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Release version[]

V14.9
  • Stats
    • Gameplay radius reduced to 65 units from 80.
    • Selection radius reduced to 120 units from 125.
V14.7
  • God-King Darius God-King Darius
    • Noxian Guillotine Noxian Guillotine
      • Bug Fix: No longer incorrectly abruptly finishes its effects before the cast time if Darius is stunned before the ability's animation plays (and after the player uses it).
V14.4
V14.2
  • Decimate Decimate
    • Mana cost reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50.
    • Heal increased to 15% − 45% (based on enemies hit by the blade) missing health from 13% − 39%.
  • Apprehend Apprehend
    • Armor penetration increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
V13.14
  • Dunkmaster Darius Dunkmaster Darius
    • Bug Fix: Basic attack animation now uses the VFX for this skin rather than the classic one.
V13.7
  • Crippling Strike Crippling Strike
    • Bug Fix: Empowered attack no longer fails if the attack expires during its windup.
V13.3
V12.22
  • Stats
    • Mana growth increased to 58 from 57.5.
V12.21
  • Noxian Guillotine Noxian Guillotine
    • Bug Fix: Now properly resets its cooldown if a target died a moment before taking damage.
V12.10
  • Stats
    • Base health increased to 652 from 582.
    • Health growth increased to 114 from 100.
    • Armor growth increased to 5.2 from 4.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Decimate Decimate
    • Heal reduced to 13% − 39% (based on enemies hit by the blade) missing health from 15% − 45% (based on enemies hit by the blade).
V12.6
V12.3
  • General
    • Base voice lines have been remastered to sound clearer, cleaner, and smoother.
V11.21
V11.20
  • Crippling Strike Crippling Strike
    • Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
V11.18
V11.14
  • Hemorrhage Hemorrhage
    • Bonus attack damage increased to 30 − 230 (based on level) from 20 − 205 (based on level).
  • Apprehend Apprehend
    • Cooldown reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 24 / 22 / 20 / 18.
V11.10
  • Apprehend Apprehend
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 24 / 21 / 18 / 15 / 12.
V11.8
  • Hemorrhage Hemorrhage
    • Damage against monsters increased to 300% from 175%.
V11.7
  • Noxian Guillotine Noxian Guillotine
    • Undocumented/Bug Fix: Darius can no longer gain Noxian Might Noxian Might upon killing a unit other than his primary target during the 0.15 second reset window.
V11.2
  • Hemorrhage Hemorrhage
    • Bonus attack damage reduced to 20 − 205 (based on level) from 30 − 230 (based on level).
V11.1
  • Stats
    • Base health reduced to 582 from 582.24.
    • Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats
    • Mana growth increased to 57.5 from 37.5.
V10.16
V10.6
  • Crippling Strike Crippling Strike
    • AD ratio reduced to 40 / 45 / 50 / 55 / 60% AD from 50 / 55 / 60 / 65 / 70% AD.
    • Mana cost increased to 40 from 30.
  • Apprehend Apprehend
    • Mana cost changed to 70 / 60 / 50 / 40 / 30 from 45 at all ranks.
V10.5
  • Hemorrhage Hemorrhage
    • Damage against monsters increased to 175% from 120%.
V10.4
  • Hemorrhage Hemorrhage
    • New Effect: Bleed now deals 120% damage against monsters.
  • Decimate Decimate
    • New Effect: Now also heals off of large monsters hit.
V10.2
V9.24
  • Decimate Decimate
    • Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
V9.23
V9.16
  • Hemorrhage Hemorrhage
    • Bug Fix: No longer incorrectly displays a ranged indicator.
V9.9
  • Decimate Decimate
    • Healing increased to 15% − 45% (based on enemy champions hit by the blade) missing health from 12% − 36% (based on enemy champions hit by the blade).
    • Blade base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 70 / 100 / 130 / 160.
V9.5
V8.19
  • Crippling Strike Crippling Strike
    • AD ratio increased to 50 / 55 / 60 / 65 / 70% AD from 40 / 45 / 50 / 55 / 60% AD.
