Current version[]
- Bug Fix: Fixed a bug that caused it to be able to cast on allies not visible to her.
- Cooldown reduced to 10 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Base heal per hit increased to 35 / 50 / 65 from 25 / 40 / 55.
- Best Friend base heal per hit increased to 45.5 / 65 / 84.5 from 32.5 / 52 / 71.5.
- Base heal per hit increased to 35 / 50 / 65 from 25 / 40 / 55.
- Stats
- Gameplay radius reduced to 55 units from 65.
- Pathing radius reduced to 30 units from 35.
- Selection radius reduced to 100 units from 120.
- General
- Now replaces with .
- Damage now triggers Yuumi's own damage effects but still grants kill credit to the ally applying it.
- and
- Bug Fix: VFX now correctly adjusts to the size of the .
- Bug Fix: VFX now correctly adjusts to the size of the .
- Heal and shield power changed to 5 / 7.5 / 10 / 12.5 / 15% from 10% − 20% (based on level).
- Base bonus attack speed reduced to 25 / 27.5 / 30 / 32.5 / 35% from 35% at all ranks.
- Base shield reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
- Base heal per hit reduced to 25 / 40 / 55 from 35 / 50 / 65.
- Bug Fix: Now properly grants stacks from champion kills to the ally that is to.
- Bug Fix: Expiration SFX is no longer audible from the fog of war.
- Bug Fix: Passive buff SFX now properly plays for enemies that are attacked while not in vision.
- Bug Fix: Friendship stacks granted from kills for an allied champion are no longer doubled if Yuumi uses to attach to that ally, then detach, and re-attach to them before they kill the enemy.
- Bug Fix: Now properly triggers when it affects an allied champion.
- General
- Bug Fix: and now properly plays SFX for her emotes.
- Bug Fix: now plays her death SFX correctly.
- Bug Fix: Heal expiration SFX now properly plays.
- Bug Fix: Heal now properly triggers when it is granted to an allied champion using .
- Cooldown changed to 6.5 seconds at all ranks from 7.5 / 7.25 / 7 / 6.75 / 6.5 / 6.25.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 / 100 from 50 / 55 / 60 / 65 / 70 / 75.
- Missile speed reduced to 850 from 1000.
- Empowered missile speed reduced to 1650 from 1900.
- Cast range reduced to 850 units from 1150.
- Bug Fix: Slow debuff while not attached now properly decays.
- Bug Fix: no longer plays the SFX at a loud volume.
- Overheal shield duration reduced to 1.5 seconds from 3.
- Removed: No longer grants 20 / 40 / 60 (+ 10% AP) bonus resistances to her Best Friend.
- Bug Fix: Now properly triggers heal if it hits an allied champion.
- Bug Fix: Now properly tracks the player's mouse cursor when the waves are being steered.
- Bug Fix: no longer plays the SFX at a loud volume.
- Bug Fix: now properly displays the trophy VFX for the final wave.
- V13.5 - March 10th Hotfix
- Empowered base damage reduced to 80 / 135 / 190 / 245 / 300 / 355 from 80 / 140 / 200 / 260 / 320 / 380.
- Empowered slow reduced to 50 / 53 / 56 / 59 / 62 / 65% from 55 / 61 / 67 / 73 / 79 / 85%.
- Bug Fix: Fixed a bug where both her and her Anchor would both stack simultaneously if they both owned it.
- V13.5 - Gameplay Update
- Stats
- Health growth reduced to 69 from 84.
- Base mana increased to 440 from 400.
- Innate: Periodically, Yuumi's next basic attack (which has 50 bonus range), or ability hit against enemy champions will heal her for 25 − 110 (based on level) (+ 15% AP). If she is to an ally within 4 seconds, they are healed for the same amount.
- Innate: While to an ally, Yuumi grants them 2 permanent Friendship stacks for killing enemy champions and minions. The ally with the highest Friendship stacks becomes Yuumi's Best Friend, which empowers her abilities with additional effects while she is to them.
- Static Cooldown: 20 − 10 (based on level) seconds.
- New Innate
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 / 75 from 90 at all ranks.
