Wild Rift champions are directly based on their counterparts from League of Legends. Their visuals were updated to better match their appearances in Lore and some of their abilities were changed to better work on mobile and consoles.
Not all champions from League of Legends will be released onto Wild Rift. There are 115 champions currently available.
Champions[]
Original Champion Roster[]
These are the list of champions included in the official release.
Champion Differences[]
- Note: These champion differences are made in comparison to champions in League of Legends. Some differences may be missing.
Ability Differences[]
The maximum level for champions is 15 instead of 18, and basic abilities have a maximum rank of 4 instead of 5.
Ultimate abilities can be leveled up at levels 5 / 9 / 13 instead of 6 / 11 / 16.
Many champions in LoL have been ported over, several champions' abilities have been modified to accommodate either the twin-stick control scheme or the smaller scope of the match.
- Champion Abilities
- 's healing limitation is changed to after using 3 abilities, her next ability will heal. Additionally, it doesn't count for health recovery per enemy hit, it just simply heals for a certain amount.
- can now be controlled (like , with a turning circle more similar to ). always stores two stacks of focus whenever it's not used. However, the number of empowered basic attacks she can have when active can only be based on the amount of focus she has instead of any amount of basic attacks under a short period of time.
- no longer has the ability to mark her .
- active additionally slows for 30% in 0.5 seconds.
- can be turned around instead of going one direction.
- cooldown reset is enabled at all ranks.
- is now required to be channeled to gain its crowd control effects instead of the moment it starts. She is also unable to move during its channel. The size of the area of effect depends on how long it has been channeled. also applies on affected targets. passively no longer grants a flat amount attack speed per level. She can, however, still gain an attack speed bonus after using any ability.
- can only be cast twice instead of four times as well as not being able to mark the enemy for bonus magic damage through hitting a bolt (base damage and scaling from each spike is increased instead, basic attack and ability damage interaction is removed). Ability power only Increases healing below her threshold instead of increasing the health it can heal.
- health regeneration changed to based on missing health from based on maximum health. now deals 50% true damage to enemies near the primary target.
- can slowly move around instead of staying still during her to maintain the channel.
- ghost and reduced damage against magic damage. now grants a shield every ability cast instead of gaining passive
- no longer requires an allied unit and can simply dash to a target location.
- location-targeted from unit-targeted. now gains offensive effects like extension and bonus damage from . Targeting a location instead of a unit now leaves a shrine similar to . targeting input changed to
- non-projectile. has global effective range. Consuming with a basic attack is now a
- direction-targeted from unit-targeted. , , targeting input changed to
- now grants 4 stacks for smaller units and 8 stacks for larger units.
- increases the shield when applied to instead of increasing its range when used on her.
- on-hit magic damage now increases his movement speed while out of combat instead of dealing
- monsters and gaining stacks of Draconic Bloodline. Every 100 stacks of Draconic Bloodline enhances one of her abilities.
- Slaying Large Monsters grants her 8 stacks of Draconic Bloodline.
- Slaying Champions, or, grants 12 stacks of Draconic Bloodline.
- Slaying grants 35 Draconic Bloodline.
gains bonus effects on her abilities from slaying - becomes empowered after healing an ally three times. When empowered, it's damage is increased by 40% and has a bigger area of effect.
- is now his passive instead of . However it grants increased damage per stack (up to a cap) instead of armor penetration when he and his clone damage the enemy. old active is now called "Golden Staff" and passively grants bonus attack range on the next basic upon casting any ability. Golden Staff grants the next basic attack bonus damage and heals him. The clone from no longer gains bonus attack speed from .
- Active Champion Abilities
- Added actives to several previously passive only abilities:
- bonus attack speed for 3 attacks for a duration and triggering the passive during this time grants healing equal to the damage dealt by Silver Bolts. active grants
- shield and a burst of bonus movement speed for 3 seconds.
- Bonus attack speed now scales with her level. The bonus physical damage dealt is changed to 4% of her target's maximum health at all levels and its AD ratio has been increased. is now Vi's innate.
has switched places with . Blast Shield is now an active ability. Passively, a stack of Blast Shield is gained whenever Vi attacks or casts an ability, up to 5 stacks. Casting Blast Shield will consume all stacks to grant Vi a - bonus attack speed for 3 seconds. active increases the passive
- camouflage instead of invisibility. It can only extend its stealth in the Brush and has a five second duration when not on the brush.
- Bonus magic damage and increases per level and it's damage over time scales per level. is now Teemo's innate. Attacks deal
- allows Teemo to tumble when activated aside from getting its movement buff.
has switched places with . Guerrilla Warfare is now an active ability and uses
- Passive Indicators
A new passive indicator on the health bar has been implemented for certain champions:
Artwork Differences[]
While many of the game assets are directly ported from LoL, some assets have been tweaked/updated to better match newer assets. Some assets have gone through censorship due to cultural reasons.
- The following default skin(s) have received a new splash art
- The following skins have received a new splash art
- The following default skin(s) have received an adjusted splash art (censored or general)
- The following skins have received an adjusted splash art (censored or general)
Skins[]
Exclusive/Unique Skins[]
These skins are released uniquely to Wild Rift, as either exclusive- or First to Wild Rift.
Skins ported over to League of Legends[]
Some First to Wild Rift skins are directly ported from Wild Rift to LoL
Skins ported over to Teamfight Tactics[]
Some First to Wild Rift skins are directly ported from Wild Rift to TFT
Skins ported over to Legends of Runeterra[]
Some First to Wild Rift skins are directly ported from Wild Rift to LoR
Augments[]
Some skins in Wild Rift, have what is called Augments. Augments functions as chroma and/or skin upgrades (either be model or vfx). Some Augments are exlusive to specific regions.
Trivia[]
- Some of and changes in Wild Rift were originally tested in the PC version but were ultimately pushed back due to negative community feedback at the time.
Media[]