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Irelia
Irelia is a champion in League of Legends.[1]
Abilities[]
- The attacks do not deal the bonus damage against structures.
- PENDING FOR TEST:: Parry interactions ( block, dodge, and blind).
- Ionian Fervor stacks are represented by a counter under Irelia's health bar. It is highlighted while the ability is at its maximum effect.
- Bladesurge will be buffered and cast when the cooldown ends or is reset if the player attempts to cast it within 0.5 seconds of the cooldown ending/resetting.
- Bladesurge deals basic damage, but also triggers spell effects by dealing an additional 0 spell damage.
- If the target dies during Bladesurge's dash, the cooldown is fully refunded and Irelia may also cast her other abilities during the dash.
- If the target dies to Bladesurge and was also marked, the cooldown is still fully refunded.
- Bladesurge will only allow Irelia to dash through walls if there is enough space for her on the other side.
- Bladesurge deals its damage and consumes marks when Irelia collides with the target, or at the end of the dash if the target moves away.
- Bladesurge will not deal damage if the dash is interrupted beforehand.
- The damage will be dealt if the target is in collision range when the dash is interrupted however.
- dash but Irelia will still collide with and deal damage to her target if the blink leaves her in contact with it at the new location. will interrupt the
- Irelia will complete her remaining dash distance even if the damage is dealt earlier.
- If the target is untargetable, Bladesurge will instead deals its damage at the end of the dash, rather than on collision.
- Bladesurge will not deal damage if the dash is interrupted beforehand.
- Irelia will automatically be ordered to acquire and attack Bladesurge's target as soon as the dash completes.
- If a different target than Bladesurge's is selected during the dash, she will acquire that different target instead.
- Enemies around Irelia will be dealt the damage once the recast's cast time ends, while enemies within the line are dealt the damage via a missile that reaches the furthest targets after a 0.066 seconds delay after the recast's cast time.
- Quick Casting utilizes hold-and-release for the two casts.
- Defiant Dance reaches 100% physical damage reduction at 857.14 − 428.57 (based on level) AP.
- Defiant Dance reaches 100% magic damage reduction at 2285.71 − 1857.14 (based on level) AP.
- Defiant Dance will also recast automatically upon entering resurrection.
- This ability will cast from wherever the caster is at the end of the cast time.
- This refers to the recast.
- The following table refers for interactions while Irelia is channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled, but can still use trinkets | |
Spells | Usable | |
Disabled | ||
Interrupted by | (Recasts) | |
Interrupted by |
- Both casts count as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- If the ability is not manually recasted, the secondary effect will trigger and it will be considered as an ability activation. This is the only ability with this interaction in the game.
- Flawless Duet will recast automatically at its end during despite being disabled.
- Flawless Duet will also recast automatically upon entering resurrection.
- The outgoing blades will stop flight upon touching projectile blocking effects. The converging blades will instead be destroyed upon contact with such effects.
- The blades will not stun nor deal damage if they fail to converge (i.e ).
- Both of Flawless Duet's casts will be buffered and cast when their cooldowns end if the player attempts to cast each within 0.3 seconds of their cooldown ending.
- ability haste. cooldown reduction applies before
- Enemies that cross the perimeter are not marked for .
- This ability will cast from wherever the caster is at the end of the cast time.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Irelia (Collection).
The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.
Cherami Leigh
Jessica 'OwleyCat' Oyhenart
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Attack damage growth reduced to 3.5 from 4.
- Attack speed per stack changed to 7.5% − 25% (based on level) from 7.5% − 20% (based on level). Now scales with every level.
- Maximum attack speed changed to 30% − 100% (based on level) from 30% − 80% (based on level).
- Attack speed per stack changed to 7.5% − 25% (based on level) from 7.5% − 20% (based on level). Now scales with every level.
- cooldown reduction reduced to 0.5 / 1 / 1.5 seconds from 0.5 / 1.5 / 2.5.
- Stats
- Health growth reduced to 115 from 124.
-
- Bug Fix: Homeguard run VFX no longer appears to be more intense than intended.
-
- Bug Fix: VFX of the blades now shifts color at maximum stacks.
- Bug Fix: Dash now properly resets if cast at max range and the target dies right before she arrives.
