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For the Teamfight Tactics icon Teamfight Tactics patch, see V13.20 (Teamfight Tactics).

New Cosmetics[]

The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

  • Coven Akali Coven Akali
    Chromaskins Chromas: Amethyst, Catseye, Destined, Emerald, Profane, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise
  • Coven Elise Coven Elise
    Chromaskins Chromas: Citrine, Obsidian, Pearl, Profane, Rose Quartz, Ruby, Sapphire, Tanzanite, Turquoise
  • Coven Nami Coven Nami
    Chromaskins Chromas: Catseye, Emerald, Pearl, Profane, Ruby, Sapphire
  • Old God Mordekaiser Old God Mordekaiser
    Chromaskins Chromas: Amethyst, Aquamarine, Catseye, Emerald, Obsidian, Pearl, Profane, Ruby, Sandstone
  • Coven Nilah Coven Nilah
    Chromaskins Chromas: Citrine, Emerald, Obsidian, Pearl, Profane, Rose Quartz, Ruby, Sapphire, Tanzanite
  • Worlds 2023 Renekton Worlds 2023 Renekton
    Chromaskins Chromas: Catseye, Destined, Peridot, Ruby, Unlocked

The following Summoner icons have been added to store:

The following Ward skins have been added to the store:

The following Emotes have been added to the store:

League of Legends V13.20[]

Client[]

Behavioral Systems
  • ARAM and Rotating/Event Game Modes will no longer count toward the 5 game ranked restriction penalty.
Clash
  • Team formation for the first weekend of Worlds Clash will be open starting on October 9th and the tournaments will be on October 14th and 15th, 2023. The second weekend of Worlds Clash will run in Patch 13.21.
  • In addition to the Trophy, Banner, and Logo rewards of other Clash tournaments, Worlds Clash has an additional Loot Capsule as a reward. The Capsule contains the following:
    • For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent
    • For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule
    • For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard
  • Since Worlds Clash is 16-team bracket instead of the usual 8-team bracket, there will be an additional level of rewards based on number of wins/losses in the orbs and capsules:
    • Basic Ticket: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo
    • Basic Ticket: 1W, 3L: 1 Mystery Emote, 640 Ward Skin, 1 Clash Logo
    • Basic Ticket: 2W, 2L: 640 Ward Skin, 975 Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket
    • Basic Ticket: 3W, 1L: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket
    • Basic Ticket: [World's Clash ONLY] 4W: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule
    • Premium Ticket: 0W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 1 Logo
    • Premium Ticket: 1W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1 Logo
    • Premium Ticket: 2W, 2L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard, 1 Logo
    • Premium Ticket: 3W, 1L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo
    • Premium Ticket: [World's Clash ONLY] 4W: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo, Worlds Orb/Capsule
Mythic Shop Rotation

Game[]

Respawn
  • Champion respawn timer reduced to 6 / 6 / 8 / 8 / 10 / 12 / 16 / 21 / 26 / 32.5 / 35 / 37.5 / 40 / 42.5 / 45 / 47.5 / 50 / 52.5 seconds from 6 / 8 / 10 / 12 / 14 / 16 / 21 / 27.5 / 30 / 32.5 / 35 / 37.5 / 40 / 42.5 / 45 / 47.5 / 50 / 52.5.
Scoreboard
  • Bug Fix: Information no longer becomes out of sync if a takedown occurred while the player's champion did not share vision with his team such as while Nearsight icon nearsighted.
Shop
  • Bug Fix: Visual issues no longer occur with the UI when searching for certain items.
Pings
  • Allied scoreboard pings are now sent to your premade party instead of being self only. These are denoted by "[Party]" at the beginning of the message.
  • For 10 seconds after getting a champion takedown, all allied scoreboard pings directed at your champion are visible to the team.
  • The bait ping has been replaced with the enemy vision ping, and the hold ping has been replaced with the need vision ping.
  • The vision cleared ping and the vision ping wheel have been removed.

