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Janna OriginalSkin WR
Janna
Janna (Universe)Janna (Universe)
Janna (League of Legends)Janna (League of Legends)
Janna (Esports)Janna (Esports)
Janna (Teamfight Tactics)Janna (Teamfight Tactics)
Janna (Legends of Runeterra)Janna (Legends of Runeterra)
Janna (Wild Rift)Janna (Wild Rift)
Janna (Development)Janna (Development)
Janna (Trivia)Janna (Trivia)

Janna is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Tailwind

Janna Tailwind WR

Innate: Janna gains Movement speed icon 5% bonus movement speed and grants the same amount to nearby allied champions.

Info
  • No additional notes.

Howling Gale

Janna Howling Gale WR

Active: Janna summons a whirlwind at her current location that charges up over 0.75 seconds, then flies in the target direction over 0.5 seconds, dealing magic damage and Airborne icon WR knocking up enemies hit for 0.5 seconds.

Magic Damage:
60 / 100 / 140 / 180 (+ 50% AP)

Janna periodically stocks a Howling Gale charge, up to a maximum of 2.

Info
  • The storm does not interact with enemy units that stand on top of it while it is charging.

Zephyr

Janna Zephyr WR

Active: Janna gains Movement speed icon bonus movement speed and sends air elementals to the 3 nearest champions. Allies gain the same effects, while enemies take magic damage.

Bonus movement speed:
10 / 15 / 20 / 25%
Magic Damage:
50 / 90 / 130 / 170 (+ 50% AP) (+ 20% bonus movement speed)

Info
  • No additional details.

Eye of the Storm

Janna Eye of the Storm WR

Active: Janna Hybrid resistances icon shields herself, the nearest Turret icon turret, and the most wounded nearest allied champion for 3 seconds. While the shield holds, they gain Attack damage icon bonus attack damage.

Shield Strength:
65 / 90 / 115 / 140 (+ 45% AP)
Bonus Attack Damage:
10 / 20 / 30 / 40 (+ 10% AP)

Info
  • Janna receives kill credit on enemy champions that are killed by turrets shielded by Eye of the Storm.

Monsoon

Janna Monsoon WR

Active: Janna unleashes a blast that Airborne icon WR 2 knocks back nearby enemies to up to 875 units over 0.5 seconds, though not through terrain. A field of soothing winds remains for 3 seconds that Heal power icon heals allies within every 0.5 seconds.

Heal Per Tick:
25 / 37.5 / 50 (+ 15% AP)
Total Heal:
150 / 225 / 300 (+ 90% AP)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.2
  • Stats
    • Base movement speed increased from 325 to 335.
V3.5
  • Howling Gale Howling Gale
    • Charge damage reduced from 20 / 25 / 30 / 35 to 15 / 20 / 25 / 30.
  • Zephyr Zephyr
    • Bonus movement speed reduced from 6 / 8 / 10 / 12% to 6 / 7 / 8 / 9%.
V3.3
  • Monsoon Monsoon
    • Cooldown reduced from 100 / 90 / 80 seconds to 80 / 75 / 70.
V3.2c
  • Howling Gale Howling Gale
    • Missile travel time reduced from 1.25 seconds to 1.
  • Zephyr Zephyr
    • Missile speed increased.
V2.5
V2.3c
  • Zephyr Zephyr
    • Bonus movement speed reduced from 6 / 9 / 12 / 15% to 6 / 8 / 10 / 12%.
V2.3a
  • Zephyr Zephyr
    • Base damage reduced from 65 / 125 / 185 / 245 to 55 / 105 / 155 / 205.
V1.1
  • Stats
    • Base attack damage increased from 46 to 52.
    • Base mana regeneration reduced from 24 to 21.
  • Zephyr Zephyr
    • Base damage increased from 55 / 115 / 175 / 235 to 65 / 125 / 185 / 245.
    • AP ratio increased from 50% AP to 60%.
  • Eye of the Storm Eye of the Storm
    • Base shield increased from 80 / 130 / 180 / 230 to 90 / 140 / 190 / 240.
    • Cooldown reduced from 16 / 14 / 12 / 10 seconds to 13 / 12 / 11 / 10.

See also[]

References[]

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