- Undocumented: Check rate for the reset to have been successful quadrupled to once every 0.0625 seconds from once every 0.25 seconds (resultingly every 2 game ticks instead of every 8 game ticks).
- Cooldown reduced to 125 / 105 / 85 seconds from 140 / 120 / 100.
- Stats
- Armor growth increased to 4.7 from 4.2.
- Base magic resistance increased to 30 from 28.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Heal increased to 9 / 10 / 11 / 12 / 13% AD from 7 / 8 / 9 / 10 / 11% AD.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 124 from 110.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal reduced to 7 / 8 / 9 / 10 / 11% AD from 8 / 10 / 12 / 14 / 16% AD.
- Bug Fix: No longer only grants stacks for champions hit when hitting champions and minions & monsters simultaneously.
- Bonus AD ratio reduced to 20% bonus AD from 30%.
- Bug Fix: Blades VFX now properly changes color while at 4 stacks.
- Bug Fix: No longer occasionally hits its target twice (thereby dealing its damage twice).
- Correction: This bug could still be reproduced in this patch and future ones. The bugfix did not prevent it from occuring completely.
- Heal AD ratio reduced to 8 / 10 / 12 / 14 / 16% AD from 12 / 14 / 16 / 18 / 20% AD.
- Minimum AD ratio reduced to 40% AD from 50% AD.
- Maximum AD ratio reduced to 120% AD from 150% AD.
- Base physical damage reduction reduced to 40% − 70% (based on level) from 40% − 80% (based on level).
- Base magic damage reduction reduced to 20% − 35% (based on level) from 20% − 40% (based on level).
- Minimum AD ratio reduced to 40% AD from 50% AD.
- Stats
- Base health reduced to 520 from 580.
- Health growth increased to 110 from 95.
- Base magic resistance reduced to 28 from 32.
- Maximum stacks reduced to 4 from 5.
- Bonus attack speed per stack changed to 7.5% − 20% (based on level) from 8% − 16% (based on level).
- Maximum bonus attack speed reduced to 30% − 80% (based on level) from 40% − 80% (based on level).
- Base damage reduced to 10 − 61 (based on level) from 15 − 66 (based on level).
- Bonus AD ratio increased to 30% bonus AD from 25%.
- Secondary resource bar (count of passive stacks) is now also visible to enemy players.
- Base dash speed reduced to 1400 from 1500.
- Bonus minion damage changed to 55 − 259 (based on level) from 55 / 75 / 95 / 115 / 135.
- Base physical damage reduction changed to 40% − 80% (based on level) from 50% at all levels.
- New Effect: Now reduces magic damage by 20% − 40% (based on level) (+ 3.5% per 100 AP).
- Maximum base damage increased to 30 / 75 / 120 / 165 / 210 from 20 / 50 / 80 / 110 / 140.
- Maximum AD ratio increased to 150% AD from 100% AD.
- Maximum damage AP ratio increased to 120% AP from 80% AP.
- Missile travel time changed to 0.264 seconds at all distances from 0 to 0.396 seconds (based on distance).
- Removed: Can no longer be recast during cast-inhibiting crowd control.
- New Effect: Now passively reduces cooldown by 0.5 / 1.5 / 2.5 seconds.
- This takes effect before ability haste.
- New Effect: Now passively reduces cooldown by 0.5 / 1.5 / 2.5 seconds.
- Stats
- Base attack damage increased to 65 from 63.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Stats
- Mana growth increased to 50 from 30.
- Barrage base damage increased to 125 / 250 / 375 from 125 / 225 / 325.
- Perimeter base damage increased to 125 / 250 / 375 from 125 / 200 / 275.
- Bonus attack speed per stack increased to 8% − 16% (based on level) from 8% − 12% (based on level).
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 110 / 150 / 190 / 230.
- Bug Fix: Fixed a bug where it would target incorrect positions in Howling Abyss and Summoner Rift's river.
- Cooldown increased to 18 / 16.5 / 15 / 13.5 / 12 seconds from 14 / 13 / 12 / 11 / 10.
- Target range reduced to 775 from 850.
-
- Bug Fix: Fixed a bug where her moving blades did not play sounds during her Golden Chroma respawn animation.
- Stats
- Health growth increased to 95 from 85.
