- For the Teamfight Tactics patch, see V13.7 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.7[]
Client[]
- 32-bit Client Deprecation
- Support for 32-bit Windows OS has ended. A 64-bit version of Windows is now required to play League of Legends and Teamfight Tactics.
- Behavioral Systems
- Added improvements to the disruptive behavior detection systems that detect verbal abuse and intentional feeding. That means increased actions taken against players for these behaviors in-game.
- Challenges
- Can now see friend's challenge data on their profile card.
- Bug Fix: Fixed a bug where a Clash team could not re-invite a player who was kicked out of the team, and the player would not be able to accept the invite if it was made. Now, Clash players can re-invite a kicked player after a certain period of time, and the player is able to accept the invitation.
- Bug Fix: Fixed a bug where the Best of the Best Challenge does not increase the progress after the player finished a season at Rank 1 for Solo/Duo queues.
- Clash
- The Clash Mt. Targon Cup kicks off this weekend.
- Weekend 1 Registration Begins: April 3, 2023 (11:00 AM Local Time)
- Weekend 1 Tournament Dates: April 8 and 9, 2023 (~4-7 PM Local, varies by region)
- In observance of Ramadan and the Iftar meal, Clash lock-in times will be made earlier for these servers:
- TR1 – 1:00 PM - 3:00 PM local time
- SG2 – 1:00 PM - 3:00 PM local time
- Competitive
- In Ranked Solo and Ranked Flex queues, normal surrender (4 out of 5 OR 70% of team members must agree to pass the vote) is available at 15 minutes instead of 20. Unanimous early surrender requirement has been removed. This change will go live around ~7 PM UTC on April 7, 2023.
- We'll be running an experiment in Normal Draft in EUN, OC, and RU during the 13.7 patch cycle, specifically to test some of our functionality around matchmaking for the upcoming Quick Play queue type. For these regions during the testing window, the changes will be as follows:
- Autofill is removed.
- All players in a party must choose unique primary assignments.
- If a player chooses a priority role as their primary assignment, they do not need to pick a secondary assignment. If they choose a non-priority role as their primary assignment, they can only choose a priority role or fill as their secondary assignment.
- Showcase Milestone Autoclaim
- Showcase Milestones now have an autoclaim feature that runs after each Showcase ends, starting with Broken Covenant. After the Broken Covenant Showcase ends on March 30th, 2023, the autoclaim tool runs on April 1, 2023 to grant any rewards you may have forgotten or didn't have time to claim.
- In addition, if there were Showcase rewards you forgot to claim in the past (Eclipse Knights, Ocean Song, Space Groove), we will also be running the autoclaim for those rewards around the same time as Broken Covenant. This process will also persist for future Showcases.
- This does not apply to Masterwork Milestones since that track does not deactivate or expire. This also does not apply to the Event Pass Milestones since you are required to claim and use the Event Tokens prior to the Event Shop closing.
Game[]
- Grievous Wounds
- New Effect: All sources of the effect that are dependent on damage dealt now apply it even if the damage was completely mitigated by a shield.
- Lethality
- Bug Fix: Pinging Lethality amount in the chat now displays the correct amount rather than 0.
- Off Screen Pings
- Added off-screen pings to give easier visibility of teammates' pings. Some pings that are off-screen now show up on the edge of your screen, and our hope is that this allows players to be able to react to pings faster than before.
- Global Pings (Displayed regardless of ping location)
- Enemy missing
- Proximity Pings (Displayed if pinged within 3000 units of your champion.)
- Assist Me
- Caution
- On My Way
- Retreat
- Hold
Champions[]
- Stats
- Base armor increased to 47 from 44.
- Base health increased 685 from 670.
- Cooldown increased to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Base shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Bug Fix: enraged buff no longer returns to its original state if was used to stun two or more enemies while he was being summoned.
- Bug Fix: No longer leaves critical strike VFX on enemies that are revealed.
- Bug Fix: Cooldown no longer resets from an enemy clone dying within area.
- General
- UI now recommends to max instead of .
- Stats
- Base armor increased to 22 from 19.
- Attack speed growth increased to 6% from 5%.
- Turret duration increased to 45 seconds from 30.
