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Nami OriginalCentered
Nami
Nami (Universe)Nami (Universe)
Nami (League of Legends)Nami (League of Legends)
Nami (Esports)Nami (Esports)
Nami (Teamfight Tactics)Nami (Teamfight Tactics)
Nami (Legends of Runeterra)Nami (Legends of Runeterra)
Nami (Wild Rift)Nami (Wild Rift)
Nami (Development)Nami (Development)
Nami (Trivia)Nami (Trivia)

Nami is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Surging Tides

Nami Surging Tides WR

Innate: Allied champions hit by Nami's abilities will gain Movement speed icon 60 (+ 20% AP) bonus movement speed decaying over 1.5 seconds. The bonus is increased to 120 (+ 40% AP) from Tidal Wave Tidal Wave.

Info
  • No additional notes

Aqua Prison

Nami Aqua Prison WR

Active: Nami launches a bubble at the target location that lands after 0.726 seconds, dealing magic damage to enemies hit and Stun icon WRAirborne icon WR 3 suspending them for 1.5 seconds, during which they are Reveal icon revealed.

Magic Damage:
75 / 145 / 215 / 285 (+ 50% AP)

Allied champions are granted Surging Tides Surging Tides in a slightly larger area.

Info
  • No additional details.

Ebb and Flow

Nami Ebb and Flow WR

Active: Nami sends a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies and allies and Nami.

Ebb and Flow Heal power icon heals allies and deals magic damage to enemies, with each bounce modifying the effectiveness of the next by -15% (+ 7.5% per 100 AP).

Heal:
55 / 85 / 115 / 145 (+ 30% AP)
Minimum Heal:
(55 to 145 4)*(1-0.075*2) (+ 25.5% AP)
Magic Damage:
65 / 120 / 175 / 230 (+ 50% AP)
Minimum Damage:
(65 to 230 4)*(1-0.075*2) (+ 42.5% AP)

Info
  • If cast on an enemy with a Spell Shield spell shield they will not take damage but Ebb and Flow will still continue to bounce, and the target who blocked the ability may be targeted again by the final bounce.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Tidecaller's Blessing

Nami Tidecaller's Blessing WR

Active: Nami blesses herself or an allied champion for 6 seconds, empowering their next 3 basic attacks to each deal bonus magic damage and Slow icon slow enemies for 1 second.

Bonus Magic Damage Per Hit:
25 / 45 / 65 / 85 (+ 20% AP)
Total Bonus Magic Damage:
75 / 135 / 195 / 255 (+ 60% AP)
Slow:
15 / 20 / 25 / 30% (+ 5% per 100 AP)

Info
  • The effect will not trigger against structures nor wards.
  • The empowerment given to allies respects Enchantment redirection icon enchantment redirection.
  • Damage instances of Tidecaller's Blessing beyond the first do not count as separate applications for the purposes of Electrocute Electrocute and Phase Rush Phase Rush.

Tips & Tricks
  • Allied champions can apply Imperial Mandate Imperial Mandate Coordinated Fire and trigger it on subsequent attacks on their own if Nami owns the item and empowers the ally with Tidecaller's Blessing .

Tidal Wave

Nami Tidal Wave WR

Active: Nami surges a tidal wave in the target direction, granting Sight icon sight around its trajectory as it travels, dealing magic damage to enemies hit, Airborne icon WR knocking them up for 0.5 seconds, and Slow icon slowing them for 2 − 4 (based on distance traveled) seconds.

Magic Damage:
150 / 250 / 350 (+ 60% AP)
Slow:
50 / 60 / 70%
▶️   "High tide!"

Info
  • The cast time scales down with Cooldown reduction icon ability haste.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Surging Tides Surging Tides will trigger immediately on Nami on-cast.
  • The wave travels over 3.267 seconds.

Patch history[]

For the expanded patch notes, see here.
V4.4
  • Stats
    • Base movement speed increased from 345 to 350.
  • Ebb and Flow Ebb and Flow
    • New effect: Cast time no longer locks movement.
  • Tidal Wave Tidal Wave
    • New effect: Cast time now scales with ability haste.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V4.0c
  • Surging Tides Surging Tides
    • Base bonus movement speed increased from 50 to 65.
  • Ebb and Flow Ebb and Flow
    • Base heal reduced from 55 / 90 / 125 / 160 to 55 / 85 / 115 / 145.
V3.3
  • Tidal Wave Tidal Wave
    • Cooldown reduced from 90 / 80 / 70 seconds to 75 / 70 / 65.
V3.1
V2.5a
  • Tidal Wave Tidal Wave
    • Cooldown increased from 80 / 70 / 60 seconds to 90 / 80 / 70.
V1.1
  • Stats
    • Base mana regeneration reduced from 21 to 18.

See also[]

References[]

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