Current version[]
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 at all ranks.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 15 / 13 / 11 / 9 / 7.
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- Bug Fix: Tether VFX now fires from his mouth as intended.
- Bug Fix: Now properly spreads the debuff even if it was cast on a minion as it was dying.
- Tick rate reduced to 1 per 0.25 seconds from 1 per 0.5.
- Minion execute threshold reduced to 10 − 30 (based on level) health from 15 − 45 (based on level) health.
- Bug Fix: Now properly spreads when it kills a minion.
- Bug Fix: Now properly triggers when it spreads to an enemy champion after having done so multiple times.
- Stats
- Mana growth increased to 28 from 27.5.
- New Effect: Now executes minions below 15 − 45 (based on level) health.
- Stats
- Base health increased to 580 from 510.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Crowd control immunity is no longer consumed by triggered by allies.
- Bug Fix: No longer is consumed or refreshed incorrectly under certain circumstances.
- Bug Fix: Damage reduction no longer fails to reduce damage that subsequently triggered Soulrend.
- Stats
- Base health reduced to 510 from 537.
- AP ratio reduced to 55% AP from 65% AP.
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- Bug Fix: Hitting him triggers more metallic sounds.
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- Bug Fix: Fixed an SFX bug where the initial portion of the ability couldn't be heard if he casts the ability from Fog of War.
- General
- Updated visual effects.
- New basic attack missiles and hit effects.
- Reduced some of the noise from the shield. Made it a bit brighter to match other spell shields.
- New quickcast indicator to better represent its actual hitbox. New missile and hit effects.
- New spawn effects and basic attacks.
- New debuff effect and a beam effect when the debuff spreads to other enemies.
- New beam, hit, and AoE effects, including a more thematic pool.
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- New snowball VFX.
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- Updated to rotate spaceships to better match hitbox.
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- Updated to show hitbox more clearly.
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- Updated to show hitbox more clearly.
- Bug Fix: Voidlings now properly trigger .
- Bug Fix: Debuff now properly spreads onto the closest target even after killing zombie during the ability's effect.
- Gathering Swarm stacks renamed to Zz'Rot Swarm.
- Bug Fix: Now adds a revealed marker to the target, including stealthed targets.
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- Bug Fix: Buffs aura now properly follow the model during certain animations.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as basic attacks.
- Stats
- Base mana increased to 375 from 300.
- Mana growth reduced to 27.5 from 55.
- Base mana regeneration increased to 8 from 6.
- Bug Fix: VFX no longer flicker.
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- Bug Fix: Recall VFX have been restored.
- AP ratio reduced to 65% AP from 80% AP.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
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- Bug Fix: SFX have been toned down and are now less noisy.
- Bug Fix: SFX have been toned down and are now less noisy.
- Base damage reduced to 125 / 200 / 275 from 125 / 225 / 325.
- AP ratio reduced to 80% AP from 110% AP.
- Stats
- Base health increased to 537 from 525.
- Health growth increased to 87 from 75.
- Bug Fix: Voidlings are no longer missing attack on-hit VFX.
- Bug Fix: Now correctly blocks .
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- Bug Fix: Auto attack animation is no longer faster than his base model's.
- Bug Fix: Purple overlay no longer hides Malzahar's skins when Void Shift is active.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- Beam base damage reduced to 125 / 225 / 325 from 125 / 250 / 375.
- Beam AP ratio reduced to 110% AP from 115% AP.
- Bug Fix: and now properly purge only the suppression portion of Nether Grasp. Beam damage will continue to tick as long as Malzahar's target stays within a 1250-range.
- Cast time reduced to 0.25 seconds from 0.5.
- New Effect: Now has a 0.4-seconds post-cast delay before firing.
- AP ratio increased to 80% AP from 70% AP.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
- Removed: Charge system. Now has a standard cooldown.
- Cooldown reduced to 8 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
- New Effect: Malzahar gains a stack of Gathering Swarm when he casts another ability, up to a maximum of 2 stacks. Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm, up to a maximum of 3 Voidlings per cast.
- Removed: Voidlings are no longer able to spawn additional Voidling.
- Cast range reduced to 150 from 450.
- Removed: Voidlings killed increasing the minion killed stat.
- Voidlings stats:
- Attack damage dealt changed to 5 − 64.5 (based on level) at all ranks from 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD).
- Bonus magic damage dealt changed to 12 / 14 / 16 / 18 / 20 (+ 40% bonus AD) (+ 20% AP) from 10 / 15 / 20 / 25 / 30 (+ 20% AP).