Champions[]

Aatrox Aatrox
  • World Ender World Ender
    • Bug Fix: VFX for bonus movement speed no longer disappears prematurely when the buff refreshes upon takedown.
Ashe Ashe
Akshan Akshan
  • Avengerang Avengerang
    • Base bonus movement speed reduced to 20 / 25 / 30 / 35 / 40% from 40% at all ranks.
  • Heroic Swing Heroic Swing
    • Base damage per shot reduced to 25 / 40 / 55 / 70 / 85 from 30 / 45 / 60 / 75 / 90.
Bel'Veth Bel'Veth
  • Death in Lavender Death in Lavender
    • Bonus attack speed from ability casts reduced to 20% − 40% (based on level) from 25% − 50% (based on level).
  • Royal Maelstrom Royal Maelstrom
    • Damage reduction reduced to 42 / 49 / 56 / 63 / 70% from 70% at all ranks.
    • Minimum base damage per hit reduced to 6 / 7 / 8 / 9 / 10 from 8 / 10 / 12 / 14 / 16.
      • Maximum base damage per hit reduced to 24 / 28 / 32 / 36 / 40 from 32 / 40 / 48 / 56 / 64.
    • Minimum AD ratio per hit increased to 8% AD from 6% AD.
      • Maximum AD ratio per hit increased to 32% AD from 24% AD.
    • On-hit, on-attack, and spell modifier increased to 8% − 32% (based on target's missing health) from 6% − 24%.
    • New Effect: Damage can now critically strike.
  • Endless Banquet Endless Banquet
    • Bonus movement speed changed to 10 / 45 / 80 from 25 / 50 / 75.
    • Remora health changed to 20 / 45 / 70% of minion's maximum health from 40 / 50 / 60%.
Elise Elise
Galio Galio
  • Shield of Durand Shield of Durand
    • Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 18 / 17.5 / 17 / 16.5 / 16.
    • Shield timer reduced to 12 / 10 / 8 (based on level) seconds from 12 at all ranks.
Illaoi Illaoi
  • Test of Spirit Test of Spirit
    • Bug Fix: The spirit out of an enemy Briar Briar no longer instantly reaches the end of its life duration if the clone was created while she was not under the effect of her Blood Frenzy Blood Frenzy.
      • Now bugged in this same way with resourceless champions such as Riven Riven and Garen Garen instead.
Jax Jax - Visual Update
Jinx Jinx
  • Stats
    • Health growth increased to 105 from 100.
  • Get Excited! Get Excited!
    • New Effect: Bonus attack speed now stacks upon takedowns.
  • Super Mega Death Rocket! Super Mega Death Rocket!
    • Cooldown reduced to 70 / 55 / 40 seconds from 75 / 65 / 55.
    • Minimum base damage increased to 32.5 / 47.5 / 62.5 from 30 / 45 / 60.
      • Maximum base damage increased to 325 / 475 / 625 from 300 / 450 / 600.
    • Minimum bonus AD ratio increased to 16.5% bonus AD from 15%.
      • Maximum bonus AD ratio increased to 165% bonus AD from 150%.
K'Sante K'Sante
  • Stats
    • Base health reduced to 570 from 610.
    • Health growth increased to 115 from 108.
    • Armor growth increased to 5.2 from 4.7.
  • Dauntless Instinct Dauntless Instinct
    • Removed: Mark damage during All Out All Out is no longer increased by 20% per 100 bonus armor and 20% per 100 bonus magic resistance.
  • Ntofo Strikes Ntofo Strikes
    • Base damage reduced to 30 / 60 / 90 / 120 / 150 from 50 / 75 / 100 / 125 / 150.
    • New Effect: Extended tooltip now shows its current and maximum cast time and cooldown.
    • New Effect: Now also applies its Slow icon slow during All Out All Out.
    • New Effect: Stacks are now reset after All Out All Out is cast.
    • New Effect: Cooldown is now refreshed after All Out All Out is cast if he had two stacks.
    • Removed: Can no longer cast Flash Flash during the cast time of the third cast.
    • Removed: Casting it during All Out All Out no longer fully resets the basic attack timer.
  • Path Maker Path Maker
    • Damage health ratio increased to 6 / 7 / 8 / 9 / 10% of target's maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
    • Damage reduction increased to 40% − 65% (based on level) from 25% at all levels.
    • All Out All Out damage reduction increased to 50% − 75% (based on level) from 30% at all levels.
    • Stun duration increased to 1.25 seconds at all ranks from 0.3 / 0.35 / 0.4 / 0.45 / 0.5.
    • Charge time for maximum dash range reduced to 0.65 seconds from 0.85 seconds.
      • Charge time for maximum dash range during All Out All Out increased to 0.5 seconds from 0.425 seconds.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 75 / 80 / 85 / 90 / 95.
    • New Effect: Now has a base damage of 20 / 40 / 60 / 80 / 100.
    • New Effect: Damage now scales with 50% AD, 30% bonus armor, and 30% bonus magic resistance.
    • New Effect: Channel now has a minimum charge time of 0.65 seconds, reduced to 0.5 seconds during All Out All Out.
