League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
Image
Lux OriginalCentered
Lux
Lux (Universe)Lux (Universe)
Lux (League of Legends)Lux (League of Legends)
Lux (Esports)Lux (Esports)
Lux (Teamfight Tactics)Lux (Teamfight Tactics)
Lux (Legends of Runeterra)Lux (Legends of Runeterra)
Lux (Wild Rift)Lux (Wild Rift)
Lux (Development)Lux (Development)
Lux (Trivia)Lux (Trivia)

Abilities[]

Illumination

Lux Illumination WR

Innate: Lux's damaging abilities affect enemies with Illumination for 5 seconds. Illumination empowers Lux's next basic attack against that target, dealing 50 − 190 (based on level) (+ 30% AP) bonus magic damage.

Info
  • No additional details.

Light Binding

Lux Light Binding WR

Active: Lux casts out a ball of light that Root icon WR roots 2 enemies for 2 seconds and deals magic damage to both targets.

Magic Damage:
70 / 130 / 190 / 250 (+ 70% AP)

Info
  • No additional details.

Prismatic Barrier

Prismatic Barrier

Active: Lux throws her wand in a direction, shielding allied champions it passes through for 3 seconds.

Shield Strength:
50 / 70 / 90 / 110 (+ 20% AP)

After reaching its apex it returns to Lux, shielding allied champions once more. The two shields stack.

Returning Shield:
75 / 105 / 135 / 165 (+ 30% AP)

Info
  • No additional details.

Lucent Singularity

Lucent Singularity

Active: Lux creates a zone of light that Slow icon slows nearby enemies. After 5 seconds the zone detonates, dealing magic damage.

Slow:
30 / 35 / 40 / 45%
Magic Damage:
60 / 120 / 180 / 240 (+ 60% AP)

Recast: Lux detonates the zone early.

Info
  • No additional details.

Final Spark

Final Spark

Active: Lux fires a beam of light dealing magic damage to all enemies in a line.

Magic Damage:
300 / 400 / 500 (+ 85% AP)

Final Spark ignites and refreshes Illumination.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1
V4.4
V4.2b Undocumented
  • Illumination Illumination
    • Base damage reduced from 50 − 190 (based on level) to 40 − 152 (based on level).
    • AP ratio reduced from 30% AP to 25%.
    • New effect: Can now be detonated by ability hits.
  • Light Binding Light Binding
    • Damage against minions reduced from 100% to 30%.
    • Damage against small monsters reduced from 100% to 30%.
    • Removed: No longer roots minions and small monsters.
    • Removed: No longer inflicts Illumination Illumination against minions and small monsters.
  • Lucent Singularity Lucent Singularity
    • New effect: Now detonates automatically when enemies are within the area.
    • Removed: Can no longer be recast.
      • Cooldown start changed from post-effect to on-cast.
V4.2b Undocumented
  • Illumination Illumination
    • Base damage reduced from 50 − 190 (based on level) to 40 − 152 (based on level).
    • AP ratio reduced from 30% AP to 25%.
    • New effect: Can now be detonated by ability hits.
  • Light Binding Light Binding
    • Damage against minions reduced from 100% to 30%.
    • Damage against small monsters reduced from 100% to 30%.
    • Removed: No longer roots minions and small monsters.
    • Removed: No longer inflicts Illumination Illumination against minions and small monsters.
  • Lucent Singularity Lucent Singularity
    • New effect: Now detonates automatically when enemies are within the area.
    • Removed: Can no longer be recast.
      • Cooldown start changed from post-effect to on-cast.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V4.1c
V4.0a
  • Prismatic Barrier Prismatic Barrier
    • Base first shield increased from 40 / 70 / 100 / 130 to 40 / 75 / 110 / 145.
    • First shield AP ratio reduced from 15% AP to 10%.
    • Base second shield increased from 80 / 140 / 200 / 260 to 80 / 150 / 220 / 290.
    • Second shield AP ratio reduced from 30% AP to 20%.
  • Lucent Singularity Lucent Singularity
    • Base damage increased from 60 / 120 / 180 / 240 to 65 / 130 / 195 / 260.
    • AP ratio reduced from 60% AP to 55%
V3.5
  • Prismatic Barrier Prismatic Barrier
    • Base first shield changed from 50 / 70 / 90 / 110 to 40 / 70 / 100 / 130.
    • First shield AP ratio reduced from 20% AP to 15%.
    • Base second shield changed from 100 / 140 / 180 / 220 to 80 / 140 / 200 / 260.
    • Second shield AP ratio reduced from 40% AP to 30%.
  • Final Spark Final Spark
    • AP ratio reduced from 80% AP to 75%.
V3.3
V2.5
V2.2c
V1.1
  • Stats
    • Base mana regeneration reduced from 12 to 9.

See also[]

References[]

Advertisement