- For the
Legends of Runeterra item with a similar name, see
4 Statikk Shock.
Statikk Shiv is a legendary item in
![League of Legends icon](https://static.wikia.nocookie.net/leagueoflegends/images/0/07/League_of_Legends_icon.png/revision/latest/scale-to-width-down/20?cb=20191018194326)
Recipe
Cost Analysis
Gold Value
- 55 attack damage =
1925
- 45% attack speed =
1350
- 7% movement speed =
377.65
- Total Gold Value =
3652.65
Gold Value Gold efficiency
- 130.45% gold efficient. base stats are
Similar items
Notes
- Electrospark and Electroshock deal
proc damage, and thus will not trigger spell effects.
- They count as area of effect damage however, for all other purposes.
- Electrospark and Electroshock are not blocked by
spell shield.
- The tracker for damage dealt to champions counts both Electrospark and Electroshock damage to champions.
Map-Specific Differences
- Attack damage changed to 50.
- Attack speed changed to 40%.
- Movement speed changed to 0%.
- New Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully
Energized, your next basic attack on-attack deals 90 bonus magic damage and bounces this effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
- Removed Unique Passive - Electrospark.
Old icons
Trivia
- James 'Statikk' Bach, a Senior Game Designer at Riot. is named after
- Prior to V5.22, Statikk Shiv had the same animation effects and sound with .
- When activating both and Statikk Shiv passive within a small enough window, whichever was casted second will not have the sound effects replay (due to the previous exact copy of the sound just previously playing).
- The only difference is that Statikk Shiv applies the effect at the seven closest targets, whereas units that are affected by . targets all
Media
Sound Effects
- Energized
- Energized Attack
- ▶️ Electroshock Attack Hit SFX
- ▶️ Electroshock Attack Hit SFX
- ▶️ Electroshock Attack Hit SFX
- ▶️ Electroshock Attack Hit SFX
- ▶️ Electroshock Attack Hit SFX
Revisions
Patch History
- Bug Fix: Fixed a bug that caused the damage source of a kill with Statikk Shiv to show as the champion who secured the kill, not the champion who purchased the item.
- New Recipe: + +
1000 =
2800.
- Attack damage increased to 55 from 50.
- Attack speed increased to 45% from 40%.
- Movement speed increased to 7% from 0%.
- Electrospark damage increased to 120 from 90.
- Electroshock damage unchanged.
- Bug Fix: Damage tracker now correctly tracks and displays any damage dealt to champions.
- Bug Fix: Electroshock no longer triggers from killing .
- Bug Fix: Electroshock no longer triggers from clones including the item user's own, upon the clone dying or expiring.
- New:
- Recipe: + +
700 =
2900.
- Stats: 50 attack damage, 40% attack speed.
- Unique Passive - Electrospark: Upon killing a minion or monster, unleash an electric spark at the location of their death which chains to the closest target within 500 units, repeating from the new one to strike up to 6 targets, dealing 90 magic damage to each (3 second cooldown).
- Unique Passive - Electroshock: Scoring a
takedown against an enemy champion unleashes a lightning shock at the location of their death which chains to the closest target within 650 units, repeating from the new one to strike up to 186 targets, dealing 270 magic damage to each.
- Limited to 1 Statikk Shiv.
- Recipe: + +
- Old:
- Recipe: + + +
300 =
2900.
- Stats: 50 attack damage, 30% attack speed, 20% critical strike chance.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully Energized, your next basic attack deals 90 bonus magic damage, increased to 150 against minions. Energized attacks bounce their additional effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
- Limited to 1 Statikk Shiv.
- Recipe: + + +
- Total cost reduced to
2700 from
3000.
- Electroshock damage reduced to 90 at all levels from 100 − 180 (based on level).
- Electroshot maximum targets reduced to 6 at all levels from 6 / 9 / 12 (based on level).
- Removed: Electroshock damage no longer scales with 15% AP.
- Minion damage reduced to 150 from 200.
- Attack damage increased to 50 from 45.
- Minion damage reduced to 200 at all levels from 250 − 350 (based on level).
- AP ratio reduced to 15% AP from 30% AP.
- Attack speed increased to 30% from 25%.
- Minion damage reduced to 250 − 350 (based on level) from 250 − 450 (based on level).
- AP ratio reduced to 30% AP from 50% AP.
- Removed: Damage against minions no longer scales with 125% AP.
- Energized base damage changed to 100 − 180 (based on level) from 80 − 190 (based on level).
- Energized base damage increased to 80 − 190 (based on level) from 60 − 170 (based on level).
- Damage against minions increased to 250% from 220%.
- Bug Fix: Electroshock no longer is able to target and damage the user's allies indefinitely after they became
berserk.
- V13.10 - Re-added
- Updated icon.
- Recipe: + + +
400 =
3000.
- Stats: 45 attack damage, 25% attack speed, 20% critical strike chance.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully
Energized, your next basic attack deals 60 − 170 (based on level) (+ 50% AP) bonus magic damage, increased to 220% against minions. Energized attacks bounce to up to 6 / 9 / 12 (based on level) targets.
- V10.23 - Removed
- Removed from the game.
- Bonus movement speed increased to 7% from 5%.
- Combine cost reduced to
500 from
800.
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now also work on structures.
- Energized damage changed to 120 at all levels from 60 − 140 (based on level).
- New Effect: Damage from other Energized effects now stacks.
- Removed: Energized effects can no longer critically strike.
- Number of bounces increased to 7 from 5.
- Unique Energized bonus magic damage and chain lightning is now named Electroshock.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully
Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
- Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully
Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
- Previous Passive: Energized attacks bounce to 5 targets and are affected by
critical strike modifiers.
- Bug Fix: Will no longer hit nearby targets outside of when the holder attacks him within it.
- Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
- Unique Passive - Energized: Moving and attacking will make an attack
Energized. Your
Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
- Unique Passive:
Energized attacks bounce to 5 targets and can
critically strike.
- Unique Passive - Energized: Moving and attacking will make an attack
- Total cost reduced to
2600 from
2800.
- Attack speed increased to 40% from 35%.
- Critical strike chance reduced to 25% from 30%.
- Shiv Lightning damage reduced to 60 − 140 (based on level) from 60 − 160 (based on level).
- Removed: Dealing 65% bonus damage to minions.
- Combine cost increased to
600 from
550.
- Energized attack bonus damage increased to 60 − 160 (based on level) from 50 − 120 (based on level).
- Bonus damage to minions reduced to 65% from 120%.
- Energized attack bonus damage against minions reduced to 99 − 264 (based on level) from 110 − 264 (based on level).
- Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
- Bonus damage increased to 50 − 120 (based on level) from 30 − 100 (based on level).
- Damage against minions increased to 110 − 264 (based on level) from 66 − 220 (based on level).
- Bonus damage to minions increased to 「 120% 」「 66 − 220 (based on level) 」 from 「 75% 」「 53 − 175 (based on level) 」.
- Total cost increased to
2600 from
2500.
- The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
- Damage adjusted to 30 − 100 (based on level) from 50 − 150 (based on level).
- Bonus damage to minions increased to 75% from 50%.
- Attack speed reduced to 35% from 40%.
- Movement speed reduced to 5% from 6%.
- Critical strike chance increased to 30% from 20%.
- Removed unique passive.
- Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
- Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50 − 150 (based on level) bonus magic damage, increased to 75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
- Combine cost increased to
550 from
525.
- Removed from recipe.
- Added to recipe.
- The passive magic damage will now only critically strike if the associated attack critically strikes.
- V1.0.0.152 Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items