- Attack speed growth increased to 2% from 0%.
- Attack speed increased to 0.665 − 0.891 (based on level) from 0.665 at all levels.
- Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage.
- Duration reduced to 8 / 8 / 9 / 9 / 10 seconds from 12 at all ranks.
- Health increased to 65 − 201 (based on level) from 3 (with modified damage).
- Armor changed to 16 − 50 (based on level) from 30 at all levels.
- Magic resistance reduced to 8 − 25 (based on level) from 50 at all levels.
- New Effect: Champions' and turrets' basic attacks will instantly kill Voidlings. All other damage will be reduced by armor and magic resistance normally.
- Gold reward reduced to
2 from
5.
- Movement speed reduced to 400 from 451.
- Removed: Gaining 100% bonus movement speed when running toward priority targets.
- Removed: Movement speed reduced by distance from Malzahar.
- Removed: Dealing 50% reduced damage to monsters.
- New Effect: Now deals 50% reduced damage to epic monsters.
- AP ratio increased to 80% AP from 70% AP.
- New Effect: The beam attack to the main target now deals 125 / 250 / 375 (+ 115% AP) over the duration.
- Target's maximum health ratio reduced to 10 / 15 / 20% of target's maximum health from 25 / 35 / 45% of target's maximum health.
- Target's maximum health AP ratio reduced to 2.5% per 100 AP from 7.5% per 100 AP.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Stats
- Base armor reduced to 18 from 20.
- Bug Fix: Lifesteal no longer applies when hitting voidlings.
- New Effect: Voidlings now spawn 0.35 seconds after cast.
- New Effect: Now has a 1 second cooldown between 2 casts.
- New Effect: Past 600 distance, Voidlings move 10% more slowly for every 100 additional distance farther they are from Malzahar.
- Bug Fix: Voidlings now properly take damage from several damage types that weren't working properly.
- Mana cost reduced to 40 from 80.
- New Effect: Now utilizes a stock system and holds up to two charges. Current cooldown is now the recharge time.
- Voidling health changed to 3 from their current value (which was presumably 200 + (50 × level)).
- Physical damage changed to 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD) from 30 / 32.5 / 35 / 37.5 / 40% AD.
- AP ratio increased to 20% AP from 10% AP.
- Voidlings having the ability to spawn other Voidlings after W cast reduced to 3 seconds from 8.
- Removed: Spawn an additional Voidling if a Voidling assists in killing a unit.
- New Effect: 200% bonus damage to minions affected by .
- Removed: 200% bonus damage to minions below 20% health.
- Removed: 50% bonus attack speed when the swarm has at least 3 Voidlings.
- New Effect: Voidlings now only gain bonus movement speed toward priority targets if they're within 600 units of Malzahar.
- Cooldown increased to 30 / 24 / 18 / 12 (based on level) seconds from 30 / 18 / 10 / 6 (based on level).
- Linger after taking damage or blocking a crowd control effect reduced to 0.25 seconds from 1.
- Stats
- Movement speed reduced to 335 from 340.
- Attack range reduced to 500 from 550.
- Bug Fix: Voidlings no longer get confused if a target afflicted by Malefic Visions enters brush.
- Cooldown changed to to 30 / 18 / 10 / 6 (based on level) seconds from 23 − 6 (based on level).
- Cooldown indicator is now also shown on buff bar.
- Bug Fix: 's aura no longer pops it.
- Mana cost increased to 80 at all ranks from 60.
- Mana cost increased to 80 from 60.
- Damage versus monsters reduced to 50% from 75.
- Base damage reduced to 5 / 7 / 9% of target's maximum health from 6 / 8 / 10.
- General
- New splash artwork for .
- New ability icons
- New Innate
- If Malzahar has not taken damage nor been affected by crowd control in the last 23 − 6 (based on level) seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
- - Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 135 / 190 / 245 / 300.
- AP ratio reduced to (+ 70% AP) from (+ 80% AP)
- Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.4 / 1.8 / 2.2 / 2.6 / 3.
- Cooldown reduced to 6 seconds from 9.
- Mana cost reduced to 60 at all ranks from 80 / 85 / 90 / 95 / 100.
- New W
- Malzahar spawns a 50% bonus attack speed. at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain
- Voidlings deal 30 / 32.5 / 35 / 37.5 / 40% AD physical damage plus 10 / 15 / 20 / 25 / 30 (+ 10% AP) bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health.
- Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)
- Attack priority
- Target of â€
- Enemy champions affected by â€
- Enemies affected by (prioritizing champions over minions) â€
- Nearest target
- Removed: Malzahar's autoattack target priority
- Removed: Leash range
- Cost: 60 mana
- Cooldown: 20 / 19 / 18 / 17 / 16 seconds
- Range: 450
- - Base damage reduced 80 / 115 / 150 / 185 / 220 from 80 / 140 / 200 / 260 / 320.
- AP ratio reduced to (+ 70% AP) from (+ 80% AP)
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
- Refund changed to 2% maximum Mana from 10 / 14 / 18 / 22 / 26.
- New Effect: Damaging a target with or will refresh the duration of Malefic Visions.
- New Effect: A Null Zone is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
- Removed: 250 / 400 / 550 (+ 130% AP) damage
- New Effect: Malzahar's target and all those in the Null Zone are damaged for 6 / 8 / 10% (+ 1.5% per 100 AP) of target's maximum health each second.
Release version[]
- Bug Fix: Vision is now properly granted along the entire path and enemies hit on the edge of their hitboxes are now properly revealed.
- Base damage reduced to 4 / 4.5 / 5 / 5.5 / 6% of target's maximum health from 4 / 5 / 6 / 7 / 8.
- General
- Texture update to Classic, Vizier, Shadow Prince, Djinn, Overlord, and all respective Voidlings.
- Mana cost reduced to 100 from 150
- Stats
- Armor increased to 16 from 12.
- New attack priority order
- Target of
- New: Nearest champion affected by
- Nearest non-champion affected by
- Nearest enemy
- Bug Fix: Voidlings continuously switching targets when more than one of the same priority level are present.
- New attack priority order
- New Effect: Halts the target if they were being moved by a friendly effect (dashes, jumps, )
- Bug Fix: Voidlings repeatedly switching targets when more than one is affected by .
- Projectile's visibility from fog of war and brush now consistent with others.
- Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
- Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130.
- Stats
- Movement speed increased to 340 from 315.
- Fixed a bug where Voidlings could get stuck in walls when using abilities in impassable terrain.
- Voidlings prioritize enemies Malzahar is autoattacking if isn't present.
- Voidling pathing and general AI improved
- Voidlings now hide in brush and won't attack if Malzahar is in brush and not in combat.
- Voidling dance animation added
- Delay is now consistent at 0.6 seconds
- Now deals damage in a single hit rather than two separate hits.
- Now grants vision along the entire line path rather than only at the two end points.
- Now deals damage to units surrounding the end points.
- Removed: Cast time
- New Effect: Malzahar can cast while moving.
- Damage now starts 0.25 seconds after casting.
- New Effect: Malzahar cannot perform any action during the first 0.5 seconds of channel time.
- New Effect: Voidlings prioritize suppressed champions the highest.
- General
- Splash artwork for , and updated to the Chinese art.
- Fixed a bug where it would not finish casting if Malzahar died.
- Fixed a bug where it couldn't break with distance.
- It will now stop channeling if the target becomes a ghost.
- Fixed a bug where it would sometimes only deal 4 ticks of damage instead of 5.
- Base damage reduced to 4 / 5 / 6 / 7 / 8% of target's maximum health from 5 / 6 / 7 / 8 / 9.
- AP ratio reduced to (+ 1% per 100 AP) from 1 per 80.
- Cooldown reduced to 14 seconds from 16.
- Total AP ratio reduced to (+130% AP) from (+150% AP)
- Fixed a bug where ability casts by an opposing mirror-match Malzahar behaved improperly.
- Base damage increased to 5 / 6 / 7 / 8 / 9% of target's maximum health from 4 / 5 / 6 / 7 / 8.
- Removed: 25 / 35 / 45 / 55 / 65 damage per second.
- Casts required to summon reduced to 4 from 5.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140.
- Range reduced to 700 from 750.
- Voidlings will now attack the target affected by Malzahar's most-recently-cast .
- Cooldown reduced to 9 seconds from 10.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 90 / 105 / 120 / 135 / 150.
- Removed: Blank buff
- New Effect: Suppression
- Removed: Stun
- Range increased to 750 from 650.
- Stats
- Movement speed increased to 315 from 310.
- Range increased to 650 from 600.
- Cooldown reduced to 15 / 13 / 11 / 9 / 7 seconds from 16 / 14 / 12 / 10 / 8.
- Range increased to 650 from 575.
- Range increased to 575 from 450.
- Fixed a bug where the stun component would not be broken even if the channel was.
- Voidling movement speed increased to 451 from 419.
- Fixed a bug where a Voidling's attacks would reveal Malzahar through fog of war and brush.
- Added