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Current version[]

V14.10
  • Thundering Smash Thundering Smash
    • Removed: The empowered attack is no longer able to make Volibear dash over thin enough walls if his target on the other side is within his attack range.
V14.8
  • The Relentless Storm The Relentless Storm
    • Bug Fix: Adaptive and converted stats are now considered for this ability's scalings.
V14.7
  • Thundering Smash Thundering Smash
    • Removed: Bonus damage is no longer affected by critical strike modifiers.
  • Stormbringer Stormbringer
    • Cooldown increased to 160 / 135 / 110 seconds from 140 / 120 / 100.
V14.6
  • Thundering Smash Thundering Smash
    • Bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 12 / 17 / 22 / 27 / 32%.
      • Increased bonus movement speed reduced to 24 / 32 / 40 / 48 / 56% from 24 / 34 / 44 / 54 / 64%.
  • Frenzied Maul Frenzied Maul
    • Bug Fix: No longer unintentionally applies the mark or heal when dodged.
  • Stormbringer Stormbringer
    • Cooldown increased to 140 / 120 / 100 seconds from 130 / 115 / 100.
V14.5
  • Thundering Smash Thundering Smash
    • Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
  • Frenzied Maul Frenzied Maul
    • Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
V14.4
  • Thundering Smash Thundering Smash
    • Bonus movement speed increased to 12 / 17 / 22 / 27 / 32% from 8 / 12 / 16 / 20 / 24%.
      • Increased bonus movement speed increased to 24 / 34 / 44 / 54 / 64% from 16 / 24 / 32 / 40 / 48%.
  • Sky Splitter Sky Splitter
    • Cooldown reduced to 12 seconds from 13.
  • Stormbringer Stormbringer
    • Cooldown reduced to 130 / 115 / 100 seconds from 160 / 140 / 120.
    • Tower disable duration reduced to 2 / 3 / 4 seconds from 3 / 4 / 5.
    • Immunity during the dash changed to Unstoppable icon displacement immunity from total Cc-immune icon crowd control immunity.
V14.2
V13.14
  • The Relentless Storm The Relentless Storm
    • Damage AP ratio increased to 50% AP from 40% AP.
  • Thundering Smash Thundering Smash
    • Bug Fix: No longer locks out basic attacks for longer than usual after using the empowered attack at high amounts of attack speed.
  • Frenzied Maul Frenzied Maul
    • Heal health ratio increased to 8 / 11 / 14 / 17 / 20% missing health from 8 / 10 / 12 / 14 / 16%.
V13.9
  • General
    • Bug Fix: VFX for Recall Recall animations on all skins now properly disappear if the channel is interrupted.
  • Frenzied Maul Frenzied Maul
    • Damage health ratio increased to 6% of his bonus health from 5%.
    • Heal health ratio increased to 8 / 10 / 12 / 14 / 16% of his missing health from 7 / 8.5 / 10 / 11.5 / 13%.
V12.13
  • Thundering Smash Thundering Smash
    • Base damage reduced to 10 / 30 / 50 / 70 / 90 from 20 / 40 / 60 / 80 / 100.
    • Bonus movement speed reduced to 8 / 12 / 16 / 20 / 24% from 10 / 14 / 18 / 22 / 26%.
  • Frenzied Maul Frenzied Maul
    • Base damage reduced to 5 / 30 / 55 / 80 / 105 from 10 / 35 / 60 / 85 / 110.
    • Damage health ratio reduced to 5% bonus health from 6%.
  • Sky Splitter Sky Splitter
    • Damage cap reduced to 650 from 750.
    • Bug Fix: Can no longer walk through the spawn gate at the start of the game by casting the ability.
V12.10
  • Stats
    • Base health increased to 650 from 580.
    • Health growth increased to 104 from 90.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Frenzied Maul Frenzied Maul
    • Heal health ratio reduced to 7 / 8.5 / 10 / 11.5 / 13% missing health from 8 / 10 / 12 / 14 / 16%.
  • Sky Splitter Sky Splitter
    • Base shield reduced to 14% maximum health from 15%.
    • Shield AP ratio reduced to 75% AP from 80% AP.
  • Stormbringer Stormbringer
    • Bonus health reduced to 175 / 350 / 525 from from 200 / 400 / 600.
V12.2
  • Stats
    • Attack damage growth increased to 3.5 from 3.
  • Sky Splitter Sky Splitter
    • Cooldown reduced to 13 seconds from 15.
V11.23
V11.12
V11.6
  • Frenzied Maul Frenzied Maul
    • Healing against monsters increased to 100% from 50%.
  • Sky Splitter Sky Splitter
    • Damage cap against non-champions increased to 750 at all ranks from 150 / 300 / 450 / 600 / 750.
