- For the
Teamfight Tactics patch, see V14.11 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V14.11[]
Client[]
- Blue Essence Emporium
- The Emporium returns, from May 30th, 2024 (18:00 UTC) until June 19th, 2024 (18:00 UTC).
- Due to technical issues we're still going to disable the ability to gift mystery wards and icons, we're still working on bringing it back but weren't able to do it for this Blue Essence Emporium.
- Champion Mastery
- Undocumented/Bug Fix: Restored Mastery emote sound effects for levels 4–9.
- Bug Fix: granted profile title has been corrected to "The Cryophoenix" from "The Cryopheonix".
- Name Input Fields
- All Riot ID input fields now include two input boxes, one for the name and one for the tag, instead of one box combined for both.
- Ranked
- Apex MMR Duo Restriction will be turned back on in 14.11. Players who have Grandmaster+ MMR everywhere outside of CN and KR won't be able to duo. Players who have Master+ MMR in CN and KR won't be able to duo.
- Visible Rank duo restriction remains unchanged across patches so this is more of a reminder. Players who have Grandmaster+ rank everywhere outside of CN and KR are not able to duo. Players who have Master+ rank in CN and KR are not able to duo.
- Replays
- Bug Fix: Replay files no longer download incomplete, which would previously cause them to display a "Replay Corrupted" error upon attempting to view them.
- Reporting
- Players can now report inappropriate or offensive Riot ID names through champion select.
- Servers
- This is an announcement for a future change. The Middle East (ME) shard will officially open and be available for free transfers (
1) on June 25, 2024, until September 2, 2024.
- TFT Mobile server does not exist yet, but it is planned to arrive later in 2024.
- Spectator
- Bug Fix: 'Spectate Game' option in the context menu for players in the friends list is no longer sometimes greyed out, locking players out of spectating games.
Game[]
- AI Bots
- Intro Bot AI Update - AI Behavior improvements focused on helping new players.
- Fistbumps
- Fistbumping is now available in Arena.
Champions[]
- Stats
- Attack speed ratio increased to 0.594 from 0.568.
- Headshot bonus AD ratio reduced to 40% bonus AD at all ranks from 40 / 50 / 60 / 70 / 80%.
- Bonus AD ratio reduced to 150% bonus AD from 170%.
- Bonus movement speed reduced to 25 / 30 / 35 / 40 / 45% from 30 / 35 / 40 / 45 / 50%.
- Base damage reduced to 5 / 10 / 15 from 20 / 30 / 40.
- Bug Fix: After leveling up, the visual ammo count no longer desyncs from his actual ammo count.
- Bug Fix: Upon learning the ability, the visual ammo count now properly displays the ammo Corki receives (two rockets).
- Bug Fix: Explosion SFX has been restored.
- Bug Fix: SFX once again properly plays for Evelynn upon hitting a target at max range with the first spike.
- Stats
- Base health increased to 630 from 600.
- Armor growth increased to 4.7 from 4.2.
- Stats
- Attack damage growth increased to 3.2 from 3.
- AD ratio increased to 125% AD from 115% AD.
- Bug Fix: Ability is no longer sometimes locked out even when charges were available, because of the recharge cooldown being desynced from the ability's charge count as they are used.
- Undocumented: Heimerdinger no longer has a buff that tracks his charges and the recharge timer. This buff was also previously desynced from his actual charge count.
- Bug Fix: The floating charge count on his VFX around his model is now synced with the actual amount of available charges on the ability.
- Health ratio reduced to 3 / 4 / 5 / 6 / 7% of target's maximum health from 4 / 5 / 6 / 7 / 8%.
- Fissure AP ratio per tick reduced to 5% AP from 6.25% AP.
- Fissure total AP ratio reduced to 50% AP from 62.5% AP.
- Fissure AP ratio per tick reduced to 5% AP from 6.25% AP.
- Stats
- Health growth reduced to 115 from 124.
- Stats
- Attack damage growth reduced to 2.9 from 3.15.
- Mana cost reduced to 20 at all ranks from 28 / 26 / 24 / 22 / 20.
- Maximum charge time reduced to 1 second from 1.5 seconds.
- Damage reduction reduced to 30% at all levels from 40% − 60% (based on level).
- 50% − 75% (based on level). damage reduction changed to 60% at all levels from
- Healing increased to 15 / 20 / 25% of damage dealt from 10 / 15 / 20%.
- Base damage reduced to 43 / 62 / 81 / 100 / 119 from 45 / 65 / 85 / 105 / 125.
- Single-target damage reduced to 86 / 124 / 162 / 200 / 238 from 90 / 130 / 170 / 210 / 250.
