- For the Teamfight Tactics patch, see V13.10 (Teamfight Tactics).
New Cosmetics
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.10
Client
- Mythic Shop Rotation
- In:
- Out:
- Nightbringer Mythic Chroma for
- Champion Select
- Bug Fix: is now properly displayed in the list of commonly played champions in the Support position.
Game
- Chat
- Bug Fix: Deafen command no longer mutes the player's own pings.
- Fountain
- Mana regeneration per tick increased to 3.1% maximum mana from 2.1%.
- Homeguard timer reduced to 14:00 from 20:00.
- Jungle Plants
- Blast Cone spawn timer increased to 9:00 - 9:30 from 5:00 - 5:30.
- Minions
- New Effect: After the first wave and before 14 minutes, side lane minions gain increased movement speed, matching the time it takes for two opposing minion waves to meet at the midpoint of top lane and bottom lane, with the time it takes for the middle lane.
- New Effect: Minions that are targeting towers now ignore "call for help" signals against enemy champions.
- Turrets
- New: Champions' basic attack against turrets deals 100% base AD (+ 100% bonus AD) (+ 60% AP).
- Old: Champions' basic attack against turrets deals 100% base AD plus the highest of 100% bonus AD or 60% AP.
- Bulwark bonus resistances per stack increased to 45 − 225 (based on nearby enemy champions) from 0 − 180 (based on nearby enemy champions).
Champions
- General
- Bug Fix: Placeholder under the model for no longer appears while she is affected by .
- Bug Fix: Can now properly cross walls with the dash.
- New Effect: Bonus damage now scales with 60% AP.
- Base shield reduced to 40 − 280 (based on level) from 40 − 280 (based on level). Uses level growth instead of linear interpolation.
- New Effect: Bonus movement speed now scales with 5% per 100 AP.
- Bug Fix: and are now properly greyed out in the HUD interface during its cast.
- Bug Fix: Can no longer swing in place inside the pits for and at specific locations.
- Bug Fix: VFX no longer sometimes indicates it is going in a different direction than intended.
- Bug Fix: Dashing to a while using to relocate them to maximum distance no longer causes the game to crash.
- Bug Fix: Casting it on an enemy as it finishes its no longer leaves unrendered minions behind.
- New Effect: Damage now scales with 20% AP and 20% AP per subsequent spear.
- New Effect: Slow now scales with 5% per 100 AP.
- Bug Fix: Sword VFX are no longer missing on her body during the cast animation.
- New Effect: Damage now scales with 20% AP.
- New Effect: Slow now scales with 5% per 100 AP.
- Bug Fix: Passive cooldown refund SFX on is no longer audible in the fog of war.
- Bug Fix: Casting after activating the ability on no longer leaves behind a champion after-image VFX.
- Bug Fix: No longer causes abilities to not function properly.
- General
- Bug Fix: is no longer missing an animation transition when issuing a movement command after attacking with her left hand.
- Bug Fix: Passive disguise no longer breaks from basic attacks if disguised as a monster that had died.
- Bug Fix: Players that ping her items while she is disguised will no longer reveal who she is disguised as.
- Bug Fix: In-game reporting system no longer reveals her disguise on the scoreboard.
- Bug Fix: Target champions only setting now properly takes the disguise into account.
- Bug Fix: No longer retains 2.5 attack speed after transforming into a minion or monster while standing next to a ward which the passive chargeup can start on.
- Bug Fix: Activating the disguise for an allied using the skin and having active now properly causes the disguise to lose the empowered form of that skin after the buff times out.
- Bonus monster damage increased to 35 / 50 / 65 / 80 / 95 from 30 / 40 / 50 / 60 / 70.
- Bonus monster damage increased to 75 from 50.
- Bug Fix: Bonus damage is no longer applied inconsistently when used with Wind's Fury.
- AP ratio increased to 120% AP from 100% AP.
- New Masterwork items: , , , , .
- Removed Masterwork items: , , , and .
- Bug Fix: Airborne now disables for the intended duration instead of an additional 0.25-0.5 seconds.
- Bug Fix: Airborne now disables for the intended duration instead of an additional 0.25-0.5 seconds.
- Bug Fix: Return missile targeting back to Sivir can now properly be created when she is untargetable or has entered stasis while it was being sent out.