    • New Effect: All Out All Out now reduces the total cooldown of the ability to 18 / 16.5 / 15 / 13.5 / 12 seconds from 24 / 22 / 20 / 18 / 16 at all times.
    • Removed: Damage health ratio no longer increases to up to 7 / 7.25 / 7.5 / 7.75 / 8% of the target's maximum health based on charge time.
    • Removed: No longer deals 25 / 35 / 45 / 55 / 65 (+ 50% AD) to 110 / 170 / 230 / 290 / 350 (+ 50% AD) bonus damage based on charge time during All Out All Out.
    • Removed: Damage reduction no longer scales with 10% per 100 bonus armor, 10% per 100 bonus magic resistance, and 1% per 100 bonus health, increased to 12% per 100 bonus armor, 12% per 100 bonus magic resistance, and 1.2% per 100 bonus health during All Out All Out.
    • Removed: Stun duration no longer increases to up to 0.85 / 0.95 / 1.05 / 1.15 / 1.25 seconds based on charge time.
  • Footwork Footwork
    • Removed: Casting it during All Out All Out no longer fully resets the basic attack timer.
  • All Out All Out
    • Damage type changed to magic from physical.
    • Base damage increased to 70 / 110 / 150 from 35 / 70 / 105.
    • Wall base damage reduced to 70 / 110 / 150 from 150 / 250 / 350.
      • Total base damage reduced to 140 / 220 / 300 from 185 / 320 / 455.
    • Health threshold increased to 65% maximum health from 55%.
    • Bonus attack damage increased to 15 / 30 / 45 from 5 at all ranks.
    • Bonus attack damage armor ratio reduced to 25% from 32.5%.
    • Bonus attack damage magic resistance ratio reduced to 25% from 32.5%.
    • Minimum knock back distance reduced to 300 units from 350.
    • New Effect: Initial damage and wall damage now scale with 65% AP.
    • New Effect: Now grants 25 / 35 / 45% bonus attack speed throughout its duration.
    • New Effect: Now grants healing based on 10 / 15 / 20% of physical damage and true damage dealt to enemy champions during the effect.
    • Removed: Initial damage and wall damage no longer scale with 20% AD.
    • Removed: No longer grants 10% (+ 0.75% per 100 bonus health) omnivamp.
Kai'Sa Kai'Sa
  • Stats
    • Base armor reduced to 25 from 28.
Kalista Kalista
Kha'Zix Kha'Zix
LeBlanc LeBlanc
Milio Milio
  • Fired Up! Fired Up!
    • New Effect: Bonus damage is now considered Milio's instead of his allies'.
      • Does not affect kill credit.
  • Warm Hugs Warm Hugs
    • Base shield increased to 60 / 90 / 120 / 150 / 180 from 60 / 85 / 110 / 135 / 160.
    • Recharge timer reduced to 17 / 16 / 15 / 14 / 13 seconds from 18 / 17 / 16 / 15 / 14.
  • Breath of Life Breath of Life
    • AP ratio increased to 50% AP from 30% AP.
Morgana Morgana
  • Tormented Shadow Tormented Shadow
    • Minimum AP ratio per tick increased to 8.5% AP from 7% AP.
      • Maximum AP ratio per tick increased to 22.95% AP from 18.9% AP.
    • Minimum total AP ratio increased to 85% AP from 70% AP.
      • Maximum total AP ratio increased to 229.5% AP from 189% AP.
    • Monster damage increased to 165% from 155%.
  • Black Shield Black Shield
    • Cooldown increased to 26 / 23.5 / 21 / 18.5 / 16 seconds from 24 / 22 / 20 / 18 / 16.
  • Soul Shackles Soul Shackles
    • Base damage increased to 175 / 250 / 325 from 150 / 225 / 300.
      • Total base damage increased to 350 / 500 / 650 from 300 / 450 / 600.
    • AP ratio increased to 80% AP from 70% AP.
      • Total AP ratio increased to 160% AP from 140% AP.
    • Bonus movement speed increased to 10 / 35 / 60% from 5 / 30 / 55%.
    • New Effect: Now gains the bonus movement speed regardless of if she is facing enemy champions or not.
    • Stun duration increased to 1.5 / 1.75 / 2 seconds from 1.5 at all ranks.
Neeko Neeko
Quinn Quinn
  • Stats
    • Attack damage growth increased to 2.7 from 2.4.
    • Base health reduced to 565 from 603.
    • Base movement speed reduced to 330 from 335.
Rakan Rakan
Riven Riven
Ryze Ryze
Shen Shen
Shyvana Shyvana
Thresh Thresh
Tryndamere Tryndamere
  • Spinning Slash Spinning Slash
    • Undocumented/Bug Fix: Now lists the proper Fury gain values on hitting champions and non-champions in the tooltip.
      • Hitbox radiuses reduced to Range center 80 − 200 (based on ability rank) from Range center 225.(bug)
Varus Varus
  • Piercing Arrow Piercing Arrow
    • Undocumented/New Effect: Cast indicator now includes a line for the arrow.
Vayne Vayne
  • Night Hunter Night Hunter
    • Bug Fix: Movement speed buff is now properly displayed in the buff bar when it is active.
Zed Zed
  • Living Shadow Living Shadow
    • Cooldown increased to 20 / 19.25 / 18.5 / 17.75 / 17 seconds from 20 / 18.5 / 17 / 15.5 / 14.
  • Worlds 2016 Zed Worlds 2016 Zed
    • Skin renamed to Worlds 2016 Zed from Championship Zed.
Ziggs Ziggs

Items[]

Jungle Pets
  • Non-epic monster bonus damage increased to 42% from 20%.
  • AP ratio reduced to 10% AP from 12% AP.
  • Armor ratio increased to 20% bonus armor from 10%.
  • Magic resistance ratio increased to 20% bonus magic resistance from 10%.
  • Removed: Damage no longer scales with 10% bonus AD.
  • Pet damage radius reduced to 650 from 900.
  • Large monster heal changed to 12% missing health from 30 − 166 (based on level).
  • Large monster mana restore changed to 20% missing mana from 19 − 87 (based on level).
  • Removed: Large monster heal and mana restore are no longer increased by 1.25% per 1% missing health or mana respectively.
  • New Effect: Healing from pet attacks is now capped at 12 − 45 (based on level).
  • Comeback experience threshold increased to 1.5 levels from 1.1.
  • Minion experience reduction changed to 70% − 0% (based on minutes) from 60% − 25% (based on minutes).
  • Removed: Minion experience penalty is no longer removed upon pet evolution.
Blighting Jewel Blighting Jewel
  • Total cost reduced to 1100 Gold 1100 from 1250 Gold 1250.
    • Combine cost reduced to 665 Gold 665 from 815 Gold 815.
Dark Seal Dark Seal
  • Health increased to 50 from 40.
Doran's Blade Doran's Blade
  • Attack damage increased to 10 from 8.
  • Health increased to 100 from 80.
  • Limited to 1 Doran item.
Doran's Ring Doran's Ring
  • Ability power increased to 18 from 15.
  • Health increased to 90 from 70.
  • Limited to 1 Doran item.
Doran's Shield Doran's Shield
  • Health increased to 110 from 80.
  • Endure health regeneration increased to 0 − 45 (based on current missing health) from 0 − 40.
  • Limited to 1 Doran item.
Duskblade of Draktharr Duskblade of Draktharr
  • Ability haste reduced to 15 from 20.
  • Nightstalker bonus damage reduced to 0% − 16% (based on target's missing health) from 0% − 18%.
  • Draktharr's Shadowcarver Draktharr's Shadowcarver ability haste reduced to 20 from 25.
Gustwalker Hatchling Gustwalker Hatchling
  • Bonus movement speed reduced to 30% from 45%.
  • Increased bonus movement speed reduced to 45% from 60%.
Lord Dominik's Regards Lord Dominik's Regards
  • Bonus damage reduced to 0% − 22% (based on maximum health difference) from 0% − 25%.
  • Bug Fix: Now properly amplifies damage dealt even if it was mitigated by shields.
  • Bug Fix: Life steal now properly benefits from the bonus damage.
Mosstomper Seedling Mosstomper Seedling
  • Base shield increased to 180 − 300 (based on level) from 60 − 281 (based on level).
  • Removed: No longer grants 20% Tenacity icon tenacity and Slow immune icon slow resist while the shield holds and for 1.5 seconds after it is destroyed.
Relic Shield Relic Shield
  • Ability power increased to 7 from 5.
  • Health increased to 50 from 30.
Scorchclaw Pup Scorchclaw Pup
  • Removed: Burn is no longer applied from damage that does not apply spell effects, with the exception of basic attack damage.
Spectral Sickle Spectral Sickle
  • Attack damage increased to 6 from 5.
  • Health increased to 25 from 10.
Spellthief's Edge Spellthief's Edge
  • Ability power increased to 10 from 8.
  • Health increased to 25 from 10.
Steel Shoulderguards Steel Shoulderguards
  • Attack damage increased to 4 from 3.
  • Health increased to 50 from 30.
Void Staff Void Staff
  • Combine cost increased to 850 Gold 850 from 700 Gold 700.
    • Total cost unchanged.
Youmuu's Ghostblade Youmuu's Ghostblade
  • Haunt lethality increased to 7 − 18 (based on level) from 3 − 12 (based on level).

