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Current version[]

V14.6
  • Ki Barrier Ki Barrier
    • Cooldown refund increased to 4 − 7.5 (based on level) seconds from 4 − 7.5 (based on level). Now scales linearly instead of at breakpoints.
V14.2
  • Stats
    • Base attack damage increased to 64 from 60.
V13.20
V12.15
  • Shadow Dash Shadow Dash
    • Energy restore increased to 30 / 40 / 50 (based on level) from 30 / 35 / 40 (based on level).
V12.10
  • Stats
    • Base health increased to 610 from 540.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.2 from 3.
    • Magic resistance growth increased to 2.05 from 1.25.
  • Ki Barrier Ki Barrier
    • Shield health ratio reduced 12% bonus health from 14%.
  • Stand United Stand United
    • Minimum base shield reduced to 130 / 290 / 450 from 140 / 320 / 500.
    • Minimum shield health ratio reduced to 16% bonus health from 17.5%.
V12.2
  • Twilight Assault Twilight Assault
    • Empowered health ratio reduced to 4 / 4.5 / 5 / 5.5 / 6% maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
V11.20
  • Ki Barrier Ki Barrier
    • Base shield reduced to 50 − 101 (based on level) from 60 − 111 (based on level).
V11.18
  • Ki Barrier Ki Barrier
    • Bug Fix: Block effect now properly takes priority over Hybrid resistances icon shield mitigations.
V11.12
  • General
V11.9
  • Stand United Stand United
    • Minimum base shield reduced to 140 / 320 / 500 from 175 / 350 / 525.
      • Maximum base shield reduced to 224 / 512 / 800 from 280 / 560 / 840.
    • New Effect: Shield now scales with 17.5% bonus health, increased up to 28% based on target's missing health.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.25
V10.18
  • Ki Barrier Ki Barrier
    • Base shield reduced to 60 − 111 (based on level) from 70 − 121 (based on level).
V10.16
  • Stand United Stand United
    • Bug Fix: Documented 10.15 mid-patch hotfix below
V10.15 Hotfix
  • Stand United Stand United
    • Undocumented: Cast now properly clears the item shop's Undo history.
V10.15
  • Ki Barrier Ki Barrier
    • Base shield increased to 70 − 121 (based on level) from 50 − 101 (based on level).
V10.13
V10.6
  • Twilight Assault Twilight Assault
    • Damage cap against monsters increased to 120 / 140 / 160 / 180 / 200 from 75 / 100 / 125 / 150 / 175.
V9.16
  • Twilight Assault Twilight Assault
    • Increased health ratio increased to 5 / 5.5 / 6 / 6.5 / 7% of his target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
  • Shadow Dash Shadow Dash
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
V9.9
  • Stats
    • Attack speed growth increased to 3% from 2%.
  • Shadow Dash Shadow Dash
    • Bonus health ratio increased to 15% of his bonus health from 12%.
V9.6
  • Twilight Assault Twilight Assault
    • Base damage increased to 10 − 40 (based on level) from 5 − 30 (based on level).
  • Stand United Stand United
    • Bug Fix: Fixed a bug where he was not saying his signature wind-up voiceover when casting the ability.
V9.4
  • General
    • Bootless walk animation added.
V8.20
  • General
V8.17
  • General
V8.15
V8.14
  • Twilight Assault Twilight Assault
    • Spirit Blade collision slow reduced to 15 / 20 / 25 / 30 / 35% from 35% at all ranks.
V7.24
  • Twilight Assault Twilight Assault
    • Base damage reduced to 5 − 30 (based on level) from 15 − 40 (based on level).
V7.22
  • Stats
    • New: Now has +15% bonus attack speed at level 1.
    • Base armor increased to 34 from 25.
V7.9
V7.8
  • Twilight Assault Twilight Assault
    • Removed: Empowered attack dealing 30 / 50 / 70 / 90 / 110 bonus magic damage to non-champions.
    • New Effect: Empowered attack now deal an additional 15 − 40 (based on level) magic damage.
    • New Effect: Empowered attack against monsters deals double damage, 30 − 80 (based on level) magic damage, but is still capped.
  • Shadow Dash Shadow Dash
    • Energy cost reduced to 150 from 180.
    • Width increased to 120 from 100.
  • Stand United Stand United
    • Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
    • Base shield value reduced to 175 / 350 / 525 from 250 / 550 / 850.
    • New Effect: Shield now increases by 1% for every 1% of target's missing health, up to 280 / 560 / 840 total shield at 40% health.
V6.23
  • Stats
    • Armor growth increased to 3 from 2.6.
    • Health growth increased to 85 from 73.
V6.18
  • Ki Barrier Ki Barrier
    • Shield health reduced to 50 − 101 (based on level) from 52 − 120 (based on level).
  • Twilight Assault Twilight Assault
    • Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%.
      • Enhanced maximum health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 5 / 5.5 / 6 / 6.5 / 7%.
V6.15
  • Stats
    • Base health regen reduced to 8.5 from 10.
V6.5
  • Stand United Stand United
    • Clarity: Ally shield visibility while Shen channels increased.
    • Clarity: The targeted ally's screen is now color-tinted while Shen channels.
    • Bug Fix: Channeling through Chronoshift Chronoshift's revive.
V6.4
V6.2 - Rework
  • Visual Update
  • Stats
    • Base health reduced to 540 from 570.8
    • Health growth reduced to 73 from 85.
    • Base health regen increased to 10 from 8.37
    • Health regen growth increased to 0.75 from 0.55
    • Armor growth reduced to 2.6 from 4.
    • Base attack damage reduced to 60 from 60.17
    • Base attack damage growth reduced to 3 from 3.375
    • Attack speed growth reduced to 2% from 3.4
    • Maximum energy increased to 400 from 200.
    • Movement speed increased to 340 from 335.
  • Ki Barrier Ki Barrier - New I
    • Shen shields himself from 52 − 120 (based on level) (+ 14% bonus health) damage for 2.5 seconds whenever he activates Twilight Assault Twilight Assault / Shadow Dash Shadow Dash, or upon completing Spirit's Refuge Spirit's Refuge / Stand United Stand United. The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion.
      • Cooldown: 10 seconds
    • Shen is accompanied by an immobile, untargetable Spirit Blade connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they get too far apart.
  • Twilight Assault Twilight Assault - New Q
    • Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds, as well as empowering empowering his next three basic attacks to deal 3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health bonus damage.
    • If at least one enemy champion was caught in the tether the bonus damage is increased increased 「 by 2% (+ 0.5% per 100 AP) of target's maximum health 」「 to 5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health 」 and Shen also gains 50% attack speed for those attacks.
      • Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage.
      • Cost: 140 / 130 / 120 / 110 / 100 energy
      • Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
  • Spirit's Refuge Spirit's Refuge - New W
    • Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration.
      • Cost: 40 energy
      • Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
  • Shadow Dash Shadow Dash
    • Energy refund is now a Passive component.
      • Shen recovers 30 / 35 / 40 (based on level) energy whenever he deals damage with Twilight Assault Twilight Assault / Shadow Dash.
    • Removed: Damage reduction from taunted enemies.
    • Energy cost increased to 180 at all ranks from 100 / 95 / 90 / 85 / 80.
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8.
    • Removed: (+ 50% AP) ratio
    • New Effect: (+ 12% bonus health) ratio
  • Stand United Stand United
    • AP ratio reduced to (+ 130% AP) from (+ 135% AP)
    • Cooldown changed to 180 / 150 / 120 seconds from 180 / 160 / 120.
    • Clarity: The Spirit Blade will arrive with Shen.

