Current version[]
- Bonus attack speed reduced to 35% from 45%.
- Base damage reduced to 30 / 55 / 80 / 105 / 130 from 50 / 75 / 100 / 125 / 150.
- Fury generation modifier against minions, wards, and jungle plants reduced to 20% from 50%.
- Fury generated against minions, wards, and jungle plants reduced to 5 from 12.5.
- Maximum heal reduced to 10% − 20% (based on level) maximum health from 12% − 20% (based on level).
- Fury generation modifier against minions, wards, and jungle plants reduced to 20% from 50%.
- Bug Fix: Now properly generates rune and item stacks (such as , , etc).
- Rescripted to no longer utilize a cast wrapper that would potentially be interruptible.
- Bug Fix: Casting no longer fails if Rek'Sai was stunned on the very next frame after casting Void Rush.
- Rescripted to no longer utilize a cast wrapper that would potentially be interruptible.
- V14.5 - March 6th Hotfix
- Bug Fix: Knockup no longer fails if the target moves outside of effect range fast enough when she issues an attack.
- Stats
- Attack windup reduced to 20% from 26.6667%.
- Critical strike attack windup reduced to 20% from 20.8333%.
- Attack windup modifier changed to 0.6 from 1.
- New Effect: Empowered attacks now have an
uncancellable windup.
- Bug Fix: Now properly stacks Focused Will.
- New Effect: Empowered attacks now have an
- New Effect: Can now damage (but not knock up) targets who were recently knocked up and immune to Unburrow.
- Bug Fix: Now properly knocks up large monsters if they were not the primary target.
- Bug Fix: No longer sometimes locks her out of declaring basic attacks for some time after unburrowing.
- Health ratio increased to 8 / 9.5 / 11 / 12.5 / 14% of target's maximum health from 6 / 8 / 10 / 12 / 14%.
- Monster damage cap increased to 75 − 400 (based on level) from 60 − 400 (based on level).
- Bug Fix: Potentially fixed movement through terrain failing upon entering a Tunnel created by casting this ability.
- Base damage increased to 150 / 300 / 450 from 100 / 250 / 400.
- Health ratio increased to 25 / 30 / 35% of target's missing health from 20 / 25 / 30%.
- Undocumented: The initial movement spell now has a 1-frame / 0.033 seconds-second cast time in order to be properly buffered with other attacks and spells, and not result in unexpectedly canceling the movement and damaging effects upon emerging.
- Stats
- Base health regeneration reduced to 2.5 from 7.5.
- Health regeneration growth reduced to 0.5 from 0.65.
- Base movement speed increased to 340 from 335.
- Maximum heal health ratio increased to 12% − 20% (based on level) maximum health from 2% − 10% (based on level).
- Removed: No longer has a maximum base heal of 10.
- New Effect: Fury generation is now reduced by 50% against minions, wards, and jungle plants.
- Now functions as a basic attack modifier instead of an ability. References the user's basic attack cast time.
- Removed: No longer has a 0.25-second cast time for each empowered attack.
- New Effect: Now grants 45% bonus attack speed while active.
- Made cast animations smoother at high attack speeds.
- Now functions as a basic attack modifier instead of an ability. References the user's basic attack cast time.
- Cooldown reduced to 10 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Damage type changed to magic from physical.
- Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 95 / 130 / 165 / 200.
- Bonus AD ratio reduced to 25% bonus AD from 50%.
- Bonus movement speed changed to 5 / 10 / 15 / 20 / 25 from 5 / 10 / 15 (based on level).
- Vision radius increased to 385 from 250.
- Removed: No longer reduces her attack range to 75.
- Damage type changed to magic from physical.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 85 / 120 / 155 / 190.
- Removed: Damage no longer scales with 80% bonus AD.
- New Effect: Damage now scales with 80% AP.
- New Effect: Now
knocks up all targets hit, instead of only knocking up the primary target and knocking back all secondary targets.
- The 10-second per-target immunity will apply to all targets hit.
- Removed: No longer
slows targets by 40% for 0.5 seconds after knocking them up.
- Cooldown reduced to 10 seconds from 12.