- Bug Fix: Can now properly cast without any stacks of her .
- Bug Fix: Hit VFX against minions and non-epic jungle monsters on , , , and is now properly displayed.
- New Effect: Damage now scales with 50% AP.
Items
- New Recipe: + + 700 = 2400.
- New Stats: 300 health, 60 magic resistance, 10 ability haste.
- Old Stats: 550 health, 300 mana, 40 magic resistance, 10 ability haste.
- Limited to 1 Abyssal Mask instead of 1 Eternity item.
- Removed Unique Passive - Eternity: Restore mana equal to 7% of pre-mitigation damage taken from champions, and heal for an amount equal to 25% of mana spent, up to 20 per cast. Toggled abilities can only heal for up to 20 per second.
- No longer builds into and .
- Now builds into and .
- Now builds into .
- No longer builds into and .
- New Recipe: + + 450 = 2100.
- New Stats: 35 ability power, 8% heal and shield power, 75% base mana regeneration, 5% movement speed.
- Old Stats: 60 ability power, 8% heal and shield power, 100% base mana regeneration.
- Sanctify bonus attack speed increased to 15% − 30% (based on target's level) from 10% − 30% (based on target's level).
- Sanctify bonus magic damage increased to 15 − 30 (based on target's level) from 5 − 20 (based on target's level).
- Bug Fix: Sanctify's effects on the user now properly scale with the affected ally's level and not their level.
- No longer a Mythic component item.
- Now builds into .
- Now builds into .
- No longer builds into .
- Life steal increased to 18% from 15%.
- New Unique Passive - Engorge: While above 50% maximum health, gain 10 − 40 (based on level) bonus attack damage.
- Removed Unique Passive - Ichorshield: Convert the healing received from life steal in excess of maximum health into a shield for up to 100 − 400 (based on level), which slowly decays after not dealing or taking damage for 25 seconds.
- Is now a Mythic Component.
- No longer builds into .
- - New item
- Recipe: + + 300 = 950.
- Stats: 200 health, 50% base mana regeneration.
- Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
- Builds Into: , , and .
- Total cost reduced to 2100 from 2300.
- Ability power reduced to 35 from 40.
- Base mana regeneration reduced to 75% from 100%
- Heal and shield power increased to 10% from 8%.
- Now builds into .
- No longer builds into and .
- Now builds into .
- No longer builds into , , and .
- Spellblade AD ratio increased to 160% base AD from 125%.
- Spellblade health ratio reduced to ( 4% / 2%) of target's maximum health from ( 6% / 3%).
- Spellblade healing changed to 88% base AD (+ ( 2.2% / 1.1%) of target's maximum health) from 68.75% base AD (+ ( 3.3% / 1.65%) of target's maximum health).
- Unique Passive - Nightstalker:
- New Effect: Your abilities deal 0% − 15% (based on target's missing health) increased damage. Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you untargetable and invulnerable to non-structures for 1.5 seconds, which ends prematurely if you perform an action that breaks stealth (10 second cooldown).
- Old Effect: Your next basic attack against an enemy champion deals ( 75 / 55) (+ ( 30% / 25%) bonus AD) bonus physical damage on-hit and slows the target by 99% for 0.25 seconds (15 second cooldown). Ranged champions do not apply the slow. Scoring a takedown against an enemy champion within 3 seconds of damaging them resets this effect's cooldown and grants you invisibility for 1.5 seconds.
- - New item
- Recipe: + + 400 = 2300.
- Stats: 30 ability power, 200 health, 15 ability haste, 125% base mana regeneration.
- Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 2. Healing or shielding an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 − 100 (based on ally's level) per shard and deal 30 − 200 (based on ally's level) magic damage per shard to the nearest enemy champion.
- Unique Passive - Dissonance: Gain 3 ability power for every additional 25% base mana regeneration. Disables Harmony on your other items.
- Mythic Passive: Empowers other Legendary items with 5 ability haste.
- Limited to 1 Mythic item.
- Stats: 60 ability power, 300 health, 20 ability haste, 225% base mana regeneration.
item: .
- Now builds into .
- New Effect: Now grants vision over terrain and through brushes.
- New Effect: Now pings enemy champions revealed on the mini-map.
- New Effect: Upon detecting an enemy champion, the ward expands its vision radius to 800 units and destroys itself after 3 seconds.
