- For the Teamfight Tactics patch, see V13.22 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- ( )
- ( )
- (2000 Worlds Tokens)
- (Special Distribution)
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V13.22[]
Client[]
- Queues
- Quickplay replaces Blind Pick for Summoner's Rift.[1]
- Quickplay will be released to live region by region in patch 13.22. Blind Pick queue will be disabled along with Quickplay release.
- Added new client GUI for the purposes of Quickplay queueing.
- The player may select a Primary and a Secondary position, one champion for each role, their respective cosmetics loadouts, one set of summoner spells per selected champion, and one rune page per selected champion. Champion Select is entirely absent from this queue; successful AFK checks immediately start the game.
- Selection restrictions for parties of one (solo): 2 unique champions, 2 unique positions (1 Priority position minimum).
- Selection restrictions for parties of two to four: All solo restrictions apply, 1 unique champion per player minimum, mutually exclusive Primary positions per player.
- Selection restrictions for parties of five (full team): No Secondary position selection, mutually exclusive positions and champions per player.
- New player available champion rotation expanded to: , , , , , , , , , , , , , , , , , , , .
- Surrendering is first available at 10 minutes instead of 15, and succeeds as normal with a 4/5 or 70% vote.
- Surrendering at 20 minutes succeeds with a 3/5 vote.
- Localization
- Global language selection is now available.
- Players will now have the ability to select their preferred game language in the LoL settings menu of Riot Client. Our goal in this update is to ensure that players can experience the core game in their preferred language, regardless of where they live in the world. Note that there will be some language inconsistencies with publishing content in the client since we do not localize all of our regional publishing content.
- Available global languages:
- cs-CZ: Czech
- de-DE: German
- el-GR: Greek
- en-AU: English (Australia)
- en-GB: English (United Kingdom)
- en-PH: English (Philippines)
- en-SG: English (Singapore)
- en-US: English (United States)
- es-ES: Spanish (Spain)
- es-MX: Spanish (Latin America)
- fr-FR: French
- hu-HU: Hungarian
- it-IT: Italian
- ja-JP: Japanese
- ko-KR: Korean
- pl-PL: Polish
- pt-BR: Portuguese (Brazil)
- ro-RO: Romanian
- ru-RU: Russian
- th-TH: Thai
- tr-TR: Turkish
- vn-VN: Vietnamese
- zh-CN: Chinese Simplified
- zh-TW: Chinese Traditional
- Mythic Shop Rotation
- In:
- Mythic Chroma for
- Mythic Chroma for
- Out:
Game[]
- Pings
- For 10 seconds after scoring an epic monster takedown, all allied scoreboard pings directed at the player's champion are visible to their team.
- "Generic", "Alert", and "Enemy Missing" pings may now only be used 3 times within 6 seconds without restriction.
- Bug Fix: Restriction timer changed to 6/12/16/20/24 seconds from 5/15/30/60/120.
- Vision
- Fog of War attacker reveal duration reduced to 2 seconds from 4.5.
- Fog of War attacker reveal radius reduced to 300 units from 400.
Champions[]
- Stats
- Attack speed ratio reduced to 0.625 from 0.668.
- Attack speed growth increased to 2.2% from 2%.
- Attack windup reduced to 20% from 20.0535%.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Stats
- Base attack speed increased to 0.61 from 0.579.
- Attack speed ratio increased to 0.625 from 0.579.
- Basic attack missile speed increased to 1500 from 1200.
- Monster damage increased to 230% from 220%.
- Base damage changed to 60 / 90 / 120 / 150 / 180 from 65 / 90 / 115 / 140 / 165.
- AP ratio increased to 60% AP from 50% AP.
- Bug Fix: No longer overlaps with mark indicator.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- Armor reduction reduced to 10 / 12.5 / 15 / 17.5 / 20% from 10 / 14 / 18 / 22 / 26%.
- Bug Fix: No longer counts as a crowd control ability for the purposes of death recap and crowd control score in the post-game statistics.
- Bug Fix: Basic attack animations no longer sometimes appear to be slower against champions.
- Bug Fix: No longer triggers the loss of control screen effect upon becoming berserk.
- Bug Fix: Using it to score the killing blow against no longer causes her to then gain kill credit of all minions empowered by the .
