Current version[]
- Bonus damage reduced to 115% from 120%.
- Updated missile visual effect to more accurately match the hitbox for all skins.
- Trail VFX has been added to the ground below the arrow.
- Direction arrow has been moved slightly further.
- Updated missile visual effect to more accurately match the hitbox for all skins.
- , ,
- Added more volume to the arrow trails and glow to better match the hitbox.
- Bug Fix: No longer prevents from gaining an additional stack on-hit when Phantom Hit is triggered.
-
- Skin renamed to Worlds 2017 Ashe from Championship Ashe.
- Bonus damage increased to 120% from 115%.
- Base damage increased to 20 / 35 / 50 / 65 / 80 from 10 / 25 / 40 / 55 / 70.
- AP ratio increased to 120% AP from 100% AP.
- Bug Fix: No longer leaves critical strike VFX on enemies that are revealed.
- Bonus damage increased to 115% from 110%.
- Mana cost reduced to 30 from 50.
- Duration increased to 6 seconds from 4.
- Base damage reduced to 10 / 25 / 40 / 55 / 70 from 20 / 35 / 50 / 65 / 80.
- Cooldown increased to 100 / 80 / 60 seconds from 80 / 70 / 60.
- Stats
- Mana growth increased to 35 from 32.
- Mana regeneration growth increased to 0.65 from 0.4.
- Stats
- Attack damage growth reduced to 2.95 from 2.96.
- Base mana regeneration increased to 7 from 6.97.
- Bonus attack speed increased to 25 / 32.5 / 40 / 47.5 / 55% from 20 / 25 / 30 / 35 / 40%.
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Sound effects no longer stop playing if it was leveled up to rank 2 on-cast.
- V12.5 - March 9th Hotfix
- Mana cost changed to 75 / 70 / 65 / 60 / 55 from 70 at all ranks.
- Cooldown reduced to 80 / 70 / 60 seconds from 100 / 80 / 60.
- Missile speed changed to 1500 / 1700 / 1900 / 2100 (based on travel time) from 1600.
- Cooldown increased to 18 / 14.5 / 11 / 7.5 / 4 seconds from 14 / 11.5 / 9 / 6.5 / 4.
- Cooldown reduced to 100 / 80 / 60 seconds from 100 / 90 / 80.
- Bug Fix: Fixed a bug where it could be cast while it's on cooldown if it was leveled up and cast at the same time.
- V10.23 - November 12th Hotfix
- New Effect: Basic attacks against enemies affected by Frost Shot no longer deal bonus damage based on her crit chance if she owns or .
- Number of arrows changed to 7 / 8 / 9 / 10 / 11 from 9 at all ranks.
- Stats
- Base attack damage reduced to 59 from 61.
- Bug Fix: Wind's Fury's damage now properly takes under consideration the future levels of Ranger's Focus.
-
- Bug Fix: bolts now properly use the skin's VFX.
- Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60%.
- Stats
- Base health increased to 570 from 539.
- Health growth increased to 87 from 85.
- Bonus attack speed increased to 20 / 30 / 40 / 50 / 60% from 20 / 25 / 30 / 35 / 40%.
- General
- Recommended items updated.
- Mana cost increased to 70 from 50.
- Bug Fix: Enemies spotted by Hawkshot no longer have the vision Eyes above their heads until the end of the game.
- General
- New voice over.
- Slow increased to 20% − 30% (based on level) from 15% − 30% (based on level).
- Enhanced slow increased to 40% − 60% (based on level) from 30% − 60% (based on level).
- New Effect: Now resets Ashe's basic attack timer, instead of reducing her next basic attack's delay to 40% if currently any higher.
- Cooldown reduced to 14 / 11.5 / 9 / 6.5 / 4 seconds from 15 / 12.5 / 10 / 7.5 / 5.
- General
- New visual effects.
- Basic attack made more frosty with an updated arrow model.
- More frosty and cool.
- More frosty and cool.
- Cleaned up unnecessary noise and created a sharper projectile.
- Updated hawk model.
- Brand new arrow model that indicates a clearer hitbox.
-
- Bug Fix: Fixed a bug where it was missing its VFX.
- New Effect: Ability icon border now flashes when the ability is castable at maximum stacks.
