Current version[]
- Removed: The empowered attack is no longer able to make Volibear dash over thin enough walls if his target on the other side is within his attack range.
- Bug Fix: Adaptive and converted stats are now considered for this ability's scalings.
- Removed: Bonus damage is no longer affected by critical strike modifiers.
- Cooldown increased to 160 / 135 / 110 seconds from 140 / 120 / 100.
- Bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 12 / 17 / 22 / 27 / 32%.
- Increased bonus movement speed reduced to 24 / 32 / 40 / 48 / 56% from 24 / 34 / 44 / 54 / 64%.
- Bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 12 / 17 / 22 / 27 / 32%.
- Bug Fix: No longer unintentionally applies the mark or heal when dodged.
- Cooldown increased to 140 / 120 / 100 seconds from 130 / 115 / 100.
- Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
- Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
- Bonus movement speed increased to 12 / 17 / 22 / 27 / 32% from 8 / 12 / 16 / 20 / 24%.
- Increased bonus movement speed increased to 24 / 34 / 44 / 54 / 64% from 16 / 24 / 32 / 40 / 48%.
- Bonus movement speed increased to 12 / 17 / 22 / 27 / 32% from 8 / 12 / 16 / 20 / 24%.
- Cooldown reduced to 12 seconds from 13.
- Cooldown reduced to 130 / 115 / 100 seconds from 160 / 140 / 120.
- Tower disable duration reduced to 2 / 3 / 4 seconds from 3 / 4 / 5.
- Immunity during the dash changed to
displacement immunity from total
crowd control immunity.
- New Effect: Empowered attack now gains 25 bonus attack range.
- Damage AP ratio increased to 50% AP from 40% AP.
- Bug Fix: No longer locks out basic attacks for longer than usual after using the empowered attack at high amounts of attack speed.
- Heal health ratio increased to 8 / 11 / 14 / 17 / 20% missing health from 8 / 10 / 12 / 14 / 16%.
- General
- Bug Fix: VFX for animations on all skins now properly disappear if the channel is interrupted.
- Damage health ratio increased to 6% of his bonus health from 5%.
- Heal health ratio increased to 8 / 10 / 12 / 14 / 16% of his missing health from 7 / 8.5 / 10 / 11.5 / 13%.
- Base damage reduced to 10 / 30 / 50 / 70 / 90 from 20 / 40 / 60 / 80 / 100.
- Bonus movement speed reduced to 8 / 12 / 16 / 20 / 24% from 10 / 14 / 18 / 22 / 26%.
- Base damage reduced to 5 / 30 / 55 / 80 / 105 from 10 / 35 / 60 / 85 / 110.
- Damage health ratio reduced to 5% bonus health from 6%.
- Damage cap reduced to 650 from 750.
- Bug Fix: Can no longer walk through the spawn gate at the start of the game by casting the ability.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal health ratio reduced to 7 / 8.5 / 10 / 11.5 / 13% missing health from 8 / 10 / 12 / 14 / 16%.
- Base shield reduced to 14% maximum health from 15%.
- Shield AP ratio reduced to 75% AP from 80% AP.
- Bonus health reduced to 175 / 350 / 525 from from 200 / 400 / 600.
- Stats
- Attack damage growth increased to 3.5 from 3.
- Cooldown reduced to 13 seconds from 15.
- Bug Fix: Empowered attack is no longer lost after completing dash.
- General
- Adjusted splash artwork for .
- Healing against monsters increased to 100% from 50%.
- Damage cap against non-champions increased to 750 at all ranks from 150 / 300 / 450 / 600 / 750.
- Undocumented: Cooldown no longer gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
- Stats
- Mana growth increased to 70 from 50.
- New Effect: Now grants 4% per 100 AP bonus attack speed per stack.
- Damage cap increased to 150 / 300 / 450 / 600 / 750 from 150 / 250 / 350 / 450 / 550.
- Undocumented: Cooldown now additionally gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
- Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%.
- Increased bonus movement speed reduced to 20 / 28 / 36 / 44 / 52% from 30 / 40 / 50 / 60 / 70%.
- Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%.
- Stats
- Base attack speed reduced to 0.625 from 0.66.
- New Effect: Healing against monsters is now reduced by 50%.
- Bug Fix: When casting it after activating , no longer becomes
displacement immune until death.
- Bug Fix: When casting it after activating , no longer becomes
- General
- Bug Fix: Humming while idle restored but at a lower frequency. Disabled in V10.11
- Volibear's Eternals are now live.
- Stats
- Mana growth increased to 50 from 40.
- Health growth increased to 90 from 85.
- Visual effects brightness reduced when fully stacked.
- New Effect: Is now an
unstoppable basic attack.
- New Effect: Empowered attack now scales with his attack speed.
- Bug Fix: Reset will no longer fail if quickly recast after being interrupted.
- New Effect: Is now an
- Bug Fix: Will now continue to attack his target after casting on them.
- Bug Fix: Now consistently basic attacks when cancelling the animation.
- Wounded visual effect is now larger and more anchored to the target.
- Bug Fix: Now consistently basic attacks when cancelling the animation.