- Turret cast range increased to 700 units from 500.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 65 / 70 / 75 / 80 / 85.
- Effect range reduced to 325 units from 370.
- Mana cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
- Base damage increased to 50 / 67 / 84 / 101 / 118 from 50 / 60 / 70 / 80 / 90.
- Base damage per level reduced to 0 − 92 (based on level) from 0 − 110 (based on level).
- Bug Fix: Empowered attack no longer fails if the attack expires during its windup.
- Bug Fix: Spinning animation for axes now properly plays even after using or .
- Critical strike bonus pellet damage increased to 30% from 20%.
- Critical strike damage modifier increased to 40% from 26.667%.
- Bonus damage on critical strike increased to 73.3% (+ 18.66%) from 59.98% (+ 12.44%).
- Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
- Undocumented: Now begins the game with one charge available instead of three.
- Known Bug: Spawning or respawning will cause the buff to not correctly track his charges, showing three charges available instead of one. This is further de-synced as turrets are placed and destroyed (and only syncs up when he has no turrets deployed and three charges actually available).
- Reminder that the count on his VFX around his model is synced up with the count on the buff bar, not on his Q.
- Undocumented/Bug Fix: No longer automatically refreshes the cooldowns of or when cast (including when the ability is canceled).
- Bug Fix: VFX for no longer becomes bigger after bouncing from the first target.
- Stats
- Attack damage growth increased to 3.75 from 3.5.
- Oathsworn Bond timer reduced to 9 seconds from 13.
- New Effect: Is now forced to channel on the while her Oathsworn is reviving.
- AP ratio increased to 70 / 80 / 90 / 100% (based on level) AP from 65 / 75 / 85 / 95% (based on level) AP.
- Physical damage changed to 16% (+ 50% per 100% bonus attack speed) bonus AD from 18% (+ 30% per 100% bonus attack speed) bonus AD.
- Note: The reduction of the base ratio evens out at 10% bonus attack speed, and Katarina has 10.82% bonus attack speed at level 6 from level growth alone, hence this is always an increase.
- The formula which the game data is using internally is changed to (16% × (1 + 312.5% per 100% bonus attack speed) bonus AD) from (18% × (1 + 166.67% per 100% bonus attack speed) bonus AD).
- Physical damage changed to 16% (+ 50% per 100% bonus attack speed) bonus AD from 18% (+ 30% per 100% bonus attack speed) bonus AD.
- Isolation range reduced to 375 units from 425.
- Slow reduced to 40% from 60%.
- Isolated slow reduced to 75% from 90%.
- Recast duration increased to 12 seconds from 10.
- Stats
- Base attack damage reduced 66 from 68.
- Base armor reduced to 34 from 36.
- Bug Fix: Frozen Thralls of no longer display his health bar.
- General
- Bug Fix: Several issues for fuemigos and their VFX have been fixed.
- Bug Fix: Now properly interacts with Motivate.
- Bug Fix: Now properly interacts with Motivate.
- Bug Fix: VFX are no longer too dark on the Howling Abyss map.
- General
- Bug Fix: Restored animation transition between run and idle for , , , and .
- Bug Fix: Restored trail VFX towards marked targets for .
- Maximum bonus attack speed reduced to 50% − 100% (based on level) from 60% − 100% (based on level).
- Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
- Increased armor reduced to 40 / 50 / 60 / 70 / 80% from 40 / 55 / 70 / 85 / 100%.
- Bug Fix: Tremor Sense no longer detects untargetable units like jungle companions.
- Bug Fix: Berserk effect no longer causes an enemy to gain kill credit for allies she kills after it interrupted her channel.
- Damage cap against epic monsters reduced to 250 from 300.
- Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Cooldown increased to 130 / 110 / 90 seconds from 120 / 100 / 80.
- Bug Fix: Knocked back no longer have a collision check in-flight after caster dies.
- Cooldown refund reduced to 2 seconds from 3.
- Bug Fix: No longer continually triggers the on-hit healing of .
- AP ratio changed to 45 / 50 / 55 / 60 / 65% AP from 60% AP at all ranks.
- AP ratio changed to 70 / 80 / 90 / 100 / 110% AP from 100% AP at all ranks.
