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Malphite
Malphite is a champion in Wild Rift.[1]
Abilities[]
- Seismic Shard's movement speed gain is entirely based off the target's current, and loss of, movement speed. Targets that are already
slowed by another effect will grant Malphite diminished movement speed.
Slow-resistant and
slow-immune targets will reduce or nullify Malphite's gain.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
- The empowered attack:
- Benefits from Thunderclap's cone effect.
- Prevents Malphite from casting and during its windup.
- Cannot have its windup canceled by new movement or attack commands, or casting .
- Can have its windup canceled by casting .
- The cone starts from Malphite's location.
- Unlike similar spells, it does not deal its damage separately to the primary target of the attack(s); if the target is outside the area of effect when struck, it will not take the bonus damage.
- PENDING FOR TEST:: Interaction with parrying effects (
dodge,
block,
blind).
- The
cripple stacks multiplicatively with other sources of attack speed reductions.
- This ability will cast from wherever the caster is at the end of the cast time.
Patch history[]
- For the expanded patch notes, see here.
- Shield health ratio increased from 9% maximum health to 11%.
- Passive bonus armor increased from 15 / 20 / 25 / 30% to 20 / 25 / 30 / 35%.
- On-hit armor ratio increased from 20% armor to 30%.
- Cleave armor ratio increased from 10% armor to 15%.
- Stats
- Base movement speed increased from 330 to 340.
- Cooldown changed from 8 seconds at all levels to 8 / 7 / 6 (based on level).
- Maximum health ratio reduced from 10% maximum health to 9%.
- Missile speed increased from 1000 to 1200.
- Cooldown reduced from 85 / 75 / 65 seconds to 75 / 70 / 65.
-
- Turntable background is now based in Ixtal.
- Target range reduced from 700 to 625.
- Base damage increased from 60 / 120 / 180 / 240 to 70 / 130 / 190 / 250.
- AP ratio increased from 40% AP to 50%.
- Cooldown reduced from 10 seconds to 8.
- Passive bonus armor increased from 10 / 15 / 20 / 25% to 15 / 20 / 25 / 30%.
- Base damage on-hit increased from 15 / 35 / 55 / 75 to 30 / 50 / 70 / 90.
- Base damage increased from 180 / 270 / 360 to 200 / 300 / 400.
- AP ratio increased from 80% AP to 90%.