Release version[]
- Cooldown increased to 17 / 15 / 13 / 11 / 9 seconds from 15 / 13.5 / 12 / 10.5 / 9.
- Bug Fix: Cast indicator now matches with the correct range of 375.
- Bug Fix: Ability power and attack damage from conversions and adaptive force is now properly included in the ratio calculations.
- General
- Adjusted splash artwork for .
- Bug Fix: Restored all respective buff icons.
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- Bug Fix: Idle fish VFX now appear as intended while he is in the river.
- New Effect: Empowered attack is now consumed against structures for 50% damage.
- Minimum base damage reduced to 40 / 70 / 100 / 130 / 160 from 55 / 85 / 115 / 145 / 175.
- Maximum base damage reduced to 80 / 140 / 200 / 260 / 320 from 110 / 170 / 230 / 290 / 350.
- Minimum health ratio reduced to 3.5% of target's maximum health from 4%.
- Maximum health ratio reduced to 7% of target's maximum health from 8%.
- Minimum base damage reduced to 40 / 70 / 100 / 130 / 160 from 55 / 85 / 115 / 145 / 175.
- New Effect: Passive stacks can now be consumed against structures to deal 50% damage.
- General
- Adjusted splash artwork and model for .
- Bug Fix: Now uses the correct animation for the attack rather than the default one when he has any passive stacks.
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- Bug Fix: Flame VFX is no longer misplaced during his animation.
- General
- Bug Fix: Several VFX and SFX issues resulting from the ASU have been resolved.
- Undocumented: Now deals the proper amplified amount of damage again if Jax recasts it manually.
- V13.20 - October 11th Hotfix
- Bug Fix: Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Bug Fix: Mana cost increased to 100 from 50.
- V13.20 - Visual Update
- General
- Updated ability icons.
- Complete visual update across all skins.
- New splash artwork for , , , , , , , and .
- New voice-over.
- Updated sound effects.
- Undocumented: Empowered basic attacks now have an uncancellable windup.
- Undocumented: Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 15 / 13.5 / 12 / 10.5 / 9.(bug)
- Undocumented: Now always deals the minimum damage if Jax manually recasts it.(bug)
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- Bug Fix: VFX ring no longer remains for longer than intended after dodging multiple hits.
- Undocumented: Mana cost reduced to 50 from 100.(bug)
- Bug Fix: VFX is no longer visible to enemies from the Fog of War.
- Bug Fix: VFX is no longer visible to enemies from the Fog of War.
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- Bug Fix: Cape and shoulder armor no longer improperly clip with his model during certain animations.
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- Bug Fix: VFX no longer displays for longer than intended after dodging multiple hits in a single cast.
- General
- Bug Fix: Several issues with voice line playback have been resolved.
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- Bug Fix: VFX indicator no longer remains after the fact even if multiple hits were dodged during the ability.
- Cooldown increased to 15 / 13.5 / 12 / 10.5 / 9 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Mana cost increased to 100 from 50.
- Stats
- Base health reduced to 665 from 685.
- Health growth increased to 100 from 99.
- AP ratio reduced to 70% AP from 100% AP.
- New Effect: Now increases total damage per attack dodged instead of only base damage.
- On-hit base damage reduced to 60 / 110 / 160 from 80 / 120 / 160.
- Base bonus armor reduced to 15 / 40 / 65 from 25 / 45 / 65.
- Base bonus magic resistance reduced to 9 / 24 / 39 from 15 / 27 / 39.
- Shield visual effect restored.
- Improved hit sound effect.
- Bug Fix: Now properly plays all sound effects.
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- Lightning visual effects added to .
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- Sparkle and spike visual effects added to .
- Adjusted cape animation to reduced stiffness.
- Updated passive empowered attack animation.
- Bug Fix: No longer returns to his idle animation between attacks.
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- Ember explosion visual effects added to .
- Adjusted visual effects for and on-hit.
- Bug Fix: Now properly plays reactive shield visual effect.
