Release version[]
- AP ratio increased to 85% AP from 80% AP.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
- Stats
- Attack speed growth increased to 1.5% from 1.36%.
- Root duration increased to 1.25 / 1.35 / 1.45 / 1.55 / 1.65 seconds from 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
- Bug Fix: Cast of the missile is no longer incorrectly cancelled by crowd control.
- Removed: Frozen Thralls no longer stop moving to detonate.
- New Effect: Frozen Thralls are now revealed.
- New Effect: Frozen Thralls will now follow targets into brush.
- New Effect: Now slows all targets in a radius instead of just the first target hit.
- New Effect: Missile now casts from the position of post-cast instead of pre-cast.
- Tick interval reduced to 0.25 seconds per tick from 0.5 seconds per tick.
- Bonus heal increased to 0% − 100% (based on missing health at the time of cast) from 0% − 100%. Formula change.
- Minimum base heal increased to 100 / 150 / 200 from 90 / 140 / 190.
- Minimum heal AP ratio increased to 55% AP from 25% AP.
- Updated logic slightly around stopping dashes.
- Bug Fix: Frozen Thralls of no longer display his health bar.
- General
- Bug Fix: visibility of fog around the model is no longer affected by the screen camera zoom.
- Stats
- Health growth increased to 110 from 104.
- Slow increased to 20 / 24 / 28 / 32 / 36% from 16 / 19 / 22 / 25 / 28%.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.9 from 3.7.
- Magic resistance growth increased to 1.3 from 0.5.
- Minimum base heal reduced to 90 / 140 / 190 from 100 / 150 / 200.
- Minimum heal AP ratio reduced to 25% AP from 30% AP.
- Stats
- Base attack damage increased to 55 from 53.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 190.
- Bug Fix: No longer applies Hypershot to all enemy champions damaged within the area of effect; now properly applies the debuff to only the stunned target.
- Bug Fix: No longer gains an increased amount of healing if cast after using .
- Bug Fix: Fixed a bug where the second/unique hit SFX was not working.
- Bug Fix: Frozen Thralls will no longer count as allies and take a portion of her Turret Plating gold if they are nearby.
- V10.10 - May 14th Hotfix
- Bug Fix: No longer spawns a Thrall when a
clone dies.
- Bug Fix: No longer spawns a Thrall when a
- Bug Fix: Now properly creates a Frozen Thrall of when he is killed during .
- Undocumented: Now spawns a Thrall when a
clone dies, with a 4 seconds delay.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Bug Fix: Thrall now properly appears whenever an enemy champion dies nearby her, regardless of whether or not she's attacked them.
- AP ratio increased to 80% AP from 70% AP.
- Stats
- Base armor increased to 22 from 20.216.
- AP ratio increased to 50% AP from 30% AP.
- AP ratio increased to 70% AP from 50% AP.
- Stats
- Base health increased to 550 from 518.
- Health growth increased to 90 from 87.
- Damage AP ratio increased to 75% AP from 60% AP.
- Bug Fix: Frozen Thralls can no longer take when her team steals the .
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 70 / 100 / 130 / 160 / 190.
- AP ratio increased to 50% AP from 30% AP.
- Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 6 / 5.25 / 4.5 / 3.75 / 3.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 / 63 / 66 / 69 / 72.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 115 / 160 / 205 / 250.
- New Effect: Glacial Path's endpoint now shows through terrain, fog of war, and brush to enemies within 600 range of it.
- Bug Fix: When moused over, Iceborn Subjugation now properly shows the range within which slain enemies will become Frozen Thralls.
- General
- Animations adjusted to better match missile timing.
- Basic attack missile speed increased to 2200 from 2000.
- Stats
- New: Now has 5% bonus attack speed at level 1.
- Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse.
- Frozen Thralls chase nearby enemies, prioritizing champions,
slowing nearby enemies by 25% and shattering after 4 seconds, dealing 120 − 520 (based on level) (+ 30% AP) magic damage. Frozen Thralls initially have X movement speed, which increases to Y over the duration.
(New Innate)
- Mana cost reduced to 60 / 63 / 66 / 69 / 72 from 75 at all ranks.
- Mana cost reduced to 40 from 50.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 70 / 110 / 150 / 190 / 230.
- AP ratio reduced to 30% AP from 40% AP.
- Missile speed starts at 1200 and decelerates to 640 from 850 all the time. Time to reach maximum distance is still 1.25 seconds.
- Damage AP ratio reduced to 60% AP from 70% AP.
- Stats
- Base mana increased to 475 from 304.
- Mana growth reduced to 30 from 60.
- Base mana regeneration increased to 8 from 5.672.
- Mana cost reduced to 75 from 85.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 105 / 80.
- Stats
- Base health regeneration increased to 7 from 6.924.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: No longer breaks when used on a dashing champion.
- Stats
- Base health increased to 518 from 506.12.
- Health growth increased to 87 from 75.
- Stats
- Base damage increased to 53 from 50.536.
- Mana growth increased to 60 from 50.
- Bug Fix: No longer fizzles if a spellshield affecting her (ex. ) is broken within 0.25 seconds of cast start.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Cooldown reduced to 18 / 15 / 12 / 9 (based on level) seconds from 18 at all levels.
- Bug Fix: Fixed a bug that caused its cooldown to not be reduced when killed a unit.
- AP ratio increased to 70% AP from 65% AP.
- General
- Bug Fix: Bloodstone Lissandra's sound effects now cut off if is interrupted.
- Stats
- Health growth reduced to 75 from 84.
- New Effect: Self-casting now heals for 100 / 150 / 200 (+ 30% AP), increased by 1% for every 1% missing health.
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 75 / 110 / 145 / 180 / 215.
- Bug Fix: End marker being hidden under terrain even when it was supposed to be visible.
- Cooldown reduced to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4 seconds.
- AP ratio reduced to 40% AP from 60% AP.
- Slow increased to 30 / 45 / 75% from 20 / 30 / 40%.
- New Effect: Target enemy movement (including dashes and blinks) is immediately interrupted on-cast.
- Cooldown updated to start on a successful cast.
- Stats
- Base armor increased to 14 from 10.
- Bug Fix: Slow sometimes not reapplying correctly.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Mana cost reduced to 50 from 70.
- Bug Fix: Root not applying if Lissandra dies.
- Cooldown start changed to on-cast from reactivation/projectile travel end.
- Self-cast duration increased to 2.5 seconds from 1.5.
- Slow increased to 20 / 30 / 40% from 20% at all ranks.
- Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
- After a brief cooldown, Lissandra's next ability costs no mana. Hitting an enemy with movement impairing abilities reduces Iceborn's cooldown.
(Innate)
- Lissandra throws a spear of ice that shatters on contact with the first enemy struck, dealing damage and slowing their movement speed for a short duration. Enemies behind the struck target also take damage.
(Q)
- Lissandra freezes the area around her, dealing damage to nearby enemies and rooting them for a short duration.
(W)
- Lissandra casts a slow-moving, long-range ice claw in a line, dealing damage to all enemies in its path. Re-activating Glacial Path teleports Lissandra to the claw's current location.
(E)
- On enemy cast: Lissandra freezes an enemy champion, damaging and stunning them briefly. Dark Ice emanates from the target, dealing damage and slowing nearby enemies.
- On self-cast: Lissandra encases herself in ice, rooting herself in place briefly and becoming untargetable and invulnerable. Dark Ice emanates from Lissandra, dealing damage and slowing nearby enemies.
(R)