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Sett OriginalCentered
Sett
Sett (Universe)Sett (Universe)
Sett (League of Legends)Sett (League of Legends)
Sett (Esports)Sett (Esports)
Sett (Teamfight Tactics)Sett (Teamfight Tactics)
Sett (Legends of Runeterra)Sett (Legends of Runeterra)
Sett (Wild Rift)Sett (Wild Rift)
Sett (Development)Sett (Development)
Sett (Trivia)Sett (Trivia)

Abilities[]

Pit Grit

Pit Grit

Innate: Sett's basic attacks alternate between a Left Punch and a Right Punch on-attack. Sett begins attacking with a Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.

Sett's Right Punch attacks at 8 times the Left Punch's attack speed, and deals 5 − 75 (based on level) (+ 50% bonus AD) bonus physical damage.

Innate: Sett Health regeneration icon regenerates an additional 「 0.25 / 0.5 / 1 / 2 (based on level) health per second for every 5% of his Health icon missing health. 」「 up-to 4.75 / 9.5 / 19 / 38 (based on level) health per second (maximum reached at Health icon 95% missing health). 」

Info
  • No additional details.

Knuckle Down

Knuckle Down

Active: Sett empowers his next two basic attacks within 5 seconds to deal bonus physical damage, capped at 100 damage against Monster icon monsters.

Bonus Physical Damage:
5 / 20 / 35 / 50 (+ 1% (+ 1 / 1.5 / 2 / 2.5% per 100 AD) of target's maximum health)
Total Bonus Damage:
10 / 40 / 70 / 100 (+ 2% (+ 2 / 2.75 / 3.5 / 4.25 / 5% per 100 AD) of target's maximum health)
Looking for a Fight

For 1.5 seconds, Sett also gains Movement speed icon 30% bonus movement speed when he moves towards enemy Champion icon champions.

Knuckle Down Bladework resets Sett's basic attack timer. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting Sett's current Pit Grit Pit Grit state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.

Info
  • No additional details.

Haymaker

Passive: Sett stores 100% of post-mitigation damage taken as Grit on his resource bar, up to 50% of his Health icon maximum health. Each instance of stored Grit decays by 30% every second after 4 seconds.

Haymaker

Active: Sett immediately gains a Hybrid resistances icon shield equal to his expended Grit for 3 seconds, decaying after 0.75 seconds, and charges up a strike over the cast time.

After the cast time, he unleashes a blast in a cone in the target direction, dealing physical damage to enemies within the area, and true damage instead to all those in the center.

Damage:
80 / 105 / 130 / 155 (+ 25% (+ 10% per 100 bonus AD) of expended Grit)

Info
  • No additional details.

Facebreaker

Facebreaker

Active: Sett Airborne icon WR pulls in enemies at his front and back in the target direction, dealing them physical damage and Slow icon slowing them by 50% for 0.5 seconds.

Physical Damage:
50 / 75 / 100 / 125 (+ 60% AD)

If Facebreaker affects at least one enemy on each side, all enemies are Stun icon WR stunned for 1 second upon landing.

Sett is unable to move or attack for 0.25 seconds after Facebreaker's cast time.

Info
  • No additional details.

The Show Stopper

The Show Stopper

Active: Sett Suppression icon suppresses and True Sight icon reveals the target enemy Champion icon champion and Dash dashes with Unstoppable icon displacement immunity to their location, You and Me! attaching them to himself on arrival and carrying them another 600 units in the same direction. Upon completing the dash, Sett slams the target into the ground, creating a massive shockwave at the impact area and quickly Dash slides another 250 units beyond the impact location.

Enemies within the epicenter take physical damage, and those outside of the epicenter but within the impact area take physical damage that is reduced by up to 75% based on distance from it. All targets hit are Slow icon slowed by 99% for 1 second.

Physical Damage:
200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health)
Minimum Physical Damage:
50 / 75 / 100 (+ 25% bonus AD) (+ 10 / 12.5 / 15% of primary target's bonus health)

The dash will end and create the impact prematurely upon encountering terrain that cannot be dashed through, whether by distance or invalid space.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.0b
V4.4
  • Haymaker Haymaker
    • Bugfix: Fixed a bug that caused a misalignment in the area indicator.
V4.2a
  • Pit Grit Pit Grit
    • Base bonus physical damage increased from 5 − 75 (based on level) to 7 − 105 (based on level).
  • Haymaker Haymaker
    • AD ratio increased from 20% bonus AD to 25%.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V4.0a
  • Stats
    • Base attack damage increased from 52 to 58.
    • Attack speed growth reduced from 1.7% to 1.2%.
V3.4
V3.3
  • Facebreaker Facebreaker
    • Cooldown reduced from 14 / 12.5 / 11 / 9.5 seconds to 13 / 11.5 / 10 / 8.5.
  • Haymaker Haymaker
  • Bonus AD ratio increased from 10% per 100 AD to 15%.
    • Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
V3.1b
  • Pit Grit Pit Grit
    • Health regeneration per second reduced from 0.5 / 0.9 / 1.4 / 2 (based on level) to 0.25 / 0.5 / 1 / 2 (based on level).
  • Knuckle Down Knuckle Down
    • Base damage reduced from 10 / 25 / 40 / 55 to 5 / 20 / 35 / 50.
V3.0a
  • Stats
    • Base attack damage reduced from 58 to 52.
    • Base bonus attack speed reduced from 20% to 10%.
    • Attack speed growth reduced from 2.2% to 1.7%.
  • Pit Grit Pit Grit
    • Base damage reduced from 6 − 90 (based on level) to 5 − 75 (based on level).
  • Knuckle Down Knuckle Down
    • Maximum damage against monsters reduced from 200 to 100.
V3.0 - Added
  • Released January 26, 2022 (00:01 UTC).

See also[]

References[]

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