- Removed: No longer reveals enemy champions within its larger vision radius at the time of placement for 5 seconds.
- Increased vision radius reduced to 800 units from 900.
- Now builds into .
- Removed: Everlasting no longer consumes 3% current mana to activate the shield.
- Total cost reduced to 2800 from 2900.
- Health increased to 400 from 350.
- Magic resistance reduced to 60 from 70.
- Absorb maximum stacks increased to 10 from 6.
- Removed: Dissipate no longer grants 25% magic damage reduction.
- New Effect: Dissipate now grants 30 bonus magic resistance.
- New:
- Recipe: + + + 650 = 3400.
- Stats: 55 attack damage, 15% attack speed, 20% critical strike chance, 7% movement speed.
- Unique Active - Cloudburst: Dash to the target location, though not through terrain, and fire three homing missiles at the most wounded enemy within 750 units of you at the end of the dash, prioritizing enemy champions. Each missile deals 50 − 116.67 (based on level) (+ 83.3% critical strike chance) physical damage, for a total of 150 − 350 (based on level) (+ 250% critical strike chance), increased by 0% − 60% (based on target's missing health) (90 second cooldown; 200 - 425 range).
- Mythic Passive: Empowers other Legendary items with 5 bonus attack damage.
- Stats: 70 attack damage, 30% attack speed, 20% critical strike chance, 10% movement speed.
item: .
- Old:
- Recipe: + + + 625 = 3400.
- Stats: 60 attack damage, 20% attack speed, 20% critical strike chance.
- Unique Active - Cloudburst: Dash to the target location, though not through terrain, and fire three homing missiles at the most wounded enemy within 750 units of you at the end of the dash, prioritizing enemy champions. Each missile deals 60 − 105 (based on level) (+ 15% bonus AD) magic damage, for a total of 180 − 315 (based on level) (+ 45% bonus AD), increased by 0% − 50% (based on target's missing health) (110 second cooldown; 200 - 425 range).
- Empowers each of your other Legendary items with 2% bonus movement speed.
- Stats: 80 attack damage, 35% attack speed, 20% critical strike chance.
item: .
- Now builds into .
- New:
- Recipe: + + + 690 = 3200.
- Stats: 30 attack damage, 30 ability power, 25% attack speed.
- Unique Passive - Wrath: Basic attacks deal 30 bonus magic damage on-hit. Additionally, convert every 1% critical strike chance into 1.5 bonus magic damage on-hit, capped at 100% critical strike chance, for a maximum of 180 bonus magic damage on-hit. This damage is affected by critical strike modifiers.
- Unique Passive - Seething Strike: Basic attacks grant 8% bonus attack speed for 3 seconds, stacking up to 4 times for a total of 32% bonus attack speed. At maximum stacks, basic attacks on-attack grant a Phantom stack for 6 seconds, up to 2 stacks. At 2 Phantom stacks, the next basic attack consumes all stacks on-attack to trigger a Phantom Hit that applies on-hit effects to the target at 100% effectiveness after a 0.15 second delay.
- Mythic Passive: Empowers other Legendary items with 5% armor penetration and 6% magic penetration.
- Limited to 1 Mythic item.
- Stats: 40 attack damage, 50 ability power, 35% attack speed.
item: .
- Old:
- Recipe: + + + 900 = 2600.
- Stats: 45% attack speed, 20% critical strike chance.
- Unique Passive - Wrath: Convert every 1% critical strike chance into 2 bonus physical damage on-hit, capped at 100% critical strike chance, for a maximum of 200 bonus physical damage on-hit. This damage is affected by critical strike modifiers.
- Unique Passive - Seething Strike: Basic attacks on-attack grant a stack for 6 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks on-attack to trigger a Phantom Hit that applies on-hit effects to the target at 100% effectiveness after a 0.15 second delay.
- Limited to 1 Crit Modifier / Marksman Capstone item.
- Lifeline duration reduced to 2.5 seconds from 3.
- Undocumented/Bug Fix: Hypershot once again increases damage of all types, rather than only damage with the spell damage tag.
- Undocumented/Bug Fix: No longer retroactively applies to damage from spells that trigger Hypershot via a CC debuff applied after the aforementioned damage.
