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Each zone has its own spawners that depend on its biome. Spawners are active depending on the time of day, weather and world progression. Spawns are prevented with player bases.

Spawning logic[]

Zones[]

The map is split up into 64x64 grid squares with 0,0 being in the center of the first zone.

Every 4 seconds, zones with a player process their spawners.

Spawners[]

Each spawner tries spawning if enough time has passed since its previous spawning attempt.

Amount of tries is calculated from the elapsed time and capped at creature limit.

For example Deers have a spawn interval of 100 seconds. After 250 seconds, 2 spawn attempts would be made. After 500 seconds, only 4 spawn attempts would be made because the limit is 4.

Spawn attempts[]

A spawn attempt fails if:

  • The random roll fails
  • Required boss has not been killed
  • Wrong weather
  • Wrong time of the day
  • Too many same creatures already exist in loaded zones (creature limit)
  • Valid spawn position is not found after 20 attempts
  • There is already the same creature too close to the valid spawn position (suppression limit).

Valid spawn position[]

A spawn position is randomly selected between 40 - 80 meters of a random player in the zone. Spawn position is not valid if:

  • Position has wrong biome
  • The zone of the position has multiple biome (if full biome is required)
  • Covered by a structure
  • Blocked by player base
  • Wrong altitude
  • Wrong terrain angle (max tilt 35 degrees by default)
  • Wrong amount of water
  • A player exists within 40 meters
  • Position is not inside a forest (if a forest is required). Forests are determined on the world generation. Terraforming or trees don't affect it.

Note: Terraforming with Cultivator, Hoe or Pickaxes doesn't directly block spawning but affects terrain altitude and angle.

Group size[]

The amount of creatures is randomly selected from the group size. The amount is capped at creature limit.

With only one creature, the enemy is spawned at the valid spawn position.

With more than one creature, the game tries finding a spawn position two times for each creature. The spawn position is randomly selected from a circle around the initial spawn position (group radius). Same rules apply for determining the validity.

Spawning[]

Each spawned creature has 10% chance to level up (9% for 1 star, 1% for 2 stars), if leveling up is allowed. For some creatures, the leveling up requires enough distance from the world center.

If the spawner is only active during the night, then spawned creatures are set to despawn during the daytime (as long as their zone is active)..

Flying enemies are spawned off the ground depending on the creature. The actual spawn position is still on the ground and can be blocked by player base.

List of spawners[]

Biome Type Weather / key Time Level up Other Interval Creature limit Chance Suppression Altitude Group size Group radius
Meadows Boar 800 m 2 min 30 sec 4 50 % 64 m 1-3 5 m
Meadows, Black Forest Deer Yes Only in forests 1 min

40 sec

4 50 % 64 m 1-3 5 m
Meadows, Black Forest, Plains Fish1 20%, 4 stars No max tilt, 0.1 m from ground 2 min 5 50 % 20 m From -3 to -1.5 m 2-6 2 m
Meadows, Black Forest, Plains Fish2 20%, 4 stars No max tilt, 0.1 m from ground 2 min 4 50 % 20 m From -5 to -2 m 2-4 2 m
Ocean Fish3 20%, 4 stars No max tilt, 0.1 m from ground 2 min 3 50 % 20 m Below -5 m 1-2 2 m
Meadows Greyling Only in forests 5 min 2 50 % 30 m 1 3 m
Meadows, Black Forest, Plains, Ocean Gull 2 min 5 50 % 51 m From -4 to 0.2 m 1-2 2 m
Meadows Neck 800 m Max water: 1m 1 min

40 sec

6 50 % 5 m From −1.5 to 0.5 m 2-4 5 m
Meadows Neck Rain, Thunder Storm, LightRain 800 m 30 sec 8 100 % 32 m From 0 to 10 m 2-4 5 m
Black Forest FireFlies Night 20 sec 4 100 % 10 m 1
Black Forest Fish5 20%, 4 stars No max tilt, 0.1 m from ground 1 min

20 sec

10 50 % 12 m Below -5 m 3-7 2 m
Black Forest Greydwarf Day Yes 2 min 3 30 % 10 m 2-3 3 m
Black Forest Greydwarf Night Yes 1 min 6 100 % 10 m 3-4 10 m
Meadows Greydwarf defeated eikthyr Night Only in forests 2 min 1 30 % 10 m 1 3 m
Meadows Greydwarf defeated eikthyr Night 2 min