Release version[]

V5.19
  • Shadow Dash Shadow Dash
    • Fixed a bug that caused taunted enemies to not deal reduced damage.
V5.17
  • Vorpal Blade Vorpal Blade
    • Heal reduced to 3 / 6 / 9 / 12 / 15 from 6 / 10 / 14 / 18 / 22.
V5.11
  • General
    • Base magic resistance increased to 32.1 from 30.
    • Magic resistance growth increased to 1.25 from 0.
  • Ki Strike Ki Strike
    • Cooldown reduced to 9 / 8 / 7 (based on level) from 9 at all levels.
  • Shadow Dash Shadow Dash
    • Energy cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
V5.8
  • Stand United Stand United
    • New Effect: Shen is placed between his target and the closest visible enemy champion.
V5.7
  • Stand United Stand United
    • Cooldown reduced to 180 / 160 / 120 seconds from 200 / 180 / 160.
V4.21
  • General
    • Texture update to Classic, Frozen, Yellow Jacket, Surgeon, Blood Moon, and Warlord.
  • Shadow Dash Shadow Dash
    • Energy cost reduced to 100 from 120.
V4.19
V4.16
  • Shadow Dash Shadow Dash
    • Fixed a bug where taunting dead champions would restore energy.
V4.13
  • General
    • Splash artwork for Frozen Shen Frozen Shen updated to the Chinese art.
V3.14
  • Shadow Dash Shadow Dash
    • Dash collision radius slightly increased at end point.
V3.13
  • Shadow Dash Shadow Dash
    • Dash collision radius reduced at start and end points.
V3.12
  • Shadow Dash Shadow Dash
    • Damage reduction from taunted enemies changed to basic attacks from all physical damage.
V3.10a
  • Feint Feint
    • Shield reduced to 60 / 100 / 140 / 180 / 220 from 70 / 115 / 160 / 205 / 250.
  • Stand United Stand United
    • Can now be interrupted by rooting effects.
V3.6
  • Ki Strike Ki Strike
    • Fixed a bug that caused it to be consumed when attacking wards.
V3.01
  • Ki Strike Ki Strike
    • On-hit cooldown reduction reduced to 1 second from 1.5
    • On-hit cooldown reduction while Feint Feint is active reduced to 2 seconds from 3.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.146
  • Shadow Dash Shadow Dash
    • Cooldown increased to 16 / 14 / 12 / 10 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
V1.0.0.143
  • Ki Strike Ki Strike
    • Base damage reduced to 4 + (4  ×  level) from 4 + (6  ×  level)
V1.0.0.142
  • Stand United Stand United
    • Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
V1.0.0.140b
  • Ki Strike Ki Strike
    • Cooldown increased to 9 seconds from 8.
V1.0.0.136
  • Vorpal Blade Vorpal Blade
    • Base damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240.
    • Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 5 / 4.5 / 4 / 3.5 / 3.
    • Fixed a bug where last hitting with it healed for less than intended.
February 21, 2012 Hotfix
  • Stats
    • Armor reduced to 15 from 19.
  • Vorpal Blade Vorpal Blade
    • HP ratio reduced to (+ 1.5% maximum health) from 2.
  • Feint Feint
    • Energy cost increased to 50 from 40.
    • Shield reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
V1.0.0.134
  • Ki Strike Ki Strike
    • Base damage increased to 10 - 112 from 10 - 95.
    • HP ratio increased to (+10% bonus health) from 8.
    • On-hit cooldown reduction changed to 1.5 seconds whenever attacking from 2 whenever being attacked.
    • New Effect: Refunds 10 / 20 / 30 energy.
    • Damage now scales correctly with all Bonus Health sources (runes, Juggernaut mastery 2013 Juggernaut)
    • Cooldown timer added
  • Vorpal Blade Vorpal Blade
    • Cost changed to 60 at all ranks from 70 / 65 / 60 / 55 / 50.
