Release version[]
- AD ratio reduced to 7 / 11 / 15% (based on level) of enchanted target's AD from 15% of enchanted target's AD at all levels.
- Base damage reduced to 10 − 50 (based on level) from 15 − 50 (based on level).
- New Effect: Now refunds 50% of its mana cost if either the missile or the area of effect hits at least one enemy champion.
- Range increased to 1200 units from 1000.
- Cooldown reduced to 10 seconds from 12.
- Recast range increased to 3000 units from 700.
- Base shield reduced to 45 / 75 / 105 / 135 / 165 from 60 / 90 / 120 / 150 / 180.
- AP ratio increased to 45% AP from 30% AP.
- Stats
- Gameplay radius reduced to 55 units from 65.
- Pathing radius reduced to 30 units from 35.
- Selection radius reduced to 100 units from 125.
- New Effect: Allies now retain kill credit if his damage triggers his rune.
- Bug Fix: Now properly cleanses berserk.
- New Effect: Bonus damage is now considered Milio's instead of his allies'.
- Does not affect kill credit.
- New Effect: Bonus damage is now considered Milio's instead of his allies'.
- Base shield increased to 60 / 90 / 120 / 150 / 180 from 60 / 85 / 110 / 135 / 160.
- Recharge timer reduced to 17 / 16 / 15 / 14 / 13 seconds from 18 / 17 / 16 / 15 / 14.
- AP ratio increased to 50% AP from 30% AP.
- Base damage changed to 80 / 145 / 210 / 275 / 340 from 90 / 135 / 180 / 225 / 270.
- Damage AP ratio increased to 120% AP from 90% AP.
- Base shield increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140.
- AP ratio increased to 30% AP from 25% AP.
- Total base damage reduced to 15 − 50 (based on level) from 25 − 80 (based on level).
- Bug Fix: Can no longer trigger from outside of the rune's intended range by "affecting" an ally by targeting the cast on them from far away.
- Bonus movement speed reduced to 12 / 14 / 16 / 18 / 20% from 15 / 17.5 / 20 / 22.5 / 25%.
- Stats
- Base armor reduced to 26 from 28.
- Armor growth reduced to 4.6 from 4.9.
- AD ratio reduced to 15% AD at all levels from 15% − 35% (based on level) AD.
- General
- Bug Fix: No longer sometimes causes the game to crash if the opposing team had , , or .
- General
- Bug Fix: Several issues for fuemigos and their VFX have been fixed.
- Bug Fix: Now properly interacts with Motivate.
- Bug Fix: Now properly interacts with Motivate.
- Bug Fix: VFX are no longer too dark on the Howling Abyss map.
- V13.6 - March 23rd Hotfix
- AD ratio reduced to 15% − 35% (based on level) AD from 15% − 50% (based on level) AD.
- Base heal per tick reduced to 2.8 / 3.6 / 4.4 / 5.2 / 6 from 3.2 / 4.4 / 5.6 / 6.8 / 8.
- Total base heal reduced to 70 / 90 / 110 / 130 / 150 from 80 / 110 / 140 / 170 / 200.
- Base heal per tick reduced to 2.8 / 3.6 / 4.4 / 5.2 / 6 from 3.2 / 4.4 / 5.6 / 6.8 / 8.
- Base shield reduced to 60 / 80 / 100 / 120 / 140 from 60 / 90 / 120 / 150 / 180.
- AP ratio reduced to 25% AP from 30% AP.
- Recharge timer increased to 18 / 17 / 16 / 15 / 14 seconds from 17 / 16 / 15 / 14 / 13.
- V13.6 - Added
- Innate: Whenever Milio hits himself or an allied champion with an ability, he enchants the target for 4 seconds, causing their next basic attack or ability to deal 15% − 50% (based on level) of target's AD bonus magic damage and apply a burn that deals「 25 − 80 (based on level) (+ 20% AP) magic damage over 1.5 seconds. 」「 4.17 − 13.33 (based on level) (+ 3.33% AP) magic damage every 0.25 seconds over 1.5 seconds. 」
(Innate)
- Active: Milio kicks a fireball in the target direction after a 0.25-second delay that knocks back and stuns the first enemy hit over 1 second. After collision, the ball bounces once toward the target's location and explodes upon dropping to the ground, dealing 90 / 135 / 180 / 225 / 270 (+ 90% AP) magic damage to enemies within the area and slowing them by 40 / 45 / 50 / 55 / 60% (+ 5% per 100 AP) for 1.5 seconds.
- If the primary target is a non-champion, the ball knocks them back further and creates a larger explosion on impact.
- Milio cannot cast his other abilities during Ultra Mega Fire Kick's delay.
- Mana Cost: 50 / 55 / 60 / 65 / 70.
- Cooldown: 12 seconds.
- Cast Time: None, Range: 1000, Effect Radius: 250 / 190, Width: 60, Speed: 1200.
(Q)
- Active: Milio summons an empowerment zone with a fuemigo at the target location or upon the target allied champion or himself for 6 seconds that follows the closest nearby allied champion at the cast location, including himself. Allied champions and Milio within the area gain 10 / 12.5 / 15 / 17.5 / 20% increased base attack range and heal for 3.2 / 4.4 / 5.6 / 6.8 / 8 (+ 0.6% AP) every 0.24 seconds over the duration.
- Cozy Campfire can be recast after 0.5 seconds while the zone is active.
- Recast: Milio commands the zone to follow himself or the target allied champion to within 150 units and places the recast on a 0.5-second static cooldown.
- Cozy Campfire may grant upon being summoned and at most once every 3 seconds thereafter. Cozy Campfire will cast at max range if cast beyond that.
- Mana Cost: 90 / 100 / 110 / 120 / 130.
- Cooldown: 29 / 27 / 25 / 23 / 21 seconds.
- Cast Time: 0.25 seconds, Target Range: 650 / 700 / 100, Effect Radius: 415.
(W)
- Active: Milio envelops himself or the target allied champion in protective flames, granting them a shield for 60 / 90 / 120 / 150 / 180 (+ 30% AP) and 15 / 17.5 / 20 / 22.5 / 25% bonus movement speed for 2.5 seconds.
- Milio periodically stocks a Warm Hugs charge, up to a maximum of 2.
- Warm Hugs' effects can stack up to 2 times.
- Mana Cost: 50 / 60 / 70 / 80 / 90.
- Recharge: 17 / 16 / 15 / 14 / 13 seconds.
- Static Cooldown: 0.5 seconds.
- Cast Time: None, Target Range: 650.
(E)
- Active: Milio unleashes a wave of soothing flames that affects himself and all nearby allied champions, healing them for 150 / 250 / 350 (+ 30% AP), cleansing them of all non- airborne crowd control, and granting them 65% tenacity for 3 seconds.
- Milio cannot cast his other abilities for 0.75 seconds after Breath of Life's activation.
- Mana Cost: 100.
- Cooldown: 160 / 145 / 130 seconds.
- Cast Time: None, Effect Radius: 700.
(R)