- Base damage reduced to 43 / 62 / 81 / 100 / 119 from 45 / 65 / 85 / 105 / 125.
- Base damage increased to 80 / 105 / 130 / 155 / 180 from 70 / 95 / 120 / 145 / 170.
- Cooldown reduced to 100 / 90 / 80 seconds from 120 / 100 / 80.
- Knock up duration increased to 1 second from 0.75.
- Stats
- Health growth increased to 105 from 100.
- Attack speed growth increased to 2.5% from 2%.
- Attack damage growth increased to 2.5 from 2.2.
- Armor growth increased to 4.7 from 4.2.
- Base damage per second reduced to 5 at all levels from 5 − 15.2 (based on level).
- Damage cap against monsters increased to 40 − 200 (based on level) from 28 − 164 (based on level).
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 75 / 95 / 115 / 135 / 155.
- Base damage per level reduced to 0 − 45 (based on level) from 5 − 139 (based on level).
- Bug Fix: Cast now properly consumes spell shield.
- Stats
- Base attack damage increased to 54 from 51.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Slow increased to 70% at all ranks from 50 / 60 / 70%.
- Stats
- Attack damage growth increased to 4 from 3.5.
- Armor reduction increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130.
- Removed: Masterwork item upgrades no longer only exist for a select number of Legendary items.
- Removed Masterwork items: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and .
- Removed: Masterwork items no longer have unique names.
- New Effect: All Legendary items can now be upgraded into Masterwork items.
- This excludes Support items, , and all upgrades ( , , ). and Legendary items that can be upgraded such as all
- Upon an item being upgraded into its Masterwork variant, it gains the
(Masterwork)
descriptor and has certain innate stats increased based on a table of values. - Statistics' gold value is represented by the following table, which also lists the ones which can be upgraded. This table also formally represents Riot's official stance on each statistic's gold efficiency, although not all stat types are included for the purposes of Masterwork items.
31.25/1 ability haste (explicit)
20/1 ability power (
400 ÷ 20 ability power)
35/1 attack damage (
350 ÷ 10 attack damage)
30/1% attack speed (
300 ÷ 10% attack speed)
20/1 armor (
300 ÷ 15 armor)
18/1 magic resistance (
450 ÷ 25 magic resistance)
Variable gold/1 health, based on how many upgradeable stats exist on the item:
- If the item has health only, health on that item is valued at
2.6 per point (
400 ÷ 150 health).
- If the item has health and only one other upgradeable stat, health on that item is valued at
2.857142 per point.
- If the item has health and two other upgradeable stats, health on that item is valued at
2.6 per point (
400 ÷ 150 health).
- If the item has health and three other (or more) upgradeable stats, health on that item is valued at
3.3 per point.
- If the item has health only, health on that item is valued at
- While not currently possible, if an item has no upgradeable stats,
1000 worth of health will be added to the item.[1]
- The total gold value of all increased stats remains at
1000. However, old Masterwork items only considered this value a general guideline (for the sake of cleaner numbers on the increased stats); the new upgraded items' value increases by precisely
1000 as a strict rule (according to the above table).
- Note that the values are rounded down in item tooltips, but are granted as normal.
- Removed: Masterwork item upgrades no longer only exist for a select number of Legendary items.
- New Effect: Throw damage now scales with 50% AP.
- Base damage changed to 5 / 5.5 / 6 / 6.5 / 7% of target's maximum health from 60 / 100 / 140 / 180 / 220.
- New Effect: Now deals a minimum of 50 and a maximum of 200 damage against minions and monsters.
- Removed: Damage no longer scales with 100% AP.
- New Effect: Now scales with 0.4% per 100 user bonus health.
- New Effect: Now scales with 1.5% per 100 AP.
- Base damage changed to 5 / 5.5 / 6 / 6.5 / 7% of target's maximum health from 60 / 100 / 140 / 180 / 220.
- New Effect: Now grants 5 − 30 (based on level) (+ 2.5% bonus health) bonus armor and bonus magic resistance for 4 seconds after slamming his shield if empowered by .
- New Effect: Spear damage now scales with 50% AP.
- AP ratio per tick increased to 10.625% AP from 10% AP.
- Cooldown reduced to 100 seconds at all ranks from 120 / 110 / 100.
- Stats
- Base attack damage increased to 60 from 57.
- 40% − 70% (based on critical strike chance) of Dragon Practice stacks from 40% − 52%. bonus damage increased to
- Mana cost changed to 25 at all ranks from 23 / 26 / 29 / 32 / 35.
- Critical strike chance ratio increased to 0% − 75% (based on critical strike chance) from 0% − 50%.
