Practice Tool is a single player game mode in League of Legends. Released in V7.3, the game mode was specifically designed to allow players to interact with training dummies and enable cheats on Summoner's Rift.
General[]
- Map: Summoner's Rift
- Draft type: Blind pick
A simple, straight forward, single-player environment that lets you test out things like checking wall Custom games.
points or if you can solo with a certain item build, without having to manually spend time experimenting in“ | As League gains more and more similarities to a sport, it makes sense that there be a place where you can go to shoot hoops! |
— Riot Games[1] | |
Bots[]
Only one bot is available to participate in the practice session for training purposes. It is totally optional and can only be picked as an enemy. Its intelligence can be ranked only Beginner or Intermediate.
Dummy[]
Dummy is a unit type that can be directly summoned in Practice Tool, it stands in as a champion for all intents and purposes. It can be summoned by pressing Shift + B.
Upon taking damage from a champion, the Dummy will track total damage, damage per second, and last tick of damage value. Dummy health can be seen dropped, but they cannot die (similar to
buff). After 3 seconds of not taking damage (remaining time displayed visually by the dummy's resource bar), the damage tracking is reset and the dummy health is restored to full.Using practice tool commands, player can change maximum health and resistances only of an enemy dummy. Dummies gain up to +100% increased size based on bonus health, with the maximum size capped at 10,000 health (130 gameplay radius). Ally dummies always have 1000 maximum health and 0 resistances.
A dummy's health cannot go below 1 health.
A dummy can take a maximum of (100% of target dummy's maximum health - 1) damage.
Commands[]
Commands, or cheats, are functions that help players in testing. It can be a resource free, instant refresh spells so you can practice landing them. Or you can summon jungle camps repetitively to test the best jungle route.
Command | Details | Shortcut | |
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Auto-Refresh Cooldowns | Toggle to refresh the cooldowns of your abilities, summoner spells, and item actives every second. | [Shift][x]
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Auto-Refresh HP | Toggle to heal yourself for 1000 every 2 seconds. Grants the heal immediately after toggling on. | [Shift][z]
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Auto-Refresh Mana/Energy | Toggle to restore 1000 mana or full energy every 2 seconds. Grants the restore immediately after toggling on. | [Shift][c]
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Add Gold | Grants you 10,000. | [Shift][t]
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Level Up | Grants you 1 level. | [Shift][y]
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Lock XP Level | Toggle to reduce all experience gained by 100%. | [Shift][u]
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Teleport to Cursor | Allows you to select a target location to blink to. | [Shift][s]
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Revive | Reduces your respawn timer to 1 second. | [Shift][v]
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Kill Player Champion | Deals 100% current health true damage to you. | [Ctrl][Shift][v]
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Toggle Towers Invincible | Toggle to render all turrets invulnerable to damage. | [Shift][h]
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Toggle Tower Fire | Toggle to disable all turrets, preventing them from attacking and gaining aggro against enemies. | [Shift][g]
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Toggle Minion Spawn | Toggle to prevent any minions from spawning for either team. | [Ctrl][Shift][i]
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Fast Forward 30sec | Accelerates the game time by 30 seconds over 2 seconds. During this time, you are unable to act and become invulnerable and untargetable. | [Ctrl][Shift][o]
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Fast Forward 10min | Accelerates the game time by 10 minutes over 10 seconds. During this time, you are unable to act and become invulnerable and untargetable. | [Ctrl][Shift][l]
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Reset Game | Restarts the game state, maintaining champion choice. This does not reset the Elemental Rift. | [Ctrl][Shift][p]
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Win The Game | Destroys the enemy Nexus. | [Ctrl][Shift][.]
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Command | Details | Shortcut | |
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Spawn Jungle Camps and Rift Herald | Respawns all neutral monsters and spawns the The fails to spawn if the is in the pit. |
.[Ctrl][Shift][j]
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Spawn Jungle Camps and Grubbies | Respawns all neutral monsters and spawns the | .||
Spawn Jungle Camps and Baron | Respawns all neutral monsters and spawns the | .||
Spawn Jungle Plants | Toggle to respawn all jungle plants ( , , ) and set their spawn timers to 3 seconds. | [Alt][Shift][j]
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Spawn Cloud Drake | Respawns all neutral monsters and spawns a | .[Shift][j]
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Spawn Mountain Drake | Respawns all neutral monsters and spawns a | .[Shift][k]
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Spawn Infernal Drake | Respawns all neutral monsters and spawns an | .[Shift][l]
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Spawn Ocean Drake | Respawns all neutral monsters and spawns an | .[Shift][;]
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Spawn Hextech Drake | Respawns all neutral monsters, spawning a | .[Shift][p]
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Spawn Chemtech Drake | Respawns all neutral monsters and spawns a | .[Shift][o]
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Spawn Elder Dragon | Respawns all neutral monsters and spawns an | .[Shift][']
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Stack Items | Fully stacks Mana Charge items ( ), automatically completes the gold progress for Quest items ( ), and grants 40 treats to Jungle items ( ). | [Shift][a]
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Fully Stack Runes | Fully stacks Legend ( | ), , Domination Vision ( ) and Hunter ( ) runes.||
Create a Spell Shield | Grants a spell shield to you or the last visible enemy champion you declared as a target with attack commands. If the target already has a spell shield, it is destroyed instead. This effect defaults to target you if you have not declared an attack target against a champion. |
||
Copy Inventory to Target | Copies all of the items in your inventory to the item inventory of the last visible enemy champion you declared as a target with attack commands. | ||
Grant Target Status Effect | Grants you a status effect. Cycles between invulnerability, silence, root, cc-immune, stun, and blind. Use the command during the blind status effect to remove it. |
Particulars[]
Results in Practice Tool do not always reflect the same circumstances in other game modes. Notably, the dummy has special interactions with certain abilities.
