This page includes a list of all the changes made to Nexus Blitz since its launch in V8.15.
Ionia[]
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Monsters
- Base health increased to 3500 − 11900 (based on level) from 3400 − 11560 (based on level).
- Base health reduced to 750 − 1763 (based on level) from 900 − 2115 (based on level).
- Base health increased to 2600 − 6110 (based on level) from 2400 − 5640 (based on level).
- Base health increased to 5000 − 13500 (based on level) from 4600 − 12420 (based on level).
- Base health increased to 3750 − 10125 (based on level) from 3500 − 9450 (based on level).
- Base health increased to 9000 − 18000 (based on level) from 8400 − 16800 (based on level).
- First chime now spawns at 30 seconds, and spawns 2 new ones every 20 seconds.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to +8% from +5%.
- New Effect: Detonation now damages jungle monsters when cast on himself or .
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to 0% from +10%.
- Incoming damage modifier changed to 0% from -10%.
- Each collected soul counts as 2 from 1.
- Incoming damage modifier changed to +8% from +5%.
- Stack interval reduced to 30 seconds from 60.
- Bug Fix: Objective timer now shows when you bring up the scoreboard.
- Protect the Soraka event
- Bug Fix: Event no longer always plays its sound effects at max volume regardless of sound settings.
- Bug Fix: Event no longer has lingering UI elements on screen when it is the first event.
- King of the Hill event
- Bug Fix: Event now has a maximum time limit of 5 minutes.
- URF Deathmatch and Prize Fight events
- Bug Fix: Landing on an enemy right as the event starts now properly resets state so she is not berserk during the event.
- Aspect of the Dragon reward
- New Effect: Now is granted if a team wins three consecutive events.
- Removed: No longer is part of the general reward pool for winning an event.
- V13.21 - October 27th Hotfix
- Ability haste changed to +20 from 0.
- Incoming damage modifier changed -10% from 0%.
- Ability haste changed to +20 from 0.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ability haste changed to +20 from 0.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ability haste changed to +20 from 0.
- Incoming damage modifier changed to -10% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Healing modifier changed to -5% from 0%.
- Shielding modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Healing modifier changed to +10% from 0%.
- Shielding modifier changed to +10% from 0%.
- Ability haste changed to +20 from 0.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -5% from 0%.
- Shielding modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Healing modifier changed to -5% from 0%.
- Shielding modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Ability haste changed to -10 from 0.
- Outgoing damage modifier changed to -5% from 0%.
- Ability haste changed to +20 from 0.
- Outgoing damage modifier changed to +5% from 0%.
- Incoming damage modifier changed to -10% from 0%.
- Ability haste changed to -10 from 0.
- Outgoing damage modifier changed to -5% from 0%.
- Outgoing damage modifier changed to -5% from 0%.
- Incoming damage modifier changed to +5% from 0%.
- Events
- Bug Fix: Prize Fight now properly resets cooldowns at round start.
- Jungle
- Bug Fix: Additional and no longer spawn.
- Nexus Blitz returns to live servers from October 25, 2023 to November 27, 2023.
- Spawns for the following events will now always spawn neutrally or favor the losing team:
- Loot Teemo
- Loot Veigar
- Bardle Royale
- King of the Hill
- DPS Race
- Bug Fix: Prize Fight and URF Deathmatch events now properly reset the cooldowns of all champions at the start and end of each round.
- All champions
- Balance modifiers have been reset.
- New Effect: During the events of Bardle Royale, URF Deathmatch, and Prize Fight, allied champions that are revived will respawn at the location of their death and with 30% maximum health.
- New Effect: Enemy Jungle Guardians now drop an Enhanced Void Coral upon death.
- Passive effect is now disabled in Nexus Blitz.
- Monsters and Ivern are now considered to be enemies to each other.
- Passive effect is now disabled in Nexus Blitz.
- Target damage amplifier reduced to 15% from 20%.
- Heal on-cast reduced to 3.8% missing health from 8%.
- Cooldown reduced to 60 seconds from 120.
- Cooldown reduced to 45 seconds from 60.
- Soul Anchor duration reduced to 4 seconds from 5.
- Attack damage increased to 30 from 25.
