Release version[]
- Stats
- Selection radius increased to 120 units from 75.
- Damage reduction duration changed to 4 seconds at all ranks from 2 / 2.75 / 3.5 / 4.25 / 5.
- AD ratio per spin increased to 36 / 37 / 38 / 39 / 40% AD from 32 / 34 / 36 / 38 / 40% AD.
- Stats
- Base armor increased to 38 from 36.
- Base attack damage increased to 69 from 66.
- General
- Bug Fix: now has a separate SFX when attacking turrets.
- General
- New splash artwork for .
- General
- Bug Fix: Voice line for killing an enemy now properly triggered again.
- Bug Fix: Tooltip for its recast now displays updated information.
- Critical strike damage increased to 175% from 158%.
- Stats
- Base health increased to 690 from 620.
- Health growth increased to 98 from 84.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.55 from 0.75.
- Base shield reduced to 65 / 85 / 105 / 125 / 145 from 70 / 95 / 120 / 145 / 170.
- Shield health ratio reduced to 18% bonus health from 20%.
- New Effect: Now trigger spell effects when dealing damage.
- Bonus movement speed increased to 35% from 30%.
- Target's health ratio increased to 25 / 30 / 35% of target's missing health from 20 / 25 / 30%.
- Maximum stacks increased to 150 from 120.
- Bonus resistances per stack reduced to 0.2 from 0.25.
- Maximum bonus resistances unchanged.
- Undocumented: Global crit damage interpretation reworked, Judgment crit bonus damage increased to +58% from +33%.(bug)
- Bug Fix: Number of spins now properly accounts for the bonus attack speed gained from Mythic passive.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.23 - November 12th Hotfix
- Bug Fix: Fixed a bug where preseason's global crit damage reduction nerfed Judgment crits from +33% to +8%.
- Bug Fix: No longer increases his base armor and magic resist.
- Cooldown increased to 8 seconds from 7.
- Bonus movement speed duration changed to 1 / 1.65 / 2.3 / 2.95 / 3.6 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
- General
- Recommended items updated.
- Stats
- Magic resistance growth reduced to 0.75 from 1.25.
- Critical strike damage reduced to 33% from 50%.
- AD ratio increased to 50% AD from 40% AD.
- New Effect: Now passively gains an additional 10% bonus armor and 10% bonus magic resistance after reaching maximum stacks.
- New Effect: Now has a base shield strength of 70 / 95 / 120 / 145 / 170.
- Shield health ratio changed to 20% bonus health from 10% maximum health.
- New Effect: Now deals 150% damage against non-epic monsters.
- Bug Fix: Is now an unstoppable basic attack.
- Bug Fix: Is no longer blocked by spell-shielded champions.
- Base damage per level increased to 0 − 8.2 (based on level) from 0 − 6.6 (based on level).
- Additional spins per attack speed reduced to 1 spin per 25% bonus attack speed from 1 spin per 20% bonus attack speed.
- Base damage per level reduced to 0 − 6.6 (based on level) from 0 − 8.2 (based on level).
- Bug Fix: If the attack is canceled due to losing vision of his target, he's no longer locked out of casting until the empowered attack window ends.
- Base damage per spin reduced to 4 / 8 / 12 / 16 / 20 from 8 / 12 / 16 / 20 / 24.
- Bug Fix: Fixed a bug where he would sometimes get an extra spin.
- Stats
- Attack speed growth increased to 3.65% from 2.9%
- Base health increased to 620 from 616.28.
- Health growth reduced to 84 from 84.25.
- Health regeneration changed to 1.5% − 10.1% (based on level) of his maximum health from 2 / 8% (based on level).
- Removed: Regeneration no longer doubles while below 25 / 50% (based on level) of his maximum health.
- Cooldown changed to 7 seconds at all levels from 9 / 4 (based on level).
- Removed: Non-epic monsters no longer interrupt regeneration before level 11.
- New Effect: No longer has a static delay of 0.5 seconds. Now scales with his attack speed, behaving more similarly to a basic attack reset.
- Bug Fix: Fixed a bug where when he is slowed, Decisive Strike's lockout time dramatically increased.