- Bug Fix: Now properly plays rank up animation.
- Bug Fix: Now properly plays unique basic attack animations.
- Bug Fix: stacks now properly play at their intended speed.
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- Spike visual effects added to .
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- Spike visual effects added to .
- V13.1 - Gameplay Update
- General
- Updated ability icons.
- Secret fishing passive added.
- Removed: Damage no longer scales with 60% AP.
- Damage type changed to magic from physical.
- Base damage increased to 55 / 85 / 115 / 145 / 175 from 55 / 80 / 105 / 130 / 155.
- Removed: Damage no longer scales with 50% bonus AD.
- New Effect: Damage now scales with 100% AP.
- New Effect: Damage now scales with 4% of the target's maximum health.
- New Effect: Now only increases base damage per attack dodged instead of total damage.
- Ability renamed to Grandmaster-At-Arms from Grandmaster's Might.
- Cooldown increased to 100 / 90 / 80 seconds from 80 at all ranks.
- On-hit base damage reduced to 80 / 120 / 160 from 100 / 140 / 180.
- On-hit AP ratio reduced to 60% AP from 70% AP.
- New Active: Swings his lantern around, dealing 150 / 250 / 350 (+ 100% AP) magic damage to enemies within 375 units. If this hits a champion, he gains 25 / 45 / 65 (+ 40% bonus AD) bonus armor, increased by 15 / 20 / 25 (+ 10% bonus AD) per subsequent champion hit, and bonus magic resistance equal to 60% of armor gained for 8 seconds. He applies his passive on-hit every 2 stacks instead of every 3 while active.
- Old Active: Gains 30 / 50 / 70 (+ 50% bonus AD) bonus armor and 30 / 50 / 70 (+ 20% AP) bonus magic resistance as well as 10% increased size for 8 seconds.
- Updated animations, visual effects, and sound effects.
- Undocumented: Mana cost reduced to 50 from 100.
- Stats
- Base mana regeneration increased to 7.6 from 7.58.
- Stats
- Base health increased to 685 from 615.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Stats
- Base health increased to 615 from 593.
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 75 / 110 / 145 / 180.
- Stats
- Attack damage growth increased to 4.25 from 3.38.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 593 from 592.8.
- Attack damage growth increased to 3.38 from 3.375.
- Stats
- Mana growth increased to 52 from 32.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- Bug Fix: Damaging with Leap Strike followed by two basic attacks will now properly activate and .
- Indicator added to show recast ability timer.
- Indicator added to show recast ability timer.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- General
- New visual effects.
- Basic attack cleaned up and added some oomph.
- Cleaned up for readability.
- Activation made more visible and fire added to his lamppost.
- Cleaned up and added an indicator for the stun range.
- Cleaned up, added sand particles, and made the third hit more clear and satisfying.
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- New particles over the entire kit.
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- Added stun range indicator to match changes to base.
- Stats
- Base attack damage reduced to 68 from 69.97.
- Base damage reduced to 65 / 105 / 145 / 185 / 225 from 80 / 120 / 160 / 200 / 240.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Passive base damage reduced to 100 / 140 / 180 from 100 / 160 / 220.
- Bug Fix: Fixed a bug where the buff could take up to 0.25 seconds to take effect.
- Stats
- Base health regeneration increased to 8.5 from 8.374.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 70 from 61.97.
- Base armor increased to 36 from 27.04.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 110 / 150 / 190 / 230.
- Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- General
- Bug Fix: Fixed a bug where he was causing games to crash under specific circumstances.
- Removed: On-hit bonus damage procing against wards.
- New Effect: Now grants 50 bonus range.
- Bug Fix: Fixed a number of visual bugs with Counter Strike across various skins.
- General
- New Effect: Basic attack, empowered attack, and crit animations have been improved across all skins to better match the moment damage is applied and generally feel more responsive.
- Bug Fix: Fixed a bug where Jax could not use plant after casting Leap Strike.
- General
- New Effect: Altered cast frames on Jax's basic attacks to be more visually consistent.
