Release version[]
- Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417.
- Total base damage reduced to 80 / 105 / 130 / 155 / 180 from 125 / 140 / 155 / 170 / 185.
- Minion damage changed to 70% at all ranks from 55 / 60 / 65 / 70 / 75%.
- Removed: No longer prevents minions hit from dying to allied minions if they would die to one tick of damage.
- New Effect: Now deals an additional tick of damage if it would kill a minion.
- Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417.
- Stats
- Selection radius reduced to 140 units from 165.
- V14.2 - January 24th Hotfix
- Stats
- Base attack damage increased to 64 from 61.
- AP ratio increased to 50% AP from 40% AP.
- Base damage per tick reduced to 10.42 / 11.67 / 12.92 / 14.17 / 15.42 from 11.25 / 12.5 / 13.75 / 15 / 16.25.
- Total base damage reduced to 125 / 140 / 155 / 170 / 185 from 135 / 150 / 165 / 180 / 195.
- Base damage per tick reduced to 10.42 / 11.67 / 12.92 / 14.17 / 15.42 from 11.25 / 12.5 / 13.75 / 15 / 16.25.
- Magic resistance reduction reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%.
- Maximum magic resistance reduction reduced to 20 / 24 / 28 / 32 / 36% from 24 / 28 / 32 / 36 / 40%.
- Danger Zone magic resistance reduction reduced to 15 / 18 / 21 / 24 / 27% from 18 / 21 / 24 / 27 / 30%.
- Danger Zone maximum magic resistance reduction reduced to 30 / 36 / 42 / 48 / 54% from 36 / 42 / 48 / 54 / 60%.
- Magic resistance reduction reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%.
- Bug Fix: Targeting no longer behaves improperly when Clamp Cast Targeting is enabled.
- Stats
- Undocumented: Attack windup increased to 29% from 20%.(bug)
- Crit windup time unchanged.
- Undocumented: Attack windup increased to 29% from 20%.(bug)
- Stats
- Attack windup reduced to 20% from 22.916667%.
- Attack windup of non-critical attacks was increased to 29% in data by accident, but micropatched by patch release to its proper 20% value.
- Attack windup reduced to 20% from 22.916667%.
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- Bug Fix: No longer is missing some VFX.
-
- Bug Fix: Red overlay VFX during an overheat has been restored.
- Bug Fix: VFX is no longer cut off by the ground.
- Stats
- Base health reduced to 625 from 659.
- Health growth increased to 105 from 99.
- Base health regeneration reduced to 7 from 8.
- Maximum heat increased to 150 from 100.
- Overheat threshold increased to 150 heat from 100.
- Danger Zone threshold unchanged at 50 heat.
- Overheat duration reduced to 4 seconds from 5.25.
- Bonus attack speed increased to 50% − 130% (based on level) from 20% − 80% (based on level).
- Damage cap against monsters changed to 65 − 150 (based on level) from 80 at all levels.
- Maximum heat increased to 150 from 100.
- Base damage reduced to 135 / 150 / 165 / 180 / 195 from 180 / 220 / 260 / 300 / 340.
- New Effect: Now deals up to 6 / 7 / 8 / 9 / 10% of the target's maximum health, capped at 65 − 300 (based on level) against monsters.
- Minion damage reduced to 55 / 60 / 65 / 70 / 75% from 60 / 65 / 70 / 75 / 80%.
- Base shield reduced to 25 / 55 / 85 / 115 / 145 from 60 / 90 / 120 / 150 / 180.
- AP ratio reduced to 25% AP from 45% AP.
- New Effect: Shield now scales with 4% of his maximum health.
- Heat generation increased to 20 from 10.
- Cooldown increased to 130 / 105 / 80 seconds from 100 / 85 / 70.
- Magic resistance reduction increased to 12 / 14 / 16 / 18 / 20% from 10% at all ranks.
- Maximum magic resistance reduction increased to 24 / 28 / 32 / 36 / 40% from 20% at all ranks.
- Danger Zone magic resistance reduction increased to 18 / 21 / 24 / 27 / 30% from 15% at all ranks.
- Danger Zone maximum magic resistance reduction increased to 36 / 42 / 48 / 54 / 60% from 30% at all ranks.
- Magic resistance reduction increased to 12 / 14 / 16 / 18 / 20% from 10% at all ranks.
- Stats
- Base health increased to 659 from 589.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.55 from 0.75.
- Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 75 / 90 / 105 / 120.
- Shield AP ratio reduced to 45% AP from 50% AP.
