Release version[]
- Bug Fix: Fixed a bug that caused it to pull enemies to his current position instead of where he was when he launched the ability.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Mana cost increased to 65 from 50.
- Stats
- Base armor increased to 47 from 45.
- Bonus AD ratio increased to 75% bonus AD from 60%.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 74 / 78 / 82 / 86 / 90.
- Base bonus movement speed increased to 45% from 40%.
- Movement speed lethality ratio increased to 2% per 1 Lethality from 1.5% per 1 Lethality.
- Base damage changed to 100 / 150 / 200 / 250 / 300 from 105 / 145 / 185 / 225 / 265.
- Stats
- Health growth increased to 110 from 104.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
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- Bug Fix: Now displays the correct VFX instead of the classic one.
- Bug Fix: no longer displays a sell price despite not being sellable.
- Bug Fix: Bonus health from Guiding Light is now properly converted to attack damage during the entire effect rather than only in the first 0.5 seconds of the duration.
- Base damage increased to 105 / 145 / 185 / 225 / 265 from 105 / 135 / 165 / 195 / 225.
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- Distortion visual effects will now be disabled when Eye Candy is turned off in the game options.
- Bug Fix: No longer goes on cooldown if the enemy within the X was killed by another ally.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base damage stored reduced to 9% from 10%.
- Damage stored per lethality reduced to 0.2% from 0.25%.
- Base damage stored near multiple enemies reduced to 40% from 45%.
- Damage stored per lethality near multiple enemies reduced to 0.4% from 0.5%.
- Grey health upper cap reduced to 55% maximum health from 60%.
- Bug Fix: Fixed a bug where casting and ending it during an a enemy would remove the red tint effect from your screen.
- Base damage stored near multiple enemies increased to 45% from 40%.
- Mana cost increased to 74 / 78 / 82 / 86 / 90 from 50 / 55 / 60 / 65 / 70.
- Mana cost refund increased to 75% from 50%.
- New Effect: Mana cost is now refunded if he hits an enemy champion.
- Bug Fix: Tooltip now properly notes tap casting also slows the target.
- Cooldown reduced to 100 / 85 / 70 seconds from 120 / 100 / 80.
- Removed: No longer grants to himself if he executes an enemy.
- Number of from assists reduced to 1 from 2.
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- Warning SFX that is played for enemies below execution threshold has been adjusted for gameplay clarity.
- V11.24 - December 15th Hotfix
- Base damage stored near multiple enemies increased to 40% from 35%.
- Base damage increased to 100 / 150 / 200 / 250 / 300 from 85 / 135 / 185 / 235 / 285.
- General
- Bug Fix: Voice lines for opening the shop plays once again.
- Visual effect updated to more accurately display its width.
- Bug Fix: Fixed a bug where the hit visual effect wasn't showing for enemies.
- Undocumented: Now damages non-champions even if a champion wasn't hit.
- Undocumented: No longer damages non-champions if a champion wasn't hit.(bug)
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 15 at all ranks.
- V11.5 - March 3rd Hotfix
- Bug Fix: Fixed a bug where
untargetable enemies would not count towards the additional health regen he receives when he's near two or more enemies.
- Bug Fix: Fixed a bug where
- New Effect: Now stores 10% (+ 0.25% per 1 Lethality) of damage taken as Grey Health, increased to 35% (+ 0.5% per 1 Lethality) if there are two or more enemies nearby.
- Removed: No longer stores 25% − 50% (based on level) of damage taken as Grey Health.
- Bug Fix: Can now properly cast it when he has the minimum required mana.
- Stats
- Magic resistance growth reduced to 1.25 from 1.5.
- Armor growth reduced to 3.5 from 5.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 at all ranks.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage increased to 85 / 135 / 185 / 235 / 285 from 75 / 125 / 175 / 225 / 275.
- Bonus movement speed reduced to 40% at all ranks from 40 / 45 / 50 / 55 / 60%.
- Base damage increased to 105 / 135 / 165 / 195 / 225 from 95 / 125 / 155 / 185 / 215.
- Bug Fix: Execute indicator now appears as intended and is properly visible.
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- Bug Fix: No longer misses its PROJECT HUD screen overlay.
- Bug Fix: Casting it no longer makes him unresponsive for a few moments.
- Stats
- Health growth reduced to 90 from 100.
- Grey health stored reduced to 25% − 50% (based on level) from 30% − 81% (based on level).
- New Effect: Now
stuns minions and monsters. Does not deal damage to them.
- New Effect: Now
- New Effect: Now deals 50% reduced damage to enemies who aren't executed.