- Removed: No longer has a base damage of 5 / 10 / 15 / 20 / 25.
- AD ratio increased to 100% AD from 70% AD.
- Removed: At maximum Fury, no longer deals double damage and converts it to true damage.
- New Effect: At maximum Fury, now deals 6 / 8 / 10 / 12 / 14% of target's maximum health
bonus physical damage, capped at 60 − 400 (based on level) against monsters.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 26 / 24 / 22 / 20 / 18 seconds.
- Tunnel cooldown reduced to 6 / 5 / 4 / 3 / 2 seconds from 10 / 8 / 6 / 4 / 2 seconds.
- Manual cast dash speed reduced to 500 from 550.
- New Effect: Manual cast dash speed now scales with total movement speed instead of movement speed from boots.
- Movement speed while burrowing and unburrowing slightly increased.
- Bug Fix: Dash speed while in the Tunnel is now properly 850 (matching the movement command/re-use speed) instead of 550, if the Tunnel is created by casting this ability.
- Bug Fix: No longer has a 0.05-second delay when entering a Tunnel after its creation by casting this ability.
- Bonus AD ratio reduced to 100% bonus AD from 175%.
- Maximum base heal reduced to 10 from 15 − 125 (based on level).
- Maximum heal health ratio reduced to 2% − 10% (based on level) maximum health from 2% − 12% (based on level).
- AD ratio reduced to 30 / 35 / 40 / 45 / 50% AD from 34 / 38 / 42 / 46 / 50% AD.
- Bonus movement speed reduced to 5 / 10 / 15 (based on level) from 15 / 20 / 25 / 30 (based on level).
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 50 / 65 / 80 / 95 / 110.
- Removed: No longer has a base damage of 21 / 27 / 33 / 39 / 45.
- AD ratio changed to 34 / 38 / 42 / 46 / 50% total AD from 50% bonus AD at all ranks.
- Base damage reduced to 50 / 65 / 80 / 95 / 110 from 55 / 70 / 85 / 100 / 115.
- Base damage reduced to 5 / 10 / 15 / 20 / 25 from 55 / 60 / 65 / 70 / 75.
- AD ratio changed to 70% total AD from 85% bonus AD.
- Bug Fix: Now properly counts as an ability cast for triggering
Spellblade effects.
- Bug Fix: Now properly counts as an ability cast for triggering
- Stats
- Base attack damage reduced to 58 from 61.
- Base health reduced to 600 from 640.
- Maximum base heal reduced to 15 − 125 (based on level) from 20 − 190 (based on level).
- New Effect: Now heals up to 2% − 12% (based on level) maximum health at maximum fury.
- Duration reduced to 3 seconds from 5.
- Cooldown reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds from 4 at all ranks.
- New Effect: Basic attacks now refresh the buff duration of the empowered attack.
- Removed: Empowered attack's buff no longer ends prematurely if she is for more than 1.5 seconds.
- Reveal duration increased to 5 seconds from 2.5.
- Tremor Sense tick rate interval reduced to 1 second per tick from 1.5.
- Targeted range increased to match untargeted range.
- Bug Fix: Tremor Sense no longer detects untargetable units like jungle companions.
- Stats
- Base attack damage reduced to 61 from 64.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Bug Fix: Casting it on a Vessel created by no longer causes the caster's model to stop rendering.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Cast bar HUD now displays correctly.
- V12.4 - February 17th Hotfix
- Bug Fix: Fixed a bug where it was not reducing the cast time on her empowered basic attacks.
- Base damage changed to 55 / 60 / 65 / 70 / 75 from 50 / 60 / 70 / 80 / 90.
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 26 / 23 / 20 / 17 / 14.
- Bug Fix: Fixed a bug where would be knocked up to a very high height when hit by Unburrow while channeling .
- Base damage per attack increased to 21 / 27 / 33 / 39 / 45 from 20 / 25 / 30 / 35 / 40.
- Maximum base damage increased to 63 / 81 / 99 / 117 / 135 from 60 / 75 / 90 / 105 / 120.
- Base damage per attack increased to 21 / 27 / 33 / 39 / 45 from 20 / 25 / 30 / 35 / 40.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
- General
- Adjusted splash artwork for .