- Cooldown changed to 7.5 / 7.25 / 7 / 6.75 / 6.5 / 6.25 seconds from 13.5 / 12 / 10.5 / 9 / 7.5 / 6.
- Missile width reduced to 60 units from 65.
- New Effect: Now reveals champions hit for 1 second.
- Base damage increased to 60 / 90 / 120 / 150 / 180 / 210 from 50 / 80 / 110 / 140 / 170 / 200.
- AP ratio reduced to 20% AP from 30% AP.
- Empowered base damage increased to 80 / 140 / 200 / 260 / 320 / 380 from 60 / 100 / 140 / 180 / 220 / 260.
- Empowered AP ratio reduced to 35% AP from 40% AP.
- Channel duration reduced to 1.35 seconds from 2.
- Removed: No longer deals 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% of the target's current health if empowered, capped at 50 − 300 (based on level) against non-champions.
- New Effect: Empowered slow now decays over the duration.
- New Effect: Slow is now increased to 55 / 60 / 65 / 70 / 75 / 80% for 2 seconds if empowered.
- New Effect: While attached and after 1.35 seconds of flight, the missile becomes empowered and accelerates in its current direction.
- Best Friend Bonus: Slow will always be empowered against champions and hitting a champion will grant her Best Friend 10 / 12 / 14 / 16 / 18 / 20 (+ 10% AP) bonus magic damage on-hit for 5 seconds, increased by 0% − 75% (based on Anchor's critical strike chance).
- Removed: No longer grants herself or her ally 12 / 14 / 16 / 18 / 20 (+ 6 / 7 / 8 / 9 / 10%) adaptive force.
- Removed: No longer counts as a buff for .
- Best Friend Bonus: She gains 10% − 20% (based on ally's level) heal and shield power and her Best Friend gains 3 / 5 / 7 / 9 / 11 (+ 4% AP) on-hit healing, affected by her heal and shield power.
- Removed: No longer heals for 70 / 90 / 110 / 130 / 150 (+ 30% AP).
- New Effect: Now shields for 90 / 120 / 150 / 180 / 210 (+ 30% AP) for 3 seconds.
- Mana cost changed to 80 / 90 / 100 / 110 / 120 from 40 / 45 / 50 / 55 / 60 (+ 12% maximum mana).
- Bonus attack speed changed to 35% at all ranks from 25 / 30 / 35 / 40 / 45%.
- New Effect: Bonus attack speed now scales with 8% per 100 AP.
- New Effect: Bonus movement speed now lasts as long as the shield persists, instead of 3 seconds.
- New Effect: Now restores 20 / 24 / 28 / 32 / 36 mana to her Anchor, increased by 0% − 100% (based on Anchor's missing mana).
- Updated icon.
- Number of waves reduced to 5 from 7.
- Duration unchanged.
- Wave interval time increased to 0.7 seconds from 0.5.
- New Effect: Can now steer the direction of the waves with her mouse if initially cast while attached. This bonus is lost if she detaches.
- Cooldown increased to 120 / 110 / 100 seconds from 110 / 100 / 90.
- Base damage per wave increased to 75 / 100 / 125 from 60 / 80 / 100.
- New Effect: Now heals her Anchor and allies hit for 35 / 50 / 65 (+ 15% AP) per wave. Excess healing is converted into a shield that persists until 3 seconds after the ability ends.
- Removed: No longer roots champions hit by 3 waves for 1.25 seconds.
- New Effect: Now slows enemies hit by 10% for 1.25 seconds, increased by 10% per subsequent wave.
- Best Friend Bonus: Her Best Friend gains 30% increased healing from waves and 20 / 40 / 60 (+ 10% AP) bonus armor and bonus magic resistance for the duration of the ability.
- Number of waves reduced to 5 from 7.
Release version[]
- Bug Fix: No longer causes jungle monsters to not respond to taking damage from the caster if they aggroed the camp and used on an allied champion.
- Stats
- Attack range reduced to 425 from 500.
- Base attack damage reduced to 49 from 55.
- Base health reduced to 500 from 550.
- Base health regeneration reduced to 5 from 7.
- Undocumented: Automatic target acquisition radius reduced to 475 from 550.