- Bug Fix: Overheated state no longer visually disappears father than it should be if it was triggered by Electro Harpoon.
- Stats
- Base armor increased to 36 from 31.
- Bonus attack speed changed to 20% − 80% (based on level) from 50% at all levels.
- Cooldown reduced to 6 seconds at all ranks from 7 / 6.75 / 6.5 / 6.25 / 6.
- Bug Fix: Heat is now checked more consistently:
- Delay until Heat decays is now much more consistent.
- Overheated duration is now consistently 5.25 seconds from only averaging this value.
- Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.
- Bug Fix: Heat is now checked more consistently:
- Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
- (This was already fixed in V11.14, but documented in this patch instead).
- Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
- Undocumented/Bug Fix: Will now cast immediately no matter how far away the cursor is, instead of causing Rumble to walk closer to his cursor if cast further than 10000 units away.
- Cooldown increased to 7 / 6.75 / 6.5 / 6.25 / 6 seconds from 6 at all ranks.
- Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
- Danger Zone bonus movement speed reduced to 15 / 22.5 / 30 / 37.5 / 45% from 22.5 / 30 / 37.5 / 45 / 52.5%.
- Damage cap against monsters reduced to 80 from 120.
- Overheat on-hit base damage reduced to 5 − 40 (based on level) from 10 − 50 (based on level).
- Overheat on-hit AP ratio reduced to 25% AP from 30% AP.
- Stats
- Base magic resistance reduced to 28 from 32.
- Magic resistance growth reduced to 0.75 from 1.25.
- Overheat on-hit base damage reduced to 10 − 50 (based on level) from 25 − 110 (based on level).
- New Effect: Now deals 6% of target's maximum health magic damage on-hit when overheated, capped at 120 against monsters.
- New Effect: Now gains 50% bonus attack speed while overheated.
- New Effect: Now reduces target's magic resistance by 10% for 4 seconds, increased to 15% while in Danger Zone.
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- Bug Fix: crater visual effects no longer appear all in one spot.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 180 / 220 / 260 / 300 / 340 from 175 / 210 / 245 / 280 / 315.
- General
- Recommended items updated.
- Stats
- Base armor increased to 31 from 30.88.
- Base attack damage reduced to 61 from 61.036.
- Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
- Enhanced bonus movement speed reduced to 22.5 / 30 / 37.5 / 45 / 52.5% from 30 / 37.5 / 45 / 52.5 / 60%.
- Base shield strength reduced to 60 / 95 / 130 / 165 / 200 from 80 / 110 / 140 / 170 / 200.
- Enhanced base shield strength reduced to 90 / 142.5 / 195 / 247.5 / 300 from 120 / 165 / 210 / 255 / 300.
- Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
- Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 100 / 130 / 160 / 190 / 220.
- Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
- Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- Base shield strength increased to 100 / 130 / 160 / 190 / 220 from 80 / 110 / 140 / 170 / 200.
- AP ratio increased to 50% AP from 40% AP.
- Base damage increased to 140 / 210 / 280 from 130 / 185 / 240.
- AP ratio increased to 35% AP from 30% AP.
- Total base damage increased to 175 / 210 / 245 / 280 / 315 from 135 / 180 / 225 / 270 / 315.
- Damage to minions changed to 60 / 65 / 70 / 75 / 80% from 75%.
- Stats
- Base health regeneration reduced to 8 from 8.008.
- Bug Fix: No longer gains the bonus shield twice for using Scrap Shield while on .
- Stats
- Base armor increased to 31 from 25.88.
- Base health increased to 589 from 584.4.
- Health growth increased to 85 from 80.
- Bug Fix: Can now correctly be casted if overheated.
- New Effect: Heat bar now turns orange when at or above 80 Heat.
- Heat decay start increased to 4 seconds from 3.
- Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.
- Damage to minions reduced to 75% from 100%.
- Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 6 at all ranks.
- Base damage increased to 135 / 180 / 225 / 270 / 315 from 75 / 135 / 195 / 255 / 315.
- AP ratio increased to 110% AP from 100% AP.
- Duration reduced to 1.5 seconds from 2.
- Shield strength increased to 80 / 110 / 140 / 170 / 200 from 50 / 80 / 110 / 140 / 170.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 45 / 70 / 95 / 120 / 145.
- Recharge time increased to 6 seconds from 5.
- Damage area updated to face enemies right when Rumble is issued an attack command from when his target is dealt basic attack damage.
- General
- Splash artwork for and updated to the Chinese art.