- Base damage reduced to 56 / 74.5 / 93 / 111.5 / 130 from 60 / 78 / 96 / 114 / 132.
- Bug Fix: Hitting an enemy with Rocket Jump while she has any amount of ability power and is active on them no longer instantly increases its stacks to the maximum, triggering the explosion improperly.
- Bug Fix: Hitting an enemy with Buster Shot while she has any amount of ability power and is active on them no longer instantly increases its stacks to the maximum, triggering the explosion improperly.
- Bug Fix: While possessing , no longer sometimes deals no damage.
- Bug Fix: Electroshock no longer unintentionally triggers from the clone expiring if the enemy who owns the item hit it at any point during its active time.
- Bug Fix: Using during a + Steel Tempest combo no longer incorrectly delays the knock-up until Recall's channel ends or is interrupted.
Items[]
- Now has the search keyword "burn".
- Bug Fix: Baleful Blaze's damage is no longer able to incorrectly grant stacks of Focused Will, if both items are owned.
- Damage dealt to the user from Sacrifice damage redirect is now special-cased to no longer trigger Blessed.
- Bug Fix: Fixed an issue where the damage-over-time was able to stack Focused Will passive.
- No longer builds into .
- Lifeline shield increased to 320 − 720 (based on level) from 320 − 530 (based on level).
- Critical strike damage reduced to 40% from 50%.
- Sacrifice's damage redirect is now special-cased to no longer trigger Blessed.
- Bug Fix: Hatefog no longer continues to deal its damage to epic monsters after a zone affecting them has expired.
- Now builds into .
- Now limits the user to 1 Dirk item.
- New Recipe: + +
1000 =
2800.
- Attack damage increased to 55 from 50.
- Attack speed increased to 45% from 40%.
- Movement speed increased to 7% from 0%.
- Electrospark damage increased to 120 from 90.
- Electroshock damage unchanged.
- Bug Fix: Damage tracker now correctly tracks and displays any damage dealt to champions.
- Bug Fix: Electroshock no longer triggers from killing .
- Bug Fix: Electroshock no longer triggers from clones including the item user's own, upon the clone dying or expiring.
- Bug Fix: Cleave's description is no longer missing from the tooltip.
- Bug Fix: Attacking a ward no longer incorrectly removes the additional out-of-combat movement speed.
- Lethality reduced to 12 from 15.
- Bug Fix: Tooltip now correctly includes the lethality that the item grants (lethality was still being granted).
- Bug Fix: Damage tracker now correctly tracks only post-mitigation damage dealt to champions. Previously, it would count damage to non-champion units, as well as pre-mitigation damage dealt to all units including champions.
- Critical strike chance reduced to 15% from 20%.
Runes[]
- Heal increased to 2 − 20 (based on level) from 2 − 17 (based on level).
- Health threshold reduced to 50% of target's maximum health from 60%.
- Bug Fix: The rune is no longer missing its text in the HUD's player stat menu.
- Bug Fix: Killing and the no longer grants Legend stacks as if the user has slain both an epic and a large monster, for a total of 100+25 stacks, respectively, instead of the correct 100.
- Bug Fix: Killing and the no longer grants Legend stacks as if the user has slain both an epic and a large monster, for a total of 100+25 stacks, respectively, instead of the correct 100.
- Bug Fix: Killing and the no longer grants Legend stacks as if the user has slain both an epic and a large monster, for a total of 100+25 stacks, respectively, instead of the correct 100.
Turrets[]
- First turret gold increased to
300 from
150. Announcement bugged to still display
150 until 14.12.
- Outer turret damage reduction for first 5 minutes increased to 75% from 50%.
- Bug Fix: Tooltip for the item in the turret's pseudo-inventory now uses the correct value for the backdoor damage reduction of 80%, rather than the pre-V14.1 value of 66.6%.
Howling Abyss[]
- Map-specific balancing
- Scoundrel duration reduced to 10 seconds from 25.
- Ability haste changed to +20 from +10.
- Outgoing damage modifier changed to 0% from -5%.
- Ability haste changed to 0 from +10.
- Incoming damage modifier changed to +10% from +15%.
- Incoming damage modifier changed to +10% from +5%.
- Incoming damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Cooldown changed to 23 / 21.5 / 20 / 18.5 / 17 seconds from 20 / 18.5 / 17 / 15.5 / 14.
- Attack speed modifier changed to +2.5% from 0%.
- Attack speed modifier changed to +2.5% from 0%.
Arena[]
- General
- Fistbumps are now available in Arena.
- A button has been added below the augment/anvil display selection cards that can be clicked on to toggle selection screens on and off.