- New Recipe: + + + 225 = 3000.
- Attack damage increased to 60 from 50.
- Now grants 5% bonus movement speed.
- New:
- Recipe: + + + 625 = 3000.
- Stats: 50 attack damage, 20% critical strike chance, 7% life steal.
- Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 215 − 500 (based on level) damage for 3 seconds and 30% bonus attack speed for 8 seconds (90 second cooldown).
- Limited to 1 Lifeline item.
- Old:
- Recipe: + + + 600 = 3400.
- Stats: 50 attack damage, 20% attack speed, 20% critical strike chance, 7% life steal.
- Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 250 − 630 (based on level) damage for 3 seconds and 15 − 35 (based on level) bonus attack damage for 8 seconds (90 second cooldown).
- Mythic Passive: Empowers other Legendary items with 5 bonus attack damage and 70 bonus health.
- Limited to 1 Lifeline item.
- Limited to 1 Mythic item.
- Stats: 65 attack damage, 30% attack speed, 20% critical strike chance, 8% life steal.
item: .
- New:
- Recipe: + + 450 = 2300.
- Stats: 55 ability power, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 35 − 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 70 − 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- Limited to 1 Imperial Mandate.
- Old:
- Recipe: + + 750 = 2500.
- Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 45 − 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 90 − 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
- Mythic Passive: Empowers other Legendary items with 15 ability power.
- Limited to 1 Mythic item.
- Stats: 70 ability power, 25 ability haste, 300 health, 200% base mana regeneration.
item: .
- New:
- Old:
- Now builds into .
- No longer builds into , , , , , , and .
- New Recipe: + 350 = 700.
- New Stats: 15 attack damage.
- Old Stats: 15% attack speed.
- Energized damage reduced to 60 from 80.
- Now builds into .
- New:
- Recipe: + + + 400 = 3000.
- Stats: 40 attack damage, 30% attack speed, 20% critical strike chance.
- Unique Passive - Bring It Down: Basic attacks ( on-hit / on-attack) grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 20 (+ 60% AD) (+ 45% AP) bonus magic damage on-hit. Consuming stacks on the same target within 6 seconds increases the damage by 50%, up to 100%.
- Limited 1 to Kraken Slayer.
- Old:
- Recipe: + + + 625 = 3400.
- Stats: 65 attack damage, 25% attack speed, 20% critical strike chance.
- Unique Passive - Bring It Down: Basic attacks ( on-hit / on-attack) grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 50 (+ 40% bonus AD) bonus true damage on-hit.
- Mythic Passive: Empowers other Legendary items with 10% bonus attack speed.
- Limited to 1 Mythic item.
- Stats: 85 attack damage, 40% attack speed, 20% critical strike chance.
item: .
- New Recipe: + + 350 = 2200.
- Now grants 25 armor.
- Base health regeneration reduced to 125% from 200%.
- Health reduced to 350 from 400.
- Ability haste reduced to 15 from 20.
- Heal increased to 10% of ally's damage dealt from 7%.
- Damage redirection changed to pre-mitigation from post-mitigation.
- - New item
- New Recipe: + + 800 = 2300.
- Devotion shield increased to 200 − 360 (based on target's level) from 180 − 330 (based on target's level).
- Now builds into , , and .
- No longer builds into .
- New Effect: Giant Slayer now deals 0% − 25% (based on maximum health difference) bonus damage against enemy champions with greater maximum health than you, instead of just physical damage.
- Total cost reduced to 2800 from 2900.
- Lifeline duration reduced to 2.5 seconds from 5.
- Lifeline cooldown increased to 90 seconds from 75.
- New Effect: Life steal now lasts until the end of combat.
- Magic resistance increased to 50 from 40.
- New Recipe: + + 550 = 2300.
- New Stats: 250 health, 100% base mana regeneration, 15% heal and shield power.
- Old Stats: 15 ability haste, 100% base mana regeneration, 50 magic resistance, 16% heal and shield power.
- New Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
- Purify heal increased to 100 − 250 (based on target's level) froml 100 − 180 (based on target's level).
- Total cost reduced to 2300 from 2500.
- Ability power reduced to 35 from 40.