20 sec

2 50 % 20 m 1 3 m
Black Forest Greydwarf brute Night 2000 m 2 min 1 50.6 % 10 m 1
Meadows Greydwarf brute defeated gdking Night 2 min 1 50.6 % 10 m 1
Black Forest Greydwarf shaman Night Yes 1 min 2 50.6 % 10 m 1
Meadows Greydwarf shaman defeated gdking Night 2 min 1 50.6 % 10 m 1
Black Forest Troll 2000 m 66 min

40 sec

1 5 % 10 m 1 3 m
Swamp (full) Abomination 66 min

40 sec

1 35% 30 m From -2 to 5 m
Swamp Blob 8 min

20 sec

2 20 % 20 m Above -1 m 1-2 1 m
Swamp Draugr Yes 2 min 4 50 % 10 m From -1.5 to 10 m 1-2 3 m
Meadows, Black Forest, Mountain[1], Plains Draugr Misty, defeated gdking Night 5 min 1 5 % 10 m 1
Swamp (full) Draugr elite Night 5 min 1 5 % 15 m From -1.5 to 10 m 1
Swamp Fish6 20%, 4 stars No max tilt, 0.1 m from ground 1 min

20 sec

10 60 % 10 m Below -5 m 3-7 2 m
Swamp Leech Yes 3 min

20 sec

10 50 % 5 m From -3 to -0.1 m 1
Swamp Oozer Night 2 min 1 20 % 20 m Above -1 m 1
Swamp Skeleton Yes 6 min

40 sec

4 25 % 15 m From -1 to 10 m 2-4 4 m
Meadows, Black Forest, Swamp, Mountain, Plains Skeleton defeated bonemass Night 5 min 3 25 % 10 m 1-3 3 m
Swamp Wraith Night 50 m from ground 3 min

20 sec

2 30 % 20 m Above -2 m 1
Mountain (full) Fenring Night 6 min

40 sec

2 20 % 10 m 1
Mountain (full) Stone Golem 2 min 1 25.6 % 10 m Above 120 m 1
Mountain (full) Drake Max tilt 66 degrees, 10 m from ground 2 min 2 25.6 % 10 m Above 100 m 1
Mountain (full) Wolf Night Yes Max tilt 45 degrees 2 min 6 50 % 30 m 2-4 5 m
Mountain (full) Wolf Day Max tilt 45 degrees 6 min

40 sec

3 25.6 % 30 m 1-2 5 m
Plains Deathsquito No max tilt, 1 m from ground 8 min

20 sec

3 20 % 30 m Above 1 m 1-2 10 m
Plains Fish7 20%, 4 stars No max tilt, 0.1 m from ground 1 min

20 sec

7 60 % 20 m Below -5 m 3-6 2 m
Plains Fuling Day Yes 16 min

40 sec

2 33 % 30 m 1-2 3 m
Plains Fuling Night Yes 1 min 5 33 % 30 m 3-5 3 m
Meadows, Black Forest, Mountain Fuling defeated goblinking Night Hunt mode 50 min 3 5 % 10 m 3 3 m
Plains Lox 16 min

40 sec

3 5 % 100 m Above 1 m 2-3 10 m
Mistlands (full) Dvergr rogue Day Yes 16 min

40 sec

2 30 % 30 m 1-2 3 m
Mistlands Fish9 20%, 4 stars No max tilt, 0.1 m from ground 1 min 5 50 % 12 m Below -5 m 2-7 2 m
Mistlands, Ocean Fish12 20%, 4 stars No max tilt, 0.1m from ground 1 min

20 sec

8 40 % 12 m Below -6 m 2-5 2 m
Mistlands (full) Gjall Day No max tilt, 6 m from ground 66 min

40 sec

1 10 % 50 m 1
Mistlands (full) Gjall Night Yes No max tilt, 6 m from ground 66 min

40 sec

1 10 % 50 m 1
Mistlands Hare Yes 1 min 10 50 % 10 m 1-3 6 m
Mistlands (full) Seeker Day 1 star 3 min

20 sec

2 30 % 30 m 2-3 6 m
Mistlands (full) Seeker Night Yes 5 min 6 20 % 40 m 2-3 6 m
Mistlands (full) Seeker Soldier Yes 66 min

