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Rumble
Rumble is a champion in League of Legends.[1]
Abilities[]
- While Rumble is overheating, a Silenced icon will appear above him to signify he cannot cast abilities. This is visible to all units.
- The attacks do not deal the bonus damage against structures.
- Ultra Rapid Fire differences edit
- No longer disables his abilities.
- No Danger Zone bonuses.
- If Rumble lands a Harpoon on a target that already has a stack of magic resistance reduction while in , it will increase the reduction from this first stack to the enhanced amount, as well.
- A buff with the magic resistance reduction tooltip is applied to minions and pets, but their magic resistance is unaffected by Electro Harpoon.(bug)
- Each Electro Harpoon cast triggers Spellblade and stacks .
- Electro Harpoon's missile will fail to fire if Rumble is suppressed during the cast time.(bug)
- This ability will cast from wherever the caster is at the end of the cast time.
- Rumble stocks an Electro Harpoon charge before the ability is even learned.
- Ultra Rapid Fire differences edit
- Slow no longer stacks. *
- A static target standing where the missiles first impact may take an extra tick of damage (11 ticks), while a static target standing at the end of the trail may take one fewer tick (9 ticks).(bug)
- The Equalizer's hitbox consists of a row of rockets with a circular damage hitbox each. The radius of each is 205 units, and rockets drop at a distance of 180 units between one another when The Equalizer is cast.
- The missile that manages the rockets being deployed starts 150 units behind the target vector origin, and thus drops the first rocket at 30 units in front of the cast vector origin after 0.132 seconds.
- The rockets are intended to not deal damage for the first 0.25 seconds. Due to a bug, this becomes 0.25-0.5 seconds 'at random'.
- If Rumble dies while The Equalizer is just cast, this buff will be removed by death and the area of effect will start dealing damage sooner.(bug)
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Rumble (Collection).
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
Ari Rubin
Esben Lash Rasmussen, Sixmorevodka Studio
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417.
- Total base damage reduced to 80 / 105 / 130 / 155 / 180 from 125 / 140 / 155 / 170 / 185.
- Minion damage changed to 70% at all ranks from 55 / 60 / 65 / 70 / 75%.
- Removed: No longer prevents minions hit from dying to allied minions if they would die to one tick of damage.
- New Effect: Now deals an additional tick of damage if it would kill a minion.
- Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417.
- Stats
- Selection radius reduced to 140 units from 165.
- V14.2 - January 24th Hotfix
- Stats
- Base attack damage increased to 64 from 61.
- AP ratio increased to 50% AP from 40% AP.
- Base damage per tick reduced to 10.42 / 11.67 / 12.92 / 14.17 / 15.42 from 11.25 / 12.5 / 13.75 / 15 / 16.25.
- Total base damage reduced to 125 / 140 / 155 / 170 / 185 from 135 / 150 / 165 / 180 / 195.
- Base damage per tick reduced to 10.42 / 11.67 / 12.92 / 14.17 / 15.42 from 11.25 / 12.5 / 13.75 / 15 / 16.25.
- Magic resistance reduction reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%.
- Maximum magic resistance reduction reduced to 20 / 24 / 28 / 32 / 36% from 24 / 28 / 32 / 36 / 40%.
- Danger Zone magic resistance reduction reduced to 15 / 18 / 21 / 24 / 27% from 18 / 21 / 24 / 27 / 30%.
- Danger Zone maximum magic resistance reduction reduced to 30 / 36 / 42 / 48 / 54% from 36 / 42 / 48 / 54 / 60%.
- Magic resistance reduction reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%.
- Bug Fix: Targeting no longer behaves improperly when Clamp Cast Targeting is enabled.
- Stats
- Undocumented: Attack windup increased to 29% from 20%.(bug)
- Crit windup time unchanged.
- Undocumented: Attack windup increased to 29% from 20%.(bug)
- Stats
- Attack windup reduced to 20% from 22.916667%.