- Undocumented: No longer triggers on-attack effects on jump (i.e ).
- Undocumented: can now critically strike when used with Decisive Strike.
- Resistances per stack reduced to 0.25 from 0.33.
- Resistances cap reduced to 30 from 50.
- Minion kills to max stacks reduced to 120 from 150.
- New Active Effect: Grants a 10% of maximum health shield for the first 0.75 seconds.
- Removed: No longer reduces damage by 60% for the first 0.75 seconds.
- Number of spins changed to 7 plus 1 per 20% bonus attack speed from 5 − 10 (based on level).
- Only counts bonus attack speed from items and levels.
- Base damage per spin reduced to 8 / 12 / 16 / 20 / 24 from 14 / 18 / 22 / 26 / 30.
- New Effect: Now has an additional base damage per spin of 0 − 8.2 (based on level).
- AD ratio per spin reduced to 32 / 34 / 36 / 38 / 40% AD from 36 / 37 / 38 / 39 / 40% AD.
- Removed: No longer deals 33% bonus damage when hitting a single target.
- New Effect: Now deals 25% bonus damage per tick to the nearest enemy.
- Hits needed to shred armor increased to 6 from 4.
- New Effect: Now grants stacks of on each spin.
- Number of spins changed to 7 plus 1 per 20% bonus attack speed from 5 − 10 (based on level).
- Removed: No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and no longer deal 1% of the Villain's maximum health as bonus true damage. Demacian Justice's damage is no longer converted to true damage against the Villain.
- New Effect: Now grants vision of the target for 1 second.
- Damage type changed to true from magic.
- Base damage reduced to 150 / 300 / 450 from 175 / 350 / 525.
- Health ratio reduced to 20 / 25 / 30% of the target's missing health from 28.6 / 34.3 / 40%.
- Bonus resistances per kill increased to 0.33 from 0.25.
- Maximum bonus resistances increased to 50 from 30.
- Total unit kill required increased to 150 from 120.
- Cooldown reduced to 23 / 21 / 19 / 17 / 15 seconds from 24 / 23 / 22 / 21 / 20.
- Active duration reduced to 2 / 2.75 / 3.5 / 4.25 / 5 seconds from 2 / 3 / 4 / 5 / 6.
- New Effect: Ability icon border now shows the remaining time for the empowered attack and movement speed.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170.
-
- Bug Fix: Several missing VO lines have been restored.
- General
- Adjusted splash artwork for .
- Bug Fix: Now correctly damages .
- Base damage increased to 30 / 65 / 100 / 135 / 170 from 30 / 55 / 80 / 105 / 130.
- Maximum bonus resistances increased to 40 from 30.
- Total unit kill required increased to 160 from 120.
- Maximum bonus resistances increased to 40 from 30.
-
- Bug Fix: Villain mark is now at the same height when comparing it to enemy and ally perspectives.
- Stats
- Base health regeneration increased to 8 from 7.84.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 66 from 57.88.
- Base armor increased to 36 from 27.536.
- Health regeneration increased to 2 / 8 (based on level)% maximum health from 2 / 4 / 10 (based on level)% maximum health.
- Out-of-combat timer reduced to 9 / 4 (based on level) seconds from 9 / 6 / 4 (based on level).
- New Effect: Health regeneration doubles to 4 / 16 (based on level)% maximum health while below 25 / 50 (based on level)% of his maximum health.
- New Effect: Now displays how much damage is mitigated.
- New Effect: Damage reduction is doubled to 60% for the first 0.75 seconds. Drops to 30% thereafter.
- New Effect: Grants 60% Tenacity for the first 0.75 seconds.
- AD ratio increased to 36 / 37 / 38 / 39 / 40% AD from 34 / 35 / 36 / 37 / 38%.
- New Effect: Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds. Hits after the 4th refresh the duration.
- Bug Fix: Fixed a bug where couldn't disable Perseverance after it 'ranked up' at level 11.
- General
- Splash artwork for updated to the Chinese art.
- General
- Splash artwork for and updated to the Chinese art.
- General
- Adjusted splash artwork for .
