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Previous Abilities[]

Bop 'n' Block

Bop 'n' Block

Innate: Periodically, Yuumi's next basic attack against enemy champions will gain Range icon 25 bonus range, have an Relentless Force 2 uncancellable windup, become Projectile non-projectile, restore Mana icon 25 − 100 (based on level) (+ 8% maximum mana) mana and grant her a Hybrid resistances icon shield for 45 − 300 (based on level) (+ 25% AP) that lasts until destroyed.

Attached Attached Bonus: The shield transfers to the Anchor.

Info
  • This ability will apply to a basic attack already in flight, but will not augment it into a non-projectile.
  • Bop 'n' Block will not proc if the attack is Jax Counter Strike old dodged or Yuumi misses the attack while Blind icon blinded. It will proc even if the attack is Spirit's Refuge blocked.
  • Although the shield doesn't expire, it will never stack with itself.

Prowling Projectile

Prowling Projectile

Active: Yuumi fires an errant missile in the target direction that deals magic damage to the first enemy hit.
After 1 second in-flight, the missile has increased damage, and Slow icon slows by 20% for 1 second against Champion icon champions. The damage based on the target's health ratio is capped at 50 − 300 (based on level) against non-champions.

Magic Damage:
50 / 80 / 110 / 140 / 170 / 200 (+ 30% AP)
Increased Damage:
60 / 100 / 140 / 180 / 220 / 260 (+ 40% AP) (+ 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% of the target's current health)
Prowling Projectile 2

Attached Attached Bonus: Yuumi Channeling icon channels for up to 2 seconds to steer the missile, after which it fizzles.

Info
  • Prowling Projectile can be buffered 0.5 seconds before it comes off cooldown.
  • Yuumi and her Anchor Anchor can see the effective range of Prowling Projectile.
  • The following table refers for interactions while Yuumi is Channeling icon channeling:
Type Channel
Attacking N/A
Abilities Detaching Detaching and Final Chapter Final Chapter interrupt. Zoomies Zoomies is usable.
Movement N/A
Items Usable All items are usable
Disabled N/A
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Disabled N/A
Interrupted by N/A
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • You and Me!

    Passive: While Yuumi is You and Me! attached, she is Untargetable icon untargetable (except by Turret icon turrets and inbound Projectile projectiles) and casts her abilities from the Anchor's position, empowering them with additional effects.
    The Anchor gains Attack damage icon bonus attack damage or Ability power icon ability power based on which was already higher. The percentage bonus will benefit from the flat bonus.

    Bonus Attack Damage:
    7.2 / 8.4 / 9.6 / 10.8 / 12 (+ 6 / 7 / 8 / 9 / 10% of Anchor's bonus AD)
    Ability Power:
    12 / 14 / 16 / 18 / 20 (+ 6 / 7 / 8 / 9 / 10% of Anchor's AP)

    Yuumi then gains flat Adaptive Force icon adaptive force plus an amount based on a portion of the Anchor's current bonus attack damage or ability power, whichever is higher.

    Adaptive Force:
    12 / 14 / 16 / 18 / 20
    Adaptive Force per 100 bonus AD:
    10 / 11.67 / 13.33 / 15 / 16.67
    Adaptive Force per 100 AP:
    6 / 7 / 8 / 9 / 10
    You and Me!

    Active: Yuumi Channeling icon channels for 0.25 seconds, then Dash dashes to the target allied champion and You and Me! attaches to them upon arrival. The cooldown starts upon completing the Channeling icon channel. You and Me! can be recast after 0.5 seconds.

    Change of Plan

    Recast: Yuumi detaches from her Anchor and Dash dashes to the target allied champion to You and Me! attach to them, refreshing the recast. She will detach automatically if her Anchor dies or under certain circumstances*. If recast without a valid target, Yuumi will detach and Dash dash 250-units in the target direction, placing You and Me! on a Cooldown icon 0.25-second cooldown if it is not already on cooldown.

    The Dash dash will be Knockdown icon knocked down by any Stun icon immobilizing or Silence icon polymorphing crowd control. You and Me! is placed on a Cooldown icon 5-second cooldown if Yuumi becomes Stun icon immobilized, Grounded icon grounded, or Silence icon polymorphed.

    Yuumi starts with a skill point in You and Me! and Prowling Projectile Prowling Projectile instead has 6 ranks.