- New Effect: Attack now always uses crit animation.
- New Effect: Resized Counterstrike hit particle and did some rotation/swirl editing to more accurately convey the range and shape of effect.
- New Effect: Once he levels his ultimate, Jax cycles consistently through his different basic attack animations.
- Stack fall-off changed to one at a time from all at once.
- General
- Splash artwork for updated to the Chinese art.
- Maximum stacks increased to 8 from 6.
- Per-stack bonus attack speed reduced to 3.5 − 11 (based on level)% from 4 − 14 (based on level)%.
- Maximum bonus attack speed increased to 28 − 88 (based on level)% from 24 − 84 (based on level)%.
- Stats
- Base mana increased to 338.8 from 288.8.
- Mana growth reduced to 32 from 35.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 75 / 80 / 85 / 90.
- Bonus armor/magic resistance increased to 30 / 50 / 70 from 20 / 35 / 50.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Bonus armor/magic resistance changed to 20 / 35 / 50 from 25 / 35 / 45.
- Bonus armor AD ratio increased to 50% bonus AD from 30%.
- Stats
- Basic attack animation speed increased by 19%.
- Stats
- Base health reduced to 535 from 561.
- Health per level reduced to 85 from 98.
- Armor per level reduced to 3 from 3.5.
- Stats
- Base armor increased to 22 from 18.
- Stats
- Movement speed increased to 350 from 325.
- General
- New splash artwork for .
- Bug Fix: Dodge interaction with .
- General
- Splash artwork for , and updated to the Chinese art.
- Base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 85 / 130 / 175 / 220.
- Bug Fix: Stunning through .
- New Effect: Jax gains stacks even if his attacks miss or are dodged.
- Stats
- Health per level increased to 98 from 88.
- Radius increased to 375 from 350.
- Removed: bonus attack damage and bonus ability power upon activation.
- New Effect: Upon activation Jax gains 25 / 35 / 45 (+ 30% bonus AD) bonus armor and 25 / 35 / 45 (+ 20% AP) bonus magic resistance.
- Mana cost: 100.
- Cooldown: 80 seconds.
- Bug Fix: Passive's enhanced third attack being canceled if active's duration ran out during attack animation.
- Stats
- Mana regen per level increased to 0.7 from 0.45.
- Bug Fix: Cooldown at early ranks being higher than intended.
- Dodge duration increased to 2 seconds from 1.5
- New Effect: Reduces area-of-effect damage by 25% for the duration.
- New Effect: Can be reactivated earlier after 1 second of casting.
- Damage changed to 50 / 75 / 100 / 125 / 150 (+ 50% Bonus AD) from 40 / 70 / 100 / 130 / 160 (+ 80% Bonus AD).
- Bonus damage changed to 20% per attack dodged (up to 100) from 10 / 15 / 20 / 25 / 30 per dodge.
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 22 / 20 / 18 / 16 / 14.
- Duration increased to 8 seconds from 6.
- V1.0.0.132 Gameplay Update
- General
- New joke animation.
- Splash artwork for and and updated to the Chinese art.
- Stats
- Base health increased to 551 from 506.
- Health per level increased to 88 from 83.
- Armor per level increased to 3.5 from 3.2.
- Every time Jax attacks an enemy, he gains 4 − 14 (based on level)% increased attack speed (stacks up to 6 times).
(Innate), remade from old ultimate.
- Base damage increased to 70 / 110 / 150 / 190 / 230 from 20 / 45 / 70 / 95 / 120.
- AP ratio reduced to 60% AP from 70% AP.
- Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds from 13 / 11 / 9 / 7 / 5.
(Q)
- Base damage changed to 40 / 85 / 130 / 175 / 220 from 60 / 95 / 130 / 165 / 200.
- Removed: 40% AD ratio
- AP ratio increased to 60% AP from 40% AP.
- Mana cost increased to 30 from 20.
- Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
(W)
- Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals physical damage, increased by 10 / 15 / 20 / 25 / 30 for each dodge over the duration, and stuns nearby enemies for 1 second.
- Removed: Passive dodge chance, on-dodge stun trigger, on-hit stun upon activation, AP ratio.
- Base damage reduced to 40 / 70 / 100 / 130 / 160 from 80 / 110 / 140 / 170 / 200.
- New: Damage has a +80% bonus AD ratio.
(E)
- Every third consecutive attack passively deals 100 / 160 / 220 (+ 70% AP) bonus magic damage.
- Active: For 6 seconds, Jax gains 25 / 45 / 65 (+ 20% bonus AD) bonus attack damage and 25 / 45 / 65 (+ 20% AP) bonus ability power.
(Ultimate)
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 35 / 60 / 85 / 110 / 135.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 75 / 110 / 135 / 180 / 215.
- New Effect: Breaks .
- General
- Bug Fix: Jax's attacks being undodgeable.
- New Effect: Jax will attempt to attack enemy targets after landing on them.
- Base damage reduced to 35 / 60 / 85 / 110 / 135 from 50 / 75 / 100 / 125 / 150.
- AD ratio increased to 100% AD from (70% AD.
- New Effect: Jax can target wards but they will be revealed for 2 seconds if so.
- AD ratio reduced to 70% AD from 100% AD.
- Removed: Targeting wards.
- Removed: Jax not being able to use abilities mid-leap.
- New Effect: Targeting will prioritize enemies over allies when they overlap.
- General
- Ability tooltips updated.
- General
- Bug Fix: Jax sometimes losing health while leveling up.
- Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 17 / 14 / 11 / 8 / 5.
- New Effect: Brighter particle when Jax has recently dodged an attack and the stun is ready.
- Bug Fix: Interaction with .
- General
- Recommended items updated.
- Tooltip updated to dynamically display bonus health gain.
- AP ratio reduced to (+ 70% AP) from (+ 80% AP).
- Cast time reduced by 20%.
- Speed increased by 20%.
- Base damage increased to 75 / 110 / 145 / 180 / 215 from 40 / 60 / 80 / 100 / 120.
- AD ratio increased to (+ 40% AD) from (+ 20% AD).
- AP ratio increased to (+ 40% AP) from (+ 20% AP).
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 5 at all ranks.
- Mana cost reduced to 20 from 35.
- Tooltip updated to display correct damage type (physical instead of the intended magic).
- Bug Fix: Dealing less damage when used together with and with each third hit from .
- Removed: Cleave damage
- Targeting changed to single from area-of-effect.
- New Effect: Resets Jax's basic attack timer on-cast.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
- Removed: Damage, AP ratio.
- New Effect: Upon activation Jax gains 20 / 35 / 50 (+ dodge chance) bonus magic resistance for 5 / 6.5 / 8 seconds.
- New Effect: Buff icon dynamically displays number of stacks.
- Tooltip updated to display correct maximum number of stacks (10).
- Mana cost: 80
- Cooldown: 60
- New Effect: Buff icon displays duration.
- Stats
- Movement speed reduced to 325 from 330.
- Health per level reduced to 83 from 86.
- Cooldown changed to 5 seconds at all ranks from 7 / 6 / 5 / 4 / 3.
- Bug Fix: Jax being healed when receiving bonus damage ( , )
- Bug Fix: Jax targeting himself.
- Stats
- Armor per level reduced to 3.2 from 4.
- Bonus health per item AD reduced to 3 from 4.
- Removed: Casting while rooted.
- Tooltip updated.
- AP ratio reduced to 80% AP from 100% AP.
- AP ratio reduced to 60% AP from 80% AP.
- AP ratio reduced to 70% AP from 100% AP.
- General
- New in-client 'upon selection' line.
- Bonus health per item AD reduced to 4 from 5.
- Bonus health per item AP reduced to 2 from 3.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 45 / 65 / 85 / 105 / 125.
- New Effect: Has (+ 20% AD) and (+ 20% AP) ratios.
