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Current version[]

V14.13
  • Sanguine Pool Sanguine Pool
    • Bug Fix: The ability's health scaling is now properly applied to the heal.
V14.12
  • Sanguine Pool Sanguine Pool
    • Health cost reduced to 15% current health from 20%.
    • Health ratio increased to 15% bonus health from 10%.
    • Healing increased to 30% of damage dealt from 15%.
V13.13
  • Hemoplague Hemoplague
    • Bug Fix: Range indicator size is no longer different before and after leveling up the ability.
V13.9
  • Transfusion Transfusion
    • Bug Fix: No longer damages through untargetability.
V13.7
  • Transfusion Transfusion
    • New Effect: Now completes the cast even if the target dies during the cast time.
V13.3
V12.13
  • Transfusion Transfusion
    • Bug Fix: No longer is shown in the HUD as a temporary buff.
V12.10 - May 25th Hotfix
  • Transfusion Transfusion
    • Heal AP ratio increased to 35% AP from 30% AP.
    • Empowered heal ratio increased to 4% per 100 AP from 3% per 100 AP.
    • Empowered healing against minions increased to 35% from 30%.
V12.10
  • Stats
    • Base health increased to 607 from 537.
    • Health growth increased to 110 from 96.
    • Armor growth increased to 4.5 from 3.3.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Transfusion Transfusion
    • Heal AP ratio reduced to 30% AP from 35% AP.
    • Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP.
    • Empowered healing against minions reduced to 30% from 35%.
    • Undocumented/Bug Fix: Crimson Rush's bonus movement speed increased from 10% to 10% / 20% / 30% / 40% (based on level). (Tooltip bug?)
  • Hemoplague Hemoplague
    • Subsequent heal modifier reduced to 40% from 50%.
V12.8
  • Stats
    • Base armor increased to 27 from 23.
V11.22
  • Tides of Blood Tides of Blood
    • Bug Fix: Charging SFX has now been restored for all skins.
V11.16
  • Crimson Pact Crimson Pact
    • Bonus AP increased to 3.3% bonus health from 2.5%.
    • Bonus health increased to 160% AP from 140% AP.
V11.10
V11.9
  • Transfusion Transfusion
    • Cooldown increased to 9 / 7.9 / 6.8 / 5.7 / 4.6 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
V11.8
  • Transfusion Transfusion
    • Cooldown reduced to 9 / 7.75 / 6.5 / 5.25 / 4 seconds from 9 / 8 / 7 / 6 / 5.
V11.5
  • General
    • Undocumented/Bug Fix: Blood Orb particle restored.
V11.3
  • Hemoplague Hemoplague
    • Cooldown reduced to 120 seconds at all ranks from 150 / 135 / 120.
V10.25
V10.23 - November 12th Hotfix
  • Tides of Blood Tides of Blood
    • Bug Fix: Cooldown now properly starts on cast, rather than on release.
V10.23
  • Hemoplague Hemoplague
    • Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
V10.22
  • Hemoplague Hemoplague
    • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
V10.20
  • Transfusion Transfusion
    • Bug Fix: Corrected the tooltip to include information about his healing reduction versus minions.
V8.13
V8.7
V8.3
  • Stats
    • Base health regeneration reduced to 7 from 7.008.
V8.2
  • Transfusion Transfusion
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats
    • Base health increased to 537 from 525.
    • Health growth increased to 96 from 84.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.6
  • Tides of Blood Tides of Blood
    • Bug Fix: Attack-moving during it no longer causes it to immediately release.
V7.4
V7.3
  • Stats
    • Base attack damage increased to 55 from 52.
    • Basic attack projectile speed increased to 1600 from 1400.
  • Transfusion Transfusion
    • AP ratio increased to 60% AP from 55% AP.
    • Base damage increased to 80 / 100 / 120 / 140 / 160 from 75 / 90 / 105 / 120 / 135.
    • Crimson Rush's bonus damage reduced to 85% from 100%.
V6.21
V6.20
