Release version[]
- General
- Adjusted splash artwork for .
- Stats
- Base armor increased to 33 from 31.
- Magic resistance growth increased to 1.55 from 1.3.
- Stats
- Base armor increased to 31 from 28.
- Active base damage increased to 75 / 120 / 165 / 210 / 255 from 75 / 115 / 155 / 195 / 235.
- Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
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- Skin renamed to Worlds 2013 Thresh from Championship Thresh.
- Shield strength per soul increased to 2 from 1.5.
- Cooldown refund reduced to 2 seconds from 3.
- Base damage increased to 100 / 150 / 200 / 250 / 300 from 100 / 145 / 190 / 235 / 280.
- AP ratio increased to 90% AP from 80% AP.
- Cooldown reduced to 19 / 16.5 / 14 / 11.5 / 9 seconds from 19 / 17 / 15 / 13 / 11.
- Base shield reduced to 50 / 70 / 90 / 110 / 130 from 50 / 75 / 100 / 125 / 150.
- Cooldown reduced to 21 / 20 / 19 / 18 / 17 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Base damage increased to 75 / 115 / 155 / 195 / 235 from 75 / 110 / 145 / 180 / 215.
- AP ratio increased to 70% AP from 60% AP.
- V13.3 - February 8th Hotfix
- AP ratio increased to 60% AP from 40% AP.
- Base damage increased to 100 / 145 / 190 / 235 / 280 from 100 / 140 / 180 / 220 / 260.
- AP ratio increased to 80% AP from 50% AP.
- Shield strength per soul reduced to 1.5 from 2.
- Stats
- Health growth increased to 120 from 115.
- Active base damage increased to 75 / 110 / 145 / 180 / 215 from 65 / 95 / 125 / 155 / 185.
- Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.
- Cooldown reduced to 19 / 17 / 15 / 13 / 11 seconds from 20 / 18 / 16 / 14 / 12.
- Bug Fix: No longer is shown in the HUD as a temporary buff.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 115 from 95.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 50 / 75 / 100 / 125 / 150 from 60 / 90 / 120 / 150 / 180.
- Bonus armor per soul increased to 1 from 0.75.
- Ability power per soul increased to 1 from 0.75.
- Shield strength per soul increased to 2 from 1.
- General
- Adjusted splash artwork for .
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- Model updated to reflect his appearance in A Night at the Inn.
- Stats
- Base movement speed reduced to 330 from 335.
- Minimum damage per soul increased to 1.5 from 1.
- Maximum damage AD ratio reduced to 80 / 110 / 140 / 170 / 200% AD from 100 / 125 / 150 / 175 / 200% AD.
- Maximum damage per soul increased to 1.5 from 1.
- Cooldown increased to 13 / 12.25 / 11.5 / 10.75 / 10 seconds from 11 / 10.5 / 10 / 9.5 / 9.
- Stats
- Base health reduced to 530 from 561.
- Health growth increased to 95 from 93.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
- Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
- Stats
- Base health increased to 561 from 560.52.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 22 / 19.5 / 17 / 14.5 / 12.
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- Bug Fix: Lantern is now properly visible after he dies and respawns.
- Indicator added to show recast ability timer.
- General
- Recommended items updated.
- Quick cast indicator updated to better match hitbox on all skins.
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- Added width indicators.
- Bug Fix: Now properly uses his new cast effect.
- Added circles indicators to match his other skins.
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- Added width indicators.
- Added circles indicators to match his other skins.
- General
- New visual effects.
- Basic attack trails added with new hit effects.
- Idle effects cleaned up and improved his idle effects overall to match his actual appearance.
- All skins generally cleaned up and matched with the base skin changes.
- Updated souls' appearance and power-up visuals.
- Cleared up the hitbox, adjusted the hook's position, updated the hit and link break effects, and changed the wind-up effect.
- Updated the Lantern's missile, edge, and AoE indicators to be more noticeable and in-theme.
- The Lantern will now also rotate much more fluidly.
- Added a circle indicator to show the actual hitbox.
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- More bubbles.
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- New Championship themed particles and cleaned up.
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- Cleaned up with some thematic improvements.
- V9.24 - December 12th Hotfix
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- Bug Fix: Now properly ends channel animation.
- V9.23 - November 25th Hotfix
- Increased the ability's indicator width to match the actual hitbox for gameplay clarity.
- New in-game quest with .
- Bug Fix: Is now properly disabled when grounded.
- V9.12 - June 13th Hotfix
- Bug Fix: After Dark Passage expires, the enemy team's no longer heals for an excessive amount of health.