- Base damage reduced to 150 / 300 / 450 from 150 / 325 / 500.
- Bonus AD ratio reduced to 75% bonus AD from 110%.
- Bug Fix: No longer causes players to disconnect from the game if her dash finishes while the target is untargetable.
- Bug Fix: Basic attacks no longer become disabled against almost any target for a period after the frenzy ended if she had .
- Bug Fix: No longer is able to attack allies during the berserk under certain conditions.
- Stats
- Basic attack missile speed increased to 1500 from 1200.
- Bonus attack damage increased to 2 / 2.35 / 2.7 / 3.05 / 3.4% maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
- Cooldown refund changed to 40% of total cooldown from 3 seconds.
- Travel time reduced to 0.5 seconds from 0.55.
- Bonus armor per stack reduced to 2 / 5 / 8 / 11 / 14 from 4 / 7 / 10 / 13 / 16.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Attack windup reduced to 20% from 20.078125%.
- General
- Restored an alternate basic attack animation that has a 25% chance to play on normal attacks and 100% chance to play on critical strike attacks.
- Stats
- Attack windup reduced to 20% from 23%.
- Stats
- Health growth increased to 90 from 84.
- Base mana increased to 360 from 350.
- Mana growth reduced to 50 from 64.
- Base attack damage reduced to 47 from 52.
- Attack damage growth reduced to 2.5 from 3.
- Armor growth reduced to 4.5 from 5.
- Attack range increased to 550 units from 500.
- Attack windup reduced to 20% from 22%.
- Removed: Janna no longer gains 6% bonus movement while moving towards allies.
- Allied bonus movement speed unchanged.
- New Effect: Her basic attacks and now deal bonus magic damage equal to 20 / 25 / 30 / 35% (based on level) of her bonus movement speed.
- Removed: Janna no longer gains 6% bonus movement while moving towards allies.
- Minimum base damage changed to 55 / 90 / 125 / 160 / 195 from 60 / 85 / 110 / 135 / 160.
- Base damage per second reduced to 10 / 15 / 20 / 25 / 30 from 15 / 20 / 25 / 30 / 35.
- Minimum AP ratio increased to 50% AP from 35% AP.
- Cooldown increased to 14 seconds from 12.
- Mana cost increased to 90 / 95 / 100 / 105 / 110 from 60 / 70 / 80 / 90 / 100.
- New Effect: Minimum range of the missile is now shown in the indicator.
- Removed: Bonus movement speed is no longer lost while the ability is on cooldown.
- Base damage reduced to 55 / 90 / 125 / 160 / 195 from 80 / 110 / 140 / 170 / 200.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 12 at all ranks.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Slow duration reduced to 2 seconds from 3.
- Bug Fix: Tooltip no longer displays incorrect information.
- Removed: Slowing or knocking up an enemy champion with an ability no longer grants her 15% heal and shield power for 4 seconds.
- New Effect: Slowing or knocking up an enemy champion with an ability now refunds 20% of Eye of the Storm's cooldown.
- Base shield increased to 80 / 115 / 150 / 185 / 220 from 75 / 100 / 125 / 150 / 175.
- Shield duration reduced to 4 seconds from 5.
- Removed: Shield strength no longer decays after 2.5 seconds.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 15 / 13.5 / 12 / 10.5 / 9.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Bug Fix: Now uses the correct animation for the attack rather than the default one when he has any passive stacks.
-
- Bug Fix: Flame VFX is no longer misplaced during his animation.
- Bug Fix: No longer overlaps with mark indicator.
- Stats
- Basic attack missile speed increased to 1500 from 1200.
- AP ratio reduced to 80% AP from 85% AP.
- AP ratio reduced to 50% AP from 60% AP.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Attack speed ratio increased to 0.625 from 0.4.
- Attack speed growth reduced to 1.5% from 2.2%.
- Stats
- Attack speed growth increased to 1.5% from 1.36%.
- Bug Fix: No longer attributes kill credit to a non-player unit on either team from the missiles killing a unit, which occurred if it did not default back to Lulu as intended in those circumstances.
- Stats
- Attack windup reduced to 20% from 21.48387%.
- Bug Fix: Clone's now properly displays the VFX for Honor 5 or Challenger recall.
- Bonus attack speed reduced to 10% − 50% (based on level) from 10% − 60% (based on level).