- New Effect: Now gains assist credit if a previously-unseen enemy is killed within 10 seconds of being revealed by Hawkshot.
- Base slow increased to 15% − 30% (based on level) from 10% − 20% (based on level).
- Critical strike slow changed to double the slow amount instead of triple.
- Bug Fix: Fixed a bug that made bolts fired by Ranger's Focus invisible.
- Bug Fix: Fixed a bug that made bolts fired by Ranger's Focus search for targets the moment the individual bolt was fired rather than the moment the attack was declared.
- New Effect: Now pings enemies it spots if your team didn't already have vision of them.
- Bug Fix: Vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged).
- Stats
- Base health increased to 539 from 527.72.
- Health growth increased to 85 from 79.
- Base armor reduced to 26 from 30.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 2.96 from 2.26.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Bug Fix: No longer procs spell shields when flying through champions out of her self-vision.
- and
- Bug Fix: Now have appropriately themed bolts when using .
-
- Bug Fix: Digital screen VFX no longer disappear when moving the camera away and back during her recall animation.
-
- Bug Fix: The chair in her recall no longer rotates at the end of the animation.
- Stats
- Base attack damage increased to 65 from 56.508.
- Base armor increased to 30 from 21.212.
- Bug Fix: Fixed a bug causing the bonus damage to apply to inhibitors.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where the particles for killing enemy units with basic attacks and critical strikes weren't displaying correctly.
- General
- Adjusted splash artwork for .
- Bug Fix: Fixed a bug where rapidly pressing Q the instant Focus reaches four stacks could cause Ranger's Focus's mana cost to apply multiple times.
- Base slow changed to 10% − 20% (based on level) from 5% − 25% (based on level).
- Critical strikes slow increased to 30% − 60% (based on level) from 10% − 50% (based on level).
- New Effect: Critical strikes slow now decays to the base slow value over the first half of the slow duration.
- New Effect: Instead of fully resetting Ashe's basic attack, casting Ranger's Focus reduces her basic attack delay to 40% of the full value (no reduction if the delay is already below 40%). If Ashe's delay between basic attacks is 1 second, casting Ranger's Focus brings that delay down to 0.4 seconds for the next attack.
- Active's damage per arrow reduced to 21 / 22 / 23 / 24 / 25% AD from 23 / 24 / 25 / 26 / 27% AD.
- Total damage per flurry reduced to 105 / 110 / 115 / 120 / 125% AD from 115 / 120 / 125 / 130 / 135% AD.
- Cooldown increased to 15 / 12.5 / 10 / 7.5 / 5 seconds from 12 / 10 / 8 / 6 / 4.
- Bug Fix: PROJECT: Ashe's Enchanted Crystal Arrow no longer explodes slightly earlier than Ashe's other skins upon hitting an enemy champion.
- Duration reduced to 4 seconds from 5.
- Base damage reduced to 200 / 400 / 600 from 250 / 425 / 600.
- Flurry duration increased to 5 seconds from 4.
- New Effect: Stacks now decay one every 4 seconds, instead of all at once.
- Maximum stacks reduced to 4 from 5.
- Bug Fix:
Critical strikes were only being calculated once per flurry instead of once per arrow.
- Bug Fix: was only triggering once per flurry
- New Effect: While consuming stacks, will fire frost-colored bolts.
- Bug Fix:
- Stats
- Base attack damage increased to 56.508 from 51.89
- Attack damage growth reduced to 2.26 from 2.85
- Base mana increased to 280 from 231.8
- Mana growth reduced to 32 from 35.
- Slow reduced to 5 − 25% (based on level) from 5 − 35% (based on level).
- Removed:
On-crit effects against Frosted targets.
- New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's
slow to 10 − 50% (based on level) and trigger
On-crit effects. The slow decays to the standard amount over the duration.
- will always trigger the enhanced slow versus champions.
- removed: Cooldown
- removed: Casting at less than 5 stacks.
- removed: and granting stacks. Basic attacks only.
- removed: 20% increase of
Slow.
- Activation consumes all stacks and Ashe will not generate stacks while the effect is active.
- No longer generates multiple stacks per enemy hit by / - now only up to one per cast.
- General
- Recommended items updated.
- The 5-stack flurry attack no longer triggers on attacks against turrets.
- Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
- Vision radius while traveling reduced to 1000 from 1500.