- Unique Passive - Starlit Grace:
- New Effect: Healing or shielding an allied champion chains the effect to the nearest ally within 800 units of them (excluding yourself), granting them 20% − 35% (based on ally's level) of the heal or 30% − 40% (based on ally's level) of the shield. If no other allies are in the radius, grant the same target an additional 15% − 25% (based on ally's level) of the heal or 20% − 30% (based on ally's level) of the shield.
- Old Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 60 (2 second cooldown). Each second spent in combat with champions grants 5% heal and shield power, stacking up to 4 times for maximum of 20%.
- Mythic passive changed to 5 ability haste from increasing Starlit Grace's heal by 8.
- ability power reduced to 65 from 70.
- Attack damage increased to 40 from 35.
- Combine cost increased to 750 from 450.
- Total cost unchanged.
- Bug Fix: Icathian Bite's on-hit damage is now properly applied even after death.
- Buff now persists through death instead of only being reapplied within 10 seconds of dying, which allowed attacks that struck after dying and to miss out on the effect most of the time.
- New:
- Recipe: + + + 825 = 3400.
- Stats: 60 attack damage, 20 ability haste, 20% critical strike chance.
- Unique Passive - Transcendence: Your basic attacks on-attack reduce your basic abilities' current cooldowns by 12% of their remaining cooldowns.
- Unique Passive - Imperanence: Your ability damage and proc damage dealt by abilities is increased by 0% − 20% (based on critical strike chance).
- Mythic Passive: Empowers other Legendary items with 5 ability haste.
- Limited to 1 Mythic item.
- Stats: 80 attack damage, 30 ability haste, 20% critical strike chance.
item: .
- Old:
- Recipe: + + + 825 = 3400.
- Stats: 60 attack damage, 20 ability haste, 20% critical strike chance.
- Unique Passive - Transcendence: If you have at least 40% critical strike chance, basic attacks on-attack reduce your basic abilities' current cooldowns by 12% of their remaining cooldowns.
- Unique Passive - Imperanence: Your ability damage and proc damage dealt by abilities is increased by 0% − 20% (based on critical strike chance).
- Limited to 1 Crit Modifier / Marksman Capstone item.
- Limited to 1 Ability Haste Capstone item.
- Now builds into .
- No longer builds into .
- No longer a Mythic component item.
- Now builds into and .
- No longer builds into and .
- Now builds into and .
- New Effect: If the user is actively hitting a ward, their team will now gain vision of the ward for 2 seconds.
- Radius reduced to 600 − 750 (based on level) units from 750 at all levels.
- Duration reduced to 6 seconds from 10.
- New Effect: Now stores up to 2 charges.
- Cooldown increased to 160 − 100 (based on average champion level) seconds from 120 − 60 (based on average champion level).
- Now builds into and .
- No longer builds into , , and .
- New:
- Recipe: + + 800 = 3000.
- Stats: 55 attack damage, 15 ability haste, 15 lethality.
- Unique Passive - Sandstrike: Using a dash or blink, or exiting from stealth, causes your next basic attack against a champion to deal ( 85 / 65) (+ ( 45% / 30%) bonus AD) bonus physical damage on-hit (10 second cooldown). If dealt by a melee champion, this attack also slows the target by 99% for 0.5 seconds.
- Limited to 1 Prowler's Claw.
- Old:
- Recipe: + + 900 = 3100.
- Stats: 60 attack damage, 20 ability haste, 18 lethality.
- Unique Active - Sandswipe: Dash in a line through the target enemy champion's location, and upon completing the dash, deal 75 (+ 30% bonus AD) physical damage to the target and increase your damage dealt to them by 15% for the next 3 seconds (90 second cooldown; 500 range).
- Mythic Passive: Empowers other Legendary items with 5 bonus movement speed and 5 lethality.
- Limited to 1 Mythic item.
- Stats: 75 attack damage, 25 ability haste, 26 lethality.
item: .
- New Recipe: + + 600 = 2700.
- Health reduced to 350 from 400.
- Ability haste reduced to 10 from 20.
- Guiding Light increased health reduced to 12.5% maximum health from 15%.
- Guiding Light heal per tick reduced 2.5% of user's maximum health from 3%.
- Mythic passive bonus health reduced to 75 from 100.
- health reduced to 500 from 550.
- ability haste reduced to 15 from 25.
- Magical Opus ability power increased to 40% from 35%.
- New:
- Recipe: + + 600 = 1200.