- Attack windup of non-critical attacks was increased to 29% in data by accident, but micropatched by patch release to its proper 20% value.
- Attack windup reduced to 20% from 22.916667%.
-
- Bug Fix: No longer is missing some VFX.
-
- Bug Fix: Red overlay VFX during an overheat has been restored.
- Bug Fix: VFX is no longer cut off by the ground.
- Stats
- Base health reduced to 625 from 659.
- Health growth increased to 105 from 99.
- Base health regeneration reduced to 7 from 8.
- Maximum heat increased to 150 from 100.
- Overheat threshold increased to 150 heat from 100.
- Danger Zone threshold unchanged at 50 heat.
- Overheat duration reduced to 4 seconds from 5.25.
- Bonus attack speed increased to 50% − 130% (based on level) from 20% − 80% (based on level).
- Damage cap against monsters changed to 65 − 150 (based on level) from 80 at all levels.
- Maximum heat increased to 150 from 100.
- Base damage reduced to 135 / 150 / 165 / 180 / 195 from 180 / 220 / 260 / 300 / 340.
- New Effect: Now deals up to 6 / 7 / 8 / 9 / 10% of the target's maximum health, capped at 65 − 300 (based on level) against monsters.
- Minion damage reduced to 55 / 60 / 65 / 70 / 75% from 60 / 65 / 70 / 75 / 80%.
- Base shield reduced to 25 / 55 / 85 / 115 / 145 from 60 / 90 / 120 / 150 / 180.
- AP ratio reduced to 25% AP from 45% AP.
- New Effect: Shield now scales with 4% of his maximum health.
- Heat generation increased to 20 from 10.
- Cooldown increased to 130 / 105 / 80 seconds from 100 / 85 / 70.
- Magic resistance reduction increased to 12 / 14 / 16 / 18 / 20% from 10% at all ranks.
- Maximum magic resistance reduction increased to 24 / 28 / 32 / 36 / 40% from 20% at all ranks.
- Danger Zone magic resistance reduction increased to 18 / 21 / 24 / 27 / 30% from 15% at all ranks.
- Danger Zone maximum magic resistance reduction increased to 36 / 42 / 48 / 54 / 60% from 30% at all ranks.
- Magic resistance reduction increased to 12 / 14 / 16 / 18 / 20% from 10% at all ranks.
- Stats
- Base health increased to 659 from 589.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.55 from 0.75.
- Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 75 / 90 / 105 / 120.
- Shield AP ratio reduced to 45% AP from 50% AP.
- Bug Fix: Overheated state no longer visually disappears father than it should be if it was triggered by Electro Harpoon.
- Stats
- Base armor increased to 36 from 31.
- Bonus attack speed changed to 20% − 80% (based on level) from 50% at all levels.
- Cooldown reduced to 6 seconds at all ranks from 7 / 6.75 / 6.5 / 6.25 / 6.
- Bug Fix: Heat is now checked more consistently:
- Delay until Heat decays is now much more consistent.
- Overheated duration is now consistently 5.25 seconds from only averaging this value.
- Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.
- Bug Fix: Heat is now checked more consistently:
- Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
- (This was already fixed in V11.14, but documented in this patch instead).
- Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
- Undocumented/Bug Fix: Will now cast immediately no matter how far away the cursor is, instead of causing Rumble to walk closer to his cursor if cast further than 10000 units away.
- Cooldown increased to 7 / 6.75 / 6.5 / 6.25 / 6 seconds from 6 at all ranks.
- Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
- Danger Zone bonus movement speed reduced to 15 / 22.5 / 30 / 37.5 / 45% from 22.5 / 30 / 37.5 / 45 / 52.5%.
- Damage cap against monsters reduced to 80 from 120.
- Overheat on-hit base damage reduced to 5 − 40 (based on level) from 10 − 50 (based on level).
- Overheat on-hit AP ratio reduced to 25% AP from 30% AP.