- New Effect: Now gains 25 bonus attack range.
- Base shield reduced to 45 − 300 (based on level) from 60 − 380 (based on level).
- Percentage adaptive force reduced to 6 / 7 / 8 / 9 / 10% from 12 / 14 / 16 / 18 / 20%.
- Removed: Bonus movement speed no longer scales with 2% per 100 AP.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 / 200 from 50 / 90 / 130 / 170 / 210 / 250.
- Empowered base damage reduced to 60 / 100 / 140 / 180 / 220 / 260 from 60 / 110 / 160 / 210 / 260 / 310.
- Cooldown increased to 18 − 6 (based on level) from 14 − 6 (based on level).
- Root duration reduced to 1.25 seconds from 1.75.
- Bug Fix: The adaptive force buff no longer disappear on allies affected by specific debuffs.
- V12.16 - August 24th Hotfix
- Base damage increased to 50 / 90 / 130 / 170 / 210 / 250 from 50 / 80 / 110 / 140 / 170 / 200.
- Empowered base damage increased to 60 / 110 / 160 / 210 / 260 / 310 from 60 / 100 / 140 / 180 / 220 / 260.
- Empowered health ratio increased to 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% of target's current health from 2 / 3.2 / 4.4 / 5.6 / 6.8 / 8%.
- Cooldown reduced to 110 / 100 / 90 seconds from 130 / 110 / 90.
- Cooldown increased to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Bonus movement speed AP ratio reduced to 2% per 100 AP from 6% per 100 AP.
- General
- Bug Fix: Fixed a bug where she would be unable to use swapped summoner spells from after using .
- Heal AP ratio reduced to 30% AP from 35% AP.
- V12.12 - June 30th Hotfix
- Removed: No longer grants 50 bonus attack range.
- Base shield increased to 60 − 380 (based on level) from 56 − 360 (based on level).
- Base heal reduced to 70 / 90 / 110 / 130 / 150 from 70 / 100 / 130 / 160 / 190.
- Base bonus movement speed increased to 20% from 15%.
- V12.10 - May 25th Hotfix
- Mana cost mana ratio reduced to 12% maximum mana from 15%.
- Base heal increased to 70 / 100 / 130 / 160 / 190 from 65 / 90 / 115 / 140 / 165.
- Heal AP ratio increased to 35% AP from 25% AP.
- Stats
- Base health increased to 550 from 480.
- Health growth increased to 84 from 70.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.1 from 0.3.
- Base shield reduced to 56 − 360 (based on level) from 60 − 400 (based on level).
- AP ratio reduced to 25% AP from 30% AP.
- Base heal reduced to 65 / 90 / 115 / 140 / 165 from 70 / 100 / 130 / 160 / 190.
- Heal AP ratio reduced to 25% AP from 35% AP.
- General
- New Effect: Skins except now play their custom recalls if her allies are recalling while she is attached.
- V11.22 - November 3rd Hotfix
- Bug Fix: No longer causes her to vanish if her Anchor is vanished, as she became permanently vanished if she detached from them while they were vanished.
- Bonus movement speed AP ratio reduced to 6% per 100 AP from 10%.
- Base heal reduced to 70 / 100 / 130 / 160 / 190 from 70 / 105 / 140 / 175 / 210.
- Heal AP ratio reduced to 35% AP from 40% AP.
- Cooldown reduced to 14 − 6 (based on level) seconds from 18 − 6 (based on level).
- Base damage increased to 50 / 80 / 110 / 140 / 170 / 200 from 40 / 70 / 100 / 130 / 160 / 190.
- Empowered base damage increased to 60 / 100 / 140 / 180 / 220 / 260 from 45 / 85 / 125 / 165 / 205 / 245.
- Base damage increased to 50 / 80 / 110 / 140 / 170 / 200 from 40 / 70 / 100 / 130 / 160 / 190.
- Bug Fix: Ally's level icon now properly reverts back to normal when she detaches from said ally.
- Bug Fix: Can no longer activate when casting the second cast repeatedly on an out-of-range ally that is in combat.
- Bug Fix: Now properly goes on cooldown when she is affected by charms or knock-ups.