V10.24
  • Sky Splitter Sky Splitter
    • Undocumented: Cooldown no longer gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
V10.23
  • Stats
    • Mana growth increased to 70 from 50.
  • The Relentless Storm The Relentless Storm
    • New Effect: Now grants 4% per 100 AP bonus attack speed per stack.
  • Sky Splitter Sky Splitter
    • Damage cap increased to 150 / 300 / 450 / 600 / 750 from 150 / 250 / 350 / 450 / 550.
    • Undocumented: Cooldown now additionally gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
V10.16
  • Thundering Smash Thundering Smash
    • Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%.
      • Increased bonus movement speed reduced to 20 / 28 / 36 / 44 / 52% from 30 / 40 / 50 / 60 / 70%.
V10.14
V10.12
  • General
    • Bug Fix: Humming while idle restored but at a lower frequency. Disabled in V10.11
    • Volibear's Eternals are now live.
  • Stats
    • Mana growth increased to 50 from 40.
    • Health growth increased to 90 from 85.
  • The Relentless Storm The Relentless Storm
    • Visual effects brightness reduced when fully stacked.
  • Thundering Smash Thundering Smash
    • New Effect: Is now an Relentless Force 2 unstoppable basic attack.
    • New Effect: Empowered attack now scales with his attack speed.
    • Bug Fix: Reset will no longer fail if quickly recast after being interrupted.
  • Frenzied Maul Frenzied Maul
    • Bug Fix: Will now continue to attack his target after casting on them.
    • Bug Fix: Now consistently basic attacks when cancelling the animation.
    • Wounded visual effect is now larger and more anchored to the target.
  • Sky Splitter Sky Splitter
    • Bug Fix: Now consistently basic attacks when cancelling the animation.
    • Improved visual clarity.
    • Impact crater now disperses faster.
  • Stormbringer Stormbringer
    • Turret disable duration changed to 3 / 4 / 5 seconds from 2 / 4 / 6.
    • Epicenter radius increased to 300 units from 250.
    • Base damage increased to 300 / 500 / 700 from 250 / 475 / 700.
    • Removed: No longer basic attacks after landing.
    • Improved visual clarity.
    • Model size slightly reduced.
    • Disabled turret visual effect is now darker.
    • Impact crater now disperses faster.
V10.11 - June 2nd Hotfix
  • General
    • Removed: No longer hums while idle, due to high frequency. Planned to be restored in V10.12
V10.11 - June 1st Hotfix
  • Thundering Smash Thundering Smash
    • Bonus movement speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
  • Sky Splitter Sky Splitter
    • Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
    • Health ratio increased to 11 / 12 / 13 / 14 / 15% of target's maximum health from 7 / 8.5 / 10 / 11.5 / 13%.
    • Damage cap increased to 150 / 250 / 350 / 450 / 550 from 100 / 200 / 300 / 400 / 500.
V10.11 - Full Relaunch
  • General
  • Stats
    • Base health reduced to 580 from 584.48.
    • Health growth reduced to 85 from 86.
    • Base mana increased to 350 from 270.4.
    • Mana growth increased to 40 from 30.
    • Base armor reduced to 31 from 35.
    • Base magic resistance reduced to 32 from 32.1.
    • Base health regeneration increased to 9 from 8.
    • Health regeneration growth increased to 0.75 from 0.65.
    • Base mana regeneration reduced to 6.25 from 8.092.
    • Mana regeneration growth reduced to 0.5 from 0.65.
    • Base attack damage reduced to 60 from 68.
    • Attack damage growth reduced to 3 from 3.3.
    • Base attack speed increased to 0.66 from 0.658.
    • Attack speed ratio increased to 0.7 from 0.658.
    • Attack speed growth reduced to 2% from 2.67%.
    • Base attack range increased to 150 from 125.
    • Base movement speed reduced to 340 from 345.
  • The Relentless Storm The Relentless Storm (Innate)
    • Innate: Volibear gains 1 stack of The Relentless Storm whenever he damages an enemy with basic attacks on-hit and abilities, up to a maximum of 5. The Relentless Storm lasts for 6 seconds, refreshing whenever Volibear gains a stack. At maximum stacks, he gains Lightning Claws.
    • The Relentless Storm: Volibear gains Attack speed icon 5% bonus attack speed per stack, up to 25% bonus attack speed.
    • Lightning Claws: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11 − 60 (based on level) (+ 40% AP) bonus magic damage to the target and the closest Sight icon visible enemy within 450 units of the target, chaining up to 4 subsequent targets.
    • Effect Radius: 450.