- Fixed a bug where Judgment was dealing 1% of Garen's maximum health instead of his villainous target's maximum health.
/
- Kills against Garen will no longer be considered for determining the villain.
- Killing champion clones will not longer be considered a kill for determining the villain.
- Stats
- Movement speed reduced to 340 from 345.
- Bonus movement speed reduced to 30% from 35%.
- Fixed a bug where the attack wasn't triggering against structures
- Resists per kill doubled to 0.25 from 0.125.
(Crystal Scar, Howling Abyss and Twisted Treeline)
- Issuing attack commands while spinning will now make Garen path slightly closer to his target.
- General
- Recommended items updated.
- Stats
- Health growth reduced to 84.25 from 96.
- Attack damage growth increased to 4.5 from 3.5.
- Armor growth increased to 3 from 2.7.
- Attack range increased to 175 from 125.
- Silence duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5.
- Movement speed duration reduced to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
- If the attack is used on champion, it will have a small dash attached to it, similar to , moving Garen 50 units closer to his target than his attack range.
- Removed: Passive bonus 20% of bonus armor and magic resist.
- New Passive: Unit kills permanently grant 0.25 armor and magic resist, quadrupled to 1 on large and epic Monsters and champion kills. This bonus is capped at 30.
- Active no longer grants Tenacity.
- New Effect: Damage ticks changed to 5 − 10 (based on level) based on level from 6 at all ranks.
- Total duration unchanged.
- Base damage changed to 14 / 18 / 22 / 26 / 30 from 10 / 22.5 / 35 / 47.5 / 60.
- Attack damage ratio reduced to 34 / 35 / 36 / 37 / 38% AD from 35 / 40 / 45 / 50 / 55% AD.
- New Effect: Judgment deals 33% bonus damage when striking only one target.
- Single target damage: 18.67 / 24 / 29.33 / 34.67 / 40 (+45.33 / 46.67 / 48 / 49.33 / 50.67% AD).
- Cooldown reduced to 9 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
- New Effect: Cancelling Judgment early will now refund cooldown equal to the remaining duration.
- Removed: 25% reduced damage to minions.
- New Effect: Damage ticks changed to 5 − 10 (based on level) based on level from 6 at all ranks.
- Updated ability icon.
- New Passive: The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of deal 1% target's maximum health as bonus true damage versus Villains.
- New Effect: Demacian Justice's Active deals true damage versus Villains.
- Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
- Fixed a bug where Demacian Justice would cancel if Garen lost sight of his target.
- Cooldown reduced to 9 / 6 / 4 (based on level) seconds from 9 at all levels.
- Health regeneration reduced to 0.4 / 0.8 / 2 (based on level)% of max health per second from 0.4% at all levels.
- At level 11, non-epic monsters will no longer interrupt the effect.
- General
- Splash artwork for updated to the Chinese art.
- Garen can now activate and active effect Crescent while spinning.
- Stats
- Base armor increased to 23 from 19.
- No longer deals reduced damage to monsters (still reduced against minions).
- Fixed a bug where the first tick did not damage units.
- General
- Visual Update.
- New models and textures for all skins.
- New splash artwork for .
- New voice-over.
- Heal amount reduced to 0.4% of maximum health per second from 0.5%.
- Fixed a bug where the cast time was faster than intended.
- Passive changed to increase bonus armor and magic resist (from items, runes, and/or masteries) by 20% instead of total armor and magic resist by 20%.
- Fixed a bug where the cast time was faster than intended.
- Stats
- Movement speed increased to 345 from 320.
- Stats
- Base health regen per 5 reduced to 8.25 from 9.85.
- Health regen per 5 per level reduced to 0.75 from 0.85.
- Base attack damage reduced to 56 from 60.1.
- Attack damage per level increased to 3.5 from 3.
- Delay increased to 9 seconds from 7.
- No longer deactivates when damaged by minions.
- Now displays the health regen gained in the tooltip.
- Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Movement speed increased to 35% at all ranks from 15 / 20 / 25 / 30 / 35%.
- Movement speed duration adjusted to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 4 at all ranks.
- Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 45 / 60 / 75 / 90.
- Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2.5 at all ranks.
- Now removes slows on activation.