- V10.22 - October 28th Hotfix
- Bug Fix: Fixed a bug where the spell would not go on cooldown if Yuumi was crowd controlled.
- Bug Fix: Now properly stacks .
- Mana restored reduced to 25 − 100 (based on level) from 50 − 160 (based on level).
- New Effect: Now restores an additional 8% maximum mana.
- Cooldown reduced to 18 − 6 (based on level) seconds from 20 − 8 (based on level).
- Bug Fix: Attach icon no longer disappears on the minimap after the champion she is attached to recalls.
- Bug Fix: When attacking and then using You and Me! on a camouflaged ally champion, no longer loses its leash range.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 100 / 115 / 130 / 145 / 160.
- New Effect: Now costs an additional 15% maximum mana.
- V10.3 - February 6th Hotfix
- Base damage increased to 40 / 70 / 100 / 130 / 160 / 190 from 40 / 65 / 90 / 115 / 140 / 165.
- Empowered base damage increased to 45 / 85 / 125 / 165 / 205 / 245 from 45 / 80 / 115 / 150 / 185 / 220.
- Base heal increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190.
- Empowered base damage reduced to 45 / 80 / 115 / 150 / 185 / 220 from 50 / 95 / 140 / 185 / 230 / 275.
- New Effect: Now deals 2 / 3.2 / 4.4 / 5.6 / 6.8 / 8% of the target's current health if the missile is empowered.
- Mana cost changed to 90 at all ranks from 85 / 90 / 95 / 100 / 105 / 110.
- Removed: Silence no longer counts as an immobilizing crowd control.
- Bug Fix: No longer gets stuck in her ally when she casts You and Me! towards him as he is reviving via .
- Base heal reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230.
- Heal AP ratio increased to 40% AP from 30%.
- V9.24 - December 13th Hotfix
- Bug Fix: No longer goes on cooldown after being displaced by a attacked by her or an ally.
- Bug Fix: Secondary resource bar now correctly displays lockout duration.
- New Effect: Now restores 50 − 160 (based on level) mana on attack.
- Shield strength increased to 60 − 400 (based on level) from 50 − 300 (based on level).
- Mana cost increased to 85 / 90 / 95 / 100 / 105 / 110 from 75 / 80 / 85 / 90 / 95 / 100.
- AP ratio reduced to 30% AP from 45% AP.
- Empowered base damage increased to 50 / 95 / 140 / 185 / 230 / 275 from 50 / 85 / 120 / 155 / 190 / 225.
- Empowered AP ratio reduced to 40% AP from 65% AP.
- Missile duration while reduced to 2 seconds from 3.
- New Effect: Now has a 0.25 second channel time when attaching from an unattached state, and can be interrupted.
- New Effect: Yuumi no longer with her Anchor when attached.
- New Effect: Immobilizing effects on Yuumi now place You and Me! on a 5 second cooldown.
- New Effect: Now increases her ally's adaptive force by a flat amount plus a percentage of her attached ally's adaptive force, and grants herself the same amount. Previously the percentage scaled off the other's adaptive force.
- Flat adaptive force increased 12 / 14 / 16 / 18 / 20 from 5 / 7 / 9 / 11 / 13.
- Percentage adaptive force increased to 12 / 14 / 16 / 18 / 20% from 4 / 7 / 10 / 13 / 16%.
- New Effect: Now grants 25 / 30 / 35 / 40 / 45% bonus attack speed on heal for 3 seconds.
- Removed: No longer uses a 2 charges system with a recharge time of 18 / 17 / 16 / 15 / 14 seconds.
- Removed: Base heal is no longer increased by 0% − 130% (based on target's missing health).
- Removed: Heal AP ratio is no longer increased by 0% − 300% (based on target's missing health).
- Base heal increased to 70 / 110 / 150 / 190 / 230 from 30 / 40 / 50 / 60 / 70.
- Heal AP ratio increased to 30% AP from 10% AP.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 0.5 at all ranks.
- Mana cost increased to 100 / 115 / 130 / 145 / 160 from 30 / 40 / 50 / 60 / 70.
- Bonus movement speed reduced to 15% from 25%.