- Ability haste reduced to 0 from 25.
- Attack damage increased to 50 from 0.
- Attack speed reduced to 40% from 50%.
- Tenacity increased to 35% from 30%.
- Jungle pets
- First evolution reduced to 10 treats from 20.
- Second evolution reduced to 20 treats from 40.
- Removed: No longer grants bonus treats while the pet is fully evolved.
- Monsters
- Base health increased to 3400 − 11560 (based on level) from 2800 − 9520 (based on level).
- Base health increased to 1650 − 3878 (based on level) from 1300 − 3055 (based on level).
- Base health increased to 900 − 2115 (based on level) from 600 − 1410 (based on level).
- Base health increased to 80 − 188 (based on level) from 50 − 118 (based on level).
- Base health increased to 2400 − 5640 (based on level) from 2000 − 4700 (based on level).
- Base health increased to 800 − 1880 (based on level) from 600 − 1410 (based on level).
- Base health increased to 2400 − 5640 (based on level) from 2000 − 4700 (based on level).
- Base health increased to 1600 − 3760 (based on level) from 1250 − 2937 (based on level).
- Base health increased to 700 − 1645 (based on level) from 500 − 1175 (based on level).
- Base health increased to 4600 − 12420 (based on level) from 4000 − 10800 (based on level).
- Base health increased to 3500 − 9450 (based on level) from 3000 − 8100 (based on level).
- Jungle Guardian
- Base health increased to 4500 − 6584 (based on level) from 3775 − 5521 (based on level).
- Base attack damaage increased to 40 − 105 (based on level) from 40 − 95 (based on level).
- Base health increased to 8400 − 16800 (based on level) from 7500 − 15000 (based on level).
- V11.11 - May 28th Hotfix
- URF Deathmatch
- Gold difference multiplier reduced to 30% from 100%.
- Incoming damage modifier changed to -3% from 0%.
- Outgoing damage modifier changed to -10% from -5%.
- Outgoing damage modifier changed to -3% from 0%.
- Bug Fix: Can no longer use on the from the Protect the Soraka event.
- Nexus Blitz returns to live servers from May 27, 2021 to June 28, 2021.
- Events
- King of the Hill, DPS Race, and Bardle Royale now take level differences into account when determining where to spawn.
- DPS Race
- Dummy base health reduced 1000 from 5000.
- Dummy health per second until 6 minutes reduced to 2 from 15.
- Dummy health per second after 6 minutes reduced to 4 from 30.
- New Effect: Dummies cannot be reduced below 1 health.
- Loot Teemo and Veigar
- Chances to spawn after the first event reduced to 9% from 13%.
- Less likely to remain deep in the enemy territory in the early game.
- Rewards
- can no longer be the first reward.
- Bonus movement speed determination angle reduced to 130° from 180°.
- Base health reduced to 2800 from 3000.
- Base armor reduced to 20 from 60.
- Base magic resistance reduced to 20 from 60.
- New Effect: Now gains a shield equal to 60% maximum health that breaks after being or immobilized.
- Items
- no longer available.
- Nexus Blitz returns to live servers from December 10th, 2020 (11:59 PM PDT) to January 11th, 2021.
- General
- Scuttle's home in the bottom of the map has been updated to provide more opportunity for strategic vision play.
- Entrances into the bases have been widened slightly.
- Environment art updated and features added throughout the map.
- Events
- Bug Fix: Champions participating in URF Deathmatch do not permanently lose access to abilities after the event is over.
- Bug Fix: The Catapult of Champions can no longer be displaced from its location when crashed into by the Battle Sled.
- Bug Fix: Champions entering a zombie state mid-Catapult-flight will still land at their intended location.
- Bug Fix: Jungle monsters can no longer be moved and trapped behind the Catapult of Champions through certain champions' abilities.
- Bug Fix: Certain champion abilities can no longer temporarily grant death immunity to Loot Goblins.
- Bug Fix: If a champion enters the Catapult while mid-air through their abilities, they will now properly gain the Catapult effects when they land as if they entered the Catapult normally.
- Bug Fix: properly detonates and deals true damage against DPS Check Target Dummy and Loot Goblins.
- Bug Fix: can no longer be used on allies in stasis during Prize Fight.
- