Current version[]
- Stats
- Selection radius increased to 100 units from 95.
- New Effect: Buckler now bounces back to her even if the target dies while the missile is in flight.
- Health ratio increased to 9% of target's maximum health from 8%.
- Increased resistances increased to 12% from 10%.
- General
- Bug Fix: Restored proper animation speeds for Fast Run and Homeguard for .
- Bug Fix: Knock up duration is no longer shorter than intended.
- Health damage cap against monsters reduced to 30 / 60 / 90 / 120 / 150 from 50 / 80 / 110 / 140 / 170.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 13 / 15.5 / 18% (based on level) of her maximum health from 15 / 17.5 / 20% (based on level).
- Cooldown reduced to 20 / 18 / 16 / 14 / 12 seconds from 24 / 22 / 20 / 18 / 16.
- Knock up duration increased to 1 second from 0.75.
- Missile speed increased to 2500 from 2000.
- Knock back distance increased to 3400 units from 2400.
- Cooldown upon being cancelled reduced to 15 seconds from 30.
- Cooldown reduced to 13 / 10 / 7 (based on level) from 16 / 12 / 8 (based on level).
- Bug Fix: Now properly works against Halting Slash active.
- Maximum damage against non-champions increased to 50 / 80 / 110 / 140 / 170 from 40 / 60 / 80 / 100 / 120.
- V10.4 - February 21st Hotfix
- Bug Fix: Fixed a bug that allowed to trigger and active from range.
- Bug Fix: If she stuns an enemy with it and that enemy is then stunned by another effect during Heroic Charge's stun, the second stun is no longer removed when Heroic Charge's stun expires.
- Bug Fix: and activates properly when she casts Heroic Charge in specific combos.
- Bonus movement speed increased to 40% from 35%.
- Bug Fix: Range/cast indicator now appears correctly.
-
- Bug Fix: No longer display base skin VFX when an enemy destroys the buckler.
- Cooldown reduced to 16 / 12 / 8 (based on level) seconds from 16 / 13 / 10 (based on level).
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 8 / 7 / 6 / 5.
- Bonus AD ratio increased to 90% bonus AD from 80%.
- Stats
- Base movement speed increased to 345 from 340.
- Stats
- Base movement speed reduced to 340 from 345.
- Buckler bonus range increased to 350 from 300.
- Bonus movement speed reduced to 30% at all ranks from 32 / 34 / 36 / 38 / 40%.
- Increased armor ratio reduced to 10% total armor from 15%.
- Increased magic resistance ratio reduced to 10% total magic resistance from 15%.
- Range increased to 475 from 425.
- New Effect: Uncharged attack now makes the enemies targetable.
- Uncharged attack knockup duration reduced to 0.75 seconds from 1.
- Base damage reduced to 200 / 300 / 400 from 210 / 310 / 410.
- Charged missile speed increased to 2000 from 1600.
-
- Bug Fix: Recall and spell SFX have been restored and no longer use base SFX.
- Base damage increased to 20 − 180 (based on level) from 10 − 180 (based on level).
- Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 38 from 29.
- Base damage increased to 40 / 60 / 80 / 100 / 120 from 35 / 55 / 75 / 95 / 115.
- Base damage increased to 55 / 75 / 95 / 115 / 135 from 50 / 70 / 90 / 110 / 130.
- Base damage increased to 210 / 310 / 410 from 200 / 300 / 400.
-
- Bug Fix: No longer play her initial spawn song during her first respawn.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Target's maximum health ratio increased to 8% of target's maximum health from 7%.
- Shield duration reduced to 3 seconds from 5.
- New Effect: Uncharged spell now deals 50% reduced damage.
- Uncharged spell damage reduced to 100 / 150 / 200 (+ 45% bonus AD) from 200 / 300 / 400 (+ 90% bonus AD).
- New Effect: Uncharged spell now deals 50% reduced damage.
-
- Bug Fix: Sound effects playing slightly before visual ones when Poppy picks up her buckler.
- Stats
- Movement speed increased to 345 from 340.
- Bonus resistances increased to 15% from 12%.
- Cooldown reduced to 16 / 13 / 10 (based on level) seconds from 18 / 14 / 10 (based on level).
- Bonus damage reduced to 10 − 180 (based on level) from 20 − 190 (based on level).
- Shield increased to 15 / 17.5 / 20 (based on level)% maximum health from 15%.
- Bonus movement speed increased to 32 / 34 / 36 / 38 / 40% from 27 / 29 / 31 / 33 / 35.
- Bonus attack range reduced to 300 from 400.
- Base damage reduced to 「 35 / 55 / 75 / 95 / 115 」「 70 / 110 / 150 / 190 / 230 」 from 「 40 / 65 / 90 / 115 / 140 」「 80 / 130 / 180 / 230 / 280 」.
- Health ratio increased to 「 (+ 7% of target's maximum health) 」「 (+ 14% of target's maximum health) 」 from 「 6 」「 12 」.
- Range reduced to 425 from 525.
- Bug Fix: Full charge damaging epic monsters twice.
- Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
- AD ratio increased to (+ 80% Bonus AD) from (+ 70% Bonus AD).
- Removed: 80% reduced damage to minions.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Instant-cast displacement duration reduced to 1 second from 1.5.