- Stats
- Base mana increased to 235 from 215
- Mana per level increased to 35 from 30
- New I
- Jax's prowess with weapons and armor increases his fortitude, gaining 5 per AD and 3 per AP bonus health when purchasing items.
- - New Effect: Jax can target and subsequently jump to allies.
- Removed: Power-up timer
- New Effect: Jax instantly charges his weapon with energy, causing him to deal 45 / 65 / 85 / 105 / 125 damage to all enemies nearby on his next basic attack.
- Cooldown increased to 7 / 6 / 5 / 4 / 3 seconds from 1 at all ranks.
- Mana cost changed to 35 at all ranks from 40 / 35 / 30 / 25 / 20.
- Bug Fix: Damage sometimes failing to land when interacting with targets in brush.
- Responsiveness for after-cast movement updated to allow Jax to move much sooner after striking.
- Responsiveness for after-cast attacking unchanged.
- Responsiveness for after-cast movement updated to allow Jax to move much sooner after striking.
- Moved to Q from W.
- Cooldown reduced to 17 / 14 / 11 / 8 / 5 seconds from 21 / 17 / 13 / 9 / 5.
- Moved to W from Q.
- Cleave damage increased to 60% from 50%.
- Power-up timer reduced to 3 seconds from 4.
- Damage per second increased to 25 / 35 / 45 / 55 / 65 from 20 / 25 / 30 / 35 / 40.
- Removed: Interaction with critical strikes.
- Bug Fix: Not triggering.
- AP ratio reduced to 80% AP from 100% AP.
- Dodge chance reduced to 10 / 12 / 14 / 16 / 18% from 10 / 12.5 / 15 / 17.5 / 20%.
- Cooldown increased to 4.5 seconds from 4.
- Per-stack bonus attack speed reduced to 6 / 10 / 14% from 8 / 12 / 16%.
- Bonus damage increased to 50 / 75 / 100 / 125 / 150 from 30 / 60 / 90 / 120 / 150.
- New Effect: Jax gains a slight movement speed boost upon landing.
- Dodge chance increased to 10 / 12.5 / 15 / 17.5 / 20% from 8 / 11 / 14 / 17 / 20%.
- Base damage reduced to 140 / 170 / 210 from .
- Hits for trigger reduced to 3 from 4.
- New Effect: Can be held across targets for up to 2.5 seconds.
- Stats
- Movement speed increased to 325 from 315.
- Stats
- Base armor increased to 22 from 18.
- Health per level increased to 86 from 78.
- Cooldown reduced to 4 seconds from 5.
- On-dodge stun trigger duration increased to 7 seconds from 4.
- Damage growth changed to per level from based on cleave damage.
- Removed: Triggering double hits.
- Bug Fix: Interaction with monsters.
- AP ratio increased to 100% AP from 50% AP.
- Tooltip updated to display the intended (+ 100% AP) ratio.
- Bonus damage from items changed to 15% at all levels from 10 / 15 / 20 / 25%.
- Removed: Triggering item effects (Spellblade, Mana Charge) to accommodate their respective internal cooldowns.
- Removed: Bonus damage interaction with critical strikes.
- Bug Fix: Lasting longer than intended.
- Mana cost increased to 65 from 50.
- Cooldown increased to 22 / 18 / 14 / 10 / 6 seconds from 21 / 17 / 13 / 9 / 5.
- Dodge chance reduced to 8 / 11 / 14 / 17 / 20% from 8 / 12 / 16 / 20 / 24%.
- Mana cost increased to 60 from 50.
- Removed: Stacking on hitting structures.
- Removed: On-hit stacking bonus attack speed while active.
- New Effect: Jax passively gains stacking bonus attack speed with every basic attack landed on a target, up to a maximum.
- Base damage reduced to 150 / 200 / 250 from 150 / 225 / 300.
- General
- Ability tooltips updated.
- Removed: Excessive 'Dodged!' notifications.
- New Effect: Particle.