- Stats
- Base magic resistance reduced to 28 from 32.
- Magic resistance growth reduced to 0.75 from 1.25.
- Overheat on-hit base damage reduced to 10 − 50 (based on level) from 25 − 110 (based on level).
- New Effect: Now deals 6% of target's maximum health magic damage on-hit when overheated, capped at 120 against monsters.
- New Effect: Now gains 50% bonus attack speed while overheated.
- New Effect: Now reduces target's magic resistance by 10% for 4 seconds, increased to 15% while in Danger Zone.
-
- Bug Fix: crater visual effects no longer appear all in one spot.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 180 / 220 / 260 / 300 / 340 from 175 / 210 / 245 / 280 / 315.
- General
- Recommended items updated.
- Stats
- Base armor increased to 31 from 30.88.
- Base attack damage reduced to 61 from 61.036.
- Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
- Enhanced bonus movement speed reduced to 22.5 / 30 / 37.5 / 45 / 52.5% from 30 / 37.5 / 45 / 52.5 / 60%.
- Base shield strength reduced to 60 / 95 / 130 / 165 / 200 from 80 / 110 / 140 / 170 / 200.
- Enhanced base shield strength reduced to 90 / 142.5 / 195 / 247.5 / 300 from 120 / 165 / 210 / 255 / 300.
- Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
- Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 100 / 130 / 160 / 190 / 220.
- Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
- Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Base shield strength increased to 100 / 130 / 160 / 190 / 220 from 80 / 110 / 140 / 170 / 200.
- AP ratio increased to 50% AP from 40% AP.
- Base damage increased to 140 / 210 / 280 from 130 / 185 / 240.
- AP ratio increased to 35% AP from 30% AP.
- Total base damage increased to 175 / 210 / 245 / 280 / 315 from 135 / 180 / 225 / 270 / 315.
- Damage to minions changed to 60 / 65 / 70 / 75 / 80% from 75%.
- Stats
- Base health regeneration reduced to 8 from 8.008.
- Bug Fix: No longer gains the bonus shield twice for using Scrap Shield while on .
- Stats
- Base armor increased to 31 from 25.88.
- Base health increased to 589 from 584.4.
- Health growth increased to 85 from 80.
- Bug Fix: Can now correctly be casted if overheated.
- New Effect: Heat bar now turns orange when at or above 80 Heat.
- Heat decay start increased to 4 seconds from 3.
- Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.
- Damage to minions reduced to 75% from 100%.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 6 at all ranks.
- Base damage increased to 135 / 180 / 225 / 270 / 315 from 75 / 135 / 195 / 255 / 315.
- AP ratio increased to 110% AP from 100% AP.
- Duration reduced to 1.5 seconds from 2.
- Shield strength increased to 80 / 110 / 140 / 170 / 200 from 50 / 80 / 110 / 140 / 170.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 45 / 70 / 95 / 120 / 145.
- Recharge time increased to 6 seconds from 5.
- Damage area updated to face enemies right when Rumble is issued an attack command from when his target is dealt basic attack damage.
- General
- Splash artwork for and updated to the Chinese art.
- Removed: Dealing 50% reduced damage to minions.
- Cooldown reduced to 110 / 100 / 90 seconds from 120 / 110 / 100.
- Bug Fix: continuing to rapidly decay after ends if Rumble reaches 100 Heat by using the first charge and then uses the second one while .
- New Effect: Rumble stores a charge every 5 seconds (up to 2 at once)
- Cooldown reduced to 0 seconds from 10.
- gain reduced to 10 from 20.
- Slow duration reduced to 2 seconds from 3.
- New Effect: Second charge can be used while if Rumble reaches 100 Heat by using the first one (cannot use charges stored during )
- General
- Model collision radius reduced to 35 from 50.
- Range increased to 600 from 550.
- Tick rate increased to every 0.25 seconds from 0.5 (maximum damage unchanged)
- Cooldown increased to 120 / 110 / 100 from 105 / 90 / 75.