- Improved visual clarity.
- Impact crater now disperses faster.
- Turret disable duration changed to 3 / 4 / 5 seconds from 2 / 4 / 6.
- Epicenter radius increased to 300 units from 250.
- Base damage increased to 300 / 500 / 700 from 250 / 475 / 700.
- Removed: No longer basic attacks after landing.
- Improved visual clarity.
- Model size slightly reduced.
- Disabled turret visual effect is now darker.
- Impact crater now disperses faster.
- V10.11 - June 2nd Hotfix
- General
- Removed: No longer hums while idle, due to high frequency. Planned to be restored in V10.12
- V10.11 - June 1st Hotfix
- Bonus movement speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
- Health ratio increased to 11 / 12 / 13 / 14 / 15% of target's maximum health from 7 / 8.5 / 10 / 11.5 / 13%.
- Damage cap increased to 150 / 250 / 350 / 450 / 550 from 100 / 200 / 300 / 400 / 500.
- V10.11 - Full Relaunch
- General
- Title changed to the Relentless Storm from the Thunder's Roar.
- Complete visual upgrade across all skins.
- New skin: .
- New splash artwork for , , , .
- Adjusted splash artwork for and .
- New lore.
- New voice-over.
- Stats
- Base health reduced to 580 from 584.48.
- Health growth reduced to 85 from 86.
- Base mana increased to 350 from 270.4.
- Mana growth increased to 40 from 30.
- Base armor reduced to 31 from 35.
- Base magic resistance reduced to 32 from 32.1.
- Base health regeneration increased to 9 from 8.
- Health regeneration growth increased to 0.75 from 0.65.
- Base mana regeneration reduced to 6.25 from 8.092.
- Mana regeneration growth reduced to 0.5 from 0.65.
- Base attack damage reduced to 60 from 68.
- Attack damage growth reduced to 3 from 3.3.
- Base attack speed increased to 0.66 from 0.658.
- Attack speed ratio increased to 0.7 from 0.658.
- Attack speed growth reduced to 2% from 2.67%.
- Base attack range increased to 150 from 125.
- Base movement speed reduced to 340 from 345.
- Innate: Volibear gains 1 stack of The Relentless Storm whenever he damages an enemy with basic attacks on-hit and abilities, up to a maximum of 5. The Relentless Storm lasts for 6 seconds, refreshing whenever Volibear gains a stack. At maximum stacks, he gains Lightning Claws.
- The Relentless Storm: Volibear gains
5% bonus attack speed per stack, up to 25% bonus attack speed.
- Lightning Claws: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11 − 60 (based on level) (+ 40% AP) bonus magic damage to the target and the closest
visible enemy within 450 units of the target, chaining up to 4 subsequent targets.
- Effect Radius: 450.
(Innate)
- Active: Volibear drops on all fours, becoming
ghosted and gaining 10 / 15 / 20 / 25 / 30% bonus movement speed for 4 seconds, doubled when moving towards
visible enemy
champions.
- While active, Volibear's next basic attack within the duration
pounces on the target, deals 20 / 40 / 60 / 80 / 100 (+ 120% bonus AD) bonus physical damage, and
stuns the target for 1 second.
- If Volibear becomes
immobilized while Thundering Smash is active, the effect ends prematurely and the
cooldown is reset.
- Thundering Smash
resets Volibear's basic attack timer, benefits from
life steal and is affected by
critical strike modifiers.
- Mana Cost: 50.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
(Q)
- Active: Volibear drops on all fours, becoming
- Active: Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+ 100% AD) (+ 6% of his bonus health) physical damage, applying
on-hit effects, and Wounding them for 8 seconds.
- If Frenzied Maul targets a Wounded enemy, Volibear bites the target, dealing
50% increased damage and
healing himself for 20 / 35 / 50 / 65 / 80 (+ 8 / 10 / 12 / 14 / 16% of his missing health). The heal is halved against
minions.
- Frenzied Maul also benefits from
life steal.
- Mana Cost: 30 / 35 / 40 / 45 / 50.
- Cooldown: 5 seconds.
- Target Range:
325 / 350.
- Cast Time: 0.25 seconds.
(W)
- Active: Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+ 100% AD) (+ 6% of his bonus health) physical damage, applying
- Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he
shields himself for 15% of his maximum health (+ 80% AP) for 3 seconds.
- The lightning bolt deals 60 / 90 / 120 / 150 / 180 (+ 80% AP) (+ 7 / 8.5 / 10 / 11.5 / 13% of target's maximum health) magic damage to all enemies struck, capped at 100 / 200 / 300 / 400 / 500 against non-champions,
slowing them by 40% for 2 seconds, and grants
sight of the area for X seconds.
- Mana Cost: 60.
- Cooldown: 15 seconds.
- Target Range: 1200.
- Effect Radius:
325 / 425.
(E)
- Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he
- Active: Volibear gains Stormbringer for 12 seconds and
leaps to the target location with
immunity to crowd control as well as granting
sight of the area in a 500 radius during it. If is active when Stormbringer is cast, its duration is refreshed.