    Info
    • Yuumi will track the target if they change locations.
      • She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
    • The 0.5-second cooldown will be incurred whenever Yuumi attaches to an Anchor, whether by the active or the recast.
    • If the target moves 2000 or more units away during the dash, it will be interrupted and You and Me! will be placed on full cooldown.
    • The ability name for the recast is Change of Plan.
    • You and Me! does not count as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and stacking Force Pulse Force Pulse.
    • Yuumi can channel the Eye of the Herald Eye of the Herald while attached.
    • The ability power multiplier is Additive stacking icon additive with other ability power multipliers, like from Rabadon's Deathcap Rabadon's Deathcap or Infernal Might Infernal Might.
    • The bonus attack damage multiplier is Additive stacking icon additive with other sources of bonus attack damage multipliers, like from Unseen Predator Unseen Predator and is Multiple stacking icon multiplicative with total attack damage multipliers, like from Whisper Whisper or Infernal Might Infernal Might.
    • Yuumi will automatically detach in the following circumstances:
    • Yuumi can dash to targetable Zombie icon zombie state allies (currently only Sion's Sion's Glory in Death Glory in Death), but she cannot attach when she reaches them.
      • The same goes for allies channeling Teleport Teleport.
    • While attached to the Anchor, Yuumi is considered in being at her Anchor's position, regardless of where she is visually placed near them. For example, Turret icon turret shots will appear as if they were hitting the Anchor, but in reality they're actually hitting Yuumi.
      • However, for the purposes of You and Me!, such as casting it or being unattached for other reasons, Yuumi will be in the position where she visually is. For example, when she is in the blue team, dashing to a north-east ally is considerably slower than dashing to a south-west ally.
    • Her Monster icon monster aggression transfers to the Anchor.
    • Enemies gain an assist on Yuumi if they damaged the Anchor.
    • Yuumi will always be Sight icon visible if her Anchor can be seen, and she will always not be visible if her Anchor cannot be seen. These rules apply regardless of Sight icon reveal effects and Guerrilla Warfare stealth.
    • Yuumi will not Hallucinate vanish if her Anchor does.
    • If Yuumi is on the blue team, she will remain attached on the southwest side; if Yuumi is on the red team, she will remain on the northeast. While channeling Final Chapter Final Chapter, she will be behind her Anchor.
    • Yuumi doesn't detach instantly when her Anchor dies. There's a small grace period in which she can recast You and Me! to attach to another champion without the Channeling icon channel.
    • The player's screen will briefly flash red if Yuumi is affected by a Stun icon immobilizing or Grounded icon grounding effect, or if she forcibly detaches from her Anchor.
    • The Anchor's health bar will have a different frame to indicate the attached status:
    Yuumi Health Bar
    • The following table refers for interactions while Yuumi is Channeling icon channeling:
    Type Channel
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by Flash Flash
    Interrupted by
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Cast-inhibiting effects
    • The following table refers for interactions while Yuumi is You and Me! attached:
    Attacking Disabled
    Abilities Allowed
    Movement Disabled
    Items Usable All the other item-actives are usable
    Disabled Hextech Rocketbelt Hextech Rocketbelt Stridebreaker Stridebreaker
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Zoomies

    Yuumi Zoomies old

    Active: Yuumi Heal power icon heals herself and gains Movement speed icon 20% bonus movement speed and Attack speed icon bonus attack speed for 3 seconds.

    Heal:
    70 / 90 / 110 / 130 / 150 (+ 30% AP)
    Bonus Attack Speed:
    25 / 30 / 35 / 40 / 45%

    Attached Attached Bonus: Zoomies affects the Anchor instead of Yuumi.

    Info
    • Considering Yuumi's base mana, Zoomies' mana cost is increased by at least 66 − 180.75 (based on level).

    Final Chapter

    Final Chapter

    Active: Yuumi and Book Channeling icon channel for 3.5 seconds to barrage 7 waves in the target direction that each deal magic damage to enemies hit.
    Enemy Champion icon champions hit take 50% damage from subsequent waves, and when they are struck by three waves, they become Root icon rooted for 1.25 seconds. This may occur only once per target.

    Magic Damage Per Wave:
    60 / 80 / 100 (+ 20% AP)
    Reduced Damage Per Wave:
    30 / 40 / 50 (+ 10% AP)
    Maximum Champion Damage:
    240 / 320 / 400 (+ 80% AP)
    Maximum Non-Champion Damage:
    420 / 560 / 700 (+ 140% AP)

    Yuumi can move during Final Chapter.

    ▶️   "THIS IS MY FAVORITE CHAPTER!!"

    Info
    • Yuumi becomes Ghost ghosted for the channel and, if not presently attached with You and Me! You and Me!, will remain ghosted until she attaches and detaches again.(bug)
    • While attached attached, Cloud Dragon Soul Cloud Dragon Soul will not activate until Yuumi detaches.
    • Spell Shield Spell shield will only block a single instance of damage.
    • Enemies hit by three waves of Final Chapter have a marker placed upon them for 6 seconds. This marker prevents the target from becoming Root icon rooted again until its duration ends.
    • Yuumi's facing direction during the channel is considered to be in Final Chapter's target direction.
      • Using Hexflash Hexflash during the channel will always cause Yuumi to Flash blink in the target direction of Final Chapter.(bug)
    • The following table refers for interactions while Yuumi is Channeling icon channeling:
    Type Channel
    Attacking Disabled
    Abilities Prowling Projectile Prowling Projectile is disabled. You and Me! You and Me! and Zoomies Zoomies are usable.
    Movement Allowed
    Items Usable All the other item-actives are usable
    Disabled Hextech Rocketbelt Hextech Rocketbelt
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Hexflash Hexflash Mark Mark Dash Dash
    Disabled Recall Recall
    Interrupted by N/A
    Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • See also[]

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