Summoner Spells[]

Smite Smite
  • Pet damage changed to 40 at all levels from 20 − 160 (based on level).
  • New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
Unleashed Smite Unleashed Smite
  • Champion and pet damage changed to 40 at all levels from 20 − 160 (based on level).
  • Removed: Non-monster damage no longer triggers spell effects.
  • New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
Primal Smite Primal Smite
  • Champion and pet damage changed to 40 at all levels from 20 − 160 (based on level).
  • Secondary target monster damage increased to 100% from 50%.
  • Removed: No longer grants 20% damage reduction to epic monsters while there are at least 2 or more allied champions within 1300 units.
  • Removed: Non-monster damage no longer triggers spell effects.
  • New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.

Runes[]

Arcane Comet Arcane Comet
  • Base damage increased to 30 − 130 (based on level) from 30 − 100 (based on level).
  • AD ratio reduced to 10% bonus AD from 35% bonus AD.
  • AP ratio reduced to 5% AP from 20% AP.
Conqueror Conqueror
  • Adaptive force per stack reduced to 1.08 − 2.4 (based on level) bonus Attack Damage or 1.8 − 4 (based on level) Ability Power (Adaptive) from 1.2 − 2.7 (based on level) bonus Attack Damage or 2 − 4.5 (based on level) Ability Power (Adaptive).
    • Maximum adaptive force reduced to 12.96 − 28.8 (based on level) bonus Attack Damage or 21.6 − 48 (based on level) Ability Power (Adaptive) from 14.4 − 32.4 (based on level) bonus Attack Damage or 24 − 54 (based on level) Ability Power (Adaptive).
Dark Harvest Dark Harvest
  • Base damage increased to 20 − 80 (based on level) from 20 − 60 (based on level).
  • AD ratio reduced to 10% bonus AD from 25% bonus AD.
  • AP ratio reduced to 5% AP from 15% AP.
Electrocute Electrocute
  • Base damage increased to 30 − 220 (based on level) from 30 − 180 (based on level).
  • AD ratio reduced to 10% bonus AD from 40% bonus AD.
  • AP ratio reduced to 5% AP from 25% AP.
First Strike First Strike
  • Bonus damage reduced to 8% from 9%.
Fleet Footwork Fleet Footwork
  • Base heal increased to 10 − 130 (based on level) from 10 − 100 (based on level).
  • AD ratio reduced to 10% bonus AD from 30% bonus AD.
  • AP ratio reduced to 5% AP from 20% AP.
Lethal Tempo Lethal Tempo
  • Bonus attack speed per stack reduced to (Melee role 9% − 13.5% / Ranged role 3.6% − 8%) (based on level) from (Melee role 10% − 15% / Ranged role 4% − 9%) (based on level).
    • Maximum bonus attack speed reduced to (Melee role 54% − 81% / Ranged role 21.6% − 48%) (based on level) from (Melee role 60% − 90% / Ranged role 24% − 54%) (based on level).
Press the Attack Press the Attack
  • Damage amplifier reduced to 8% at all levels from 8% − 12% (based on level).
Summon Aery Summon Aery
  • Base damage increased to 10 − 50 (based on level) from 10 − 40 (based on level).
  • Damage AD ratio reduced to 10% bonus AD from 15% bonus AD.
  • Damage AP ratio reduced to 5% AP from 10% AP.
  • Base shield increased to 30 − 100 (based on level) from 30 − 75 (based on level).
  • Shield AD ratio reduced to 10% bonus AD from 35% bonus AD.
  • Shield AP ratio reduced to 5% AP from 22.5% AP.
Taste of Blood Taste of Blood
  • Base heal increased to 16 − 40 (based on level) from 16 − 30 (based on level).
  • AD ratio reduced to 10% bonus AD from 15% bonus AD.
  • AP ratio reduced to 5% AP from 8% AP.
Waterwalking Waterwalking
  • Adaptive force increased to 7.8 − 18 (based on level) bonus Attack Damage or 13 − 30 (based on level) Ability Power (Adaptive) from 3 − 18 (based on level) bonus Attack Damage or 5 − 30 (based on level) Ability Power (Adaptive).
  • Bonus movement speed reduced to 10 from 25.