- Mana cost increased to 70 from 60.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 15 / 14 / 13 / 12.
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- Bug Fix: No longer has classic particles when breaking the chain.
- General
- Bug Fix: Basic attack once again plays audio at max range.
- Mana cost reduced to 60 from 80.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- Cooldown reduced to 22 / 19.5 / 17 / 14.5 / 12 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Maximum AD ratio increased to 100 / 125 / 150 / 175 / 200% AD from 80 / 110 / 140 / 170 / 200% AD.
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- Bug Fix: VFX are no longer misplaced if the ability is cast while moving.
- Stats
- Base health regeneration increased to 7 from 6.924.
- Bug Fix: Chain once again disappears if he hits a spell shielded unit.
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- Bug Fix: Is no longer missing his VO when collecting souls.
- Stats
- Base attack damage increased to 56 from 47.696.
- Base armor increased to 28 from 16.
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- Bug Fix: Now properly plays the lantern-landing SFX when using Dark Passage.
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- Bug Fix: Center body buffbone now follow his model during all animations.
- Bug Fix: No longer leaves enemies stunned for a brief moment after displacing them.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: fourth shot now correctly crits after he takes the lantern.
- Bug Fix: Having global cast range under specific circumstances (lantern does not spawn but Thresh gains sight of the target area)
- Bug Fix: Thresh dashing in a random direction when using to cross a base gate.
- Cooldown reduced to 140 / 120 / 100 seconds from 150 / 140 / 130.
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- Bug Fix: Thresh's corpse getting stuck in a T pose when he dies during cast animation.
- Lantern toss animation updated to avoid similarities with .
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- Bug Fix: Missing glowing trail between Thresh and lantern when cast.
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- Bug Fix: Missing glowing trail between Thresh and lantern when cast.
- New Effect: Epic monsters drop 2 souls.
- Removed: AP ratio.
- New Effect: Shield strength increases by 1 for each collected .
- Removed: Thresh walking into range when targeting beyond maximum cast range.
- New Effect: Casting beyond maximum range during makes the lantern land at maximum range in the target direction.
- New Effect: Lantern remains for a short duration if Thresh slightly exceeds maximum leash range by moving towards tethered target.
- Howling Abyss
- Each collected soul counts as 2 from 1.
- New Effect: drops a soul.
- Bug Fix: Uncollected souls visually flying towards Thresh after their duration ends instead of vanishing.
- Stats
- Health growth increased to 93 from 89.
- New Effect: drops a soul.
- Bug Fix: Thresh collecting souls from extreme distances but not gaining any bonuses.
- Bug Fix: not dropping a soul.
- New Effect: Lantern waits for Thresh to land from even if he exceeds maximum leash range.
- Bug Fix: Sometimes not displacing enemies.
- Shield changed to only affect first ally to come near the lantern as well as Thresh.
- Bug Fix: Slow duration display error in tooltip (1.5 seconds instead of the intended 1)
- Removed: Walls beyond the first damaging the same target.
- General
- Model hitbox size increased by 15 units to match average size.
- Bug Fix: Buff icon display error.
- Dominion
- Each collected soul counts as 2 from 4.
- Stats
- Base armor increased to 16 from 12.
- Dominion
- Each collected soul counts as 4 from 1.
- Cooldown reduced to 120 / 110 / 100 seconds from 150 / 140 / 130.
- Soul duration reduced to 8 seconds from 14.
- Stats
- Attack range reduced to 450 from 475.
- New Effect: Lantern has indicator particles for nearby allies to indicate it can be clicked.
- New Effect: Lantern is considered terrain while active.
- Cast time increased to 0.75 seconds from 0.5.
- General
- Basic attack wind-up reduction reduced to 0.25% per 1% bonus attack speed from 1 per 1.
- Stats
- Attack speed per level increased to 3% from 1%.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- New Effect: Cooldown is reduced by 3 seconds upon hitting an enemy.
- Passive bonus damage charge start changed to after Thresh's basic attacks end.
- Stats
- Base health reduced to 441 from 452.
- Base armor reduced to 12 from 18.
- Bonus armor changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after.
- Bonus ability power changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after.
- Bug Fix: Thresh being able to use while tethered to his target.
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200.
- Removed: Passive bonus magic damage on basic attacks.
- New Effect: Thresh's basic attacks deal bonus magic damage, increased with time spent not attacking enemy units or neutral monsters.
- Base damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225.
- Bug Fix: Passive bonus damage being consumed when Thresh attacks wards.
- Bug Fix: Active sometimes dealing more damage than intended.
- Added.