Release version[]
- Stats
- Gameplay radius reduced to 65 units from 80.
- Selection radius reduced to 120 units from 125.
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- Bug Fix: No longer incorrectly abruptly finishes its effects before the cast time if Darius is stunned before the ability's animation plays (and after the player uses it).
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- Bug Fix: First encounter VO is now properly playing as intended for , , and .
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- Bug Fix: VFX no longer renders over impassable terrain.
- Mana cost reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50.
- Heal increased to 15% − 45% (based on enemies hit by the blade) missing health from 13% − 39%.
- Armor penetration increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
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- Bug Fix: Basic attack animation now uses the VFX for this skin rather than the classic one.
- Bug Fix: Empowered attack no longer fails if the attack expires during its windup.
- General
- Adjusted splash artwork for .
- Stats
- Mana growth increased to 58 from 57.5.
- Bug Fix: Now properly resets its cooldown if a target died a moment before taking damage.
- Stats
- Base health increased to 652 from 582.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal reduced to 13% − 39% (based on enemies hit by the blade) missing health from 15% − 45% (based on enemies hit by the blade).
- Base damage increased to 125 / 250 / 375 from 100 / 200 / 300.
- General
- Base voice lines have been remastered to sound clearer, cleaner, and smoother.
- New Effect: Now trigger spell effects when dealing damage.
- Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
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- Heavier sound effects for and .
- Bonus attack damage increased to 30 − 230 (based on level) from 20 − 205 (based on level).
- Cooldown reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 24 / 22 / 20 / 18.
- Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 24 / 21 / 18 / 15 / 12.
- Damage against monsters increased to 300% from 175%.
- Undocumented/Bug Fix: Darius can no longer gain upon killing a unit other than his primary target during the 0.15 second reset window.
- Bonus attack damage reduced to 20 − 205 (based on level) from 30 − 230 (based on level).
- Stats
- Base health reduced to 582 from 582.24.
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 57.5 from 37.5.
- Bug Fix: Now properly deals damage to a target with
spell shield.
- Bug Fix: Now properly deals damage to a target with
- AD ratio reduced to 40 / 45 / 50 / 55 / 60% AD from 50 / 55 / 60 / 65 / 70% AD.
- Mana cost increased to 40 from 30.
- Mana cost changed to 70 / 60 / 50 / 40 / 30 from 45 at all ranks.
- Damage against monsters increased to 175% from 120%.
- New Effect: Bleed now deals 120% damage against monsters.
- New Effect: Now also heals off of large monsters hit.
- Bug Fix: Maximum damage always factors in , not only when the latter is active.
- Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
- Bug Fix: Attack no longer hits through when it critically strikes.
- Bug Fix: No longer incorrectly displays a ranged indicator.
- Healing increased to 15% − 45% (based on enemy champions hit by the blade) missing health from 12% − 36% (based on enemy champions hit by the blade).
- Blade base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 70 / 100 / 130 / 160.
- Bug Fix: Base skin no longer plays Apprehend quotes.
- AD ratio increased to 50 / 55 / 60 / 65 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
- Armor penetration increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
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- Bug Fix: Several missing VO lines have been restored.
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- Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.
- General
- Bug Fix: Texture compression is now more consistent across his chroma pack.
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- Bug Fix: Idle VFX have been restored.
- and
- Bug Fix: Particles during critical attacks are no longer misplaced.
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- Bug Fix: Recall VFX have been restored.
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- Bug Fix: Loincloth texture is now more consistent across various graphics settings.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
- AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 40% AD at all ranks.
- Bug Fix: Fixed a bug where it sometimes failed to damage certain units (e.g ).
- Armor penetration increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
- General
- New lore.
- Stats
- Base health regeneration increased to 10 from 9.846.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bleed damage increased to 13 − 30 (based on level) from 10 − 27 (based on level).
- Noxian Might bonus AD increased to 30 − 230 (based on level) from 30 − 200 (based on level).
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 39 from 30.
- Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bug Fix: When triggering by applying a fifth stack via Decimate, Decimate now properly only applies one stack of to other units hit.
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- Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
- Bonus AD reduced to 30 − 200 (based on level) from 40 − 200 (based on level).
- Handle hit damage reduced to 35% from 50%.
- Handle hit damage reduced to 14 / 24.5 / 35 / 45.5 / 56 (+ 35 / 38.5 / 42 / 45.5 / 49% AD) from 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD).