Turrets[]

Turret Plating Turret Plating
  • Gold per plate reduced to 125 Gold 125 from 175 Gold 175.

Neutral buffs[]

Cloud Dragon Soul Cloud Dragon Soul
  • Bonus movement speed increased to 20% from 15%.
Cloudbringer's Grace Cloudbringer's Grace
  • Bonus movement speed reduced to 5 / 10 / 15 / 20% (based on stacks) from 7 / 14 / 21 / 28% (based on stacks).
  • Slow resistance reduced to 5 / 10 / 15 / 20% (based on stacks) from 7 / 14 / 21 / 28% (based on stacks).
Hextech Dragon Soul Hextech Dragon Soul
  • Base slow increased to (Melee role 45% / Ranged role 35%) from (Melee role 40% / Ranged role 30%).
Hextech Prowess Hextech Prowess
  • Ability haste reduced to 5 / 10 / 15 / 20 (based on stacks) from 7.5 / 15 / 22.5 / 30.
  • Bonus attack speed reduced to 5 / 10 / 15 / 20% (based on stacks) from 7.5 / 15 / 22.5 / 30%.
Infernal Dragon Soul Infernal Dragon Soul
  • Base damage increased to 100 from 80.
Infernal Might Infernal Might
  • Bonus attack damage and ability power reduced to 3 / 6 / 9 / 12% (based on stacks) from 5 / 10 / 15 / 20% (based on stacks).
Mountain Dragon Soul Mountain Dragon Soul
  • Base shield increased to 220 from 180.
Mountainous Vigor Mountainous Vigor
  • Bonus resistances reduced to 5 / 10 / 15 / 20% (based on stacks) from 8 / 16 / 24 / 32% (based on stacks).
Ocean Dragon Soul Ocean Dragon Soul
  • Base heal increased to 150 from 130.
  • Base mana restore increased to 100 from 80.
Oceanic Will Oceanic Will
  • Health regeneration reduced to 2 / 4 / 6 / 8% (based on stacks) missing health from 2.5 / 5 / 7.5 / 10% (based on stacks).

Monsters[]

