Release version[]
- Bug Fix: No longer interrupts .
- AP ratio reduced to 70% AP from 80% AP.
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- Bug Fix: Parallax textures have been restored.
- AP ratio reduced to 80% AP from 85% AP.
- AP ratio reduced to 50% AP from 60% AP.
- Undocumented: AP ratio increased to 60% AP from 40% AP.
- Bug Fix: SFX for when the ability is ready to cast now properly plays.
- Removed: No longer refunds its cooldown if it loses its target during the cast time.
- Cooldown reduction reduced to 0.75 seconds from 1.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 105 / 130 / 155 / 180.
- Base damage reduced to 70 / 90 / 110 from 80 / 100 / 120.
- Base damage per stack reduced to 35 / 45 / 55 from 40 / 50 / 60.
- Maximum base damage reduced to 210 / 270 / 330 from 240 / 300 / 360.
- Cooldown increased to 21 / 20 / 19 / 18 / 17 seconds from 21 / 19 / 17 / 15 / 13.
- Bug Fix: HUD now properly plays the animation for the cooldown being reduced on Force Pulse and not .
- Bug Fix: Now properly plays the SFX indicating that its ready to cast.
- New Effect: Shield is now granted on cast instead of as soon as the missile is fired.
- Base shield increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
- Shield AP ratio reduced to 30% AP from 40% AP.
- Removed: No longer requires 6 ability casts to cast.
- New Effect: Ability casts within 1800 units now reduce its cooldown by 1 second.
- Cooldown increased to 21 / 19 / 17 / 15 / 13 seconds from 5 at all ranks.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 11 / 10.5 / 10 / 9.5 / 9.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
- Bug Fix: On-hit VFX is now displayed correctly.
- Stats
- Base health increased to 646 from 576.
- Health growth increased to 119 from 105.
- Armor growth increased to 4 from 2.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
- Shield AP ratio increased to 40% AP from 30% AP.
- AP ratio increased to 85% AP from 80% AP.
- General
- Updated classic splash art.
- V11.24 - December 15th Hotfix
- Magic damage reduction reduced to 10% from 15%.
- Bonus base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 95 / 120 / 145 / 170.
- Bug Fix: Fixed a bug where he would sometimes be unable to cast it.
- Bug Fix: Now properly ignores unit collision even after dying.
- Bug Fix: Can no longer trigger with just two hits.
- Undocumented/Bug Fix: Now always applies ability damage on cast.
- Undocumented/Bug Fix: Passive effect's damage no longer unintentionally classified as
spell damage.
- Undocumented/Bug Fix: Passive effect's damage no longer unintentionally classified as
- Bug Fix: Now properly grants a charge of .
- Stats
- Base attack damage increased to 59 from 58.852.
- V10.23 - November 12th Hotfix
- Stats
- Health growth increased to 105 from 90.
- Initial mana cost reduced to 40 from 50.
- Mana cost reduced to 40 / 80 / 160 / 320 / 640 (based on Stacks) from 50 / 100 / 200 / 400 / 800.
- Initial mana cost reduced to 40 from 50.
- Stats
- Mana growth increased to 87 from 67.
- Undocumented: 'Exit Rift' VFX at the target location now plays at the start of the cast time, instead of at the end of the cast time (shortly before arrives).(bug)
- Base shield strength reduced to 40 / 70 / 100 / 130 / 160 from 60 / 85 / 110 / 135 / 160.
- General
- Recommended items updated.
- Stats
- Base movement speed reduced to 335 from 340.
- New Effect: Mana debuff duration now displays on the icon's border.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
- Mana restored reduced to 4 / 4.5 / 5 / 5.5 / 6% missing mana from 4 / 5 / 6 / 7 / 8%.
- Mana restored against champions reduced to 20 / 22.5 / 25 / 27.5 / 30% missing mana from 20 / 25 / 30 / 35 / 40%.
- Mana restored reduced to 4 / 4.5 / 5 / 5.5 / 6% missing mana from 4 / 5 / 6 / 7 / 8%.
- Increased bonus magic damage increased to 70 / 95 / 120 / 145 / 170 from 40 / 65 / 90 / 115 / 140.
- Stats
- Base armor reduced to 19 from 23.376.
- Armor growth reduced to 2.8 from 3.2.
- New Effect: Ability icon border now shows the remaining time for the empowered attack.
- New Effect: Can now ping the time until stacks expire if Kassadin is unable to cast Riftwalk due to having too many stacks.
- Stats
- Base health regeneration reduced to 6 from 8.
- Cooldown reduced to 5 / 3.5 / 2 seconds from 6 / 4 / 2.
- Bug Fix: On-hit SFX have been restored.
- New Effect: Now has a mana cost of 1.
- Active AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 40% AP from 30% AP.
- Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 40 / 70 / 100 / 130 / 160.