- Removed: Can no longer hide his VFX from enemies by placing it inside certain walls.
- Bug Fix: Zone placement particles are now properly visible to enemies from the Fog of War.
- AP ratio reduced to 65 / 70 / 75% AP from 75% AP at all ranks.
- Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 80 / 105 / 130 / 155.
- Maximum base damage reduced to 90 / 140 / 190 / 240 / 290 from 110 / 160 / 210 / 260 / 310.
- Minimum bonus AD ratio increased to 80% bonus AD from 70%.
- Maximum bonus AD ratio increased to 160% bonus AD from 140%.
- Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 80 / 105 / 130 / 155.
- Base damage reduced to 0 / 15 / 30 / 45 / 60 from 10 / 30 / 50 / 70 / 90.
- AD ratio increased to 120% AD from 110% AD.
- AP ratio increased to 100% AP from 90% AP.
- Bug Fix: Execution threshold for no longer remains visible after the possession of ends.
- New Effect: Now completes the cast even if the target dies during the cast time.
- Stats
- Base attack damage reduced to 66 from 68.
- Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 22 / 19.5 / 17 / 14.5 / 12.
- Bonus attack speed reduced to 35 / 40 / 45 / 50 / 55% from 40 / 45 / 50 / 55 / 60%.
- Base shield increased to 100 − 575 (based on level) from 100 − 475 (based on level).
- Number of stacks increased to 4 from 2.
- Removed: No longer increases base damage by 15 / 17.5 / 20 / 22.5 / 25 per stack.
- New Effect: Now increases total damage by 15% − 25% (based on level) per stack.
- Bug Fix: Passive buff SFX now properly plays for enemies that are attacked while not in vision.
- Bug Fix: Friendship stacks granted from kills for an allied champion are no longer doubled if Yuumi uses to attach to that ally, then detach, and re-attach to them before they kill the enemy.
- Bug Fix: Now properly triggers when it affects an allied champion.
- Stats
- Health growth reduced to 110 from 115.
- Shield steal reduced to 45% from 60%.
- Bonus AD ratio reduced to 85% bonus AD from 100%.
- Bug Fix: Spell shard for now displays the accurate icon.
Items[]
- New Effect: Now applies Grievous Wounds even if the damage dealt was completely mitigated by a shield.
- Now builds into .
- New Effect: Now applies Grievous Wounds even if the damage dealt was completely mitigated by a shield.
- New Effect: Now applies Grievous Wounds even if the damage dealt was completely mitigated by a shield.
- New Recipe: + + + 525 = 3300.
- Attack damage reduced to 55 from 65.
- Ability haste increased to 15 from 0.
- Armor reduced to 45 from 50.
- New Effect: Now applies Grievous Wounds even if the damage dealt was completely mitigated by a shield.
- Bug Fix: Empowered attack buff is now properly shown on the buff bar.
- New Effect: Now applies Grievous Wounds even if the damage dealt was completely mitigated by a shield.
- New Effect: Now applies Grievous Wounds even if the damage dealt was completely mitigated by a shield.
- New Effect: Now applies Grievous Wounds even if the damage dealt was completely mitigated by a shield.
- Bug Fix: Rock Solid no longer reduces the true damage dealt by Bring It Down.
- Bug Fix: Cooldown indicator in the inventory HUD interface now accurately displays the remaining cooldown.
- Bug Fix: Can now properly be consumed even if the Undo function in the shop was used while the item was in the inventory.
- Bug Fix: Pinging the item while it has no charges now properly indicates in the chat that it has none.
- Bug Fix: Pinging the item while it has no charges now properly indicates in the chat that it has none.
Monsters[]
- Bug Fix: Now has the correct amount of total health.
- Pre-elemental rift health increased to 5730 − 10290 (based on level) from 4090 − 6970 (based on level).
- Post-elemental rift health increased to 9230 − 13790 (based on level) from 5790 − 8670 (based on level).
Howling Abyss[]
- ARAM-specific balancing
- Duration reduced to 5 seconds from 7.
- Life steal reduced to 50% from 100%.
- Cooldown increased to 23 / 21.5 / 20 / 18.5 / 17 seconds from 20 / 18.5 / 17 / 15.5 / 14.