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Malphite OriginalCentered
Malphite
Malphite (Universe)Malphite (Universe)
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Malphite (Teamfight Tactics)Malphite (Teamfight Tactics)
Malphite (Legends of Runeterra)Malphite (Legends of Runeterra)
Malphite (Wild Rift)Malphite (Wild Rift)
Malphite (Development)Malphite (Development)
Malphite (Trivia)Malphite (Trivia)

Malphite is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Granite Shield

Malphite Granite Shield WR

Innate: Malphite gains a Hybrid resistances icon shield equal to 11% maximum health that lasts until broken, and refreshes after a few seconds without taking damage.

Info
  • Granite Shield does not incur the cooldown from damage that is mitigated by other shields.

Seismic Shard

Malphite Seismic Shard WR

Active: Malphite sends a shard to the target enemy that deals magic damage and Slow icon slows them for 3 seconds. For the same duration, he gains Movement speed icon bonus movement speed equal to the raw amount the target lost from the slow.

Magic Damage:
70 / 130 / 190 / 250 (+ 50% AP)
Slow:
15 / 20 / 25 / 30%

Info
  • Seismic Shard's movement speed gain is entirely based off the target's current, and loss of, movement speed. Targets that are already Slow icon slowed by another effect will grant Malphite diminished movement speed. Slow immune icon Slow-resistant and Slow immune 2 slow-immune targets will reduce or nullify Malphite's gain.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

Thunderclap

Passive: Malphite gains Armor icon bonus armor equal to 20% total armor.

Thunderclap WR

Active: Malphite basic attacks On-hit icon on-hit are empowered for 5 seconds, causing him to emit a cone that deals physical damage to enemies hit. His next basic attack within 6 seconds will have an Relentless Force 2 uncancelable windup, gain Range icon 50 bonus range, and deal Successfully enhanced damage physical icon bonus physical damage On-hit icon on-hit.

Physical Damage:
10 / 20 / 30 / 40 (+ 20% AP) (+ 15% armor)
Bonus Physical Damage:
30 / 50 / 70 / 90 (+ 40% AP) (+ 30% armor)

Thunderclap Bladework resets Malphite's basic attack timer.

Info
  • The empowered attack:
  • The cone starts from Malphite's location.
    • Unlike similar spells, it does not deal its damage separately to the primary target of the attack(s); if the target is outside the area of effect when struck, it will not take the bonus damage.
  • PENDING FOR TEST:: Interaction with parrying effects (Jax Counter Strike old dodge, Spirit's Refuge block, Blind icon blind).

Ground Slam

Malphite Ground Slam WR

Active: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and Cripple icon crippling them for 3 seconds.

Magic Damage:
50 / 100 / 150 / 200 (+ 50% AP) (+ 35% armor)
Cripple:
30 / 35 / 40 / 45%

Info

Unstoppable Force

Malphite Unstoppable Force WR

Active: Malphite Dash dashes with Unstoppable icon displacement immunity to the target location. Upon arrival, he deals magic damage to nearby enemies and Airborne icon WR knocks them up for 1.5 seconds.

Magic Damage:
200 / 300 / 400 (+ 90% AP)

Info
  • The dash speed can be up-to doubled if Unstoppable Force is targeted at the middle of a wall so that his destination ends up on the other side.
    • It will be decreased if his destination ends up closer to him than his target location.
  • If Malphite dies during the Dash dash, the ability cancels.
    • If the dash is interrupted without Malphite dying, for instance when he enters Revival icon resurrection during Unstoppable Force, he halts and the ability instead affects enemies at the stopped location.

Patch history[]

For the expanded patch notes, see here.
V4.4d
  • Granite Shield Granite Shield
    • Shield health ratio increased from 9% maximum health to 11%.
  • Thunderclap Thunderclap
    • Passive bonus armor increased from 15 / 20 / 25 / 30% to 20 / 25 / 30 / 35%.
    • On-hit armor ratio increased from 20% armor to 30%.
    • Cleave armor ratio increased from 10% armor to 15%.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V3.4c
  • Granite Shield Granite Shield
    • Cooldown changed from 8 seconds at all levels to 8 / 7 / 6 (based on level).
    • Maximum health ratio reduced from 10% maximum health to 9%.
  • Seismic Shard Seismic Shard
    • Missile speed increased from 1000 to 1200.
V3.3
V2.2
  • Original Malphite Original Malphite
    • Turntable background is now based in Ixtal.
Regional Closed Beta
  • Seismic Shard Seismic Shard
    • Target range reduced from 700 to 625.
    • Base damage increased from 60 / 120 / 180 / 240 to 70 / 130 / 190 / 250.
    • AP ratio increased from 40% AP to 50%.
    • Cooldown reduced from 10 seconds to 8.
  • Thunderclap Thunderclap
    • Passive bonus armor increased from 10 / 15 / 20 / 25% to 15 / 20 / 25 / 30%.
    • Base damage on-hit increased from 15 / 35 / 55 / 75 to 30 / 50 / 70 / 90.
  • Unstoppable Force Unstoppable Force
    • Base damage increased from 180 / 270 / 360 to 200 / 300 / 400.
    • AP ratio increased from 80% AP to 90%.

See also[]

References[]

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