Release version[]
- New Effect: Now deals 100 bonus damage to monsters.
- New Effect: Now triggers spell effects upon dealing damage.
- Bug Fix: Damage cap against monsters is now properly applied to the total damage and not just the bonus damage.
- Bug Fix: Spell shield now properly removes the suppression effect after blocking the attachment.
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- Bug Fix: On-hit critical strike VFX now uses the correct VFX instead of the classic one.
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- Bug Fix: VFX no longer renders in front of impassable terrain.
- Bug Fix: Impact VFX no longer causes graphical issues with the VFX of other certain abilities such as .
- Stats
- Base magic resistance reduced to 28 from 32.
- Bonus health regeneration reduced to 0.15 / 0.5 / 1 / 2 (based on level) from 0.25 / 0.5 / 1 / 2 (based on level).
- Right Punch bonus AD ratio increased to 55% bonus AD from 50%.
- Bonus AD ratio increased to 25% per 100 bonus AD from 20%.
- Slow increased to 70% from 50%.
- Bug Fix: No longer disables the target's and permanently.
- General
- Bug Fix: Joke voice line is now properly played.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 114 from 100.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
- V12.6 - March 30th Hotfix
- Bug Fix: Fixed a bug where champions would stick to him if uses while he dashes with them.
- Bug Fix: Caster no longer becomes locked out of their basic abilities if they are performing The Show Stopper while Berserked and their target dies in the process.
- Stats
- Health growth increased to 100 from 93.
- Bonus AD ratio increased to 20% per 100 bonus AD from 10%.
- Bonus AD ratio increased to 120% bonus AD from 100%.
- Undocumented/Bug Fix: No longer uses the icon of ( passive) in the enemy's Death Recap.
- Removed: Damage is no longer capped at 400 per punch against minions.
- AD ratio changed to 50% bonus AD from 15% total AD.
- Base health ratio reduced to 1% of target's maximum health at all ranks from 1 / 2 / 3 / 4 / 5%.
- AD ratio increased to 1 / 1.5 / 2 / 2.5 / 3% per 100 AD from 1% per 100 AD at all ranks.
- Bug Fix: Casting it on during the very end of no longer suppresses as he blinks to another enemy champion.
- Base damage reduced to 80 / 100 / 120 / 140 / 160 from 80 / 105 / 130 / 155 / 180.
- Base damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 80 / 110 / 140 / 170.
- Bug Fix: Displacing minions or jungle monsters no longer extends their hitboxes.
- Bug Fix: Now properly completes the slam on champion clones even as they're about to expire.
- Bug Fix: Is no longer interrupted by player-generated terrain (e.g. ) when casting it.
- Base damage reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
- Bug Fix: When suppressed by The Show Stopper, will not return to her marker, and it will last the appropriate amount of time.
- Stats
- Base armor reduced to 33 from 37.
- Base health regeneration reduced to 7 from 8.
- Health regeneration growth reduced to 0.5 from 0.75.
- Slow duration reduced to 1 second from 1.5.
- Bug Fix: Now properly gets assist credit even when the target dies while suppressed.
- Bug Fix: Now only stuns enemies if he successfully grabs one on each side.
- Bug Fix: Now properly becomes displacement immune and suppresses when casting The Show Stopper while casts .
- Stats
- Base health regeneration reduced to 8 from 9.25.
- New Effect: Tooltip now displays the maximum damage.
- Cooldown increased to 18 / 16.5 / 15 / 13.5 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- Base damage reduced to 90 / 120 / 150 / 180 / 210 from 90 / 125 / 160 / 195 / 230.
- Bug Fix: If he has no points in Haymaker, will now properly extrude his vessel.
- Bug Fix: No longer suppresses for a large amount of time if he's suppressed before entering the .
- V10.2 - January 23rd Hotfix
- Bug Fix: The ability's range is no longer greater than what the indicator shows.
- V10.1 - Added
- Innate - Heavy Hands: Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
- Sett's right punch gains 50 bonus range, attacks at 8 times the left punch's attack speed, and deals 5 − 90 (based on level) (+ 15% AD) bonus physical damage.
- Innate - Heart of the Half-Beast: Sett gains 0.25 / 0.5 / 1 / 2 (based on level) health regeneration per second for every 5% of his missing health.
(Innate)
- Active: Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
- Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+ 1 / 2 / 3 / 4 / 5% (+ 1% per 100 AD) of target's maximum health) bonus physical damage, capped at 400 damage per punch against minions and monsters. Consuming an attack will refresh the timer.
- Knuckle Down resets Sett's basic attack timer.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
(Q)
- Passive: Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
- Active: Sett blasts an area in the target direction, dealing 90 / 125 / 160 / 195 / 230 (+ 25% (+ 10% per 100 bonus AD) of expended Grit) physical damage to enemies hit. Enemies hit through the center take true damage instead.
- Down but not out: Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
- Cost: 100% of current Grit.
- Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
- Target Range: 790.
- Width: 805 / 180.
- Angle: 27°.
- Cast Time: 0.75 seconds.
(W)
- Active: Sett pulls in enemies at his front and back, dealing 50 / 80 / 110 / 140 / 170 (+ 60% AD) physical damage and slowing them by 50% for 0.5 seconds.
- If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.
- Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
- Target Range: 490.
- Width: 350.
(E)
- Active: Sett suppresses the target enemy champion and then dashes with displacement immunity at a fixed distance toward it, carrying it along for 1.5 seconds before slamming it into the ground.
- Enemies within the impact area take 200 / 300 / 400 (+ 100% bonus AD) (+ 40 / 50 / 60% of primary target's bonus health) physical damage, reduced by up to 40% on the edges, and are slowed by 99% for 1.5 seconds.
- The dash will prematurely end upon reaching a wall that cannot be dashed through.
- Cooldown: 120 / 100 / 80 seconds.
- Target Range: 400.
- Effect Radius: 600.
(R)