  • Transfusion Transfusion
    • Heal AP ratio increased to 35% AP from 15% AP.
    • Crimson Rush bonus heal against minion reduced to 35% from 50%.
  • Tides of Blood Tides of Blood
    • Maximum magic damage AP ratio increased to 100% AP from 70% AP.
    • Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
    • Missile wifth increased to 60 from 40.
    • Missiles spawned reduced to 15 from 20.
V6.18
  • Stats
    • Base health reduced to 525 from 550.
  • Transfusion Transfusion
    • Crimson rush healing bonus reduced to 30 − 200 (based on level) from 40 − 240 (based on level).
  • Tides of Blood Tides of Blood
    • Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
    • Cooldown increased to 13 / 11 / 9 / 7 / 5 from 9 / 8 / 7 / 6 / 5.
V6.15
  • Stats
    • Base movement speed reduced to 330 from 335.
  • Sanguine Pool Sanguine Pool
    • Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 26 / 23 / 20 / 17 / 14.
V6.14
V6.13
  • Crimson Pact Crimson Pact
    • Bonus AP reduced to 2.5% bonus health from 4%.
    • Bonus health increased to 140% AP from 100% AP.
  • Transfusion Transfusion
    • Base damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160.
    • Damage AP ratio increased to 55% AP from 45% AP.
V6.11
V6.10
  • Crimson Rush Crimson Rush
    • New Effect: Particle delays until just before Transfusion Transfusion becomes available.
  • Tides of Blood Tides of Blood
  • Hemoplague Hemoplague
    • Base heal increased to 150 / 250 / 350 from 75 / 125 / 175.
    • Heal AP ratio increased to 70% AP from 35% AP.
    • Additional heal changed to 50% for each champion hit beyond the first, instead of 100% additively.
      • Maximum heal increased to 450 / 750 / 1050 (+ 210% AP) from 375 / 625 / 875 (+ 175% AP).
May 9th Hotfix
  • Crimson Rush Crimson Rush
    • Heal AP ratio increased to 4% per 100 AP from 2.5%.
  • Tides of Blood Tides of Blood
    • Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
      • Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
V6.9 Gameplay Update
  • General
    • New ability icons.
  • Stats
    • Base health increased to 550 from 543.
    • Health growth reduced to 84 from 85.
    • Base attack damage increased to 52 from 48.
    • Base rmor increased to 23 from 21.88.
    • Armor growth reduced to 3.3 from 3.5.
  • Crimson Pact Crimson Pact
    • Bonus AP increased to 4% bonus health from 2.5%.
    • Bonus health reduced to 100% AP from 140% AP.
  • Transfusion Transfusion
    • Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
    • Damage AP ratio reduced to 45% AP from 60% AP.
    • Base heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55.
    • Heal AP ratio reduced to 15% AP from 25% AP.
    • New Effect: After two casts, and for the next one, Vladimir gains Crimson Rush Crimson Rush for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional 60 − 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next Crimson Rush Crimson Rush.
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
  • Sanguine Pool Sanguine Pool
    • Health ratio reduced to 10% bonus health from 15% bonus health.
  • Tides of Blood Tides of Blood - New E
    • First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
    • Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 1.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for a few seconds.
    • Tides of Blood's charge-up is not interrupted by casting Sanguine Pool Sanguine Pool but it will be canceled early if the second cast is used.
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5 at all ranks.
    • Range: 600
  • Hemoplague Hemoplague
    • Duration reduced to 4 seconds from 5.
    • Damage amplification reduced to 10% from 12%.
    • New Effect: Vladimir heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.