- Hawks update their vision more frequently as they travel.
- Gameplay Update
- Stats
- Basic attack projectile speed increased to 2500 from 2000.
- Attack speed growth reduced to 3.333% from 4%.
- New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 − 35 (based on level)% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 10% AD bonus critical damage, plus an additional 1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Ashe cannot otherwise critically strike.
- Notes:
- Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
- Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as
Frenzy and
Reinforced Armor.[1] As such, it is also not applied by .
- Here are examples on the behaviour of Frost Shot's bonus damage.[2] None of the following considers the 100% AD base damage from basic attacks.
- 40% AD bonus damage (10 + (20 × (1 + 0.5)). will deal
- Adding a 92.5% AD bonus damage (10 + (55 × (1 + 0.5)). increases the aforementioned to
- With 100% critical strike chance and 160% AD bonus damage (10 + (100 × (1 + 0.5)). bonus critical damage, you will deal
- Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551).
- Repurposed Ability
- Passive: Ashe gains a stack of for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
- Active: Ashe consumes all stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases slow strength 「 by 20% 」「 to 25 − 55 (based on level)% 」 for 4 seconds. If Ashe consumes 5 stacks of on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of 115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with , will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
- Cost: 50 mana
- Cooldown: 18 seconds
- Notes:
- The multi-attack effect is similar to and , except that on-hit effects aren't applied by the extra attacks.
- Triggering On Attack Effects multiple times is intentional.[3] - namely, and . Note that Pix's cannot attack more than twice per second.
- On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
- Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets.
- As with , attacks against structures will refresh the timer on Focus but will not generate new stacks.
- The multi-attack effect will work on structures - i.e. you will plink towers faster than .
- New Ability
- Arrows increased to 9 from 7. Radius is unaffected.
- Mana cost reduced to 50 mana from 60.
- Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4.
- New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
- Passive gold generation removed.
- Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500.
- New Effect: Now works with a stock system, able to hold up to two charges.
- Static cooldown implemented at 5 seconds.
- Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
- No longer innately slows, but will apply
- Slow percentage effectively reduced to 5 − 35 (based on level) (+20% during Ranger's Focus)% from 50%.
- Slow duration effectively reduced to 2 from 3.
slow.
- No longer innately slows, but will apply
Release version[]
- General
- Texture update to Classic, Amethyst, Freljord, Queen, Sherwood Forest, and Woad Ashe.
- Stats
- Base armor increased to 15.5 from 11.5.
- New ability icons.
- Passive gold changed to 3 from 1 / 2 / 3 / 4 / 5.
- Cooldown reduced to 60 / 55 / 50 / 45 / 40 from 60.
- Mana cost reduced to 100 from 150.
- Focus stacks per second increased to 4 / 5 / 6 / 7 / 8 from 3 / 4 / 5 / 6 / 7.
- Fixed a bug where Focus was granting stacks while on cooldown in certain situations.
- Ashe now gains 3 / 4 / 5 / 6 Focus stacks every second while not attacking instead of gaining critical strike chance.
- Ashe will critically strike on her next basic attack when she reaches 100 Focus stacks.
- Initial Focus stacks are equal to Ashe's critical strike chance.
- Now displays the critical strike chance bonus on the buff bar.
- Stats
- Attack speed per level increased to 4% from 3.4%.
- Is no longer consumed when attacking wards.
- Stats
- Movement speed increased to 325 from 300.
- General
- Tooltips have been updated.
- General
- New splash artwork for and .
- Now displays the correct buff icon.
- General
- Visual update.
- Complete visual upgrade across all skins.
- New splash artwork for , , . Splash artwork for and updated to the Chinese Art.
- New animations.
- Now displays total gold retrieved by the skill in the tooltip.
- Adjusted projectile speed to match the basic attack projectile speed.
- Fixed a bug where attack frame was slower than the basic attack.
- Stats
- Base health increased to 474 from 438
- Base armor increased to 14.9 from 12.7
- Mana per level increased to 35 from 27
- Cooldown reduced to 16 / 13 / 10 / 7 / 4 seconds from 20 / 16 / 12 / 8 / 4.
- Now grants vision while in flight.
- Fixed a bug where mana was not draining properly.
- Fixed a bug where it would consume mana if Ashe canceled her autoattack early.
- Added minimap range indicator.
- Slow duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
- Cooldown increased to 100 / 90 / 80 seconds from 75 at all ranks.
- Changed the general frost slow particle to significantly reduce frame lag.
- Updated tooltips for Ashe.
- General
- New splash artwork for .
- Now displays a buff showing how much extra crit chance Ashe has.
- Range reduced to 1200 from 1300.
- Base damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
- Slow changed to 15 / 20 / 25 / 30 / 35% from 10 / 18 / 26 / 32 / 38%.
- No longer stacks with .
- Bonus damage increased to 40 / 55 / 70 / 85 / 100 from 40 / 50 / 60 / 70 / 80.
- Attack damage scaling reduced to (+ 100% AD) from (+ 150% AD).
- Now fires 7 missiles instead of 9.
- Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
renamed to :
- Fixed a bug where it was slowing for too long at ranks 2 and 3.
- Fixed a bug where it was stunning for more than the maximum stun duration.
- Distance required to get a maximum duration stun increased.
- Fixed a bug where it was slowing more than it should.
- Fixed a bug allowing and slow to stack.
- Fixed a bug causing the hit sound not to play.
- Fixed a bug that allowed Ashe to hit the same target with multiple arrows.
- Fixed a bug where it was slowing attack speed.
- Fixed a bug where it could hit a target multiple times per cast if the target was immune to buffs.
- No longer reveals Ashe to enemies that cannot see her.
- Base damage reduced to 250 / 425 / 600 from 300 / 500 / 700.
- Max stun duration reduced to 3.5 seconds from 4.5.
- Slow duration changed to 3.5 / 3.5 / 3.5 seconds from 3 / 4 / 5 seconds.
- Updated particles.
- New loading screen image.
- Updated critical strike animations.
- Slow increased to 15 / 20 / 25 / 30 / 35% from 10 / 17 / 24 / 31 / 38%.
- Base damage increased to 40 / 50 / 60 / 70 / 80 from 15 / 30 / 45 / 60 / 75.
- Fixed a bug where it was slowing by too much.
- Bonus gold reduced to 1 / 2 / 3 / 4 / 5 from 1 / 2 / 3 / 5 / 7.
- Improved accuracy.
- Max stun duration reduced to 4.5 seconds from 5.
- Now applies slow to the primary target (for when the stun duration is low).
- Added a minimum stun duration of 1 second.
- Gold gain reduced from 1 / 2 / 4 / 6 / 9 to 1 / 2 / 3 / 5 / 7.
- Base damage reduced to 300 / 500 / 700 from 350 / 550 / 750.
- Will no longer damage spell shields.
- Cone is now locked to Ashe.
- Fixed a bug where its targeting was erratic at close range.
- Slow reduced to 10 / 17 / 24 / 31 / 38% from 10 / 18 / 26 / 34 / 42%.
- Fixed particle bug.
- Made cone reticle match closer to the way the arrows spread.
- Bonus gold reduced to 1 / 2 / 4 / 6 / 9 from 2 / 4 / 6 / 8 / 10.
- Added the toggle spell glow.
renamed to
- Updated Ashe's recommended items.
- Base damage increased to 350 / 550 / 750 from 250 / 425 / 600.
- Updated animations updated for to make it easier to use.
- Bonus gold now shows above your character.
- Cone radius reduced to 1300 from 1600.
- Fixed a bug where it was applying with an incorrect slow percentage, and gaining extra damage from ability power.
- Base damage reduced to 250 / 425 / 600 from 350 / 525 / 700.
- Now stuns the hit target for up to 5 seconds, and deals half damage and slows nearby targets by 50% for 3 / 4 / 5 seconds.
- Can now be targeted via the minimap.
- Corrected tooltip.
- Now triggers a stun particle.
- Now charges for a maximum of 5 instead of 3.
- Renamed to .
- Grants 2 / 4 / 6 / 8 / 10 bonus gold whenever Ashe kills a unit.
- Cooldown increased to 75 seconds from 65.
- Fixed tooltip typos for
- Tooltips now accurately reflect the actual abilities.
and
- Increased projectile speed of basic attacks and , and .
- Mana cost reduced.
- Slow effect increased.
- Damage per arrow increased, but reduced the maximum number of arrows that can hit a single target.