  • Bug Fix: Leash range between elemental drakes and the Elder Dragon Elder Dragon is no longer inconsistent.
Baron Nashor Baron Nashor
  • Base health increased to 11400 from 9000.
Blue Sentinel Blue Sentinel
  • Base armor increased to 42 from 20.
  • Base magic resistance increased to 42 from 20.
  • Base attack damage changed to 66 − 198 (based on level) from 66 − 222 (based on level). Formula changed.
  • Base health increased to 2300 − 6210 (based on level) from 2300 − 4600 (based on level).
Gromp Gromp
  • Base armor increased to 42 from 20.
  • Base magic resistance increased to 42 from 20.
  • Base attack damage changed to 70 − 210 (based on level) from 70 − 218 (based on level). Formula changed.
  • Base health increased to 2050 − 4817.5 (based on level) from 2050 − 4100 (based on level).
Ancient KrugSquare Krug camp
  • Ancient Krug Ancient Krug
    • Base armor increased to 42 from 20.
    • Base magic resistance increased to 42 from 20.
    • Base attack damage changed to 57 − 171 (based on level) from 57 − 205 (based on level). Formula changed.
    • Base health increased to 1350 − 3172.5 (based on level) from 1350 − 2700 (based on level).
  • Krug Krug
    • Base armor increased to 20 from 0.
    • Base magic resistance increased to 20 from 0.
    • Base attack damage changed to 20 − 60 (based on level) from 20 − 60 (based on level). Formula changed.
    • Base health increased to 650 − 1527.5 (based on level) from 650 − 1300 (based on level).
    • Experience increased to 10 − 14.5 (based on monster's level) from 10 − 13.5 (based on monster's level).
  • Mini Krug Mini Krug
    • Base armor increased to 20 from 0.
    • Base magic resistance increased to 20 from 0.
    • Base attack damage changed to 13 − 39 (based on level) from 13 − 39 (based on level). Formula changed.
    • Base health increased to 60 − 141 (based on level) from 60 − 120 (based on level).
    • Experience reduced to 10 − 14.5 (based on monster's level) from 16 − 23.2 (based on monster's level).
Greater Murk WolfSquare Murk Wolf camp
  • Greater Murk Wolf Greater Murk Wolf
    • Base armor increased to 42 from 20.
    • Base magic resistance increased to 42 from 20.
    • Base attack damage changed to 30 − 90 (based on level) from 30 − 100 (based on level). Formula changed.
    • Base health increased to 1600 − 3760 (based on level) from 1600 − 3200 (based on level).
  • Murk Wolf Murk Wolf
    • Base armor increased to 20 from 0.
    • Base magic resistance increased to 20 from 0.
    • Base attack damage changed to 10 − 30 (based on level) from 10 − 30 (based on level). Formula changed.
    • Base health increased to 630 − 1480.5 (based on level) from 630 − 1260 (based on level).
Crimson RaptorSquare Raptor camp
  • Crimson Raptor Crimson Raptor
    • Base armor increased to 42 from 20.
    • Base magic resistance increased to 42 from 20.
    • Base attack damage changed to 17 − 51 (based on level) from 17 − 57 (based on level). Formula changed.
    • Base health increased to 1200 − 2820 (based on level) from 1100 − 2200 (based on level).
  • Raptor Raptor
    • Base armor increased to 20 from 0.
    • Base magic resistance increased to 20 from 0.
    • Base attack damage changed to 7 − 21 (based on level) from 7 − 27 (based on level). Formula changed.
    • Base health increased to 500 − 1175 (based on level) from 500 − 1000 (based on level).
Red Brambleback Red Brambleback
  • Base armor increased to 42 from 20.
  • Base magic resistance increased to 42 from 20.
  • Base attack damage changed to 66 − 198 (based on level) from 66 − 222 (based on level). Formula changed.
  • Base health increased to 2300 − 6210 (based on level) from 2300 − 4600 (based on level).
Rift Herald Rift Herald
  • Local gold reduced to 100 Gold 100 from 200 Gold 200.
Rift Scuttler Rift Scuttler
  • Base health increased to 1550 − 5270 (based on level) from 1550 − 3301.5 (based on level).
  • Base armor increased to 42 from 20.
  • Base magic resistance increased to 42 from 20.
  • Gold bounty changed to 55 − 121 (based on monster's level) from 55 − 99 (based on monster's level).
  • Experience changed to 100 − 220 (based on monster's level) from 100 − 180 (based on monster's level).

Howling Abyss[]

Map-specific balancing
  • Jhin Jhin
    • Incoming damage modifier changed to +5% from 0%.
  • Lissandra Lissandra
    • Outgoing damage modifier changed to -10% from -5%.
  • Malzahar Malzahar
    • AoE damage modifier to minions reduced to 60% from 75%.
  • Rek'Sai Rek'Sai
    • Outgoing damage modifier changed to +5% from 0%.

Hotfixes[]

October 11th Hotfix[]

Illaoi Illaoi
Jax Jax
  • Counter Strike Counter Strike
    • Bug Fix: Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 14 / 12.5 / 11 / 9.5 / 8.
  • Grandmaster-At-Arms Grandmaster-At-Arms
    • Bug Fix: Mana cost increased to 100 from 50.
Tryndamere Tryndamere
  • Spinning Slash Spinning Slash
    • Bug Fix: Now has the correct hit radius of 225 on every rank.
Jungle Pets
  • Bug Fix: Properly grants bonus experience to champions that kill camps while untargetable or far from the camp.
Summoner's Rift
  • Bug Fix: Worlds map skin now has proper size, fixing elemental rift and plant spawning coordinates.

References[]

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