- New Effect: Buckler does not return to Poppy if target dies before reaching them.
- New Effect: Buckler returns to Poppy when , , , , or trigger.
- New Effect: Buckler begins to fade earlier when about to expire (duration unchanged).
- New Effect: Will only automatically aim towards Poppy's target if cursor does not move significantly after casting .
- New Effect: Automatically aims towards Poppy's target if cast during .
- V5.24 - Full Relaunch
- General
- Title changed to Keeper of the Hammer from the Iron Ambassador.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , , and .
- New voiceover.
- New lore.
- Every 18 / 14 / 10 (based on level) seconds, Poppy's next basic attack gains 「 400 bonus attack range 」「 525 total attack range 」, hurling her buckler at her target and dealing 20 − 190 (based on level) bonus magic damage. The buckler ricochets off the target to land on the floor nearby and Poppy can pick it up to shield herself for 15% maximum health for 5 seconds (enemies can step on the buckler to destroy it) If Iron Ambassador kills the target, the buckler does not fall to the ground but instead ricochets directly to Poppy.
(Innate)
- Poppy slams the ground, dealing 40 / 70 / 100 / 130 / 160 (+ 65% bonus AD) (+ 6% target's maximum health) physical damage (80% against minions) and cracking the ground, slowing enemies in the area by 20 / 25 / 30 / 35 / 40%. After 1 second, the ground erupts dealing the same damage again.
- Cooldown: 9 / 8 / 7 / 6 / 5.
- Cost: 35 / 40 / 45 / 50 / 55.
(Q)
- Passive: Poppy's total armor and total magic resistance are increased by 12%, doubled when she falls below 40% maximum health.
- Active: Poppy gains 27 / 29 / 31 / 33 / 35% bonus movement speed and creates a zone around herself for the next 2.5 seconds. Enemies who attempt to dash into or within the area knocked down and take 70 / 110 / 150 / 190 / 230 (+ 70% AP) magic damage.
- Cooldown: 24 / 22 / 20 / 18 / 16.
- Cost: 50.
(W)
- Damage changed to physical from magic.
- Initial damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 50 / 75 / 100 / 125 / 150 (+ 40% AP).
- Secondary damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 75 / 125 / 175 / 225 / 275 (+ 40% AP).
- Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.5 at all ranks.
- Cost changed to 70 at all ranks from 60 / 65 / 70 / 75 / 80.
- First Cast: Poppy begins charging, slowing herself by 15% but increasing Keeper's Verdict's smash range and displacement distance over the next 2 seconds (Keeper's Verdict is canceled and the cooldown is refunded by 75% if Poppy doesn't cast again after 4 seconds).
- Second Cast: Poppy smashes the ground, sending out a fissure in the target direction that deals 200 / 300 / 400 (+ 90% bonus AD) physical damage to every non-champion it passes through. When the fissure collides with an enemy champion, a massive hammer erupts from the ground, dealing the same physical damage to all enemies in a tiny area and knocking all enemy champions hit an enormous distance towards their Summoning Platform (enemy champions are untargetable while being displaced).
- Cooldown: 140 / 120 / 100.
- Cost: 100.
(R)
Release version[]
- New Effect: Interacts with player-created terrain ( , , , )
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Armor increased to 22 from 18.
- Bug Fix: Poppy retaining previous movement or attack commands after dashing.
- Bug Fix: Poppy briefly stuttering after dashing.
- Updated to be more responsive when detecting terrain.
- Stats
- Movement speed increased to 345 from 320.
- Bug Fix: Incorrectly damaging wards.
- New Effect: Icon has a stack counter.
- Bug Fix: Movement commands issued before Poppy finishes dashing causing targets to not be damaged again or stunned when colliding with terrain.
- Bug Fix: Poppy attacking any enemy but the one she dashed to.
- New Effect: Poppy will attempt to attack the target champion after dashing.
- Shield texture updated.
- Bug Fix: Several unintended interactions with (Poppy pushing herself past her target).
- Bug Fix: Particles not displaying for full duration at Ranks 2 and 3.
- Bug Fix: Duration not increasing in tooltip when ranking up.
- Bug Fix: Duration increase not displaying in rank-up tooltip.
- New Effect: Resets Poppy's basic attack timer on-cast.
- Removed: Casting while rooted.
- Removed: Being affected by dodge chance.
- Mana cost reduced to 55 from 65.
- Cost changed to 70 / 75 / 80 / 85 / 90 from 60 / 70 / 80 / 90 / 100.
- Cost changed to 60 / 65 / 70 / 75 / 80 from 50 / 60 / 70 / 80 / 90.
- New Effect: Breaks .
- New Effect: Breaks .
- Tooltip updated.
- Bug Fix: Targets sometimes not reviving ( , , ).
- Removed: Casting while rooted.
- Bug Fix: Affected enemies being unable to target Poppy if they use while active.
- Bonus damage reduced to 20 / 40 / 60 / 80 / 100 from 20 / 60 / 100 / 140 / 180.
- Updated to be more precise.
- Bug Fix: Incorrectly interrupting channels.
- Bug Fix: Being unavailable to cast while is active.
- Bug Fix: Poppy being able to kill while is active.
- Added