Current version[]
- Bug Fix: The ability's health scaling is now properly applied to the heal.
- Health cost reduced to 15% current health from 20%.
- Health ratio increased to 15% bonus health from 10%.
- Healing increased to 30% of damage dealt from 15%.
- Bug Fix: Range indicator size is no longer different before and after leveling up the ability.
- Bug Fix: No longer damages through untargetability.
- New Effect: Now completes the cast even if the target dies during the cast time.
- General
- Adjusted splash artwork for .
- Bug Fix: No longer is shown in the HUD as a temporary buff.
- V12.10 - May 25th Hotfix
- Heal AP ratio increased to 35% AP from 30% AP.
- Empowered heal ratio increased to 4% per 100 AP from 3% per 100 AP.
- Empowered healing against minions increased to 35% from 30%.
- Stats
- Base health increased to 607 from 537.
- Health growth increased to 110 from 96.
- Armor growth increased to 4.5 from 3.3.
- Magic resistance growth increased to 1.3 from 0.5.
- Heal AP ratio reduced to 30% AP from 35% AP.
- Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP.
- Empowered healing against minions reduced to 30% from 35%.
- Undocumented/Bug Fix: Crimson Rush's bonus movement speed increased from 10% to 10% / 20% / 30% / 40% (based on level). (Tooltip bug?)
- Subsequent heal modifier reduced to 40% from 50%.
- Stats
- Base armor increased to 27 from 23.
- Bug Fix: Charging SFX has now been restored for all skins.
- Bonus AP increased to 3.3% bonus health from 2.5%.
- Bonus health increased to 160% AP from 140% AP.
- Bug Fix: No longer becomes targetable prematurely if another
untargetability effect (e.g. ) ends during the ability.
- Bug Fix: No longer becomes targetable prematurely if another
- Cooldown increased to 9 / 7.9 / 6.8 / 5.7 / 4.6 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
- Cooldown reduced to 9 / 7.75 / 6.5 / 5.25 / 4 seconds from 9 / 8 / 7 / 6 / 5.
- General
- Undocumented/Bug Fix: Blood Orb particle restored.
- Cooldown reduced to 120 seconds at all ranks from 150 / 135 / 120.
-
- Bug Fix: Orb now properly reappears upon revival.
- V10.23 - November 12th Hotfix
- Bug Fix: Cooldown now properly starts on cast, rather than on release.
- Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
- Bug Fix: Corrected the tooltip to include information about his healing reduction versus minions.
- Maximum AP ratio reduced to 80% AP from 100% AP.
-
- Bug Fix: Idle blood orb VFX have been restored.
- Stats
- Base health regeneration reduced to 7 from 7.008.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base health increased to 537 from 525.
- Health growth increased to 96 from 84.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Attack-moving during it no longer causes it to immediately release.
-
- Bug Fix: Now correctly gets audio quotes when he attacks.
- Stats
- Base attack damage increased to 55 from 52.
- Basic attack projectile speed increased to 1600 from 1400.
- AP ratio increased to 60% AP from 55% AP.
- Base damage increased to 80 / 100 / 120 / 140 / 160 from 75 / 90 / 105 / 120 / 135.
- Crimson Rush's bonus damage reduced to 85% from 100%.
- General
- New splash artwork for and .
- Heal AP ratio increased to 35% AP from 15% AP.
- Crimson Rush bonus heal against minion reduced to 35% from 50%.
- Maximum magic damage AP ratio increased to 100% AP from 70% AP.
- Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
- Missile wifth increased to 60 from 40.
- Missiles spawned reduced to 15 from 20.
- Stats
- Base health reduced to 525 from 550.
- Crimson rush healing bonus reduced to 30 − 200 (based on level) from 40 − 240 (based on level).
- Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
- Cooldown increased to 13 / 11 / 9 / 7 / 5 from 9 / 8 / 7 / 6 / 5.
- Stats
- Base movement speed reduced to 330 from 335.
- Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 26 / 23 / 20 / 17 / 14.
-
- Bug Fix: Slight flickering in cast visuals
- Bonus AP reduced to 2.5% bonus health from 4%.
- Bonus health increased to 140% AP from 100% AP.
- Base damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160.
- Damage AP ratio increased to 55% AP from 45% AP.
- Bug Fix: Related voice-over lines not playing.
- Bug Fix: Related voice-over lines not playing.
- New Effect: Particle delays until just before becomes available.
- Removed: Second cast canceling early.
- Base heal increased to 150 / 250 / 350 from 75 / 125 / 175.
- Heal AP ratio increased to 70% AP from 35% AP.
- Additional heal changed to 50% for each champion hit beyond the first, instead of 100% additively.
- Maximum heal increased to 450 / 750 / 1050 (+ 210% AP) from 375 / 625 / 875 (+ 175% AP).