- Stormbringer: Volibear becomes
ghosted and gains 200 / 400 / 600 bonus health,
50 bonus attack range, 25 increased range on , and 25% increased size.
- Volibear impacts after a 1 second delay,
slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 250 / 475 / 700 (+ 250% bonus AD) (+ 125% AP) physical damage.
- Volibear also disables enemy
turrets in an area for 2 / 4 / 6 seconds, dealing them the same physical damage.
- Stormbringer will cast at max range if cast beyond that.
- Mana Cost: 100.
- Cooldown: 160 / 140 / 120 seconds.
- Target Range: 700.
- Effect Radius:
250 / 500 / 700.
- Speed: 750.
(R)
- Active: Volibear gains Stormbringer for 12 seconds and
Release version[]
- Bonus attack speed per stack increased to 9 / 13 / 17 / 21 / 25% from 4 / 8 / 12 / 16 / 20%.
- Maximum bonus attack speed increased to 27 / 39 / 51 / 63 / 75% from 12 / 24 / 36 / 48 / 60%.
- Bonus attack speed per stack increased to 9 / 13 / 17 / 21 / 25% from 4 / 8 / 12 / 16 / 20%.
- Bonus damage changed to 8% of target's maximum health at all ranks from 40 / 60 / 80 / 100 / 120 (+ 30% AP).
- AP ratio increased to 40% AP from 30% AP.
- Delay before initial bolt reduced to 0.1 seconds from 0.25.
- Removed: 0.075 seconds delay between bounces.
- New Effect: Ability icon border now shows the remaining time for the empowered attack and movement speed.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Bug Fix: Clones can now correctly be feared by Majestic Roar.
- Knockback speed slightly increased.
- Knockback total duration reduced.
- Bonus movement speed while moving towards enemies increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
- New Effect: When he changes direction (from "towards champions" to any other direction), his bonus movement speed now decays over 1 second rather than falling off immediately.
- New Effect: Biting a minions now also halves Frenzy's cooldown.
- New Effect: Now slightly
knocks back hit enemies.
- New Effect: Enemies who are dashing or
airborne, before Majestic Roar is cast, are dealt an additional 40 / 60 / 80 / 100 / 120 (+ 30% AP).
- Bug Fix: Summoned will now be terrified properly.
- New Effect: Now slightly
- Stats
- Base health regeneration reduced to 8 from 8.092.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 65 from 57.544.
- Base armor increased to 35 from 26.38.
- Bug Fix: Attack speed bonus now increases as soon as he puts another skill point into it, rather than waiting until the buff falls off and is reapplied.
- Maximum number of bounces increased to 8 from 4.
- New Effect: There's now a small delay between bounces.
- New Effect: Is now better at searching for additional targets before ending the chain early.
- General
- Bug Fix: Captain Volibear's golden shoulderpad no longer disappears into his shoulder during one of his idle animations.
- Base damage reduced to 60 / 110 / 160 / 210 / 260 from 80 / 125 / 170 / 215 / 260.
- Bonus attack speed per stack reduced to 4 / 8 / 12 / 16 / 20% from 8 / 11 / 14 / 17 / 20%.
- Maximum attack speed reduced to 12 / 24 / 36 / 48 / 60% from 24 / 33 / 42 / 51 / 60%.
- General
- Adjusted splash artwork for .
- Bug Fix: Sluggish behavior when attempting to cancel the enhanced attack.
- Bounce range increased to 500 from 330.
- New Effect: Lightning can bounce up to 4 nearby enemies in succession.
- New Effect: Refunds half the cooldown if used on a monster.
- Bug Fix: Volibear's target not being thrown the correct distance if flipped against a wall or against a group of units.
- Base armor increased to 20.5 from 16.5.
- Bug Fix: Percentage increases to Volibear's health not being included in bonus damage calculation.
- Bonus movement speed toward champions changed to 30 / 35 / 40 / 45 / 50% from 45% at all ranks.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Movement speed increased to 345 from 320.
- Minion/monster fear duration increased to 3 seconds from 2.
- Bug Fix: Reducing minion movement speed to 0 at maximum rank.
- Bug Fix: Reducing minion movement speed to 0.
- Stats
- Base armor increased to 20 from 17.5.
- Removed: Cooldown resetting on death.
- Base damage increased to 30 / 60 / 90 / 120 / 150 from 25 / 50 / 75 / 100 / 125.
- New Effect: Volibear gains 15% bonus movement speed for the duration, increased to 45% when moving toward enemy champions.
- Bug Fix: Enhanced attack sometimes canceling against fast-moving targets.
- Health ratio reduced to 15% bonus health) from 18%.
- Base damage increased to 60 / 105 / 150 / 195 / 240 from 60 / 95 / 130 / 165 / 200.
- Base damage reduced to 80 / 125 / 170 / 215 / 260 from 90 / 140 / 190 / 240 / 290.
- Health ratio reduced to 18% bonus health) from 20%.
- V1.0.0.130 added
- Volibear heals rapidly for a few seconds when his health drops to a critical level.
(Innate)
- Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
(Q)
- Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
(W)
- Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
(E)
- Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
(Ultimate)