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- Bug Fix: Unique particles have been restored for his auto attack on-hits and Nether Blade.
- Stats
- Base health regeneration increased to 8 from 7.79.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base health increased to 576 from 564.04.
- Health growth increased to 90 from 78.
- New Effect: Now determines what it hits at the end of its cast time, rather than the start.
- Range increased to 600 from 585.
- Stats
- Magic resistance growth increased to 0.5 from 0.
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- Bug Fix: Fixed a bug where his particles would flicker when zooming in and out.
- Bug Fix: Attack is no longer cancelled if the target moved out of range.
- Cooldown reduced to 5 seconds from 6.
- AP ratio increased to 30% AP from 20% AP.
- Base damage changed to 65 / 95 / 125 / 155 / 185 from 70 / 95 / 120 / 145 / 170.
- Bug Fix: Fixed a bug where Nether Blade's passive magic damage wasn't applying to turrets after activation.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 at all ranks.
- Removed: No longer gains charges from active ability.
- Stats
- Base mana increased to 397.6 from 347.6.
- Mana growth reduced to 67 from 70.
- Cooldown reduced to 7 seconds from 9 seconds.
- AP ratio increased to 70% AP from 60% AP.
- New Effect: AP ratio increased to 20% AP from 0%.
- New Effect: Damage per stack AP ratio increased to 10% AP from 0%.
- Stack duration reduced to 15 seconds from 20.
- Visual Update
- New models and textures for all skins
- New animations
- Visual effects slightly updated
- New ability icons
- Cooldown reduced to 6 / 4 / 2 seconds from 7 / 5 / 3.
- Range increased to 500 from 450.
- Base mana cost reduced to 50 from 60.
- Range reduced to 450 from 700.
- Base mana cost reduced to 60 from 75.
- Base damage reduced to 70 / 95 / 120 / 145 / 170 from 80 / 105 / 130 / 155 / 180.
- Stack duration increased to 20 seconds from 12.
- Cooldown increased to 9 seconds from 6.
- Slow duration reduced to 1 second from 3.
- Slow increased to 50 / 60 / 70 / 80 / 90% from 30 / 35 / 40 / 45 / 50.
- General
- Base movement speed reduced to 340 from 350.
- Active base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 75 / 110 / 145 / 180.
- Active AP scaling reduced to 60% AP from 70% AP.
- Base shield strength reduced to 40 / 70 / 100 / 130 / 160 from 40 / 80 / 120 / 160 / 200.
- Shield AP scaling reduced to 30% AP from 80% AP.
- Dominion)
- Cooldown reduced to 9 / 7 / 5 seconds from 9 / 8 / 7.
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- Stats
- Movement speed increased to 350 from 340.
- Mana per level increased to 70 from 45.
- Base shield strength increased to 40 / 80 / 120 / 160 / 200 from 40 / 70 / 100 / 130 / 160.
- Shield AP scaling increased to 80% AP from 30% AP.
- Bug Fix: Now correctly interrupts , , and
- Active base damage increased to 40 / 75 / 110 / 145 / 180 from 40 / 65 / 90 / 115 / 140.
- Active AP scaling increased to 70% AP from 60% AP.
- Stats
- Base armor increased to 18 from 14.
- General
- New particle effects
- Stats
- Attack range increased to 150 from 125.
- Removed: No longer converts the reduced damage into attack speed.
- New Effect: Kassadin perpetually ignores unit collision.
- No longer silences, but will still interrupt channels and charges.
- Base damage changed to 80 / 105 / 130 / 155 / 180 from 80 / 110 / 140 / 170 / 200.
- New Effect: Kassadin gains a 40 / 70 / 100 / 130 / 160 (+ 30% AP) magic shield for 1.5 seconds.
- Removed: Basic attacks restoring mana per hit, on-hit bonus magic damage for 5 seconds upon activation.
- New Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit.
- New Effect: Kassadin next basic attack deals 40 / 65 / 90 / 115 / 140 (+60% AP) bonus magic damage and restores 4 / 5 / 6 / 7 / 8 % of his missing mana, increasing to 20 / 25 / 30 / 35 / 40 % of his missing mana if the attack is against a champion. Stacks with passive damage.
- Mana cost reduced to 0 from 25.
- Cooldown reduced to 6 seconds from 12.
- Base damage reduced to 80 / 105 / 130 / 155 / 180 from 80 / 120 / 160 / 200 / 240.
- Magic damage scaling changed to 2% maximum mana from 80% AP.
- Maximum stacks reduced to 4 from 10.
- Stack duration increased to 12 seconds from 8
- Base bonus damage reduced to 40 / 50 / 60 per stack from from 50 / 55 / 60.
- Bonus damage scaling changed to (+1% maximum mana) per stack from (+10% AP).
- Base mana cost reduced to 75 from 100.
- Mana cost increase changed to doubling with every stack from increasing by 100.