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.19 - September 21st Hotfix
- Bug Fix: Fix a bug where the movement speed was doubled when casted.
- V10.19 - September 16th Hotfix
- Bug Fix: Cooldown now properly starts while burrowed.
- Bug Fix: Cooldown now properly starts while burrowed.
- Bug Fix: Empowered attacks no longer fizzle if used on an enemy shortly after casting .
- Bug Fix: No longer gains crowd control immunity after leaping on clones for 3 seconds.
- Bug Fix: Refund now properly and consistently works when enemy champions die during the cast and dash of the ability.
- Stats
- Base armor increased to 36 from 33.
- New Effect: Bonus damage now works against turrets.
- Bug Fix: No longer gains a short "Can't Be Displaced" buff if her target dies as she starts Void Rush.
- Stats
- Base attack damage reduced to 64 from 65.5.
- Attack damage growth reduced to 3 from 3.35.
- Cooldown increased to 12 / 11.5 / 11 / 10.5 / 10 seconds from 11 / 10 / 9 / 8 / 7.
- Base damage reduced to 50 / 60 / 70 / 80 / 90 from 55 / 65 / 75 / 85 / 95.
- V9.6 - March 21st Hotfix
- Bug Fix: No longer crashes the server if it hits unpassable terrain.
- Cooldown increased to 100 / 90 / 80 seconds from 100 / 80 / 60.
- Bonus AD ratio reduced to 175% bonus AD from 200%.
- V9.4 - February 25th Hotfix
- Bug Fix: No longer re-deals damage when the target moves away and Rek'Sai re-pounces at them.
- New Effect: Fury bar now changes from yellow to red when full.
- New Effect: Now ends and goes on cooldown if she is burrowed for more than 1 second.
- New Effect: Now generates 25 Fury if it hits an unit.
- Tracking visuals for nearby enemies brightened.
- New Effect: Now immediately burrows on respawn once she has at least one point in Burrow.
- New Effect: Can now only be dodged if target moves 1000 units away.
- Bug Fix: Attacks now interact properly with .
-
- Bug Fix: Recall ground water VFX no longer clip through elevated terrain.
- Bonus AD ratio increased to 50% bonus AD from 40%.
- Bonus AD ratio increased to 50% bonus AD from 40%.
- Bonus AD ratio increased to 200% bonus AD from 185%.
-
- Bug Fix: Tunnels now properly use the correct textures and base tunnels can no longer be seen through the deflated tunnels.
- Bug Fix: Fury no longer decays from being out of combat while she is consuming it for burrowed regeneration.
- Bug Fix: Out of combat fury decay now begins precisely at 8 seconds (as opposed to 8-9 seconds).
- Stats
- Base health regeneration increased to 7.5 from 7.342.
- Stats
- Base attack damage increased to 66 from 57.5.
- Base armor increased to 33 from 24.
- Base damage increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
- Base damage increased to 55 / 70 / 85 / 100 / 115 from 50 / 65 / 80 / 95 / 110.
- Base damage increased to 55 / 65 / 75 / 85 / 95 from 50 / 60 / 70 / 80 / 90.
- Bug Fix: No longer becomes permanent if they are destroyed as she exits them.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bug Fix: Now properly marks targets even when the damage is completely blocked by a shield.
- Spells queued while attacking are handled better.
- New Effect: Now takes the same time to unburrow whether you press W or attack a target (0.15 seconds).
- Bug Fix: Knockback effect for secondary targets no longer lasts slightly longer than intended.
- AD ratio increased to 185% bonus AD from 160%.
- Bug Fix: Can now properly be HUD-pinged to display its cooldown or readiness, regardless of whether a marked target is in range.
- Bug Fix: Cooldown availability now displays accurately for allies in the HUD.
- Bug Fix: Prey marks no longer show up for spectators.
- Stats
- Base attack damage increased to 57.5 from 55.628.
- Armor growth increased to 3.75 from 3.4.
- Bonus AD ratio increased to 80% bonus AD from 40% bonus AD.
- New Effect: Is now much harder to dodge. Rek'Sai's target should no longer be able to walk out of damage range without exceptional amounts of movement speed (or a dash/flash).
- Stats
- Health growth reduced to 85 from 90.
- Fury generation changed to 25 fury generated for all attacks and unburrowed abilities from 5 per attack, 10 per ability, and 2.5 per extra enemy hit.
- Health restore duration reduced to 3 seconds from 5.
- Maximum health restored reduced to 20 − 190 (based on level) from 25 − 450 (based on level).
- Base damage reduced to 15 / 20 / 25 / 30 / 35 from 15 / 25 / 35 / 45 / 55.
- AD ratio increased to 40% bonus AD from 20% bonus AD.
- New Effect: Damage now scales with 40% bonus AD.
- Damage type changed to physical from magic.
- Base damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 80 / 120 / 160 / 200.
- Knock up duration increased to 1 second from 0.5 - 1.
- Knock up targeting changed to closest single target from area of effect targets.
- New Effect: Now knocks back other units 250 range away from Rek'Sai.
- New Effect: The knocked up target is granted immunity from further knock-ups.
- Knock up on-target cooldown increased to 10 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8.
- New Effect: Can now interact with plants by attacking them while burrowed.
- Damage changed to 50 / 60 / 70 / 80 / 90 (+ 85% bonus AD) from 80 / 90 / 100 / 110 / 120% AD.
- Removed: Damage no longer scales linearly with Rek'Sai's current Fury. Damage is still doubled and dealt as true damage at maximum Fury.
- Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
- On-target cooldown reduced to 10 / 8 / 6 / 4 / 2 seconds from 10 / 9 / 8 / 7 / 6.
- New Passive: Dealing damage to enemy champions marks them for the next 5 seconds.
- New Active: Rek'Sai targets a prey-marked enemy, burrowing after a 0.35-seconds cast time before emerging from underground, leaping at her target after an additional 0.75 seconds, dealing 100 / 250 / 400 (+ 160% bonus AD) (+ 20 / 25 / 30% of their missing health) physical damage. Rek'Sai is unstoppable during both the cast and leap.
- Cooldown: 100 / 80 / 60 seconds
- Range: 1500
- Removed Passive: Passively gains 20 / 40 / 60% bonus attack speed.
- Removed Active: After channeling for 1.5 seconds, Rek'Sai into the ground and dashes to the target entrance without shutting it down, becoming untargetable for the duration.
- Cooldown: 180 / 140 / 100 seconds
- Range: Global
- General
- Adjusted splash artwork for .
- Stats
- Base armor reduced to 24 from 28.3.
- Armor growth reduced to 3.4 from 3.75.
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19.5 / 19 / 18.5 / 18.
- Cooldown increased to 180 / 140 / 100 seconds from 150 / 110 / 70.
- Tremor Sense refresh rate per target increased to 1.5 seconds from 0.75.
- New Effect: Tremor Sense does not alert Rek'Sai if the enemy is minorly moving to change their facing direction.
- Bug Fix: Rek'Sai occasionally failing to go through a tunnel when trying to use a second one as she exits the first.
- Removed: Granting 15 bonus Fury upon using .
- Displacement radius reduced to 160 from 200.
- General
- Base health reduced to 570 from 611.2.
- AD ratio per hit reduced to (+ 20% bonus AD) from (+ 30% bonus AD)
- Total AD ratio reduced to (+ 60% bonus AD) from (+ 90% bonus AD)
- Per-tunnel cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 10 at all ranks.
- Bug Fix: Duration error in tooltip.
- New Effect: Uses the ward spawning UI (counter for existing vs. maximum as well as displaying to-be-destroyed ones upon reaching the limit)
- Base damage reduced to 15 / 25 / 35 / 45 / 55 from 15 / 30 / 45 / 60 / 75.
- Base damage reduced to 40 / 80 / 120 / 160 / 200 from 60 / 110 / 160 / 210 / 260.
- On-target cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Base bonus damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95.
- AD ratio reduced to (+ 30% bonus AD) from (+ 40% bonus AD)
- AP ratio reduced to (+ 70% AP) from (+ 100% AP)
- AD ratio reduced to (+ 40% bonus AD) from (+ 50% bonus AD)
- Added