- Removed: Dealing 50% reduced damage to minions.
- Cooldown reduced to 110 / 100 / 90 seconds from 120 / 110 / 100.
- Bug Fix: continuing to rapidly decay after ends if Rumble reaches 100 Heat by using the first charge and then uses the second one while .
- New Effect: Rumble stores a charge every 5 seconds (up to 2 at once)
- Cooldown reduced to 0 seconds from 10.
- gain reduced to 10 from 20.
- Slow duration reduced to 2 seconds from 3.
- New Effect: Second charge can be used while if Rumble reaches 100 Heat by using the first one (cannot use charges stored during )
- General
- Model collision radius reduced to 35 from 50.
- Range increased to 600 from 550.
- Tick rate increased to every 0.25 seconds from 0.5 (maximum damage unchanged)
- Cooldown increased to 120 / 110 / 100 from 105 / 90 / 75.
- Damage zone start point changed to 150 units closer to initial location.
- Bug Fix: Damaging untargetable enemies.
- Bug Fix: Inconsistent range.
- Bug Fix: Damaging untargetable enemies.
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- Bug Fix: Cooldown between casts being shorter than intended.
- General
- New splash artwork for .
- Bug Fix: Basic attacks being canceled if Rumble is about to hit an enemy right when ends.
- Bug Fix: Rumble's first basic attack upon occasionally not dealing bonus damage.
- Bug Fix: Rumble not fading out upon entering brush while .
- Bug Fix: Lack of responsiveness when interacting with bonuses if cast right before/after Rumble gains 50 Heat.
- Bug Fix: Lack of responsiveness when interacting with bonuses if cast right before/after Rumble gains 50 Heat.
- Bug Fix: Dealing less damage than intended when hitting targets for extended periods of time.
- Bug Fix: Dealing less damage than intended when Rumble is on purple team.
- extra shield strength increased to 50% from 25%.
- extra movement speed increased to 50% from 25%.
- extra damage increased to 50% from 25%.
- extra slow strength increased to 50% from 25%.
- Bug Fix: Slow stacking error.
- Stats
- Base armor increased to 20 from 16.
- New animation.
- Base damage reduced to 75 / 135 / 195 / 255 / 315 from 90 / 160 / 230 / 300 / 370.
- AP ratio reduced to 100% AP from 135% AP.
- extra damage increased to 50% from 25%.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 85 / 115 / 145 / 175.
- AP ratio reduced to 40% AP from 50% AP.
- Removed: Preventing Rumble from automatically acquiring basic attack targets.
- Bug Fix: Visual effect disappearing before projectile finishes traveling.
- Removed: Initial damage.
- Removed: 0.5 seconds delay before first damage tick.
- New Effect: First damage tick applies on-cast.
- Damage per second increased to 130 / 185 / 240 (+ 30% AP) from 100 / 140 / 180 (+ 20% AP) (total damage unchanged)
- Stats
- Movement speed increased to 345 from 320.
- 25% AP from 30% AP. basic attack bonus damage AP ratio reduced to
- Base damage reduced to 90 / 160 / 230 / 300 / 370 from 90 / 180 / 270 / 360 / 450.
- Bug Fix: Lasting slightly longer than intended.
- New Effect: Rumble's resource bar turns yellow when he is in the
- Updated to be more responsive (especially while moving and while turning)
- New Effect: HUD icon visuals for second charge.
- General
- Recommended items updated.
- New Effect: Can be quick cast by holding down the smart cast hotkey to mark the damage area's start point, pressing R, and then releasing the hotkey.
- Bug Fix: Sometimes ending early if Rumble dies while active.
- Base damage changed to 30 / 60 / 90 / 120 / 150 from 40 / 65 / 90 / 115 / 140.
- AP ratio reduced to 45% AP from 50% AP.
- Base damage per second reduced to 100 / 140 / 180 from 120 / 160 / 200.
- AP ratio per second reduced to 20% AP from 25% AP.
- Cooldown increased to 105 / 90 / 75 seconds from 90 / 75 / 60.
- Removed: basic attack bonus damage applying spell effects and Spell Vamp.
- Cooldown increased to 6 seconds from 5.
- Bug Fix: Sometimes displaying incorrect team indicator when at 'low' visual settings.
- General
- Pathing size reduced.
- Bug Fix: Particle lasting longer than intended.
- Bug Fix: Particle traveling further than projectile.
- Bug Fix: Fog of war display errors.
- Bug Fix: Team color display errors.
- Added