Release version[]
- Bug Fix: Champions within that are affected by Bailout and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- Bug Fix: No longer instantly kills an enemy if her ally attacked one of his that was marked with the debuff.
- Damage now triggers Renata Glasc's own damage effects but still grants kill credit to the ally applying it.
- Bug Fix: Casting it after her running animation no longer causes her model to have visual issues.
- Bug Fix: Berserk effect no longer causes an enemy to gain kill credit for allies she kills after it interrupted her channel.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health reduced to 545 from 595.
- Base attack damage reduced to 49 from 51.
- Stats
- Base health increased to 595 from 525.
- Health growth increased to 94 from 80.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
- Stats
- Base armor reduced to 27 from 29.
- Initial base damage reduced to 1% − 2% (based on level) of target's maximum health from 1% − 3.5% (based on level).
- Initial AP ratio increased to 2% per 100 AP from 1% per 100 AP.
- Ally base damage reduced to 1% − 2% (based on level) of target's maximum health from 1% − 3.5% (based on level).
- Ally AP ratio increased to 2% per 100 AP from 1% per 100 AP.
- Bug Fix: empowered basic attack is now properly consumed and applied when used against allied units while
Berserked.
- Bug Fix: now properly triggers and deals its damage for
Berserked champions.
- Bug Fix: Caster of no longer becomes locked out of their basic abilities they are performing the ability while
Berserked and their target dies in the process.
- Bug Fix: Several issues have been fixed where champions with certain items and runes would incorrectly receive kill credit and gold for killing their allies while
Berserked.
- Bug Fix: empowered basic attack is now properly consumed and applied when used against allied units while
- V12.4 - February 22nd Hotfix
- Stats
- Armor growth reduced to 3.5 from 4.
- Initial base damage reduced to 1% − 3.5% (based on level) of target's maximum health from 1% − 5.25% (based on level).
- Ally base damage reduced to 1% − 3.5% (based on level) of target's maximum health from 1% − 5.25% (based on level).
- Cooldown increased to 28 / 27 / 26 / 25 / 24 seconds from 28 / 26 / 24 / 22 / 20.
- Bleed out timer reduced to 2.5 seconds from 3.
- Burn true damage per 0.25 seconds increased to 10% of target's maximum health from 8.3%.
- Revive health reduced to 20% maximum health from 35%.
- V12.4 - Added
- Innate: Renata's basic attacks mark enemies for 6 seconds, dealing 1% − 5.25% (based on level) (+ 1% per 100 AP) of the target's maximum health bonus magic damage if they were unmarked.
- Allied
champions' damaging attacks and abilities against marked targets consume the mark to deal 1% − 5.25% (based on level) (+ 1% per 100 AP) of their maximum health as additional bonus magic damage.
- Attacking a marked enemy will only refresh their mark's duration. Marking a different enemy will remove the mark from the previous target. Leverage's damage is capped at 150 against
monsters.
(Innate)
- Active: Renata fires a hook out from her robotic arm in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 80% AP) magic damage to the first enemy hit and
rooting them for 1 second, during which they are
revealed and Renata is unable to declare attacks and has her movement speed reduced by 30%. Handshake can be recast while the target is rooted.
- Recast: Renata
knocks the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through and
stunning them for 0.5 seconds if the thrown target is a champion.
- Mana Cost: 80.
- Cooldown: 16 seconds.
- Range:
900 / 275, Width:
140, Speed: 1450 / X, Cast Time: 0.25 seconds.
(Q)
- Active: Renata fires a hook out from her robotic arm in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 80% AP) magic damage to the first enemy hit and
- Active: Renata enhances herself or the target allied champion for 5 seconds, granting the target 10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP) bonus attack speed in addition to 10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP) bonus movement speed while they are moving toward nearby
visible enemy champions and minions, both increasing in effectiveness by 100% over the duration. Bailout's duration resets whenever the target scores a
takedown against an enemy champion within 6 seconds of damaging them.
- If the target takes
fatal damage while Bailout is active, they are restored to 100% of their maximum health but begin burning to take true damage equal to 8.3% of their maximum health every 0.264 seconds until they die from reaching 0 health. If they score a
takedown against an enemy champion within 6 seconds of damaging them while suffering from the burn, it is stopped prematurely and they are set to 35% of their maximum health. This effect may only occur once per application of Bailout while not already active on the target.
- Mana Cost: 80.
- Cooldown: 28 / 26 / 24 / 22 / 20 seconds.
- Target Range:
800, Effect Radius:
1300, Cast Time: None.
(W)
- Active: Renata enhances herself or the target allied champion for 5 seconds, granting the target 10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP) bonus attack speed in addition to 10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP) bonus movement speed while they are moving toward nearby
- Renata sends out a chemtech rocket from either side of her that instantly strike targets around her. After 0.429 seconds they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching its target location.
- Renata and allies struck are granted a 50 / 70 / 90 / 110 / 130 (+ 50% AP)
shield for 3 seconds and enemies struck are dealt 65 / 95 / 125 / 155 / 185 (+ 55% AP) magic damage and are
slowed by 30% for 2 seconds.
- Mana Cost: 70 / 80 / 90 / 100 / 110.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
- Target Range: 800, Effect Radius:
325 / 225, Width:
220, Speed: 1450, Cast Time: 0.25 seconds.
(E)
- Active: Renata launches a cloud of potent chemicals that spreads out in the target direction, which grants
sight of its surroundings and turns all enemy champions and minions it passes over
berserk for 1.25 / 1.75 / 2.25 seconds.
- Berserk causes afflicted targets to go insane, granting them 100% bonus attack speed and increased size, and forcing them to basic attack the nearest unit, regardless of being allied, enemy, or neutral. They prioritize attacking their own allies, then neutral units, then Renata's allies, then Renata herself.
- Renata gains kill credit of enemies killed by their berserked allies through their basic attacks. Berserked units can be forced to attack all units except
structures.
- Mana Cost: 100.
- Cooldown: 150 / 130 / 110 seconds.
- Range:
2000, Effect Radius:
750, Width:
500, Angle: 14°, Speed: 650 - 1000, Cast Time: 0.75 seconds.
(R)
- Active: Renata launches a cloud of potent chemicals that spreads out in the target direction, which grants