  • Thundering Smash Thundering Smash (Q)
    • Active: Volibear drops on all fours, becoming Ghost ghosted and gaining 10 / 15 / 20 / 25 / 30% bonus movement speed for 4 seconds, doubled when moving towards Sight icon visible enemy Champion icon champions.
    • While active, Volibear's next basic attack within the duration Dash pounces on the target, deals 20 / 40 / 60 / 80 / 100 (+ 120% bonus AD) bonus physical damage, and Stun icon stuns the target for 1 second.
    • If Volibear becomes Stun icon immobilized while Thundering Smash is active, the effect ends prematurely and the Cooldown icon cooldown is reset.
    • Thundering Smash Bladework resets Volibear's basic attack timer, benefits from Life steal icon life steal and is affected by Critical strike icon critical strike modifiers.
    • Mana Cost: 50.
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
  • Frenzied Maul Frenzied Maul (W)
    • Active: Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+ 100% AD) (+ 6% of his bonus health) physical damage, applying On-hit icon on-hit effects, and Wounding them for 8 seconds.
    • If Frenzied Maul targets a Wounded enemy, Volibear bites the target, dealing Critical strike icon 50% increased damage and Heal power icon healing himself for 20 / 35 / 50 / 65 / 80 (+ 8 / 10 / 12 / 14 / 16% of his missing health). The heal is halved against Minion icon minions.
    • Frenzied Maul also benefits from Life steal icon life steal.
    • Mana Cost: 30 / 35 / 40 / 45 / 50.
    • Cooldown: 5 seconds.
    • Target Range: Range center 325 / 350.
    • Cast Time: 0.25 seconds.
  • Sky Splitter Sky Splitter (E)
    • Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he Hybrid resistances icon shields himself for 15% of his maximum health (+ 80% AP) for 3 seconds.
    • The lightning bolt deals 60 / 90 / 120 / 150 / 180 (+ 80% AP) (+ 7 / 8.5 / 10 / 11.5 / 13% of target's maximum health) magic damage to all enemies struck, capped at 100 / 200 / 300 / 400 / 500 against non-champions, Slow icon slowing them by 40% for 2 seconds, and grants Sight icon sight of the area for X seconds.
    • Mana Cost: 60.
    • Cooldown: 15 seconds.
    • Target Range: 1200.
    • Effect Radius: Range center 325 / 425.
  • Stormbringer Stormbringer (R)
    • Active: Volibear gains Stormbringer for 12 seconds and Dash leaps to the target location with Cc-immune icon immunity to crowd control as well as granting Sight icon sight of the area in a 500 radius during it. If Thundering Smash Thundering Smash is active when Stormbringer is cast, its duration is refreshed.
    • Stormbringer: Volibear becomes Ghost ghosted and gains 200 / 400 / 600 bonus health, Range icon 50 bonus attack range, 25 increased range on Frenzied Maul Frenzied Maul, and 25% increased size.
    • Volibear impacts after a 1 second delay, Slow icon slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 250 / 475 / 700 (+ 250% bonus AD) (+ 125% AP) physical damage.
    • Volibear also disables enemy Turret icon turrets in an area for 2 / 4 / 6 seconds, dealing them the same physical damage.
    • Stormbringer will cast at max range if cast beyond that.
    • Mana Cost: 100.
    • Cooldown: 160 / 140 / 120 seconds.
    • Target Range: 700.
    • Effect Radius: Range center 250 / 500 / 700.
    • Speed: 750.

Release version[]

V9.9
  • Frenzy Frenzy
    • Bonus attack speed per stack increased to 9 / 13 / 17 / 21 / 25% from 4 / 8 / 12 / 16 / 20%.
      • Maximum bonus attack speed increased to 27 / 39 / 51 / 63 / 75% from 12 / 24 / 36 / 48 / 60%.
V9.2
  • Majestic Roar Majestic Roar
    • Bonus damage changed to 8% of target's maximum health at all ranks from 40 / 60 / 80 / 100 / 120 (+ 30% AP).
  • Thunder Claws Thunder Claws
    • AP ratio increased to 40% AP from 30% AP.
    • Delay before initial bolt reduced to 0.1 seconds from 0.25.
    • Removed: 0.075 seconds delay between bounces.
V9.1
  • Rolling Thunder Rolling Thunder
    • New Effect: Ability icon border now shows the remaining time for the empowered attack and movement speed.
  • Thunder Claws Thunder Claws
    • New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.8
  • Majestic Roar Majestic Roar
    • Bug Fix: Clones can now correctly be feared by Majestic Roar.
V8.5
  • Majestic Roar Majestic Roar
    • Knockback speed slightly increased.
    • Knockback total duration reduced.
