Previous Abilities[]
- This ability will apply to a basic attack already in flight, but will not augment it into a non-projectile.
- Bop 'n' Block will not proc if the attack is dodged or Yuumi misses the attack while blinded. It will proc even if the attack is blocked.
- Although the shield doesn't expire, it will never stack with itself.
- Prowling Projectile can be buffered 0.5 seconds before it comes off cooldown.
- Yuumi and her can see the effective range of Prowling Projectile.
- The following table refers for interactions while Yuumi is channeling:
Type | Channel | |
---|---|---|
Attacking | N/A | |
Abilities | and interrupt. is usable. | |
Movement | N/A | |
Items | Usable | All items are usable |
Disabled | N/A | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | N/A | |
Interrupted by |
- Yuumi will track the target if they change locations.
- She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
- The 0.5-second cooldown will be incurred whenever Yuumi attaches to an Anchor, whether by the active or the recast.
- If the target moves 2000 or more units away during the dash, it will be interrupted and You and Me! will be placed on full cooldown.
- The ability name for the recast is Change of Plan.
- You and Me! does not count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- untargetable. also cannot gain stacks for from Yuumi casting spells while she is
- Yuumi can channel the while attached.
- The ability power multiplier is additive with other ability power multipliers, like from or .
- The bonus attack damage multiplier is additive with other sources of bonus attack damage multipliers, like from and is multiplicative with total attack damage multipliers, like from or .
- Yuumi will automatically detach in the following circumstances:
- When her Anchor starts a channel.
- After the Anchor completes a channel.
- When she or her Anchor enters resurrection.
- Her Anchor is sent to the .
- She is pulled by .
- Yuumi can dash to targetable zombie state allies (currently only ), but she cannot attach when she reaches them.
- The same goes for allies channeling .
- While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them. For example, turret shots will appear as if they were hitting the Anchor, but in reality they're actually hitting Yuumi.
- However, for the purposes of You and Me!, such as casting it or being unattached for other reasons, Yuumi will be in the position where she visually is. For example, when she is in the blue team, dashing to a north-east ally is considerably slower than dashing to a south-west ally.
- Her monster aggression transfers to the Anchor.
- Enemies gain an assist on Yuumi if they damaged the Anchor.
- Yuumi will always be visible if her Anchor can be seen, and she will always not be visible if her Anchor cannot be seen. These rules apply regardless of reveal effects and stealth.
- Yuumi will not vanish if her Anchor does.
- If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling , she will be behind her Anchor.
- Yuumi doesn't detach instantly when her Anchor dies. There's a small grace period in which she can recast You and Me! to attach to another champion without the channel.
- The player's screen will briefly flash red if Yuumi is affected by a immobilizing or grounding effect, or if she forcibly detaches from her Anchor.
- The Anchor's health bar will have a different frame to indicate the attached status:
- The following table refers for interactions while Yuumi is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
- The following table refers for interactions while Yuumi is attached:
Attacking | Disabled | |
---|---|---|
Abilities | Allowed | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Yuumi becomes ghosted for the channel and, if not presently attached with , will remain ghosted until she attaches and detaches again.(bug)
- While , will not activate until Yuumi detaches.
- Spell shield will only block a single instance of damage.
- Enemies hit by three waves of Final Chapter have a marker placed upon them for 6 seconds. This marker prevents the target from becoming rooted again until its duration ends.
- Yuumi's facing direction during the channel is considered to be in Final Chapter's target direction.
- Using blink in the target direction of Final Chapter.(bug) during the channel will always cause Yuumi to
- The following table refers for interactions while Yuumi is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | is disabled. and are usable. | |
Movement | Allowed | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |