Release version[]
- Base damage reduced to 55 / 80 / 105 / 130 / 155 from 60 / 85 / 110 / 135 / 160.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
- Mana restore reduced to 20 − 40 (based on level) from 30 − 50 (based on level).
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
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- Bug Fix: VFX no longer renders over terrain.
- , , ,
- Bug Fix: Targets' outline when hovered over using the cursor is no longer pixelated.
- Bug Fix: Can now once again trigger .
- Monster damage increased to 215% from 200%.
- Cooldown increased to 110 / 100 / 90 seconds from 105 / 90 / 75.
- Base damage reduced to 100 / 175 / 250 from 100 / 200 / 300.
- Bug Fix: Border ring VFX now properly displays on lower graphic settings when using specific skins.
- Monster damage reduced to 200% from 220%.
- Bug Fix: No longer deals one more tick of damage than intended with a single application of the burn.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200.
- V14.2 - January 24th Hotfix
- Damage over time reduced to 2% of target's maximum health from 2.5%.
- Monster damage reduced to 220% from 230%.
- General
- Updated visual effects.
- The following skins are affected: , , , , and .
- Damage over time tick rate reduced to 0.25 seconds from 1.083 seconds.
- Damage per tick changed to 0.19% of target's maximum health from 0.83%.
- Damage over time tick rate reduced to 0.25 seconds from 1.083 seconds.
- Monster damage increased to 230% from 220%.
- Base damage changed to 60 / 90 / 120 / 150 / 180 from 65 / 90 / 115 / 140 / 165.
- AP ratio increased to 60% AP from 50% AP.
- Stats
- Base health reduced to 570 from 590.
- Health growth increased to 105 from 102.
- Base armor increased to 27 from 22.
- Armor growth reduced to 4.2 from 4.7.
- Base attack speed increased to 0.681 from 0.625.
- Attack speed growth increased to 2% from 1.36%.
- Monster damage increased to 220% from 120%.
- Base damage reduced to 65 / 90 / 115 / 140 / 165 from 70 / 95 / 120 / 145 / 170.
- AP ratio reduced to 50% AP from 55% AP.
- Mana restored increased to 30 − 50 (based on level) from 20 − 40 (based on level).
- AP ratio increased to 65% AP from 55% AP.
- AP ratio increased to 55% AP from 45% AP.
- Stats
- Base mana regeneration reduced to 10.65 from 10.67.
- Damage over time reduced to 2.5% of target's maximum health from 3%.
- Explosion base damage reduced to 9% − 13% (based on level) maximum health from 10% − 14% (based on level).
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- New Effect: Mana restore now occurs if the ability kills the target.
- Now prioritizes bouncing to nearby targets before bouncing to Brand.
- Bug Fix: Fixed a bug where it would not trigger Tribute.
- Stats
- Base health increased to 520 from 519.68.
- Base attack damage reduced to 57 from 57.04.
- Base armor increased to 22 from 21.88.
- Bug Fix: Now properly cancels when the target dies during the cast time.
- Explosion base damage reduced to 10% − 14% (based on level) maximum health from 10% − 14% (based on level).
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 10 / 9 / 8 / 7 / 6.
- Explosion base damage reduced to 10% − 14% (based on level) maximum health from 12% − 16% (based on level).
- Explosion AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
- New Effect: Conflagration now always spreads to nearby targets.
- Spread radius reduced to 300 units from 375.
- New Effect: now increases Conflagration's spread radius to 600 units.
- New Effect: Now displays a brief indicator for the spread range.
- New Effect: Can now bounce back to Brand. Bounces off Brand "sticks" to him slightly longer to temper 0-distance instant bursts.
- Bounce priority is now enemy champions, then Brand, then any valid bounce target.
- Mana restoration increased to 20 − 40 (based on level) from 6 − 18 (based on level).
- New Effect: Ablaze now deals 120% damage against monsters.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 90 / 110 / 130 / 150.
- AP ratio increased to 45% AP from 35% AP.
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- Bug Fix: Buffs aura now properly follow the model during certain animations.
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- Bug Fix: VO no longer plays globally when Brand is in vision.
- General
- Recommended items updated.
- Damage over time reduced to 3% of target's maximum health from 4%.
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- Bug Fix: VO lines no longer overlap.
- Stats
- Base mana increased to 469 from 375.6.
- Mana growth reduced to 21 from 42.
- Base mana regeneration increased to 10.665 from 8.008.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Damage per stack increased to 4% of target's maximum health from 2%.
- Stats
- Base health increased to 520 from 507.68.
- Health growth increased to 88 from 76.
- New Effect: Whenever Brand kills an Ablaze unit, he restores 6 − 18 (based on level) mana.
- General
- Bug Fix: Now correctly has recommended item pages for both mid and support.
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- Bug Fix: No longer have higher volume levels compared to his classic skin.
- Bug Fix: No longer have higher volume levels compared to his classic skin.
- Bug Fix: No longer have higher volume levels compared to his classic skin.
- Stats
- Magic resistance growth increased to 0.5 from 0.
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- Bug Fix: Fixed a bug where moving the camera away and back during his death animation would make his gravestone and earth particles to disappear.
- Bug Fix: When spreading to nearby enemies after hitting an target, the spread damage no longer counts as a single-target spell.
- General
- New ability icons
- Damage per second reduced to 0.5% of target's maximum health from 2%.
- New Effect: Stacks up to 3 times (1.5% of target's maximum health per second)
- New Effect: At 3 stacks, an area around the target is . After 2 seconds, all targets within the area take magic damage equal to 12 − 16 (based on level)% (+ 1% per 60 AP) of their maximum health.
- The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target.
- Once a target has detonated, they will not generate Blaze stacks again for 4 seconds (until their current buff times out)
- The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target.
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
- AP ratio reduced to (+ 55% AP) from (+ 65% AP)
- Stun duration reduced to 1.5 seconds from 2.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 10 at all ranks.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
- Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 105 / 140 / 175 / 210.
- AP ratio reduced to (+ 35% AP) from (+ 65% AP)
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- AP ratio reduced to (+ 25% AP) from (+ 50% AP)
- New Effect: Now prioritizes giving enemies 3 stacks of .
- Champions with 2 stacks of Blaze.
- Champions with 1 stacks of Blaze.
- Champions with no Blaze.
- Champions immune to Blaze.
- Other targets.
- New Effect: If the target hit is they are briefly slowed by 30 / 45 / 60%.
- Bug Fix: Didn't bounce to minions if cast on an champion when there were no other enemy champions around.
- Bug Fix: Almost always prioritizing champions unless it killed its target.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 70 / 75 / 80 / 85 / 90.
- Stats
- Base mana increased to 375.6 from 325.6.
- Mana growth reduced to 42 from 45.
- General
- New splash artwork for .
- New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
- General
- Texture update to Classic, Apocalyptic, Cryocore, and Vandal.
- Now has a secondary targeting indicator that shows bounce radius.
- Stats
- Base armor increased to 16 from 12.
- Fixed a bug where the cast range was longer than intended.
- Range reduced to 625 from 650.
- Fixed a bug where the cast range was longer than intended.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
- Now properly bounces to other targets after hitting an enemy.
- General
- New splash artwork for .
- Stats
- Movement speed increased to 340 from 315.
- Maximum bounces reduced to 5.
- Removed: Increased missile speed when hitting targets.
- New Effect: If it strikes an target the next bounce will prioritize champions.
- Missile speed increased to 1000 from 800.
- Range reduced to 625 from 675.
- Base damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260.
- Fixed a bug where it would sometimes disappear if Brand died.
- Fixed a bug where it could instantly kill enemies under some circumstances.
- It is no longer consumed by spell shields for the purposes of consistency with other chain missiles.
- Fixed a bug where it could sometimes fizzle if there was a stealthed enemy nearby.
- Added
- I
- Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage over 4 seconds.
- - Q
- Brand launches a fireball forward dealing magic damage. If the target is , they will be stunned for 2 seconds.
- - W
- After a short delay, Brand creates a pillar of flame at a target area dealing magic damage to enemy units within. Units that are take an additional 25% damage.
- - E
- Brand conjures a powerful blast at his target dealing them magic damage. If the target is , the conflagration spreads to nearby enemies.
- - R
- Brand unleashes a devastating inferno dealing damage each bounce. If a target is , the inferno's speed increases.
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- I