Release version[]

V6.8
V4.16
  • Tides of Blood Tides of Blood
    • Bug Fix: Incorrect increased healing from spell vamp and life steal.
V4.11
  • Sanguine Pool Sanguine Pool
    • New Effect: While active Vladimir can cast summoner spells and use items.
V4.7
  • Sanguine Pool Sanguine Pool
    • Bug Fix: Vladimir still being affected by stuns or roots while untargetable.
    • Tooltip updated to display correct self-healing value (12.5% instead of the intended 15).
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V3.13
  • Hemoplague Hemoplague
    • Bug Fix: Wind-down time occasionally longer than the intended 0.5 seconds.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.150
V1.0.0.147b
  • Tides of Blood Tides of Blood
    • Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
V1.0.0.143
  • Sanguine Pool Sanguine Pool
    • New Effect: Bonus movement speed decays over time.
V1.0.0.138
  • Sanguine Pool Sanguine Pool
    • Bug Fix: Vladimir occasionally being hit by projectiles while active.
V1.0.0.134
  • Crimson Pact Crimson Pact
    • Bug Fix: Interaction with bonus health sources (percent health runes, Juggernaut mastery 2013 Juggernaut).
  • Hemoplague Hemoplague
    • Damage amplification reduced to 12% from 14%.
  • Tides of Blood Tides of Blood
    • Bonus healing bonus changed to 4 / 5 / 6 / 7 / 8% from 8% at all ranks.
V1.0.0.132
  • Crimson Pact Crimson Pact
    • Bonus health reduced to 140% AP from 180% AP.
  • Transfusion Transfusion
    • Cooldown reduced to 10 / 8.5 / 7 / 5.5 / 4 seconds from 12 / 10 / 8 / 6 / 4.
  • Tides of Blood Tides of Blood
    • Cost ramp-up reduced to 25% from 50%..
  • Hemoplague Hemoplague
    • Health cost reduced to 0 from 15% current health.
V1.0.0.129
  • Tides of Blood Tides of Blood
    • Bug Fix: Display range being much shorter than actual one
V1.0.0.125
V1.0.0.120
  • Transfusion Transfusion
    • Base damage changed to 90 / 125 / 160 / 195 / 230 from 70 / 115 / 160 / 205 / 250.
    • Cooldown increased to 12 / 10 / 8 / 6 / 4 seconds from 12 / 10 / 8 / 6 / 3.
v1.0.0.118b
  • Transfusion Transfusion
    • Base heal reduced to 15 / 25 / 35 / 45 / 55 from 17.5 / 28.75 / 40 / 51.25 / 62.5.
V1.0.0.111
  • Crimson Pact Crimson Pact
    • Bonus AP reduced to 2.5% bonus health from 4%.
  • Sanguine Pool Sanguine Pool
    • Removed: On-cast bonus movement speed.
    • Bug Fix: Turrets sometimes idling while active.
    • Bug Fix: Vladimir occasionally not being correctly targeted by enemy units once duration is over.
V1.0.0.110
  • Sanguine Pool Sanguine Pool
    • Slow reduced to 40% from 50%.
    • Slow duration reduced to 1 second from 1.5.
  • Tides of Blood Tides of Blood
    • Health cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90.
V1.0.0.107
  • General
    • Ability volume balance changed.
V1.0.0.106
  • Tides of Blood Tides of Blood
    • Bug Fix: Bonuses being lower than intended.
    • Bug Fix: Not dealing full damage if Vladimir has 4 stacks before casting.
  • Hemoplague Hemoplague
    • Base damage reduced to 150 / 250 / 350 from 200 / 300 / 400.
    • AP ratio reduced to 70% AP from 75% AP.
    • Damage amplification changed to 14% at all ranks from 10 / 14 / 18%.
    • Cooldown increased to 150 / 135 / 120 seconds from 120 at all ranks.
V1.0.0.105
  • Transfusion Transfusion
    • New Effect: Will heal Vladimir even if target is spell immune.
  • Hemoplague Hemoplague
    • Removed: Damaging enemies who blocked it or removed it.
V1.0.0.102
  • Sanguine Pool Sanguine Pool
    • Damage per second changed to 20 / 33.75 / 47.5 / 61.25 / 75 from .
    • Duration reduced to 2 seconds from 2.5.
    • Slow duration increased to 1.5 seconds from 1.
    • Bug Fix: Not dealing the intended damage.
V1.0.0.101
  • Crimson Pact Crimson Pact
    • Removed: Vladimir restoring health when acquiring AP.
  • Transfusion Transfusion
    • Bug Fix: Not restoring enough health via spell vamp.
    • Bug Fix: Tooltip displaying incorrect heal value (lower than intended).
V1.0.0.100
  • Hemoplague Hemoplague
    • New Effect: Grants assists even if it doesn't damage the target.
V1.0.0.99
  • Transfusion Transfusion
    • Cast range reduced to 600 from 650.
  • Tides of Blood Tides of Blood
    • Duration increased to 10 seconds from 8.
    • Cast range increased to 620 from 570.
V1.0.0.98
  • Crimson Pact Crimson Pact
    • Tooltip updated to display bonus stats.
  • Sanguine Pool Sanguine Pool
    • Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 25 / 22 / 19 / 16 / 13.
  • Tides of Blood Tides of Blood
    • Health cost reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
    • New Effect: Can be blocked by spell shields spell shields.
V1.0.0.97
  • Added

See also[]

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