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Galio OriginalCentered
Galio
Galio (Universe)Galio (Universe)
Galio (League of Legends)Galio (League of Legends)
Galio (Esports)Galio (Esports)
Galio (Teamfight Tactics)Galio (Teamfight Tactics)
Galio (Legends of Runeterra)Galio (Legends of Runeterra)
Galio (Wild Rift)Galio (Wild Rift)
Galio (Development)Galio (Development)
Galio (Trivia)Galio (Trivia)

Abilities[]

Colossal Smash

Colossal Smash

Innate: Periodically, Galio's next basic attack is empowered to deal 15 (+ 100% AD) (+ 50% AP) (+ 60% magic resistance) modified magic damage to nearby enemies.

Info
  • No additional details.

Winds of War

Winds of War

Active: Galio fires two windblasts to either of side of him that arc out before converging to the target location, each dealing magic damage to enemies hit along the way.

Magic Damage:
70 / 115 / 160 / 205 (+ 75% AP)

Upon converging, they form into a tornado that deals magic damage to enemies within over 1.5 seconds.

Total Magic Damage:
8% (+ 2% per 100 AP) of the target's maximum health

Info
  • No additional details.

Shield of Durand

Shield of Durand 2

Passive: Upon taking magic damage, Galio gains a Hybrid resistances icon shield that absorbs magic damage equal to 8% of his maximum health for 3.5 seconds. This may only occur once every 12 seconds.

Shield of Durand

Active: Galio enters a defensive stance, Slow icon slowing himself by 25% while Channeling icon charging up for up to 2 seconds. While active, he reduces magic damage taken by 25% (+ 5% AP) (+ 8% magic resistance) and physical damage taken by「 half that amount. 」「 12.5% (+ 2.5% AP) (+ 4% magic resistance). 」Shield of Durand can be recast at any time during the charge.

Recast: Galio releases the charge to deal magic damage to nearby enemies and Taunt icon WR taunt them for 0.5 − 1.5 (based on channel time).

Magic Damage:
40 / 80 / 120 / 160 (+ 55% AP)

While charging up, Galio is unable to attack or cast his abilities, but may still move.

Info
  • No additional details.

Justice Punch

Justice Punch

Active: Galio steps backwards and then Dash dashes in the target direction, dealing magic damage to enemies he passes through and Airborne icon WR knocking them up for 0.75 seconds, and stopping upon colliding with an enemy Champion icon champion or terrain.

Magic Damage:
90 / 140 / 190 / 240 (+ 90% AP)

Justice Punch deals 50% damage to Minion icon minions.

Minion Damage:
45 / 70 / 95 / 120 (+ 45% AP)

Info
  • No additional details.

Hero's Entrance

Hero's Entrance

Active: Galio grants Shield of Durand 2 Shield of Durand's magic damage shield to all allied champions near the target allied champion and designates their position at the time of cast as his landing spot, Channeling icon channeling for 2.5 seconds.

During the channel, Galio leaps into the air, becoming Playful untargetable, and then Dash dashes to the landing location with an impact, becoming targetable again and dealing magic damage to all nearby enemies and Airborne icon WR knocking them up for 0.75 seconds.

Magic Damage:
100 / 175 / 250 (+ 100% AP)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.4b
  • Stats
    • Base health increased from 570 to 600.
    • Base armor increased from 30 to 34.
V4.2a
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V4.0c
  • Hero's Entrance Hero's Entrance
    • Shield duration increased from 3.5 seconds to 5.
    • Base damage increased from 100 / 175 / 250 to 150 / 250 / 350.
    • Damage AP ratio reduced from 100% AP to 70%.
V3.3
V3.2
  • Shield of Durand Shield of Durand
    • Maximum effect charge time increased from 0.75 to 1.25.
    • Minimum area of effect radius reduced from 200 to 175.
    • Base damage increased from 40 / 70 / 100 / 130 to 40 / 80 / 120 / 160.
    • AP ratio increased from 45% AP to 55%.
V3.1
V2.5a
V2.5
V2.2b
  • Stats
    • Health growth increased from 115 to 125.
  • Colossal Smash Colossal Smash
    • Cooldown reduced from 5 / 4.5 / 4 (based on level) seconds to 5 / 4 / 3 (based on level).
  • Winds of War Winds of War
    • Percent health AP ratio increased from 1.5% per 100 AP to 2%.
    • Bug Fix: Fixed an issue where it was dealing its initial damage twice.
V2.2a
V2.2 - Added
  • Released April 1, 2021 (00:01 UTC).

See also[]

References[]

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