- Damage zone start point changed to 150 units closer to initial location.
- Bug Fix: Damaging untargetable enemies.
- Bug Fix: Inconsistent range.
- Bug Fix: Damaging untargetable enemies.
-
- Bug Fix: Cooldown between casts being shorter than intended.
- General
- New splash artwork for .
- Bug Fix: Basic attacks being canceled if Rumble is about to hit an enemy right when ends.
- Bug Fix: Rumble's first basic attack upon occasionally not dealing bonus damage.
- Bug Fix: Rumble not fading out upon entering brush while .
- Bug Fix: Lack of responsiveness when interacting with bonuses if cast right before/after Rumble gains 50 Heat.
- Bug Fix: Lack of responsiveness when interacting with bonuses if cast right before/after Rumble gains 50 Heat.
- Bug Fix: Dealing less damage than intended when hitting targets for extended periods of time.
- Bug Fix: Dealing less damage than intended when Rumble is on purple team.
- extra shield strength increased to 50% from 25%.
- extra movement speed increased to 50% from 25%.
- extra damage increased to 50% from 25%.
- extra slow strength increased to 50% from 25%.
- Bug Fix: Slow stacking error.
- Stats
- Base armor increased to 20 from 16.
- New animation.
- Base damage reduced to 75 / 135 / 195 / 255 / 315 from 90 / 160 / 230 / 300 / 370.
- AP ratio reduced to 100% AP from 135% AP.
- extra damage increased to 50% from 25%.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 85 / 115 / 145 / 175.
- AP ratio reduced to 40% AP from 50% AP.
- Removed: Preventing Rumble from automatically acquiring basic attack targets.
- Bug Fix: Visual effect disappearing before projectile finishes traveling.
- Removed: Initial damage.
- Removed: 0.5 seconds delay before first damage tick.
- New Effect: First damage tick applies on-cast.
- Damage per second increased to 130 / 185 / 240 (+ 30% AP) from 100 / 140 / 180 (+ 20% AP) (total damage unchanged)
- Stats
- Movement speed increased to 345 from 320.
- 25% AP from 30% AP. basic attack bonus damage AP ratio reduced to
- Base damage reduced to 90 / 160 / 230 / 300 / 370 from 90 / 180 / 270 / 360 / 450.
- Bug Fix: Lasting slightly longer than intended.
- New Effect: Rumble's resource bar turns yellow when he is in the
- Updated to be more responsive (especially while moving and while turning)
- New Effect: HUD icon visuals for second charge.
- General
- Recommended items updated.
- New Effect: Can be quick cast by holding down the smart cast hotkey to mark the damage area's start point, pressing R, and then releasing the hotkey.
- Bug Fix: Sometimes ending early if Rumble dies while active.
- Base damage changed to 30 / 60 / 90 / 120 / 150 from 40 / 65 / 90 / 115 / 140.
- AP ratio reduced to 45% AP from 50% AP.
- Base damage per second reduced to 100 / 140 / 180 from 120 / 160 / 200.
- AP ratio per second reduced to 20% AP from 25% AP.
- Cooldown increased to 105 / 90 / 75 seconds from 90 / 75 / 60.
- Removed: basic attack bonus damage applying spell effects and Spell Vamp.
- Cooldown increased to 6 seconds from 5.
- Bug Fix: Sometimes displaying incorrect team indicator when at 'low' visual settings.
- General
- Pathing size reduced.
- Bug Fix: Particle lasting longer than intended.
- Bug Fix: Particle traveling further than projectile.
- Bug Fix: Fog of war display errors.
- Bug Fix: Team color display errors.
- Added
Trivia[]
- Rumble, , and are the only yordles with a mount ( , , and , respectively)
- Rumble, , , , , , , , , , , and are the only champions who can apply crowd control on themselves.
- Until the release of , both Rumble and all of his skins have been released on April.