- Heal AP ratio increased to 4% per 100 AP from 2.5%.
- Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
- Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
- Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
- V6.9 Gameplay Update
- General
- New ability icons.
- Stats
- Base health increased to 550 from 543.
- Health growth reduced to 84 from 85.
- Base attack damage increased to 52 from 48.
- Base rmor increased to 23 from 21.88.
- Armor growth reduced to 3.3 from 3.5.
- Bonus AP increased to 4% bonus health from 2.5%.
- Bonus health reduced to 100% AP from 140% AP.
- Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
- Damage AP ratio reduced to 45% AP from 60% AP.
- Base heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55.
- Heal AP ratio reduced to 15% AP from 25% AP.
- New Effect: After two casts, and for the next one, Vladimir gains for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional 60 − 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next .
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Health ratio reduced to 10% bonus health from 15% bonus health.
- New E
- First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
- Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 1.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for a few seconds.
- Tides of Blood's charge-up is not interrupted by casting but it will be canceled early if the second cast is used.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5 at all ranks.
- Range: 600
- - Duration reduced to 4 seconds from 5.
- Damage amplification reduced to 10% from 12%.
- New Effect: Vladimir heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.
Release version[]
- General
- Splash artwork for and updated to the Chinese art.
- Bug Fix: Incorrect increased healing from spell vamp and life steal.
- New Effect: While active Vladimir can cast summoner spells and use items.
- Bug Fix: Vladimir still being affected by stuns or roots while untargetable.
- Tooltip updated to display correct self-healing value (12.5% instead of the intended 15).
- Stats
- Base armor increased to 16 from 12.
- Bug Fix: Wind-down time occasionally longer than the intended 0.5 seconds.
- Stats
- Movement speed increased to 335 from 310.
- General
- New splash artwork for .
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
- New Effect: Bonus movement speed decays over time.
- Bug Fix: Vladimir occasionally being hit by projectiles while active.
- Bug Fix: Interaction with bonus health sources (percent health runes,
Juggernaut).
- Bug Fix: Interaction with bonus health sources (percent health runes,
- Damage amplification reduced to 12% from 14%.
- Bonus healing bonus changed to 4 / 5 / 6 / 7 / 8% from 8% at all ranks.
- Bonus health reduced to 140% AP from 180% AP.
- Cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 12 / 10 / 8 / 6 / 4.
- Cost ramp-up reduced to 25% from 50%..
- Health cost reduced to 0 from 15% current health.
- Bug Fix: Display range being much shorter than actual one
- Spell effects application type changed to single-target (Spell Vamp, Icy)
- Base damage changed to 90 / 125 / 160 / 195 / 230 from 70 / 115 / 160 / 205 / 250.
- Cooldown increased to 12 / 10 / 8 / 6 / 4 seconds from 12 / 10 / 8 / 6 / 3.
- Base heal reduced to 15 / 25 / 35 / 45 / 55 from 17.5 / 28.75 / 40 / 51.25 / 62.5.
- Bonus AP reduced to 2.5% bonus health from 4%.
- Removed: On-cast bonus movement speed.
- Bug Fix: Turrets sometimes idling while active.
- Bug Fix: Vladimir occasionally not being correctly targeted by enemy units once duration is over.
- Slow reduced to 40% from 50%.
- Slow duration reduced to 1 second from 1.5.
- Health cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90.
- General
- Ability volume balance changed.
- Bug Fix: Bonuses being lower than intended.
- Bug Fix: Not dealing full damage if Vladimir has 4 stacks before casting.
- Base damage reduced to 150 / 250 / 350 from 200 / 300 / 400.
- AP ratio reduced to 70% AP from 75% AP.
- Damage amplification changed to 14% at all ranks from 10 / 14 / 18%.
- Cooldown increased to 150 / 135 / 120 seconds from 120 at all ranks.
- New Effect: Will heal Vladimir even if target is spell immune.
- Removed: Damaging enemies who blocked it or removed it.
- Damage per second changed to 20 / 33.75 / 47.5 / 61.25 / 75 from .
- Duration reduced to 2 seconds from 2.5.
- Slow duration increased to 1.5 seconds from 1.
- Bug Fix: Not dealing the intended damage.
- Removed: Vladimir restoring health when acquiring AP.
- Bug Fix: Not restoring enough health via spell vamp.
- Bug Fix: Tooltip displaying incorrect heal value (lower than intended).
- New Effect: Grants assists even if it doesn't damage the target.
- Cast range reduced to 600 from 650.
- Duration increased to 10 seconds from 8.
- Cast range increased to 620 from 570.
- Tooltip updated to display bonus stats.
- Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 25 / 22 / 19 / 16 / 13.
- Health cost reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- New Effect: Can be blocked by .
- Added