- Removed: Bonus movement speed no longer decays over the duration.
- Movement speed duration increased to 3 seconds from 2.
- Bug Fix: Fixed a bug where after the ally Yuumi is attached to dies while she's in stasis (via or ), she will lose the ability to gain turret aggro for the remainder of the game.
- Slow strength reduced to 20% at all ranks from 20 / 32 / 44 / 56 / 68 / 80%.
- Slow duration reduced to 1 second from 1.5.
- Removed: Slow no longer decays over the duration.
- Empowered base damage reduced to 50 / 85 / 120 / 155 / 190 / 225 from 50 / 95 / 140 / 185 / 230 / 275.
- Slow reduced to 20 / 32 / 44 / 56 / 68 / 80% from 40 / 48 / 56 / 64 / 72 / 80%.
- Slow duration changed to 1.5 seconds at all ranks from 1.25 / 1.35 / 1.45 / 1.55 / 1.65 / 1.75.
- Cooldown increased to 13.5 / 12 / 10.5 / 9 / 7.5 / 6 seconds from 11 / 10 / 9 / 8 / 7 / 6.
- Removed: Can no longer remained attached to zombie-states (e.g. ).
- Base shield strength reduced to 50 − 300 (based on level) from 80 − 300 (based on level).
- Removed: No longer restores 30 − 160 (based on level) mana.
- Empowered base damage reduced to 50 / 95 / 140 / 185 / 230 / 275 from 60 / 105 / 150 / 195 / 240 / 285.
- Empowered AP ratio increased to 65% AP from 60% AP.
- Mana cost increased to 75 / 80 / 85 / 90 / 95 / 100 from 60 / 65 / 70 / 75 / 80 / 85.
- Base heal modifier increased to 0% − 130% (based on target's missing health) from 0% − 100% (based on target's missing health).
- Maximum base heal increased to 69 / 92 / 115 / 138 / 161 from 60 / 80 / 100 / 120 / 140.
- Mana cost reduced to 30 / 40 / 50 / 60 / 70 from 60 / 65 / 70 / 75 / 80.
- Base heal modifier increased to 0% − 130% (based on target's missing health) from 0% − 100% (based on target's missing health).
- V9.12 - June 12th Hotfix
- Bug Fix: Fixed a bug where the mana cost would be doubled while attached to an ally.
- Bug Fix: Fixed a bug where Yuumi would be locked out of her spells if her dash was interrupted.
- General
- No longer shows and range rings and gutters in spectator.
- Stats
- Base health increased to 480 to 432.26.
- Mana restored reduced to 30 − 160 (based on level) from 40 − 160 (based on level).
- Shield strength reduced to 80 − 300 (based on level) from 80 − 360 (based on level).
- Shield AP ratio reduced to 30% AP from 40% AP.
- Bug Fix: Fixed a bug where the missile would not spawn towards the cursor as intended.
- Missile spawns in the appropriate place while attached.
- New Effect: Enemies now gain an assist on Yuumi if they damage an attached ally.
- Adaptive force changed to 5 / 7 / 9 / 11 / 13 (+ 4 / 7 / 10 / 13 / 16%) from 5 / 9 / 13 / 17 / 21%.
- New Effect: Dash is now interrupted by any immobilizing crowd control.
- Bug Fix: Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range.
- New Effect: Now gets visuals when her ally is stealthed.
- New Effect: Now sees a ring around the ally she's attached to.
- General
- Bug Fix: Fixed a bug where her minimap icon would sometimes not show that she's attached to an ally.
- Bug Fix: Fixed her missing stats display on her strengths/weaknesses radial menu in the client.
- New Effect: Range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally.
- Bug Fix: Now properly gets knocked towards her Fountain if she gets hits by while channeling Prowling Projectile.
- New Effect: Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally.
- Bug Fix: Fixed a bug where she was not sending when hopping between allies with You and Me!.
- Bug Fix: Fixed a bug where her ally would gain bonus movement speed whenever she was attached.
- Flattened Yuumi's movement speed decay to herself and to the ally she's attached to based on ability power.
- Bug Fix: Now properly gets knocked towards her Fountain if she gets hits by while channeling Final Chapter.