- Generic global modifiers (for incoming/outgoing damage, incoming/outgoing healing, etc.) are not being utilized in Arena and will not be utilized for the foreseeable future, so the Champion Balance Buff for displaying these changes has been removed from the game mode.
- Bug Fix: An open scoreboard now properly prevents clicking game elements under it.
- Bug Fix: Combat overlay displays now properly show and hide when reconnecting during combat.
- Bug Fix: The Add Friend button in the End-of-Game screen now functions properly.
- Augments
- Pools have been further updated to avoid selections that are not usable with the player's champion.
- Items
- Recommended items have been updated for all champions.
- Items offered via Anvils now display their brief tag in addition to short descriptions of its effects.
- Map-specific balancing
- Healing reduced to 18 / 19.5 / 21 / 22.5 / 24% of damage dealt from 20 / 23 / 26 / 29 / 32%.
- healing reduced to 20 / 24 / 28 / 32 / 36% of damage dealt from 24 / 29 / 34 / 39 / 44%.
- Increased healing reduced to 25 / 35 / 45% from 30 / 45 / 60%.
- Bonus movement speed increased to 40% from 20%.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Cooldown reduced to 40 seconds at all ranks from 100 / 85 / 70.
- Base healing amplifier reduced to 0% − 35% (based on missing health) from 0% − 40% (based on missing health).
- Resistances reduction reduced to 8 / 10 / 12 / 14 / 16% from 10 / 12.5 / 15 / 17.5 / 20%.
- Bonus attack speed reduced to 50 / 60 / 70 / 80 / 90% from 60 / 70 / 80 / 90 / 100%.
- Healing reduced to 24 / 28 / 32 / 36 / 40% of damage dealt from 36 / 39 / 42 / 45 / 48%.
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 23 / 22 / 21 / 20 / 19.
- Cooldown reduced to 12 seconds from 20.
- Heal per champion hit reduced to 10% of his missing health from 15%.
- AD ratio reduced to 80 / 90 / 100 / 110 / 120% AD from 100 / 110 / 120 / 130 / 140% AD.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 8 / 7 / 6 / 5.
- Cooldown increased to 7 seconds from 5.
- Stats
- Health growth increased to 121 from 99.
- Initial base damage increased to 90 / 105 / 120 / 135 / 150 from 70 / 85 / 100 / 115 / 130.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 22 / 20 / 18 / 16 / 14.
- Stats
- Stats
- Health growth increased to 121 from 106.
- Active base damage increased to 70 / 90 / 110 / 130 / 150 from 50 / 70 / 90 / 110 / 130.
- Cooldown reduced to 13 / 11.75 / 10.5 / 9.25 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- Slow strength increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60%.
- Cooldown reduced to 50 seconds at all ranks from 100 / 92.5 / 85 / 77.5 / 70.
- Stats
- Damage reduction reduced to 20% from 30%.
- Damage reduction duration reduced to 3 seconds from 4.
- AD ratio per spin reduced to 33 / 34 / 35 / 36 / 37% AD from 36 / 37 / 38 / 39 / 40% AD.
- Heal reduced to 3.5% maximum health from 6.5%.
- Bug Fix: Now properly benefits from Minionmancer's bonus health instead of a smaller amount.
- Darkin base healing reduced to 15% of damage dealt from 25%.
- Darkin heal reduced to 50% of damage amount from 75%.
- Stats
- Health growth increased to 130 from 121.
- Base damage increased to 85 / 110 / 135 / 160 / 185 from 75 / 100 / 125 / 150 / 175.
- AP ratio increased to 80% AP from 70% AP.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- Stats
- General
- Bug Fix: Talon is now correctly offered Augments and Prismatic items that synergize with dashes and blinks.
- General
- AD ratio reduced to 5 / 15 / 25 / 35 / 45% AD from 15 / 25 / 35 / 45 / 55% AD.
- Total base damage reduced to 10 / 15 / 20% of target's maximum health from 20 / 25 / 30%.
- AD ratio reduced to 100% AD from 120% AD.
- Base damage reduced to 150 / 200 / 250 from 150 / 275 / 400.
- Bonus AD ratio reduced to 70% bonus AD from 90% bonus AD.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 110 / 150 / 190 / 230.
- AP ratio increased to 50% AP from 40% AP.
- Initial base damage increased to 100 / 175 / 250 from 75 / 125 / 175.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 9 / 7.9 / 6.8 / 5.7 / 4.6.
- Heal AP ratio reduced to 20% AP from 35% AP.
- AP ratio increased to 75% AP from 65% AP.