- Base armor increased to 36 from 34.
- New Effect: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 5 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia gains 8 / 10 / 12% (based on level) bonus attack speed per stack, up to 40 / 50 / 60% (based on level). At maximum stacks, Irelia's basic attacks deal 15 − 66 (based on level) (+ 25% bonus AD) bonus magic damage on-hit.
- Old Effect: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia's basic attacks deal 4 − 17 (based on level) (+ 4% bonus AD) bonus magic damage per stack, up to 16 − 68 (based on level) (+ 16% bonus AD). At maximum stacks, Irelia gains 30 / 40 / 50% (based on level) bonus attack speed.
- Minion bonus damage increased to 55 / 75 / 95 / 115 / 135 from 45 / 60 / 75 / 90 / 105.
- Base damage reduction increased to 50% from 40%.
- New Effect: Damage reduction now only applies to physical damage.
- Hitbox visuals are now easier to see.
- Removed: At 4 stacks, no longer deals 200% bonus damage to shields.
- Removed: No longer deals double damage to minions.
- New Effect: Deals 45 / 60 / 75 / 90 / 105 bonus damage to minions.
- Wall duration reduced to 2.5 seconds at all ranks from 2.5 / 3 / 3.5.
- Removed: No longer disarms enemies passing through the wall for 1.5 seconds.
- Slow increased to 90% from 60%.
- Base wall damage increased to 125 / 200 / 275 from 75 / 125 / 175.
- Undocumented: Wall VFX no longer changes depending on whether is fully stacked or not.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 15 / 14 / 13 / 12.
- Base damage reduction reduced to 40% from 50%.
- Removed: No longer grants 1 additional stack of .
- Bug Fix: Corrected interaction when casting mid-cast. Skillshot now fires in target direction.
- Stats
- Base movement speed reduced to 335 from 340.
- Minion increased damage increased to 100% from 70%.
- Stats
- Base attack damage increased to 63 from 60.
- Base health increased to 580 from 550.
- Base damage per stack increased to 4 − 17 (based on level) from 1 − 12 (based on level).
- Target range reduced to 600 from 625.
- Base damage reduced to 5 / 25 / 45 / 65 / 85 from 10 / 30 / 50 / 70 / 90.
- AD ratio reduced to 60% AD from 70% AD.
- Base damage reduction changed to 50% at all ranks from 45 / 50 / 55 / 60 / 65%.
- Target range reduced to 850 from 900.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
- Removed: No longer deals 50% reduced damage against monsters.
- Target range reduced to 1000 from 1050.
- Base on-hit damage per stack reduced to 1 − 12 (based on level) from 2.5 − 16.5 (based on level).
- On-hit AD ratio per stack changed to 4% bonus AD from 2% − 4% (based on level) AD.
- Bonus attack speed increased to 30% / 40% / 50% (based on level) from 20% / 30% / 40% (based on level).
- Minimum base damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 30 / 50 / 70 / 90.
- Minimum AD ratio reduced to 50% AD from 60% AD.
- Maximum base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180.
- Maximum AD ratio reduced to 100% AD from 120% AD.
- Mark duration reduced to 5 seconds from 6.
- Mark duration reduced to 5 seconds from 6.
- New Effect: Duration now also refreshes when attacking large monsters.
- Stats
- Base armor increased to 34 from 31.
- Bonus damage to minions increased to 70% from 60%.
- Bug Fix: No longer credits her for several minion kills with each cast.
- Cooldown increased to 140 / 120 / 100 seconds from 120 / 105 / 90.
- Missile base damage reduced to 125 / 225 / 325 from 150 / 275 / 400.
- Wall base damage reduced to 75 / 125 / 175 from 125 / 200 / 275.
- V8.7 - April 5th Hotfix
- Stats
- Base attack damage reduced to 60 from 63.
- Base armor reduced to 31 from 34.
- Base health reduced to 550 from 580.
- AD ratio reduced to 70% AD from 80% AD.
- Stun duration reduced to 0.75 seconds at all ranks from 0.8 / 0.9 / 1 / 1.1 / 1.2.
- Disarm and slow duration reduced to 1.5 seconds from 2.