V8.4
  • Rolling Thunder Rolling Thunder
    • Bonus movement speed while moving towards enemies increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
    • New Effect: When he changes direction (from "towards champions" to any other direction), his bonus movement speed now decays over 1 second rather than falling off immediately.
  • Frenzy Frenzy
    • New Effect: Biting a minions now also halves Frenzy's cooldown.
  • Majestic Roar Majestic Roar
    • New Effect: Now slightly Airborne icon knocks back hit enemies.
    • New Effect: Enemies who are dashing or Airborne icon airborne, before Majestic Roar is cast, are dealt an additional 40 / 60 / 80 / 100 / 120 (+ 30% AP).
    • Bug Fix: Summoned Rift Herald Rift Herald will now be terrified properly.
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.092.
V8.2
  • Frenzy Frenzy
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats
    • Base attack damage increased to 65 from 57.544.
    • Base armor increased to 35 from 26.38.
V7.9
  • Frenzy Frenzy
    • Bug Fix: Attack speed bonus now increases as soon as he puts another skill point into it, rather than waiting until the buff falls off and is reapplied.
V7.7
  • Thunder Claws Thunder Claws
    • Maximum number of bounces increased to 8 from 4.
    • New Effect: There's now a small delay between bounces.
    • New Effect: Is now better at searching for additional targets before ending the chain early.
V6.19
  • General
    • Bug Fix: Captain Volibear's golden shoulderpad no longer disappears into his shoulder during one of his idle animations.
V6.13
  • Frenzy Frenzy
    • Base damage reduced to 60 / 110 / 160 / 210 / 260 from 80 / 125 / 170 / 215 / 260.
    • Bonus attack speed per stack reduced to 4 / 8 / 12 / 16 / 20% from 8 / 11 / 14 / 17 / 20%.
      • Maximum attack speed reduced to 12 / 24 / 36 / 48 / 60% from 24 / 33 / 42 / 51 / 60%.
V6.8
V5.22
  • Rolling Thunder Rolling Thunder
    • Bug Fix: Sluggish behavior when attempting to cancel the enhanced attack.
V5.16
  • Thunder Claws Thunder Claws
    • Bounce range increased to 500 from 330.
    • New Effect: Lightning can bounce up to 4 nearby enemies in succession.
V5.5
  • Frenzy Frenzy
    • New Effect: Refunds half the cooldown if used on a monster.
V4.9
  • Rolling Thunder Rolling Thunder
    • Bug Fix: Volibear's target not being thrown the correct distance if flipped against a wall or against a group of units.
V4.5
  • Base armor increased to 20.5 from 16.5.
V4.3
  • Frenzy Frenzy
    • Bug Fix: Percentage increases to Volibear's health not being included in bonus damage calculation.
V3.5 (Balance update)
  • Rolling Thunder Rolling Thunder
    • Bonus movement speed toward champions changed to 30 / 35 / 40 / 45 / 50% from 45% at all ranks.
V3.01
  • Stats
    • Base attack speed increased to 0.658 from 0.625.
V1.0.0.152
  • Movement speed increased to 345 from 320.
V1.0.0.151
  • Majestic Roar Majestic Roar
    • Minion/monster fear duration increased to 3 seconds from 2.
V1.0.0.139
  • Majestic Roar Majestic Roar
    • Bug Fix: Reducing minion movement speed to 0 at maximum rank.
V1.0.0.134
V1.0.0.132
  • Stats
    • Base armor increased to 20 from 17.5.
  • Chosen of the Storm Chosen of the Storm
    • Removed: Cooldown resetting on death.
  • Rolling Thunder Rolling Thunder
    • Base damage increased to 30 / 60 / 90 / 120 / 150 from 25 / 50 / 75 / 100 / 125.
    • New Effect: Volibear gains 15% bonus movement speed for the duration, increased to 45% when moving toward enemy champions.
    • Bug Fix: Enhanced attack sometimes canceling against fast-moving targets.
  • Frenzy Frenzy
    • Health ratio reduced to 15% bonus health) from 18%.
  • Majestic Roar Majestic Roar
    • Base damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 95 / 130 / 165 / 200.
V1.0.0.131
  • Frenzy Frenzy
    • Base damage reduced to 80 / 125 / 170 / 215 / 260 from 90 / 140 / 190 / 240 / 290.
    • Health ratio reduced to 18% bonus health) from 20%.
V1.0.0.130 added
  • Chosen of the Storm Chosen of the Storm (Innate)
    • Volibear heals rapidly for a few seconds when his health drops to a critical level.
  • Rolling Thunder Rolling Thunder (Q)
    • Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
  • Frenzy Frenzy (W)
    • Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
  • Majestic Roar Majestic Roar (E)
    • Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
  • Thunder Claws Thunder Claws (Ultimate)
    • Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.

See also[]

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