- Cooldown reduced to 7 / 5 / 3 seconds from 7 / 6 / 5.
- Removed: Refunding 50% total mana cost when hitting an enemy champion.
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220.
- Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
- Stats
- Base magic resistance reduced to 30 from 31.25.
- Magic resistance per level reduced to 0 from 1.25.
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 130 / 180 / 230 / 280.
- Silence duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Base damage increased to 80 / 100 / 120 from 60 / 70 / 80.
- Base additional damage reduced to 50 / 55 / 60 per cast from 60 / 70 / 80.
- Additional damage AP scaling increased to 10% AP from 0.
- New Effect: Refunds 50% of mana cost when hitting enemy champions.
- Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6.
- Cooldown increased to 9 / 8 / 7 seconds from 7 / 6 / 5.
- Range reduced to 600 from 700.
- Bug Fix: Basic attacks, while active, triggering 's Shock damage more than once
- Removed: Active on-hit damage affecting structures other than turrets
- Bug Fix: Fixed an issue where Force Pulse would sometimes fire backward after using Riftwalk.
- Stats
- Movement speed increased to 340 from 315.
- AP ratio increased to 30% AP from 15% AP.
- Removed: Active on-hit damage no longer deals damage to inhibitors or the nexus.
- General
- New splash artwork for .
- General
- Splash artwork for , and updated to the Chinese art.
- Base damage reduced to 60 / 70 / 80 from 60 / 90 / 120.
- AP ratio increased to 80% AP from 50% AP.
- Cooldown increased to 7 / 6 / 5 seconds from 6 / 5 / 4.
- Bug Fix: Fixed a bug which caused to cast backwards after performing .
- Cast range reduced to 650 from 700.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 60 / 115 / 170 / 225 / 280.
- Magic damage reduction increased to 15% from 10%.
- Projectile speed increased to 1400 from 1150.
- Active base on-hit damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60.
- Mana restore per attack increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20.
- Removed Active: Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds.
- New Active: For 5 seconds, Kassadin's basic attacks deal 20 / 30 / 40 / 50 / 60 (+ 15% AP) bonus magic damage.
- General
- New splash artwork for .
- New Effect: Added a gray version of the charging icon.
- Bug Fix: Visual occasionally not aligning with targeted direction.
- Magic damage reduction reduced to 10% from 15%.
- Base damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300.
- AP ratio reduced to 70% AP from 80% AP.
- Cooldown increased to 6 seconds from 5.
- AP ratio increased to 50% AP from 40% AP.
- Cooldown reduced to 12 seconds from 15.
- Mana cost reduced to 25 at all ranks from 30 / 40 / 50 / 60 / 70.
- Removed: No longer displays cast particles in fog of war.
- New Effect: Buff displaying extra-cost duration and per-cast damage.
- Removed: Cano no longer be cast while rooted.
- Bug Fix: Rank-up tooltip now correctly displays increased cost.
- Stats
- Attack range increased to 125 from 120.
- Magic resistance per level increased to 1.25 from 0.
- Attack speed bonus now stacks and renews instead of being replaced on spell impact.
- Duration reduced to 4 seconds from 5.
- Projectile speed increased to 1150 from 900.
- Removed: Kassadin draining 2 / 2.75 / 3.5 / 4.25 / 5% of target's maximum mana and restoring twice the amount when hitting them.
- New Passive: Kassadin's basic attacks passively restore 4 / 8 / 12 / 16 / 20 mana (tripled versus enemy champions).
- New Active: Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds.
- Mana cost: 30 / 40 / 50 / 60 / 70
- Cooldown: 15
- Bonus attack speed changed to additive from multiplicative
- AP ratio reduced to 80% AP from 100% AP.
- Charges increased to 6 from 4.
- Base mana cost reduced to 100 from 110.
- General
- Updated sound effects of , , and .
- Stats
- Armor per level reduced to 3.2 from 3.5
- AP ratio reduced to 70% AP from 80% AP
- New Effect: Kassadin gains charges from enemy abilities
- Mana cost increased to 110 from 75.
- Cooldown increased to 6 / 5 / 4 seconds from 6 / 4.5 / 3.
- Extra-cost duration increased to 8 seconds from 7.
- V0.9.22.7 added
- Kassadin takes 15% reduced damage from abilities and transforms this damage into bonus attack speed.
(Innate)
- Kassadin fires a void bolt dealing Magic Damage and silencing his target.
(Q)
- Kassadin's physical attacks steal a percent of his target's mana, and he gains twice the mana drained from these attacks.
(W)
- Kassadin draws energy each spell he casts. Upon reaching 4 charges Kassadin can use Force Pulse to deal Magic Damage and slow enemies in front of him for 3 seconds.
(E)
- Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks In a short period of time cause them to cost additional mana and deal additional damage.
(Ultimate)