  • Apprehend Apprehend
    • Armor penetration increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
V8.15
V8.14
  • God-King Darius God-King Darius
    • Noxian Guillotine Noxian Guillotine
      • Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.
V8.8
  • General
    • Bug Fix: Texture compression is now more consistent across his chroma pack.
  • Dreadnova Darius Dreadnova Darius
    • Bug Fix: Idle VFX have been restored.
  • Woad King Darius Woad King Darius and Dunkmaster Darius Dunkmaster Darius
    • Bug Fix: Particles during critical attacks are no longer misplaced.
V8.7
  • Dreadnova Darius Dreadnova Darius
    • Bug Fix: Recall VFX have been restored.
  • Lord Darius Lord Darius
    • Bug Fix: Loincloth texture is now more consistent across various graphics settings.
V8.4
  • Crippling Strike Crippling Strike
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
    • AD ratio increased to 40 / 45 / 50 / 55 / 60% AD from 40% AD at all ranks.
    • Bug Fix: Fixed a bug where it sometimes failed to damage certain units (e.g Yorick's Yorick's Dark Procession Dark Procession).
  • Apprehend Apprehend
    • Armor penetration increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
V8.3
  • General
    • New lore.
  • Stats
    • Base health regeneration increased to 10 from 9.846.
V8.2
  • Noxian Guillotine Noxian Guillotine
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Hemorrhage Hemorrhage
    • Bleed damage increased to 13 − 30 (based on level) from 10 − 27 (based on level).
    • Noxian Might bonus AD increased to 30 − 230 (based on level) from 30 − 200 (based on level).
V7.22
  • Stats
    • Base attack damage increased to 64 from 56.
    • Base armor increased to 39 from 30.
V7.14
  • Apprehend Apprehend
    • Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.11
  • Decimate Decimate
    • Bug Fix: When triggering Noxian Might Noxian Might by applying a fifth stack via Decimate, Decimate now properly only applies one stack of Hemorrhage Hemorrhage to other units hit.
V7.7
  • Dunkmaster Darius Dunkmaster Darius
    • Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
V7.2
  • Hemorrhage Hemorrhage
    • Bonus AD reduced to 30 − 200 (based on level) from 40 − 200 (based on level).
  • Decimate Decimate
    • Handle hit damage reduced to 35% from 50%.
      • Handle hit damage reduced to 14 / 24.5 / 35 / 45.5 / 56 (+ 35 / 38.5 / 42 / 45.5 / 49% AD) from 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD).
V7.1
  • Apprehend Apprehend
    • Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
V6.23
  • Crippling Strike Crippling Strike
    • Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.
  • Noxian Guillotine Noxian Guillotine
    • Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of Hemorrhage Hemorrhage.
V6.15
  • General
    • Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.
V6.14
  • Apprehend Apprehend
    • Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
V6.11
  • Apprehend Apprehend
    • Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
V6.8
V5.21
V5.20
  • Decimate Decimate
    • Blade width reduced to 220 from 270.
  • Apprehend Apprehend
    • Slow reduced to 40% from 90%.
V5.18
  • Hemorrhage Hemorrhage
    • Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack (Spellshield)
  • Decimate Decimate
    • Healing reduced to 12% missing health from 15.
    • Maximum healing increased to 36% missing health from 30.
    • Mana cost increased to 30 / 35 / 40 / 45 / 50 from 30 at all ranks.
V5.17
  • Hemorrhage Hemorrhage
    • Renamed to Noxian Might from Blood Rage,
  • Decimate Decimate
    • Fixed a bug where Summoner Spells were disabled during the windup.
  • Crippling Strike Crippling Strike
    • New Effect: If the empowered attack scores a kill Darius refunds 30 mana and 50% of the cooldown.
V5.16
  • General
    • Recommended items updated,
  • Stats
    • Attack range increased to 175 from 125.
    • Attack damage growth increased to 5 from 3.5.
    • Health growth increased to 100 from 93.
    • Armor growth increased to 4 from 3.5.
    • Attack speed reduced to 0.625 from 0.679.