- V9.10 - May 15th Hotfix
- Stats
- Base mana regeneration increased to 10 from 7.5.
- Mana restored increased to 40 − 160 (based on level) from 30 − 160 (based on level).
- Base shield strength increased to 80 − 360 (based on level) from 50 − 330 (based on level).
- Base damage increased to 40 / 65 / 90 / 115 / 140 / 165 from 40 / 60 / 80 / 100 / 120 / 140.
- AP ratio increased to 45% AP from 30% AP.
- Empowered base damage increased to 60 / 105 / 150 / 195 / 240 / 285 from 60 / 100 / 140 / 180 / 220 / 260.
- Slow strength increased to 40 / 48 / 56 / 64 / 72 / 80% from 30 / 40 / 50 / 60 / 70 / 80%.
- Slow duration increased to 1.25 / 1.35 / 1.45 / 1.55 / 1.65 / 1.75 seconds from 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
- Minimum base heal strength increased to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
- Maximum base heal strength increased to 60 / 80 / 100 / 120 / 140 from 50 / 70 / 90 / 110 / 130.
- Minimum base heal strength increased to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
- Damage taken from subsequent waves increased to 50% from 40%.
- V9.10 - Added
- Innate: Yuumi periodically empowers her next basic attack against an enemy champion to restore 30 − 160 (based on level) mana and grant her a 50 − 330 (based on level) (+ 40% AP) shield that lasts until it is broken.
- While , the shield transfers to her Anchor.
- Static Cooldown: 20 − 8 (based on level) seconds.
(Innate)
- Active: Yuumi fires an errant missile that deals 40 / 60 / 80 / 100 / 120 / 140 (+ 30% AP) magic damage to the first enemy hit.
- If the missile is in flight for 1 second, it instead deals 60 / 100 / 140 / 180 / 220 / 260 (+ 60% AP) magic damage and slows by 30 / 40 / 50 / 60 / 70 / 80%, decaying over 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds, to enemy champions struck.
- While , Yuumi directs the trajectory of the missile instead for up to 3 seconds before fizzling.
- Mana Cost: 60 / 65 / 70 / 75 / 80 / 85.
- Cooldown: 11 / 10 / 9 / 8 / 7 / 6 seconds.
(Q)
- Passive: Yuumi and her Anchor gain bonus attack damage or ability power (Adaptive) equal to a percentage of the other's highest stat (bonus AD = 3 / 5.4 / 7.8 / 10.2 / 12.6%, bonus AP = 5 / 9 / 13 / 17 / 21%). Additionally, Yuumi starts with a point in You and Me! and instead has 6 ranks.
- Active: Yuumi dashes to an allied champion and attaches to them. While Attached, Yuumi is untargetable except from turrets and follows her Anchor's movement, losing the ability to attack but retaining the ability to cast (except movement spells).
- Active - Change of Plan: Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction.
- Static Cooldown: 10 / 5 / 0 (based on level) seconds.
(W)
- Passive: Yuumi periodically stores a Zoomies charge, up to 2 stored at once.
- Active: Yuumi heals herself for 25 / 35 / 45 / 55 / 65 (+ 10% AP), with the base amount increased by 0% − 100% (based on target's missing health) and the scaling amount increased by 0% − 300% (based on target's missing health), up to 50 / 70 / 90 / 110 / 130 (+ 40% AP), and gains 25% (+ 10% per 100 AP) bonus movement speed decaying over 2 seconds.
- While , her partner is targeted by the ability instead.
- Mana Cost: 60 / 70 / 80 / 90 / 100.
- Cooldown: 0.5 seconds.
- Recharge: 18 / 17 / 16 / 15 / 14 seconds.
(E)
- Active: Yuumi recoils X units in the opposite direction, after which launches 7 waves over 3.5 seconds, each dealing 60 / 80 / 100 (+ 20% AP) magic damage. Enemy champions hit take only 40% damage from subsequent waves, and when struck with three waves, they are rooted for 1.75 seconds.
- Yuumi can move and cast both and during Final Chapter.
- Mana Cost: 100.
- Cooldown: 130 / 110 / 90 seconds.
(R)