- New Effect: Now gains upon killing an enemy with Death from Below.
- New Effect: Now instead gains 2 stacks of if an ally kills an enemy while inside the X.
- New Effect: Death from Below's icon is now shown on Pyke's health bar while it can be cast for free.
- Removed: No longer deals AoE damage. Now only damages the nearest enemy, prioritizing champions.
- Removed: The stab no longer deals 30% damage to minions and monsters beyond the closest.
- Stab attack damage reduced to 100% from 115%.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 40% at all ranks.
- Removed: No longer affects non-champions.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- Base stun duration increased to 1.25 seconds from 1.1.
- Stats
- Magic resistance growth reduced to 1.5 from 2.
- Stab damage to minions and monsters beyond the first reduced to 30% from 50%.
- Base damage reduced to 250 − 550 (based on level) from 250 − 605 (based on level).
- General
- Recommended items updated.
- Maximum grey health changed to 80 (+ 800% bonus AD) (with an upper cap of 60% of his maximum health) from 25% − 50% (based on bonus attack damage) of his maximum health.
- Mana cost reduced to 50 from 75.
- Bonus movement speed changed to 40% (+ 1.5% per 1 Lethality) from 60 / 65 / 70 / 75 / 80% (+ 4% per 100 bonus AD).
- Mana cost reduced to 40 from 50.
- Stun duration changed to 1.1 (+ 0.1 per 10 Lethality) from 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
- New Effect: Health threshold also scales with 1.5 per 1 Lethality.
- Base damage increased to 250 − 605 (based on level) from 200 − 605 (based on level).
- Stats
- Health growth reduced to 100 from 110.
- Armor growth increased to 5 from 4.
- Magic resistance growth increased to 2 from 1.25.
- Base damage reduced to 95 / 125 / 155 / 185 / 215 from 95 / 130 / 165 / 200 / 235.
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Base execute threshold changed to 200 − 605 (based on level) from 190 − 655 (based on level).
- Bonus AD ratio increased to 80% bonus AD from 60%.
- V8.11 - May 31st Hotfix
- Stats
- Base health regeneration increased to 7 from 5.
- Base mana increased to 415 from 380.
- Base armor increased to 45 from 42.
- Base attack damage increased to 62 from 60.
- V8.11 - Added
- Innate: Pyke's health cannot be improved except through growth (per level), instead he gains (1 bonus attack damage per 14 bonus health).
- Pyke also stores 30% − 81% (based on level) of the damage he takes from enemy champions as Grey Health on his health bar, up to 25% − 50% (based on bonus attack damage) of his maximum health.
- When Pyke is unseen by enemies, he rapidly consumes his Grey Health to
heal for the same amount.
(Innate)
- First Cast: Pyke charges for up to 3 seconds, increasing Bone Skewer's range while being
slowed by 20%.
- Second Cast: After a brief delay, Pyke hurls his harpoon forward, dealing 75 / 125 / 175 / 225 / 275 (+ 60% bonus AD) physical damage to the first enemy struck,
pulling them a fixed distance towards him and
slowing them by 90% for 1 second.
- Releasing the ability within 0.5 seconds causes Pyke to thrust his harpoon forward in a line, dealing 115% damage and
slowing enemies by 90% for 1 second.
- If Pyke is interrupted during the charge, or the charge completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but refunds half the mana cost.
- Target Range: 400 / 1100
- Mana Cost: 70.
- Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
(Q)
- First Cast: Pyke charges for up to 3 seconds, increasing Bone Skewer's range while being
- Active: Pyke enters
camouflage and gains 60 / 65 / 70 / 75 / 80% (+ 4% per 100 bonus AD) bonus movement speed decaying over 5 seconds.
- Attacking or casting abilities immediately ends
camouflage.
- Mana Cost: 75.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
(W)
- Active: Pyke enters
- Active: Pyke dashes, leaving behind a drowned phantom.
- After 1 second, the phantom returns to Pyke, dealing 95 / 130 / 165 / 200 / 235 (+ 80% bonus AD) physical damage and
stunning enemy champions it passes through for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
- Mana Cost: 50.
- Cooldown: 15 seconds.
(E)
- Active: Pyke strikes in an X-shaped area, executing enemies below 190 − 655 (based on level) (+ 60% bonus AD) health while dealing the same amount as physical damage to enemies not within the threshold for execution.
- If Death from Below hits an enemy champion, Pyke will blink to the center of the X. If an enemy champion dies in the X, the assisting ally is granted , and Pyke gains the ability to recast within 20 seconds at no cost.
- Mana Cost: 100.
- Cooldown: 120 / 100 / 80 seconds.
(R)