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Maokai
Maokai is a champion in League of Legends.[1]
Abilities[]
- Sap Magic does not occur if the attack is dodged and/or missed if Maokai is blinded. It will occur if it is blocked.
- The striking ability has to trigger spell effects such as spell damage or area damage for the cooldown to be reduced.
- If Maokai possesses a spell shield and it consumes an enemy ability, he will still receive the cooldown reduction.
- The empowered attack will not trigger against structures nor wards.
- Ultra Rapid Fire differences edit
- Heal changed to 4% − 19.2% (based on level) maximum health.
- Cooldown refund changed to 3 seconds.
- This ability will cast from wherever the caster is at the end of the cast time.
- Bramble Smash's damage based on the target's health ratio is capped at 9999 against non-champions.
- Displacement immunity will also resist the application of the stun.
- Maokai will track the target if they change locations.
- He will dash to the target's previous location without applying Twisted Advance's effects if the target is too far away or moves beyond 2000 units.
- He will stop dashing if the target is too far away the moment the dash begins.
- Twisted Advance will fail to deal damage and apply the root if the target is untargetable upon arrival.
- Applies area damage from a normal Sapling and deals persistent damage to enemies hit by an empowered Sapling.
- Saplings have a base movement speed of 400, increased based on Maokai's boots:
- : 425
- , , , and : 445
- : 460
- Sapling Toss grants sight of the target location even while the Sapling is in flight.
- The Saplings will continue to chase their target even if they lose sight of them (but they do not prioritize champions so they will chase the first target they encounter).
- Saplings will appear on the map as minions despite being untargetable and invulnerable.
- Saplings cannot stack on top of each other (they will move a short distance away from one another if they are aimed at the same location).
- The damage of empowered Saplings is equally split into chunks of 66.7% of the normal Sapling damage every second, once immediately, and then at the 1 and 2 second mark.
- The Sapling will stop its movement upon colliding with .
- Saplings attack always at the same two points, no matter where they were placed.
- Ultra Rapid Fire differences edit
- Limited to 5 Saplings active.
- The brambles are made up of 4 missiles each which trail 100 units behind one another. The front missile carries the visual effect. When colliding with a champion, all missiles of one bramble are destroyed simultaneously.
- Missiles destroyed by other means such as (bug) may not destroy their fellows from the same branch, resulting in one or more invisible missiles that may still collide.
- This ability will cast from wherever the caster is at the start of the cast time.
Pets[]
Control type | Autonomous |
---|---|
Target type | Minion ( untargetable) |
Spell effects | A Sapling's explosion applies spell effects as area damage. |
Abilities
Saplings thrown into brushes become empowered and will deal double damage to enemies struck by them over 2 seconds. |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Maokai (Collection).
Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.
Jay Preston
Unknown artist
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base movement speed reduced to 330 from 335.
- Bonus monster damage increased to 120 / 130 / 140 / 150 / 160 from 80 / 100 / 120 / 140 / 160.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
- Stats
- Base armor reduced to 35 from 39.
- Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
- Root duration reduced to 0.75 − 2.25 (based on distance traveled) seconds from 0.8 − 2.6 (based on distance traveled).
- Stats
- Base mana regeneration reduced to 6 from 7.2.
- Removed: Heal no longer has a base value of 4 − 34 (based on level).
- Heal health ratio increased to 4% − 12.8% (based on level) from 4% − 12% (based on level).
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 8 / 7.25 / 6.5 / 5.75 / 5.
- Mana cost reduced to 40 from 60.
- Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 14 at all ranks.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 45 / 55 / 65 / 75 / 85.
- Cooldown changed to 130 / 110 / 90 seconds from 120 / 110 / 100.
- Bonus monster damage reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180.
- Health ratio increased to 2 / 2.5 / 3 / 3.5 / 4% of target's maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
- Cooldown increased to 14 seconds from 10.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
- Empowered base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
- Damage AP ratio reduced to 25% AP from 35% AP.
- Empowered AP ratio reduced to 50% AP from 70% AP.
- Slow AP ratio reduced to 1% per 100 AP from 4% per 100 AP.
- Slow health ratio increased to 1% per 100 bonus health from 0.9% per bonus health.
- Bonus monster damage reduced to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
- Damage AP ratio reduced to 35% AP from 40% AP.
- Damage health ratio reduced to 5% bonus health from 6% bonus health.
- Empowered AP ratio reduced to 70% AP from 80% AP.
- Empowered health ratio reduced to 10% bonus health from 12% bonus health.
- Heal health ratio increased to 4% − 12% (based on level) maximum health from 4% − 10% (based on level).
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 65 / 110 / 155 / 200 / 245.
- Bonus monster damage increased to 120 / 140 / 160 / 180 / 200 from 80 / 100 / 120 / 140 / 160.