- AP ratio increased to 80% AP from 75% AP.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- Cooldown reduced to 30 seconds at all ranks from 120 / 107.5 / 95 / 82.5 / 70.
- Bug Fix: Unmake now properly applies its debuff to enemies.
- Critical strike chance increased to 20% from 15%.
- Attack speed reduced to 50% from 60%.
- Armor reduced to 55 from 65.
- Ability power increased to 80 from 70.
- Attack damage reduced to 50 from 60.
- Armor reduced to 65 from 70.
- Magic resistance reduced to 65 from 70.
- Maximum heal and shield power reduced to 35% from 40%.
- Ability haste increased to 25 from 20.
- Base damage increased to 150 from 100.
- AP ratio increased to 50% AP from 30% AP.
- Slow strength increased to 70% from 65%.
- Critical strike chance reduced to 25% from 30%.
- Heal reduced to 10% of damage nearby enemies take from 12%.
- Attack damage increased to 65 from 60.
- Critical strike chance increased to 25% from 20%.
- Total bonus AD ratio increased to 80% bonus AD from 60% bonus AD.
- Heal and shield power reduced to 15% from 20%.
- Life steal reduced to 5% from 8%.
- Removed: Damage over time effects that critically strike no longer trigger Scour.
- Omnivamp reduced to 10% from 12%.
- Heal reduced to 1.5% of target's current health from 2%.
- Cooldown reduced to 20 seconds from 30.
- Tooltip for Eminence has been tweaked to further clarify its modified effect in the game mode.
- Critical strike chance increased to 25% from 20%.
- Ability power reduced to 50 from 60.
- Health changed to 250.
- Fire cooldown changed to 8 seconds.
- Bug Fix: Lifeline now correctly grants omnivamp rather than life steal.
- Adaptive force increased to 65 from 55.
- Movement speed increased to 12% from 10%.
- Total heal reduced to 10% maximum health from 16%.
- Cooldown increased to 8 seconds from 5.
- Voidmite base damage reduced to 6 from 8.
- Bug Fix: Void Corruption no longer grants more omnivamp than intended.
- Bug Fix: No longer displays debug text in one of its tooltips.
- Attack damage increased to 50 from 35.
- Attack speed increased to 40% from 25%.
- Bug Fix: No longer can be found under the critical strike menu of the shop, since it does not grant any critical strike stat or effect.
- Bug Fix: Now properly limits the user to 1 Hydra item for the purposes of being offered the item via the .
- Adaptive force increased to 110 from 100.
- Bug Fix: Tracker for the healing reduced from Thorns now properly updates.
- Bug Fix: No longer displays debug text in one of its tooltips.
- Attack damage increased to 50 from 45.
- Ability haste changed to 20.
- Wraith Step cooldown changed to 20 seconds.
- Accelerating Sorcery
- Bug Fix: Tooltip now properly states that the ability haste bonus resets each round.
- All For You
- Bonus healing and shielding on allies reduced to 30% from 40%.
- Center of the Universe
- Bug Fix: Stars now properly disable and no longer keep dealing their damage after a champion dies.
- Courage of the Colossus
- Base shield reduced to 100 − 300 (based on level) from 100 − 400 (based on level).
- Shield health ratio reduced to 5% maximum health from 6%.
- Critical Healing
- Bonus healing and shielding reduced to 40% from 50%.
- Critical strike chance increased to 25% from 20%.
- Earthwake
- Base damage reduced to 80 − 2000 (based on level) from 140 − 2000 (based on level).
- Bonus AD ratio reduced to 135% bonus AD from 150% bonus AD.
- AP ratio reduced to 40% AP from 80% AP.
- Bug Fix: Base damage now properly scales per level and is no longer always 140.
- First-Aid Kit
- Heal and shield power reduced to 20% from 25%.
- Guilty Pleasure
- Base heal reduced to 10 − 150 (based on level) from 10 − 180 (based on level).
- Heal health ratio reduced to 1.5% maximum health from 2%.
- Holy Fire
- Maximum damage health ratio per tick reduced to 0.8% of target's maximum health from 1%.
- Total maximum damage health ratio reduced to 4% of target's maximum health from 5%.
- Maximum damage health ratio per tick reduced to 0.8% of target's maximum health from 1%.
- Infernal Conduit
- Baleful Blaze and Hatefog damage over time effects now both correctly count as burns for the augment.
- Jeweled Gauntlet
- Bug Fix: Tooltip now properly displays the critical strike chance granted.
- Minionmancer
- Pet increased damage, health, and size reduced to 45% from 50%.
- Ocean Soul
- Total base heal reduced to 100 from 150.