- V8.7 - Full Relaunch
- General
- Title changed to the Blade Dancer from the Will of the Blades.
- Complete visual upgrade across all skins.
- New splash artwork for , , , and . Tweaked splash artwork for .
- New voice over.
- New lore.
- Stats
- Base movement speed reduced to 340 from 345.
- Base attack range increased to 200 from 125.
- Base attack damage reduced to 63 from 70.
- Base attack speed reduced to 0.656 from 0.665.
- Base health reduced to 580 from 607.2.
- Base mana increased to 350 from 338.8.
- Base magic resistance reduced to 32 from 32.1.
- Base mana regeneration reduced to 8 from 8.1.
- Attack speed growth reduced to 2.5% from 3.2%.
- Attack damage growth increased to 4 from 3.3.
- Armor growth reduced to 3 from 3.75.
- Health growth reduced to 85 from 90.
- Mana growth reduced to 30 from 32.
- Health regeneration growth increased to 0.85 from 0.65.
- Mana regeneration growth increased to 0.8 from 0.65.
- Innate: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions refreshing the duration.
- Ionian Fervor: Irelia's basic attacks deal 2.5 − 16.5 (based on level) (+ 2% − 4% (based on level) AD) bonus magic damage per stack. At maximum stacks, Irelia gains 20% / 30% / 40% (based on level) bonus attack speed and deals an additional 20 − 132 (based on level) (+ 16% − 32% (based on level) AD) magic damage against shields.
(Innate)
- Passive: Enemy champions and monsters hit by and initial barrage are marked for 6 seconds.
- Active: Irelia dashes to the target enemy, dealing 10 / 30 / 50 / 70 / 90 (+ 80% AD) physical damage, applying on-hit effects and healing herself for 12 / 14 / 16 / 18 / 20% AD. Bladesurge deals 60% increased damage to minions.
- Bladesurge's cooldown is refunded if the target was marked or dies to Bladesurge.
- Target Range: 625.
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds.
- Mana Cost: 20.
(Q)
- First Cast: Irelia aligns her blades around her, gaining 1 stack and channelling for X seconds, during which she reduces incoming damage by 45 / 50 / 55 / 60 / 65% (+ 10% per 100 AP). Defiant Dance cannot be interrupted.
- Second Cast: Irelia swipes with her blades in the target direction, dealing 10 / 30 / 50 / 70 / 90 (+ 60% AD) (+ 40% AP) physical damage to all enemies around her and in a line, increased by 0% − 100% (based on channel time), up to 20 / 60 / 100 / 140 / 180 (+ 120% AD) (+ 80% AP).
- The Second Cast activates automatically toward the cursor's direction at the end of the duration.
- Target Range: 825.
- Cooldown: 16 / 15 / 14 / 13 / 12 seconds.
- Mana Cost: 70 / 75 / 80 / 85 / 90.
(W)
- Active: Irelia sends a blade to the target location for 3.5 seconds. While active, Irelia may re-activate Flawless Duet to send another blade toward another location.
- Once both blades have been placed and after a X-second delay, they fly toward each other, dealing 80 / 120 / 160 / 200 / 240 (+ 80% AP) magic damage and stunning enemies caught in the crossfire for 0.8 / 0.9 / 1 / 1.1 / 1.2 seconds. Monsters receive 50% reduced damage.
- If Irelia does not re-activate Flawless Duet the second blade will automatically be placed at her current location unless she is affected by crowd control.
- Target Range: 900.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
- Mana Cost: 50.
(E)
- Irelia launches a barrage of blades through a wide line in the target direction, exploding outwards upon hitting a champion, dealing 150 / 275 / 400 (+ 70% AP) magic damage to all enemies struck.
- The blades form into a spade-shaped perimeter around the explosion for a 2.5 / 3 / 3.5 seconds, knocking aside all enemies. Enemies that pass the blades are dealt 125 / 200 / 275 (+ 70% AP) magic damage, and are disarmed while being slowed by 60% for 2 seconds.
- Target Range: 1000.
- Cooldown: 120 / 105 / 90 seconds.
- Mana Cost: 100.
(R)
Trivia[]
- According to Kuo-Yen 'Xypherous' Lo, Irelia is based on Himura Kenshin from Rurouni Kenshin.[2]