- - Reapplying over an ongoing challenge will incur a 1-second cooldown and inform Fiora that the ability cannot be stacked.
- - Using the Kill Player Champion button during the transformation will not grant Kayn his new abilities nor update the animations accordingly for which form he chose. He will however be given the champion model for / .
- - Says it cannot be stacked.
- - Only one for all of the blades on the ground can exist. Creating another will override the previous one.
- - If the ability is cast again before the effect has ended, it will refresh the stat buff (bonus AD and bonus range) but Twitch will fire standard attacks instead of the bolts.
- - Taking a dummy (without any bonus health) into the realm and dealing more damage than its maximum health (possible by with very high ability power) will kill it.
- If the dummy is being suppressed by , can kill the dummy. alone can also kill a dummy in rare occasions.
can kill a dummy.
- - Casting the ability on two different targets in quick succession will affect both of them at the same time if they are in a certain range of each other.
- A killed dummy would respawn in its fountain.
- A Turret in an untargetable state will still take damage from certain anti-turret effects.
- If a dummy has more than 20,000 health, procing passive will kill it, due to the execute being above the 1 health threshold for the dummy.
Trivia[]
- Practice Tool games that are finished are tracked as custom games in Match History.
- The Training Dummy design is based on ; red representing an enemy target dummy while the blue an ally target dummy.
- After using the practice tool for 59:14, a warning will appear stating that the practice tool will close in 1 minute. This makes the longest time that anyone can use the practice tool in one sitting 60 minutes and 14 seconds.
- Dummies are summoned at level 1 and can gain experience like normal champions. They can also level up, but gain no benefits from it.
- Dummies will face directly towards your location at the time of being summoned.
- When you use the option 'Win the Game', a message appears over your character: "My only way to see that Victory screen.".
- Training dummies are immune to Grievous Wounds.
- In Teamfight Tactics, the item reuses the model and animations of the Training Dummy.
Media[]
Patch History[]
- New "Spawn Jungle Camps and " button.
- New "Create a Spell Shield" button.
- New "Copy Inventory to Target" button.
- New "Grant Target Status Effect" button.
- New icon for "Spawn Jungle Camps and Baron" button.
- "Reset Game" button now sets the new game time to 0:00.
- Bug Fix: "Reset Game" button now uses the correct icon.
- Bug Fix: Buttons for spawning and now properly function.
- Base movement speed increased to 370 from 0.
- Minimum health threshold reduced to 1 from 100.
- Bug Fix: Maximum amount of damage possible to the dummy is no longer equivalent to 900 and is now equal to (100% of target dummy's maximum health - 1).
- Bug Fix: The rift no longer only transforms into the after two drakes are slain.
- Spawn button re-added.
- Removed: Can no longer spawn .
- Spawn Dragons:
- New Spawn button.
- New Spawn button.
- Target dummies:
- Health reduced to 1,000 from 10,000.
- Armor and magic resistance to 0 from 100.
- New "Add 100 Max HP" button.
- New "Remove 100 Max HP" button.
- The target dummy gains increased size the more maximum health it has, with the maximum size capped at 10,000 health.
- New "Add 10 Resistances" button.
- New "Remove 10 Resistances" button.
- New "Fast Forward 10min" button.
- Spawn Jungle Camps are now split into:
- "Spawn Jungle Camps and "
- "Spawn Jungle Camps and "
- New "Kill Player Champion" button.
- New "Fully Stack Runes" button, which fully stacks:
- Precision Legend runes ( , , )
- Domination Vision runes ( , , )
- Domination Hunter runes ( , , , ).
- Win the game Button added
- Stack Tear Button added.
- V7.3 - Added
- Practice Tool mode released.
- Dummy units released.