- V12.22 - November 17th Hotfix
- Empowered slow health ratio increased to 0.9% per 100 bonus health from 0.6% per 100 bonus health.
- Empowered slow AP ratio increased to 4% per 100 AP from 2% per 100 AP.
- Bug Fix: Smaller sized champions can no longer sometimes fit between the gaps of the missiles.
- Heal health ratio reduced to 4% − 10% (based on level) maximum health from 4.5% − 12% (based on level).
- Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
- Heal health ratio reduced to 4.5% − 12% (based on level) maximum health from 4.8% − 14% (based on level).
- Bonus monster damage increased to 80 / 100 / 120 / 140 / 160 from 40 / 60 / 80 / 100 / 120.
- Bug Fix: No longer sometimes pulls targets closer to him as opposed to knocking them away.
- Damage AP ratio reduced to 40% AP from 42.5% AP.
- Empowered damage AP ratio reduced to 80% AP from 85% AP.
- Damage AP ratio reduced to 40% AP from 42.5% AP.
- Bug Fix: Width of primary missiles reverted to 240 from 170.
- Width of secondary missiles is still reduced.
- Bug Fix: Width of primary missiles reverted to 240 from 170.
- Base heal reduced to 4 − 34 (based on level) from 5 − 45 (based on level).
- Heal health ratio increased to 4.8% − 14% (based on level) maximum health from 4.5% − 11% (based on level)
- New Effect: Basic attacks and abilities from large monsters now reduce its cooldown by 1.5 seconds.
- New Effect: Cooldown is now also reduced by 4 seconds if hits at least one champion or epic monster.
- Base damage changed to 65 / 110 / 155 / 200 / 245 from 70 / 110 / 150 / 190 / 230.
- New Effect: Now deals 2 / 2.25 / 2.5 / 2.75 / 3% of target's maximum health, capped at 9999 against non-champions.
- New Effect: Now deals 40 / 60 / 80 / 100 / 120 bonus damage against monsters.
- Removed: No longer deals bonus damage equal to 7 / 7.25 / 7.5 / 7.75 / 8% (+ 0.7% per 100 AP) of target's maximum health.
- Base damage increased to 55 / 80 / 105 / 130 / 155 from 20 / 45 / 70 / 95 / 120.
- Empowered base damage increased to 110 / 160 / 210 / 260 / 310 from 40 / 90 / 140 / 190 / 240.
- New Effect: Damage now scales with 42.5% AP, increased to 85% AP if placed in a brush.
- New Effect: Damage now scales with 6% of his bonus health, increased to 12% if placed in a brush.
- Removed: No longer applies empowered effects against minions if placed in a brush.
- Mana cost reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
- Slow increased to 45% from 35%.
- New Effect: Slow is now increased by 2% per 100 AP and 0.6% per 100 bonus health if placed in a brush.
- Missile speed increased to 100 / 400 / 700 / 750 (based on seconds) from 50 / 300 / 550 / 650 (based on seconds).
- New Effect: Now grants him 40 / 50 / 60% bonus movement speed that decays over 2 seconds whenever an enemy champion is hit.
- Undocumented: Missile width reduced to 170 from 240.(bug)
- Bug Fix: Spell shields now block both the explosion and the damage over time effect from empowered saplings, instead of one or the other.
- Stats
- Base health increased to 635 from 565.
- Health growth increased to 109 from 95.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 5 − 45 (based on level) from 5 − 65 (based on level).
- Heal health ratio reduced to 4.5% − 11% (based on level) maximum health from 5% − 15% (based on level).
- Heal health ratio reduced to 5% − 15% (based on level) maximum health from 7% − 15% (based on level).
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
- Heal health ratio increased to 7% − 15% (based on level) maximum health from 6% − 13% (based on level).
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
- Empowered base damage reduced to 40 / 90 / 140 / 190 / 240 from 50 / 100 / 150 / 200 / 250.
- AP ratio reduced to 0.7% per 100 AP from 0.8% per 100 AP.
- Empowered AP ratio reduced to 1.4% per 100 AP from 1.6% per 100 AP.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
- AP ratio reduced to 0.8% per 100 AP from 1% per 100 AP.
- Empowered sapling AP ratio reduced to 1.6% per 100 AP from 2% per 100 AP.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base attack damage increased to 64 from 63.54.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Stats
- Base mana reduced to 375 from 377.28.
- Mana cost increased to 60 from 50.
- Bug Fix: Enemies that walk over an empowered Sapling will no longer gain vision of Maokai.
- Bug Fix: No longer damages nearby targets if begun casting it right before dying.
- Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 75 / 100 / 125 / 150.
- Root duration increased to 0.8 − 2.6 (based on distance traveled) from 0.6 − 2.4 (based on distance traveled).
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225.
- Target's health ratio increased to 7 / 7.25 / 7.5 / 7.75 / 8% of target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
- Cooldown reduced to 10 seconds from 11.
- Bug Fix: SFX now correctly line up with the ability's duration.
-
- Bug Fix: Laugh SFX no longer stack when the emote is spammed.
-
- Bug Fix: The catling that he holds in his hand has been found and safely returned to him.
-
- Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Fixed a bug where chaining certain dashes together would cause the second dash to last for the same duration as the first. This is why Twisted Advance took so long to reach a target after exiting .
- Base damage reduced to 65 / 105 / 145 / 185 / 225 from 70 / 115 / 160 / 205 / 250.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 39 from 30.
- Removed: Healing procing when attacking a ward.
- Target's maximum health ratio reduced to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 8% at all ranks.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Stats
- Base health increased to 565 from 540.
- Range increased to 3000 from 2500.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- Cooldown reduced to 30 / 25 / 20 (based on level) seconds from 30 / 25 / 20 (based on level).
- Base healing reduced to 5 − 65 (based on level) from 10 − 130 (based on level)
- Health ratio on heal increased to 6% − 13% (based on level) maximum health from 4.5% − 10.5% (based on level) maximum health
- Maximum health AP ratio reduced to 1% per 100 AP from 2% per 100 AP.
- Sapling base movement speed reduced to 400 at all levels from 427.5 − 470 (based on level).
- New Effect: Sapling movement speed is increased when you have boots:
- Increases to 425 with .
- Increases to 445 with , , , and .
- Increases to 460 with and .
- Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged.
- Sapling duration in brush changed to 30 (+ 2.5 per 100 bonus health) seconds from 30 / 40 / 50 / 60 / 70.
- V7.10 May 17th Hotfix
- Bug Fix: Fixed a bug allowing it to be casted globally.
- Removed: Procing against structures.
- Cast time reduced to 0.25 seconds from 0.275.
- New Effect: Cast time now scales down with attack speed.
- Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65.
- Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Maximum knockback distance increased to 300 from 275.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145.
- Maximum health ratio increased to 8% target's maximum health from 6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
- Bug Fix: Fixed a bug that caused Nature's Grasp to fire without going on cooldown if Maokai died while casting it.
- General
- New splash artwork for , and .
- Stats
- Base health reduced to 540 from 572.2.
- Health growth increased to 95 from 90.
- Health regeneration reduced to 5 from 7.
- Base armor increased to 30 from 28.72.
- Rework: Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for 10 − 130 (based on level) (+ 4.5 − 10.5 (based on level)% maximum health). Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if above 95% health.
- Static Cooldown: 30 / 25 / 20 (based on level) seconds
- Renamed Bramble Smash from Arcane Smash.
- Cast time reduced to 0.35 seconds from 0.383.
- New Effect: Closer targets are knocked back slightly more.
- Slow increased to 99% at all ranks from 20 / 27 / 34 / 41 / 48%.
- Slow duration reduced to 0.25 seconds from 1.5.
- Mana cost changed to 60 / 65 / 70 / 75 / 80 from 75.
- Damage changed to 50 / 75 / 100 / 125 / 150 (+ 40% AP) from 9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health.
- Root duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- New Effect: New ability icon.
- Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
- Cooldown reduced to 11 seconds from 12.
- Sapling duration reduced to 30 seconds at all ranks from 40 / 45 / 50 / 55 / 60.
- Base damage reduced to 45 / 70 / 95 / 120 / 145 from 80 / 120 / 160 / 200 / 240.
- Removed: Damage scaling with 60% AP.
- New Effect: Damage now scales with 6 / 6.5 / 7 / 7.5 / 8% (+ 2% per 100 AP) of target's maximum health.
- Slow reduced to 35% from 50%.
- Slow duration increased to 2 seconds from 1.
- New Effect: Sapling duration is increased to 30 / 40 / 50 / 60 / 70 seconds when placed in brush.
- New Effect: Sapling placed in brush deals double damage over 2 seconds to all enemies hit.
- New Effect: Damage is capped at 300 against non-champions, and 600 when placed in brush.
- Rework: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150 / 225 / 300 (+ 75% AP) magic damage and rooting any enemies struck for 0.6 − 2.4 (based on distance traveled) seconds.
- Mana Cost: 100
- Cooldown: 120 / 110 / 100 seconds
- Range: 2500
Trivia[]
- Maokai was named after his concept artist, Maokai Xiao[2].
- In Chinese, Maokai is rendered as 茂凯 / Màokǎi.
- Maokai's dance references the Harlem Globetrotters.
- Tabs for and can be seen during Maokai's 'Art Spotlight'.