    • Damage changed to 60 / 105 / 150 / 195 / 240 from 70 / 105 / 140 / 175 / 210.
    • AP ratio reduced to (+60% AP) from (+75% AP)
    • Heal reduced to 6 / 10 / 14 / 18 / 22 from 18 / 26 / 34 / 42 / 50.
      • New Effect: (+2% maximum health) ratio
    • New Effect: If it deals the killing blow it triggers 33% of the heal effect.
    • Allied damaging spells can now trigger the heal in addition to Shen's attacks.
      • Cannot trigger itself
    • Cooldown increased to 5 / 4.5 / 4 / 3.5 / 3 seconds from 3 (undocumented)
  • Feint Feint
    • Duration increased to 3 seconds from 2.5
    • Energy cost reduced to 40 from 45.
    • Shield increased to 70 / 120 / 170 / 220 / 270 from 50 / 100 / 150 / 200 / 250.
    • AP ratio reduced to (+60% AP) from (+75% AP)
    • New Effect: While active Ki Strike Ki Strike's on-hit cooldown reduction is increased to 3 seconds from 1.5
  • Shadow Dash Shadow Dash
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
    • Energy cost increased to 120 at all ranks from 120 / 115 / 110 / 105 / 100.
    • Energy gain changed to 40 per champion hit from 50.
    • New Effect: 50 / 85 / 120 / 155 / 190 (+50% AP) damage to enemy champions.
    • Taunt duration changed to 1.5 seconds at all ranks from 1 / 1.25 / 1.5 / 1.75 / 2.
    • New Effect: 50% physical damage reduction from taunted targets.
  • Stand United Stand United
    • Channel time increased to 3 seconds from 2.5.
    • Shield duration reduced to 5 seconds from 7.5.
    • Shield increased to 250 / 550 / 850 from 200 / 475 / 750.
    • AP ratio reduced to (+135% AP) from (+150% AP) (undocumented).
V1.0.0.132
V1.0.0.125
  • Stats
    • Base attack damage increased to 54.5 from 53.8.
    • Attack damage per level increased to 3.375 from 3.075.
    • Base armor increased to 19 from 18.
  • Vorpal Blade Vorpal Blade
    • Base damage increased to 70 / 115 / 140 / 175 / 210 from 50 / 90 / 130 / 170 / 210.
    • AP ratio increased to (+75% AP) from (+65% AP).
    • Heal increased to 18 / 26 / 34 / 42 / 50 from 10 / 20 / 30 / 40 / 50.
      • Removed: (+ 20% AP) ratio.
  • Feint Feint
    • AP ratio increased to (+75% AP) from (+60% AP).
  • Shadow Dash Shadow Dash
    • Taunt duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.8 / 1.1 / 1.4 / 1.7 / 2.
  • Stand United Stand United
    • AP ratio increased to (+150% AP) from (+100% AP).
    • Energy cost reduced to 0 from 50.
V1.0.0.118
  • Ki Strike Ki Strike
    • Base damage reduced to 10 from 15.
    • HP ratio changed to (+ 8% bonus health) from 3.5 maximum.
  • Vorpal Blade Vorpal Blade
    • Base damage reduced to 50 / 90 / 130 / 170 / 210 from 50 / 95 / 140 / 185 / 230.
V1.0.0.115
  • Stand United Stand United
    • Shield reduced to 200 / 475 / 750 from 300 / 525 / 750.
V1.0.0.114
  • Ki Strike Ki Strike
    • Can now be cancelled mid-attack.
      • Will no longer say 'cannot move while casting'.
    • Fixed a bug where it could kill a target and not trigger Vorpal Blade Vorpal Blade's healing.
  • Feint Feint
    • Tooltip updated to properly match functionality.
      • Associated playing tips updated.
  • Shadow Dash Shadow Dash
    • Fixed a bug where it could move a shorter distance than intended if Shen was greatly slowed.
V1.0.0.105
  • Shadow Dash Shadow Dash
    • Fixed a bug where taunt particle sometimes played on targets that blocked it.
V1.0.0.100
V1.0.0.99
  • Feint Feint
    • Duration increased to 2.5 seconds from 1.5
  • Stand United Stand United
    • Removed: Shield on Shen.

V1.0.0.97:

V1.0.0.94
  • Vorpal Blade Vorpal Blade
    • Heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75.
V1.0.0.87
  • Feint Feint
    • New Effect: Works like a regular shield.
    • New Effect: 50 / 100 / 150 / 200 / 250 damage absorption
    • New Effect: (+60% AP) ratio
  • Stand United Stand United
    • Fixed a bug where Shen was able to blink while taunted.
V1.0.0.85
  • Ki Strike Ki Strike
    • HP ratio reduced to (+ 3.5% maximum health) from 4.
    • On-hit cooldown reduction reduced to 2 seconds from 3.
  • Vorpal Blade Vorpal Blade
    • Base damage reduced to 50 / 95 / 140 / 185 / 230 from 50 / 100 / 150 / 200 / 250.
  • Feint Feint
    • Shield reduced to 40 / 70 / 100 / 130 / 160 from 40 / 75 / 110 / 145 / 180.
  • Stand United Stand United
    • Cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120.
V1.0.0.83
  • Vorpal Blade Vorpal Blade
    • Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 100 / 140 / 180 / 220.
    • AP ratio increased to (+65% AP) from (+60% AP)
  • Feint Feint
    • Cost changed to 45 at all ranks from 60 / 55 / 50 / 45 / 40.
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 3.
    • New Effect: Blocks all damage for 1.5 seconds.
    • New Effect: Blocks 40 / 75 / 110 / 145 / 180 damage from all non-turret sources.
  • Shadow Dash Shadow Dash
    • Energy gain on champion hit increased to 50 from 40.
    • Cooldown increased to 10 seconds from 9.
  • Stand United Stand United
    • Shield reduced to 300 / 525 / 750 from 400 / 600 / 800.
    • Shield duration reduced to 7.5 seconds from 8.5
    • Removed: Cooldown refund when interrupted.
V1.0.0.82
  • Ki Strike Ki Strike
    • Fixed a bug where it was not displaying properly in Death Recap.
V1.0.0.81
  • Added

See also[]

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