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Nasus OriginalCentered
Nasus
Nasus (Universe)Nasus (Universe)
Nasus (League of Legends)Nasus (League of Legends)
Nasus (Esports)Nasus (Esports)
Nasus (Teamfight Tactics)Nasus (Teamfight Tactics)
Nasus (Legends of Runeterra)Nasus (Legends of Runeterra)
Nasus (Wild Rift)Nasus (Wild Rift)
Nasus (Development)Nasus (Development)
Nasus (Trivia)Nasus (Trivia)

Abilities[]

Soul Eater

Soul Eater

Innate: Nasus gains 12% − 24% (based on level) physical vamp.

Info
  • No additional details.

Siphoning Strike

Siphoning Strike

Active: Nasus empowers the next basic attack within 10 seconds to deal bonus physical damage.

Physical Damage:
25 / 50 / 75 / 100 (+ stacks)

If Siphoning Strike kills the target, its damage is permanently increased by 4. Killing champions, large minions and large monsters instead increases Siphoning Strike's damage by 8.

Nemesis Duel Bonus: The damage is also dealt to surrounding enemies.

Info
  • No additional details.
  • Basic attack reset.

Wither

Wither

Active: Nasus ages the target enemy champion for 5 seconds, Slow icon slowing them by 35% and reducing their attack speed.

Attack Speed Reduction:
22.5 / 30 / 37.5 / 45%

The movement speed slow increases over the duration.

Maximum Slow:
45 / 60 / 75 / 90%

Info
  • No additional details.

Spirit Fire

Spirit Fire

Active: Nasus creates a flaming zone, dealing magic damage.

Initial Damage:
55 / 110 / 165 / 220 (+ 40% AP)

The zone then persists for 5 seconds, dealing magic damage each second and reducing armor of enemies within.

Damage Per Second:
11 / 22 / 33 / 44 (+ 12% AP)
Armor Reduction:
15 / 20 / 25 / 30%

Info
  • No additional details.

Fury of the Sands

Fury of the Sands

Active: Nasus enhances himself to gain bonus health, armor and magic resistance for 15 seconds. Deals magic damage to nearby enemies during the duration.

Bonus Health:
300 / 450 / 600
Bonus Resistances:
25 / 50 / 75
Magic Damage Per Second:
3 / 4 / 5% (+ 1% per 100 AP) of target's maximum health

During the duration, Siphoning Strike's cooldown is reduced by 50%.

The storm deals a maximum of 240 damage per second, before resistances.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1d
  • Stats
    • Base mana regeneration increased from 12 to 14.
  • Siphoning Strike Siphoning Strike
    • Per-kill stacks increased from 4 to 5.
    • Per-large-kill stacks increased from 8 to 10.
V5.0
V4.2
  • Stats
    • Base movement speed increased from 345 to 355.
V4.1b
V3.3
V1.1
  • Stats
    • Base mana regeneration reduced from 15 to 12.
Regional Closed Beta

See also[]

References[]

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