League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Release version[]

V14.7
  • Bailout Bailout
    • Bug Fix: Champions within Kindred's Kindred's Lamb's Respite Lamb's Respite that are affected by Bailout and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
V14.4
  • Handshake Handshake
    • Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
V13.22
  • Leverage Leverage
    • Bug Fix: No longer instantly kills an enemy Zac Zac if her ally attacked one of his Bloblets Bloblets that was marked with the debuff.
V13.21
  • Leverage Leverage
    • Damage now triggers Renata Glasc's own damage effects but still grants kill credit to the ally applying it.
V13.19
  • Hostile Takeover Hostile Takeover
    • Bug Fix: Casting it after her running animation no longer causes her model to have visual issues.
V13.7
V12.14
  • General
    • Bug Fix: Knocked up/stunned animation is now correctly played.
  • Stats
    • Base health reduced to 545 from 595.
    • Base attack damage reduced to 49 from 51.
V12.10
  • Stats
    • Base health increased to 595 from 525.
    • Health growth increased to 94 from 80.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.3 from 0.5.
  • Loyalty Program Loyalty Program
    • Base shield reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
V12.9
  • Stats
    • Base armor reduced to 27 from 29.
  • Leverage Leverage
    • Initial base damage reduced to 1% − 2% (based on level) of target's maximum health from 1% − 3.5% (based on level).
    • Initial AP ratio increased to 2% per 100 AP from 1% per 100 AP.
    • Ally base damage reduced to 1% − 2% (based on level) of target's maximum health from 1% − 3.5% (based on level).
    • Ally AP ratio increased to 2% per 100 AP from 1% per 100 AP.
V12.5
  • Hostile Takeover Hostile Takeover
    • Bug Fix: Power Chord Power Chord empowered basic attack is now properly consumed and applied when used against allied units while Berserk icon Berserked.
    • Bug Fix: Cheap Shot Cheap Shot now properly triggers and deals its damage for Berserk icon Berserked champions.
    • Bug Fix: Caster of The Show Stopper The Show Stopper no longer becomes locked out of their basic abilities they are performing the ability while Berserk icon Berserked and their target dies in the process.
    • Bug Fix: Several issues have been fixed where champions with certain items and runes would incorrectly receive kill credit and gold for killing their allies while Berserk icon Berserked.
V12.4 - February 22nd Hotfix
  • Stats
    • Armor growth reduced to 3.5 from 4.
  • Leverage Leverage
    • Initial base damage reduced to 1% − 3.5% (based on level) of target's maximum health from 1% − 5.25% (based on level).
    • Ally base damage reduced to 1% − 3.5% (based on level) of target's maximum health from 1% − 5.25% (based on level).
  • Bailout Bailout
    • Cooldown increased to 28 / 27 / 26 / 25 / 24 seconds from 28 / 26 / 24 / 22 / 20.
    • Bleed out timer reduced to 2.5 seconds from 3.
      • Burn true damage per 0.25 seconds increased to 10% of target's maximum health from 8.3%.
    • Revive health reduced to 20% maximum health from 35%.
V12.4 - Added
  • Leverage Leverage (Innate)
    • Innate: Renata's basic attacks mark enemies for 6 seconds, dealing 1% − 5.25% (based on level) (+ 1% per 100 AP) of the target's maximum health bonus magic damage if they were unmarked.
    • Allied Champion icon champions' damaging attacks and abilities against marked targets consume the mark to deal 1% − 5.25% (based on level) (+ 1% per 100 AP) of their maximum health as additional bonus magic damage.
    • Attacking a marked enemy will only refresh their mark's duration. Marking a different enemy will remove the mark from the previous target. Leverage's damage is capped at 150 against Monster icon monsters.
  • Handshake Handshake (Q)
    • Active: Renata fires a hook out from her robotic arm in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 80% AP) magic damage to the first enemy hit and Root icon rooting them for 1 second, during which they are Reveal icon revealed and Renata is unable to declare attacks and has her movement speed reduced by 30%. Handshake can be recast while the target is rooted.
    • Recast: Renata Airborne icon knocks the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through and Stun icon stunning them for 0.5 seconds if the thrown target is a champion.
    • Mana Cost: 80.
    • Cooldown: 16 seconds.
    • Range: Range center 900 / 275, Width: Range model 140, Speed: 1450 / X, Cast Time: 0.25 seconds.
  • Bailout Bailout (W)
    • Active: Renata enhances herself or the target allied champion for 5 seconds, granting the target 10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP) bonus attack speed in addition to 10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP) bonus movement speed while they are moving toward nearby Sight icon visible enemy champions and minions, both increasing in effectiveness by 100% over the duration. Bailout's duration resets whenever the target scores a Damage rating takedown against an enemy champion within 6 seconds of damaging them.
    • If the target takes Death fatal damage while Bailout is active, they are restored to 100% of their maximum health but begin burning to take true damage equal to 8.3% of their maximum health every 0.264 seconds until they die from reaching 0 health. If they score a Damage rating takedown against an enemy champion within 6 seconds of damaging them while suffering from the burn, it is stopped prematurely and they are set to 35% of their maximum health. This effect may only occur once per application of Bailout while not already active on the target.
    • Mana Cost: 80.
    • Cooldown: 28 / 26 / 24 / 22 / 20 seconds.
    • Target Range: Range center 800, Effect Radius: Range center 1300, Cast Time: None.
  • Loyalty Program Loyalty Program (E)
    • Renata sends out a chemtech rocket from either side of her that instantly strike targets around her. After 0.429 seconds they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching its target location.
    • Renata and allies struck are granted a 50 / 70 / 90 / 110 / 130 (+ 50% AP) Hybrid resistances icon shield for 3 seconds and enemies struck are dealt 65 / 95 / 125 / 155 / 185 (+ 55% AP) magic damage and are Slow icon slowed by 30% for 2 seconds.
    • Mana Cost: 70 / 80 / 90 / 100 / 110.
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
    • Target Range: 800, Effect Radius: Range center 325 / 225, Width: Range model 220, Speed: 1450, Cast Time: 0.25 seconds.
  • Hostile Takeover Hostile Takeover (R)
    • Active: Renata launches a cloud of potent chemicals that spreads out in the target direction, which grants Sight icon sight of its surroundings and turns all enemy champions and minions it passes over Berserk icon berserk for 1.25 / 1.75 / 2.25 seconds.
    • Berserk causes afflicted targets to go insane, granting them 100% bonus attack speed and increased size, and forcing them to basic attack the nearest unit, regardless of being allied, enemy, or neutral. They prioritize attacking their own allies, then neutral units, then Renata's allies, then Renata herself.
    • Renata gains kill credit of enemies killed by their berserked allies through their basic attacks. Berserked units can be forced to attack all units except Turret icon structures.
    • Mana Cost: 100.
    • Cooldown: 150 / 130 / 110 seconds.
    • Range: Range center 2000, Effect Radius: Sight icon 750, Width: Range model 500, Angle: 14°, Speed: 650 - 1000, Cast Time: 0.75 seconds.

See also[]

Advertisement