    • Attack speed growth reduced to 1% from 2.65.
  • Hemorrhage Hemorrhage
    • New ability icon
    • Now deals Physical damage from Magic.
      • Per stack damage reduced to 「 9 + (1 per level) 」「 10 − 27 (based on level) 」 from 12 − 36 (based on level).
        • Bonus AD ratio unchanged
      • Total damage reduced to 「 45 + (5 per level) 」「 50 − 135 (based on level) 」 from 60 − 180 (based on level)
    • Removed: Bonus movement speed per Bleeding champion.
    • New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine Noxian Guillotine, Darius enters a Blood Rage for 5 seconds gaining 「 40 - 200 」「 40 − 200 (based on level) 」 bonus attack damage and applying maximum Hemorrhage stacks on hit.
  • Decimate Decimate
    • New Effect: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas)
      • Darius can move during cast time.
    • Blade damage changed to 40 / 70 / 100 / 130 / 160 (+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD).
      • New Effect: Darius heals for 15% of his missing health for every enemy champion hit by the Blade, up to 30.
    • Handle damage changed to 20 / 35 / 50 / 65 / 80 (+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD).
    • Mana cost reduced to 30 from 40.
  • Crippling Strike Crippling Strike
    • AD ratio changed to (+ 40% AD) at all ranks from (+ 20 / 40 / 60 / 80 / 100% AD).
    • Slow increased 90% at all ranks from 20 / 25 / 30 / 35 / 40.
    • Slow duration reduced to 1 second from 2.
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks.
    • Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
    • Removed: Attack speed reduction.
    • Removed: Cooldown reduction per Hemorrhage Hemorrhage stack on target.
  • Apprehend Apprehend
    • Cast time reduced to 0.25 seconds from 0.32.
    • New Effect: Slows enemies pulled by 90% for 1 second.
    • Bug Fix: Enemies would be pulled in if they escaped the area during cast time.
  • Noxian Guillotine Noxian Guillotine
    • Base damage reduced to 100 / 200 / 300 from 160 / 250 / 340.
    • New Effect: Subsequent casts are for free.
    • New Effect: Upon executing an enemy champion all nearby non-champions become terrified for 3 seconds.
    • New Effect: Mana cost removed at Rank 3.
    • Removed: Mana refund on cast.
V5.14
  • Apprehend Apprehend
    • New Effect: Briefly grants vision over the target area.
V5.7
  • Noxian Guillotine Noxian Guillotine
    • New Effect: Will refund 25 / 50 / 100 mana on-kill.
    • New Effect: At maximum rank the cooldown is fully reset on kill.
V4.5
  • Stats
    • Base armor increased to 24 from 20.
V4.1
V3.8
  • Apprehend Apprehend
    • Animation is slower and has a wind-up (undocumented)
    • Range reduced to 540 from 550.
V3.03
  • Noxian Guillotine Noxian Guillotine
    • New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds.
      • This can occur multiple times in succession.
    • Cooldown changed to 120 / 100 / 80 seconds from 100 at all ranks.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.142
V1.0.0.140b
  • Hemorrhage Hemorrhage:
    • AD ratio reduced to (+ 30% Bonus AD) from (+ 40% Bonus AD)
    • Fixed a bug where it was applying Rylai's Crystal Scepter Rylai's Crystal Scepter's Icy and Spell Vamp effects.
  • Apprehend Apprehend
    • Pre-pull animation modified to be more readable for enemy champions.
  • Noxian Guillotine Noxian Guillotine
    • Cooldown now only refreshes when it deals the killing blow.
V1.0.0.140
  • Added
    • Hemorrhage Hemorrhage - I
      • Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
    • Decimate Decimate - Q
      • Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
    • Crippling Strike Crippling Strike - W
      • Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied bloodied the target.
    • Apprehend Apprehend - E
      • Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
    • Noxian Guillotine Noxian Guillotine - R
      • Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage Hemorrhage on the target. If Noxian Guillotine's is a killing blow, its cooldown is refreshed.

See also[]

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