39 (based on level). Formula changed.
- Base health increased to 60 − 141 (based on level) from 60 − 120 (based on level).
- Experience reduced to 10 − 14.5 (based on monster's level) from 16 − 23.2 (based on monster's level).
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Base attack damage changed to 30 − 90 (based on level) from 30 − 100 (based on level). Formula changed.
- Base health increased to 1600 − 3760 (based on level) from 1600 − 3200 (based on level).
- Base armor increased to 20 from 0.
- Base magic resistance increased to 20 from 0.
- Base attack damage changed to 10 − 30 (based on level) from 10 − 30 (based on level). Formula changed.
- Base health increased to 630 − 1480.5 (based on level) from 630 − 1260 (based on level).
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Base attack damage changed to 17 − 51 (based on level) from 17 − 57 (based on level). Formula changed.
- Base health increased to 1200 − 2820 (based on level) from 1100 − 2200 (based on level).
- Base armor increased to 20 from 0.
- Base magic resistance increased to 20 from 0.
- Base attack damage changed to 7 − 21 (based on level) from 7 − 27 (based on level). Formula changed.
- Base health increased to 500 − 1175 (based on level) from 500 − 1000 (based on level).
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Base attack damage changed to 66 − 198 (based on level) from 66 − 222 (based on level). Formula changed.
- Base health increased to 2300 − 6210 (based on level) from 2300 − 4600 (based on level).
- Base health increased to 1550 − 5270 (based on level) from 1550 − 3301.5 (based on level).
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Gold bounty changed to 55 − 121 (based on monster's level) from 55 − 99 (based on monster's level).
- Experience changed to 100 − 220 (based on monster's level) from 100 − 180 (based on monster's level).
Howling Abyss[]
- Map-specific balancing
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- AoE damage modifier to minions reduced to 60% from 75%.
- Outgoing damage modifier changed to +5% from 0%.
Hotfixes[]
October 11th Hotfix[]
- Bug Fix: Cloning champions that have a base value of 0 for their primary resource ( , , , , ) no longer causes the spirit to have 0 duration.
- Bug Fix: Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Bug Fix: Mana cost increased to 100 from 50.
- Bug Fix: Now has the correct hit radius of 225 on every rank.
- Jungle Pets
- Bug Fix: Properly grants bonus experience to champions that kill camps while untargetable or far from the camp.
- Summoner's Rift
- Bug Fix: Worlds map skin now has proper size, fixing elemental rift and plant spawning coordinates.