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League of Legends Wiki
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Overgrowth is a rune in League of Legends icon League of Legends.



Notes[]

  • Overgrowth only counts unit deaths the champion has direct vision of. The effect radius is reduced when there is terrain or Nearsight icon nearsight blocking direct vision on dying units. Shared vision with other allied units observing the dying units is ignored.
    • PENDING FOR TEST:: Interaction with shared vision of an allied champion that too has Overgrowth.
  • The percentage bonus after 15 stacks is split into a base and bonus health portion, just like the previous version of Overgrowth before V8.23 and Gargoyle Stoneplate Gargoyle Stoneplate at the same time.
    • This was to prevent bonus health scalings from abilities such as Feast Feast from benefitting overly much from his base health being factored in as bonus health, as these two effects created large factors for the stat modifier.
    • Because of this, base health scalings such as Guardian Angel's Guardian Angel's revive health and Friend of the Forest's Friend of the Forest's health cost are increased by the modifier.
    • Tooltips do not properly recognize the modified base stats, so when they generate and calculate bonus health as the champion's total health minus their base health at current level, they incorrectly show higher values from bonus health scalings than will actually be used by the effect.(bug)

Map-Specific Differences[]

Howling Abyss icon Howling Abyss differences edit
  • Bonus health per stack increased to 5.
  • Additional bonus health threshold reduced to 80 minions or monsters.
Nexus Blitz icon Nexus Blitz differences edit
  • Bonus maximum health changed to 80 monsters or minions.
  • Flat health per stack changed to 5.


Trivia[]

  • This rune has a similar effect to Strength of the Ages mastery 2016 Strength of the Ages, a keystone that existed in Season 6 masteries. Compared to that keystone, Overgrowth stacks significantly slower, but does not have a cap.
Overgrowth Mark


Patch History[]

V9.7
  • Additional health after 120 minions or monsters increased to 3.5% of maximum health from 2.5%.
V8.23
  • Health gained per stack changed to 3 (flat) from 0.2% maximum health.
  • New Effect: After gaining 15 stacks (120 monsters or minions), you gain an additional 2.5% maximum health.
V7.24
  • New visual indicator above minions when gaining health from attacking them.
V7.22 Added
  • Resolve icon Resolve Slot 3 rune.
    • Passive: Every 8 monsters or enemy minions that die near you permanently increase your maximum health by 0.2%.
    • Range: 1400 units.

References

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