- Can now critically strike again.
- Buff duration reduced to 4.5 seconds from 6.
- Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly.
- Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking.
- While performing Decisive Strike, Garen now continues to follow his target if they are moving.
- Changed to passively increase armor and magic resist by 20% rather than 0 to 25 based on kills.
- Active damage reduction changed to 30% at all ranks from 20 / 24 / 28 / 32 / 36%.
- Active now additionally grants 30% crowd control reduction.
- Duration changed to 2 / 3 / 4 / 5 / 6 seconds from 3 at all ranks.
- Cooldown changed to 24 / 23 / 22 / 21 / 20 seconds from 30 / 27 / 24 / 21 / 18.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 per second from 50 / 90 / 130 / 170 / 210.
- AD scaling changed to 70 / 80 / 90 / 100 / 110% AD per second from 140% bonus AD.
- Damage dealt to minions increased to 75% from 50%.
- No longer removes slows on activation or reduces the duration of incoming slows while active.
- Ignores unit collision during Judgment but takes a 20% movement speed penalty when spinning through minions.
- Fixed: Judgment no longer locks out Garen from taking other actions longer than intended.
- Cooldown changed to 160 / 120 / 80 seconds from 140 / 120 / 100.
- Added a buff timer to show when it will reactivate.
- Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast.
- Attack damage ratio reduced to 40% AD from 50% AD.
- Base damage reduced to 50 / 90 / 130 / 170 / 210 per second from 60 / 100 / 140 / 180 / 220.
- Bonus attack damage ratio increased to 140% bonus AD) per second from 120% bonus AD.
- Movement speed boost duration increased to 4 seconds from 3.
- Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
:
- Maximum armor and magic resistance increased to 25 at all ranks from 5 / 10 / 15 / 20 / 25.
:
- Fixed a bug where could sometimes activate immediately after taking damage.
- Now marks Garen as being in combat even if the damage is shielded.
- Now shows the particle on Garen even if at 100% health.
- Stats
- Movement speed increased to 320 from 315.
- Damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%.
- Attack damage ratio increased to 50% AD from 20% AD.
- Movement speed boost increased to 3 seconds from 2.
- Duration reduced to 6 seconds from 7.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11.
- Bonus attack damage ratio increased to 120% bonus AD per second from 100% bonus AD.
- Base damage increased to 60 / 100 / 140 / 180 / 220 per second from 60 / 90 / 120 / 150 / 180.
- Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120.
- Attack damage ratio increased to 20% AD from 10% AD.
- Damage ticks reduced to one per second from two.
- Total duration unchanged.
- Base damage changed to 60 / 90 / 120 / 150 / 180 per second from 30 / 70 / 110 / 150 / 190.
- Now scales off bonus attack damage rather than 70% of all attack damage.
- General
- Reduced Garen's selection size.
- Can no longer damage invisible minions or objects like wards.
- Stats
- Base movement speed reduced to 315 from 320.
- Active damage reduction reduced to 10 / 15 / 20 / 25 / 30% from 30% at all ranks.
- Active duration changed to 3 seconds at all ranks from 2 / 2.5 / 3 / 3.5 / 4.
- No longer removed by combat dehancing effects such as .
- Damage reduction reduced to 30% from 35%.
- Fixed various bugs that caused Demacian Justice to fizzle sometimes.
- Maximum armor and magic resistance reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35.
:
- Now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. Judgment will still completely clear any existing slows when activated.
- Now resets Garen's auto attack timer on cast.
- Slightly increased the range of Judgment.
- Garen can now cast all of his spells while using Judgment instead of just .
- Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.
- Fixed a bug where Garen will sometimes appear with a different skin after reconnecting.
- Fixed the buff tooltip for Perseverance to show the correct value.
- Fixed a bug with Decisive Strike where it was silencing for the incorrect amount of time.
- Fixed a bug with Decisive Strike so that it can no longer crit.
- V1.0.0.83 Added.
- Garen gains a large health regeneration boost when he stays out of combat for a few seconds.
(Innate)
- Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent.
(Q)
- Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds.
(W)
- Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius.
(E)
- Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing.
(Ultimate)