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Akshan OriginalCentered
Akshan
Akshan (Universe)Akshan (Universe)
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Akshan (Esports)Akshan (Esports)
Akshan (Teamfight Tactics)Akshan (Teamfight Tactics)
Akshan (Legends of Runeterra)Akshan (Legends of Runeterra)
Akshan (Wild Rift)Akshan (Wild Rift)
Akshan (Development)Akshan (Development)
Akshan (Trivia)Akshan (Trivia)

Akshan is a champion in Wild Rift.[1]

Abilities[]

Dirty Fighting

Dirty Fighting

Innate: Every three hits from basic attacks and abilities deal 25 − 180 (based on level) bonus magic damage. Against champions, also gains a Hybrid resistances icon shield that absorbs 40 − 300 (based on level) (+ 40% bonus AD) for 2 seconds. The shield may be gained only once every few seconds.

After launching a basic attack. Akshan will fire a second shot that deals 50% AD physical damage. He can cancel this shot to gain 40 − 120 (based on level) bonus movement speed decaying over 1 second.

Holding down the attack button will fire the second shot.

Info
  • No additional details.

Avengerang

Avengerang

Active: Akshan throws a boomerang that deals physical damage, extending the range each time it hits an enemy.

Base Damage:
5 / 30 / 55 / 80 (+ 80% AD)

Champion hits grants 40% bonus movement speed decaying over 1 second.

Deals reduced damage to minions.

Minion Damage:
60 / 70 / 80 / 90%

Info
  • No additional details.

Going Rogue

Going Rogue 2

Passive: Enemies that kill allied champions become Scoundrel for 40 seconds. When Akshan takes down a Scoundrel he gains 100 Gold 100 and revives the slain allies.

Going Rogue

Active: Akshan becomes Ambush 2 camouflaged for 1.75 seconds and gain bonus movement speed towards Scoundrels. Duration is infinite while he is near terrain or in brush.

Bonus Movement Speed:
80 / 90 / 100 / 110%

Info
  • No additional details.

Heroic Swing

Heroic Swing

Active: Akshan fires a hook to attach and swing around terrain. attacking the nearest enemy dealing physical damage per shot. If Akshan collides with an enemy champion or terrain, he will jump off the rope.

Physical Damage:
30 / 70 / 110 / 150 (+ 15% bonus AD)
Heroic Swing 2

Recast: Jumps off the rope.

Champion takedowns refresh Heroic Swing's cooldown. Heroic Swing prioritizes champions recently damaged by Akshan and applies On-hit icon on-Hit effects at 25% effectiveness. Shots can Critical strike icon WR critically strike for 150% damage.

Info
  • No additional details.

Comeuppance

Comeuppance

Active: Akshan locks onto an enemy champion charging a number of bullets over 3 seconds.

Bullets:
5 / 6 / 7

Recast: Akshan fires all stored bullets at the target, each dealing physical damage to the first enemy hit, including structures, and increased by 0% − 300% (based on target's missing health).

Minimum Damage:
20 / 25 / 30 (+ 10% AD) × (1 + 50% critical rate)
Maximum Damage:
80 / 100 / 120 (+ 40% AD) × (1 + 50% critical rate)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.3b
  • Stats
    • Attack damage growth increased from 4.4 to 5.5.
  • Comeuppance Comeuppance
    • Base damage increased from 20 / 25 / 30 to 20 / 30 / 40.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
  • Heroic Swing Heroic Swing
    • Critical strike damage reduced from 150% to 125%.
V4.0a
  • Going Rogue Going Rogue
    • Cooldown reduced from 18 / 14 / 10 / 6 seconds to 14 / 10 / 6 / 2.
    • New effect: During Going Rogue while Akshan is facing a Scoundrel within X units, he gains Mana regeneration icon bonus mana regeneration equal to 2% of his missing mana.
V3.3
V2.6a
  • Stats
    • Base attack damage reduced from 58 to 52.
  • Avengerang Avengerang
    • Base damage reduced from 5 / 35 / 65 / 95 to 5 / 30 / 55 / 80.
V2.5a
  • Comeuppance Comeuppance
    • Minimum bonus AD ratio reduced from 12.5% bonus AD to 10%.
    • Maximum bonus AD ratio reduced from 50% bonus AD to 40%.
V2.5
  • Heroic Swing Heroic Swing
    • New Effect: Now slides along the wall if he hits it at an obtuse (<90°) angle mid-swing.
  • Comeuppance Comeuppance
    • New Effect: Now has an indicator that displays enemies within kill threshold.
    • Bug Fix: Tooltip now accurately states that shots execute minions.
V2.4b
  • Avengerang Avengerang
    • Base damage increased from 5 / 30 / 55 / 80 to 5 / 35 / 65 / 95.
  • Heroic Swing Heroic Swing
    • New Effect: Shots can now Critical strike icon WR critically strike for critical damage.
  • Comeuppance Comeuppance
    • New Effect: Damage per tick is now increased by 0% − 50% (based on critical strike chance).
      • Minimum damage: 20 / 25 / 30 (+ 12.5% AD) × (1 + 50% critical strike chance)
      • Maximum damage: 80 / 100 / 120 (+ 50% AD) × (1 + 50% critical strike chance).
V2.4a
  • Stats
    • Attack damage growth increased from 3.6 to 4.5.
    • Base mana increased from 345 to 390.
    • Base mana regeneration increased from 12 to 15.
    • Starting bonus attack speed increased from 30% to 40%.
  • Dirty Fighting Dirty Fighting
    • Bonus movement speed increased from 40 − 80 (based on level) to 40 − 120 (based on level).
  • Avengerang Avengerang
    • Mana cost reduced from 60 / 70 / 80 / 90 to 50 / 60 / 70 / 80.
  • Comeuppance Comeuppance
    • Coolodwn reduced from 90 / 75 / 60 seconds to 75 / 65 / 55.
    • New Effect: Shots will now Death from Below execute minions.
V2.4 - Added
  • Released July 28, 2021 (0:01 UTC).

See also[]

References[]

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