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Player base is an invisible area created around certain structures. The effects are:

  • Prevents creatures from spawning (both hostile and passive). This also includes creatures from events.
  • Prevents items from despawning after being 1 hour on the ground (unless under 2 meters of water).
  • Allows events to trigger if the player has 3 player base structures within 40 meters.

The following structures have 20 meters of player base around them:

Notes[]

  • Workbench radius can be used to check the covered area of a player base structure. Right click the hammer and select workbench. A white circle is displayed on the ground to show the build radius which is also 20 meters.
  • Most player base structures are attacked on sight by hostile enemies that can path to them. Only exceptions are campfires, bonfires, and both kinds of brazier.
  • Structures that can be lit such as campfires and torches still provide the player base effect when they aren't lit.
  • For the goal of preventing spawns:
    • Building workbenches is the easiest way to ensure there are no gaps because the effect radius is shown.
    • Standing wood torch may be the cheapest option if a large area needs to be covered.
    • Campfires are cheap, don't need to be protected from enemies, and they are small so they can be hidden from player view easier if that is desirable (such as terrain raised over it with a hoe).
  • Player base has no effect on respawning of berries and other pickables.
  • Workbenches and Forges increase their base range as they get upgraded. Workbenches gain 4 meters per level (up to 36) and Forges gain 3 meters per level (up to 38).
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