- Stats: 25% attack speed.
- Unique Passive - Wrath: Basic attacks deal 20 bonus magic damage on-hit.
- Unique Passive - Seething Strike: Basic attacks grant 5% bonus attack speed for 3 seconds, stacking up to 3 times for a total of 15% bonus attack speed.
- Limited to 1 Mythic Component item.
- Old:
- Recipe: + + 200 = 800.
- Stats: 25% attack speed.
- Unique Passive - Wrath: Convert every 1% critical strike chance into 1.75 bonus physical damage on-hit, capped at 100% critical strike chance, for a maximum of 175 bonus physical damage on-hit. This damage is affected by critical strike modifiers.
- Limited to 1 Crit Modifier / Marksman Capstone item.
- New Recipe: + + + 850 = 3000.
- Now grants 30 attack damage.
- Attack speed reduced to 15% from 35%.
- Energized damage changed to 60 − 140 (based on level) from 120 at all levels.
- New Recipe: + 400 = 700.
- Attack speed reduced to 15% from 25%.
- Steeptipped damage type changed to magic from physical.
- Now builds into , , and .
- New Recipe: + + 550 = 2300.
- New Stats: 250 health, 100% base mana regeneration, 15% heal and shield power.
- Old Stats: 200 health, 15 ability haste, 100% base mana regeneration, 16% heal and shield power.
- New Passive - Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration.
- Intervention heal increased to 200 − 400 (based on target's level) froml 180 − 340 (based on target's level).
- No longer builds into .
- Now builds into and .
- No longer builds into .
- New Recipe: + + 1000 = 2800.
- Attack speed reduced to 40% from 45%.
- New Unique Passive - Peck: Basic attacks deal 30 bonus magic damage on-hit.
- Wind's Fury AD ratio increased to 50% AD from 40% AD.
- New Effect: Wind's Fury now additionally searches for any minions in range if no champions can be found.
- Total cost reduced to 2300 from 2500.
- Ability power reduced to 35 from 40.
- Motivate bonus movement speed reduced to 20% from 25%.
- ability power reduced to 65 from 70.
- No longer builds into .
- New Recipe: + + 450 = 2100.
- New Stats: 35 ability power, 8% heal and shield power, 75% base mana regeneration, 5% movement speed.
- New Stats: 50 ability power, 8% heal and shield power, 100% base mana regeneration.
- Rapids ability power increased to 30 − 45 (based on target's level) from 25 − 45 (based on target's level).
- - Re-added
- Updated icon.
- Recipe: + + + 400 = 3000.
- Stats: 45 attack damage, 25% attack speed, 20% critical strike chance.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully Energized, your next basic attack deals 60 − 170 (based on level) (+ 50% AP) bonus magic damage, increased to 220% against minions. Energized attacks bounce to up to 6 / 9 / 12 (based on level) targets.
- New Effect: Now grants 25% increased size and 30% tenacity for 8 seconds after Lifeline is triggered.
- New Recipe: + + + 400 = 3000.
- Attack damage increased to 55 from 45.
- New Unique Passive - Bolt: When fully Energized, your next basic attack deals 25 (+ 65% AD) (+ 50% AP) bonus magic damage and grants 45% bonus movement speed for 1 second.
- Removed Unique Passive - Paralyze: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects slow by 75% for 0.5 seconds.
- Attack damage increased to 60 from 50.
- attack damage increased to 70 from 60.
- Lethality increased to 18 from 12.
- Attack damage increased to 40 from 35.
- Attack speed increased to 35% from 30%.
- Threefold Strike duration increased to 5 seconds from 3.
- attack damage increased to 50 from 45.
- attack speed increased to 45% from 40%.
- New:
- Can only be purchased after completing a support quest ( 1000 generated gold).
- Recipe: + 1200 = 2300.
- Stats: 250 health, 10 ability haste, 50% base mana regeneration.
- Unique Passive - Arcane Cache: This item can store up to 3 purchased .
- Unique Passive - Behold: Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
- Unique Passive - Chosen of Ixtal: Increases bonus attack damage, bonus health, ability power and ability haste by 20%.
- Limited to 1 Sightstone item.
- Old:
- Automatically upgrades from 1000 generated gold) and reaching level 13. after completing a support quest (
- Recipe: + 0 = 1100.