- Handle hit damage reduced to 35% from 50%.
- Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
- Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.
- Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of .
- General
- Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.
- Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
- Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
- General
- New splash artwork for .
- Tooltip updated and corrected
- Blade width reduced to 220 from 270.
- Slow reduced to 40% from 90%.
- Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack (Spellshield)
- Healing reduced to 12% missing health from 15.
- Maximum healing increased to 36% missing health from 30.
- Mana cost increased to 30 / 35 / 40 / 45 / 50 from 30 at all ranks.
- Renamed to Noxian Might from Blood Rage,
- Fixed a bug where Summoner Spells were disabled during the windup.
- New Effect: If the empowered attack scores a kill Darius refunds 30 mana and 50% of the cooldown.
- General
- Recommended items updated,
- Stats
- Attack range increased to 175 from 125.
- Attack damage growth increased to 5 from 3.5.
- Health growth increased to 100 from 93.
- Armor growth increased to 4 from 3.5.
- Attack speed reduced to 0.625 from 0.679.
- Attack speed growth reduced to 1% from 2.65.
- New ability icon
- Now deals Physical damage from Magic.
- Per stack damage reduced to 「 9 + (1 per level) 」「 10 − 27 (based on level) 」 from 12 − 36 (based on level).
- Bonus AD ratio unchanged
- Total damage reduced to 「 45 + (5 per level) 」「 50 − 135 (based on level) 」 from 60 − 180 (based on level)
- Per stack damage reduced to 「 9 + (1 per level) 」「 10 − 27 (based on level) 」 from 12 − 36 (based on level).
- Removed: Bonus movement speed per Bleeding champion.
- New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to , Darius enters a Blood Rage for 5 seconds gaining 「 40 - 200 」「 40 − 200 (based on level) 」 bonus attack damage and applying maximum Hemorrhage stacks on hit.
- New Effect: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas)
- Darius can move during cast time.
- Blade damage changed to 40 / 70 / 100 / 130 / 160 (+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD).
- New Effect: Darius heals for 15% of his missing health for every enemy champion hit by the Blade, up to 30.
- Handle damage changed to 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD).
- Removed: Handle applying .
- Mana cost reduced to 30 from 40.
- New Effect: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas)
- AD ratio changed to (+ 40% AD) at all ranks from (+ 20 / 40 / 60 / 80 / 100% AD).
- Slow increased 90% at all ranks from 20 / 25 / 30 / 35 / 40.
- Slow duration reduced to 1 second from 2.
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks.
- Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
- Removed: Attack speed reduction.
- Removed: Cooldown reduction per stack on target.
- Cast time reduced to 0.25 seconds from 0.32.
- New Effect: Slows enemies pulled by 90% for 1 second.
- Bug Fix: Enemies would be pulled in if they escaped the area during cast time.
- Base damage reduced to 100 / 200 / 300 from 160 / 250 / 340.
- New Effect: Subsequent casts are for free.
- New Effect: Upon executing an enemy champion all nearby non-champions become terrified for 3 seconds.
- New Effect: Mana cost removed at Rank 3.
- Removed: Mana refund on cast.
- New Effect: Briefly grants vision over the target area.
- New Effect: Will refund 25 / 50 / 100 mana on-kill.
- New Effect: At maximum rank the cooldown is fully reset on kill.
- Stats
- Base armor increased to 24 from 20.
- Recast time increased to 20 seconds from 12.
- Animation is slower and has a wind-up (undocumented)
- Range reduced to 540 from 550.
- New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds.
- This can occur multiple times in succession.
- Cooldown changed to 120 / 100 / 80 seconds from 100 at all ranks.
- New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds.
- Stats
- Movement speed increased to 340 from 315.
- No longer refreshes upon killing champion clones ( )
- AD ratio reduced to (+ 30% Bonus AD) from (+ 40% Bonus AD)
- Fixed a bug where it was applying Icy and Spell Vamp effects. 's
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- Pre-pull animation modified to be more readable for enemy champions.
- Cooldown now only refreshes when it deals the killing blow.
- Added
- I
- Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
- - Q
- Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
- - W
- Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more the target.
- - E
- Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
- - R
- Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of on the target. If Noxian Guillotine's is a killing blow, its cooldown is refreshed.
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- I