- Bonus AD ratio per tick reduced to 20% bonus AD from 28%.
- Stats
- Basic attack missile speed increased to 1500 from 1450.
- Base bonus armor increased to 40 from 30.
- Bug Fix: No longer instantly kills an enemy if her ally attacked one of his that was marked with the debuff.
-
- Skin renamed to Reignited Worlds 2012 Riven from Worlds 2016 Riven.
- Stats
- Attack windup reduced to 20% from 22.916667%.
- Attack windup of non-critical attacks was increased to 29% in data by accident, but micropatched by patch release to its proper 20% value.
- Attack windup reduced to 20% from 22.916667%.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170.
- Base heal reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
- Base damage per note increased to 5 / 10 / 18 / 30 (based on level) from 4 / 8 / 14 / 24 (based on level).
- AP ratio per note reduced to 5% AP from 7% AP.
- Cooldown increased to 10 / 8.75 / 7.5 / 6.25 / 5 seconds from 9 / 8 / 7 / 6 / 5.
- Shield AP ratio reduced to 20% AP from 25% AP.
- Stats
- Base attack speed increased to 0.625 from 0.613.
- Attack speed ratio increased to 0.625 from 0.613.
- Attack windup reduced to 20% from 23.614873%.
- Bug Fix: Champion portrait UI for hijacked ultimates now displays the correct character icon to indicated the copied ultimate even if the target was a different champion at the time.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Health ratio reduced to 4% bonus health from 5%.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Stats
- Attack windup reduced to 20% from 21.57434%.
- Basic attack missile speed increased to 1500 from 1300.
- Stats
- Attack windup reduced to 20% from 24.403562%.
- Bug Fix: Cast indicator no longer always displays the line indicator even if the setting was disabled.
- Stats
- Basic attack missile speed increased to 1500 from 1100.
- Stats
- Base attack speed increased to 0.643 from 0.625.
- Attack speed growth increased to 1.59% from 1.36%.
- General
- The two basic attack animations now have a 50% chance to play instead of 75% for the first and 25% for the second.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Attack windup reduced to 20% from 25.074%.
- Stats
- Base armor reduced to 18 from 22.
- Attack windup reduced to 20% from 20.833333%.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Basic attack missile speed increased to 1500 from 1200.
- Stats
- Base attack speed increased to 0.658 from 0.625.
Items[]
- Jungle pet
- Bug Fix: Pet's VFX for leaving vision is no longer visible to enemies even if the pet itself was hidden due to the owner not being in vision.
- Bug Fix: Jungle item can now be properly re-added to the inventory after transformation even if the undo feature was used in the shop.
- Bug Fix: Jungle item can now be properly re-added to the inventory after transformation even if the undo feature was used in the shop.
- Bug Fix: Tooltip is no longer missing a line break for information on the on-hit damage.
- Bug Fix: Jungle item can now be properly re-added to the inventory after transformation even if the undo feature was used in the shop.
Summoner Spells[]
- Summoner level requirement reduced to 3 from 9.
Howling Abyss[]
- Map-specific balancing
- Incoming damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from +10%.
- Incoming damage modifier changed to -5% from -10%.
- Healing modifier changed to +35% from +40%.
Nexus Blitz[]
- Mode-specific balancing
- First chime now spawns at 30 seconds, and spawns 2 new ones every 20 seconds.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +8% from +5%.
- New Effect: Detonation now damages jungle monsters when cast on himself or .
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -10%.
- Each collected soul counts as 2 from 1.
- Incoming damage modifier changed to +8% from +5%.
- Stack interval reduced to 30 seconds from 60.
- Rewards
- Aspect of the Dragon
- New Effect: Now is granted if a team wins three consecutive events.
- Removed: No longer is part of the general reward pool for winning an event.
- Bug Fixes
- Bug Fix: Objective timer now shows when you bring up the scoreboard.
- Protect the Soraka event
- Bug Fix: Event no longer always plays its sound effects at max volume regardless of sound settings.
- Bug Fix: Event no longer has lingering UI elements on screen when it is the first event.
- King of the Hill event
- Bug Fix: Event now has a maximum time limit of 5 minutes.
- URF Deathmatch and Prize Fight events
- Bug Fix: Landing on an enemy right as the event starts now properly resets state so she is not berserk during the event.