- Stats: 150 health, 15 ability haste.
- Unique Passive - Arcane Cache: This item can store up to 3 purchased .
- Unique Passive - Behold: Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
- Unique Passive - Blessings of Ixtal: Increases bonus attack damage, bonus health, ability power and ability haste by 12%.
- Limited to 1 Sightstone item.
- New:
- Can only be purchased after completing a support quest ( 1000 generated gold).
- Cost: 1100.
- Stats: 150 health, 10 ability haste, 50% base mana regeneration.
- Unique Passive - Arcane Cache: This item can store up to 3 purchased .
- Unique Passive - Blessings of Ixtal: Increases bonus attack damage, bonus health, ability power and ability haste by 8%.
- Limited to 1 Sightstone item.
- Old:
- Cost: 1100.
- Stats: 150 health, 10 ability haste.
- Unique Passive: Automatically upgrades to after completing a support quest ( 1000 generated gold) and reaching level 13.
- Unique Passive - Arcane Cache: This item can store up to 3 purchased .
- Limited to 1 Sightstone item.
- Now builds into .
- New:
- Recipe: + + 900 = 3100.
- Stats: 60 attack damage, 20 ability haste, 18 lethality.
- Unique Active - Wraith Step: Gain 25% bonus movement speed and ghosting for 6 seconds (45 second cooldown).
- Unique Passive - Haunt: While moving, generate 1 Spectral Shard for every 45 units travelled. Gain 1 bonus movement speed while out-of-combat for every 4 Spectral Shards, up to 40 bonus movement speed with 100 Spectral Shards. At maximum shards, also gain 8 − 20 (based on level) lethality. Dealing damage to an enemy champion causes Spectral Shards to reset after 3 seconds.
- Mythic Passive: Empowers other Legendary items with 7 bonus attack damage.
- Limited to 1 Mythic item.
- Stats: 75 attack damage, 25 ability haste, 26 lethality.
item: .
- Old:
- Recipe: + + 800 = 3000.
- Stats: 55 attack damage, 15 ability haste, 18 lethality.
- Unique Active - Wraith Step: Gain 20% bonus movement speed and ghosting for 6 seconds (45 second cooldown).
- Unique Passive - Haunt: Gain 40 bonus movement speed while out-of-combat.
- Limited to 1 Youmuu's Ghostblade.
- Total cost increased to 1100 from 1050.
- Attack speed reduced to 15% from 18%.
- Now grants 5% bonus movement speed.
- Removed Unique Passive - Zealous: Gain 7% bonus movement speed.
- Now builds into .
- New Recipe: + + 250 = 2200.
- Armor increased to 45 from 35.
- Ability haste reduced to 15 from 20.
- Health reduced to 200 from 250.
Summoner Spells
- timer reduced to 10:00 from 14:00.
- 330 − 240 (based on level) seconds from 240. cooldown increased to
- Bug Fix: Icon for is now properly updated from icon at all times instead of only until exiting fog of war.
Howling Abyss
- ARAM-specific balancing
- Bug Fix: Fixed a bug that had changed her incoming damage modifier to 105% in patch 13.9. It has been corrected back to 115% Damage Taken as it was in patch 13.8.
- Outgoing damage modifier changed to +10% from +15%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Shielding modifier changed to -5% from 0%.
- Healing modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
Hotfixes
May 18th Hotfix
- Stats
- Attack damage growth increased to 3.25 from 2.5.
- Health growth increased to 104 from 99.
- Critical strike threshold increased to 25% − 75% (based on critical strike chance) of target's maximum health from 15% − 65% (based on critical strike chance).
- Stats
- Health growth increased to 110 from 101.
- Base shield increased to 125 − 600 (based on level) from 100 − 575 (based on level).
- Cooldown reduced to 25 / 23 / 21 / 19 / 17 seconds from 30 / 27 / 24 / 21 / 18.
- Stats
- Base armor increased 30 from 28.
- Health growth increased to 105 from 99.
- Cooldown reduced to 14 − 6 (based on bonus attack speed) seconds from 16 − 6 (based on bonus attack speed).
- Base shield increased to 45 − 65 (based on level) from 35 − 55 (based on level).
- Bonus AD ratio increased to 65% bonus AD from 55%.