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Skeletts are creatures summoned by players using the Dead raiser. As summons, they fight on behalf of nearby players, attacking any nearby hostile creatures. Otherwise they look and behave similar to Skeletons, except for being purple in color.

Skeletts come in two variants: A melee-oriented type with sword and (optionally) shield, and an archer type with a bow and arrows.

The damage dealt by a Skelett is heavily influenced by the Blood magic skill level of their summoner: They are capable of dealing up to 3 times more damage at blood magic level 100 than at level 0; their damage scales linearly from 1x to 3x based on blood magic level. Their Health is not affected by skill level.

Notes[]

  • Skeletts cannot swim or drown, and will instead walk on the seafloor.
  • Skeletts always spawn with one of 101 possible names. They can also be re-named by players.
  • Skeletts are considered tameable mobs, but are also always tame. This means that they can be pet like other tameable mobs. Additionally, the only way for players to damage them is with the Butcher knife, although they can be killed by players by using the Dead raiser (which, when the maximum number of Skeletts have been summoned, will kill off the oldest Skelett and replace it with a new one).
    • Killing a summoned Skelett frees up one of the summoner's summon slots. They can then use the dead raiser to re-summon a new Skelett. This can be done on purpose to obtain the desired Skelett variants, or just to quickly get new ones with full health.
  • Skeletts are able to be protected with a Staff of protection in the same way that players can be.
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