40 sec

1 10 % 40 m 1 12 m
Ocean Fish8 20%, 4 stars No max tilt, 0.1 m from ground 1 min

20 sec

10 50 % 12 m Below -5 m 2-7 2 m
Ocean (full) Serpent Night 16 min

40 sec

1 5 % 50 m Below -5 m 1
Ocean (full) Serpent Thunder Storm, Rain 16 min

40 sec

1 5 % 50 m Below -5 m 1
Ashlands Fish11 15%, 4 stars No max tilt, 0.1 m from ground 1 min

20 sec

10 60 % 8 m Below -5 m 3-7 2 m
Ashlands Bonemaw No star 16 min

40 sec

1 20 % 50 m Below -5 m 1
Ashlands Fallen Valkyrie No star Spawn range 50 - 80 m 66 min

40 sec

1 20 % 15 m 1
Ashlands Morgen No star Spawn range 50 - 80 m 66 min

40 sec

1 10 % 15 m 1
Ashlands Asksvin Day 1 star max Spawn range 50 - 80 m 3 min 40 s 3 30 % 25 m 2-4 10 m
Ashlands Asksvin Night 3 min 40 s 4 45 % 20 m 2-4 10 m
Ashlands Volture No star Spawn range 50 - 80 m 3 min 3 30 % 10 m From -20 m to -2 m 1-3 3 m
Ashlands Charred Twitcher Day 1 star max Spawn range 50 - 80 m 2 min 50 s 4 55 % 10 m 2-4 15 m
Ashlands Charred Twitcher Night 2 min 40 s 5 60 % 10 m 3-6 15 m
Ashlands Charred Marksman 1 star max Spawn range 50 - 80 m 4 min 4 40 % 10 m 1-2 15 m
Ashlands Charred Warrior Spawn range 50 - 80 m 4 min 4 50 % 10 m 1-2 15 m
Ashlands Lava Blob No star Spawn range 50 - 80 m 3 min 20 s 2 25 % 10 m 1-2 10 m
Ashlands Dvergr rogue Spawn range 50 - 80 m 16 min 40 s 2 10 % 30 m 1-2 3 m
Deep North Fish10 15%, 4 stars No max tilt, 0.1 m from ground 1 min

10 sec

10 60 % 12 m Below -5 m 3-10 3 m
Meadows, Black Forest, Plains Odin defeated gdking Night Always spawns 35 m away 50 min 1 10 % 10 m 1 3 m
Meadows, Black Forest, Mountain, Plains Seeker defeated queen Night Hunt mode 50 min 2 5 % 10 m 3 3 m
Meadows, Black Forest, Mountain, Plains Seeker Brood defeated queen Night Hunt mode 50 min 5 5 % 10 m 3 3 m
Meadows, Black Forest, Mountain, Plains Tick defeated queen Night Yes Hunt mode 50 min 4 5 % 10 m 3 3 m
Meadows, Black Forest, Mountain, Plains Charred Warrior defeated fader Night No star Hunt mode 50 min 3 5 % 10 m 1-3 3 m
Meadows, Black Forest, Mountain, Plains Charred Marksman defeated fader Night No star Hunt mode 50 min 3 5 % 10 m 1-3 3 m

Example[]

For example Serpents have two spawners which only work when zone is located in Ocean biome. The first spawner works only during the night while the second spawner only works during storms. This means both spawners are active during night time storms giving the best chance for finding a Serpent.

Serpent spawners work every 1000 seconds and only have a 5% chance to work. If you just wait on a spot then it can take hours for a Serpent to spawn. But if you keep moving to new zones then you can easily get a spawn attempt every 12-16 seconds (depending on the speed). However this requires that you haven't visited the area for 1000 seconds.

Serpents can spawn up to 80 meters away so it's good to be in a middle of the ocean. If you are near other biomes then the spawn can fail because of wrong biome. Serpents never spawn as starred variant because the max level is 1.

Serpents that spawn because of storm won't despawn on morning even when spawned during the night (but no way to tell which spawner spawned it).

A serpent suppresses other serpent spawns within 50 meters. It's still possible to spawn more serpents (since they can spawn up to 80 meters away) but the chances are drastically reduced. Serpents detect you up to 50 meters away so most of the time they won't aggro right away.


  1. ↑ Technically possible for Mountains if the player is on an adjacent biome with a misty weather.
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