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Seraphine OriginalCentered
Seraphine
Seraphine (Universe)Seraphine (Universe)
Seraphine (League of Legends)Seraphine (League of Legends)
Seraphine (Esports)Seraphine (Esports)
Seraphine (Teamfight Tactics)Seraphine (Teamfight Tactics)
Seraphine (Legends of Runeterra)Seraphine (Legends of Runeterra)
Seraphine (Wild Rift)Seraphine (Wild Rift)
Seraphine (Development)Seraphine (Development)
Seraphine (Trivia)Seraphine (Trivia)

Seraphine is a champion in Wild Rift.[1]

Abilities[]

Stage Presence

Stage Presence

Innate - Echo: Every third ability cast will echo, casting it again. Seraphine starts the game with maximum echo stacks.

Innate - Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note, Seraphine's next basic attack gains Range icon 30 attack range and deals 4 − 25 (based on level) (+ 4% AP) bonus magic damage.

Info
  • No additional details.

High Note

High Note

Active: Seraphine deals magic damage in a target area, increased by 0% − 50% (based on target's missing health).

Minimum Damage:
60 / 75 / 90 / 105 (+ 40% AP)
Maximum Damage:
90 / 112.5 / 135 / 157.5 (+ 60% AP)

Info
  • No additional details.

Surround Sound

Surround Sound

Active: Seraphine Hybrid resistances icon shields all nearby ally champions and grants them 20% bonus movement speed for 2.5 seconds.

Shield:
60 / 80 / 100 / 120 (+ 40% AP)

If Seraphine is already shielded, nearby allies are Heal power icon healed by 5% (+ 1% per 100 AP) of their misssing health, increased by 50% for each ally.

Info
  • No additional details.

Beat Drop

Beat Drop

Active: Seraphine deals magic damage to enemies and Slow icon slows them by 99% for 1 second.

Magic Damage:
60 / 90 / 120 / 150 (+ 40% AP)

If the enemy is already Slow icon slowed, they are Root icon WR rooted instead. If they are Root icon WR rooted, they are Stun icon WR stunned.

Info
  • No additional details.

Encore

Encore

Active: Seraphine deals magic damage to enemies, Charm icon WR charming and Slow icon slowing them by 40%.

Magic Damage:
150 / 250 / 350 (+ 70% AP)
Charm and Slow Duration:
1 / 1.25 / 1.5

Encore's extends when it touches an ally or an enemy champion.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.0c
  • Surround Sound Surround Sound
    • Cooldown reduced from 23 / 20 / 17 / 14 seconds to 22 / 19 / 16 / 13.
    • Bonus movement speed reduced from 20% at all ranks to 20 / 22.5 / 25 / 27.5%.
    • Base shield increased from 60 / 80 / 100 / 120 to 60 / 90 / 120 / 150.
    • Shield AP ratio reduced from 40% AP to 35%.
    • Heal health ratio increased from 6.5% target's missing health per ally to 7.5%.
V4.4
  • Stats
    • Base movement speed increased from 340 to 350.
  • High Note High Note
    • New effect: Cast time now scales with ability haste.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V4.1c
V4.1
V3.5
  • Stats
    • Base mana regeneration incresaed from 12 to 16.
V3.3
  • Encore Encore
    • Cooldown reduced from 120 / 100 / 80 seconds to 105 / 90 / 75.
V3.2
  • High Note High Note
    • Base damage increased from 55 / 70 / 85 / 100 to 60 / 75 / 90 / 105.
    • AP ratio reduced from 50% AP to 40%.
  • Beat Drop Beat Drop
    • AP ratio reduced from 50% AP to 40%.
V2.5
V2.4a
  • Beat Drop Beat Drop
    • Bug Fix: Now correctly applies its damage before checking if the target is slowed. This means that Rylai's Crystal Scepter Rylai's Crystal Scepter now works with Beat Drop, and it will transform the slow into a root.
V1.0 - Added
  • Available Oct 22–27 (PT).

See also[]

References[]

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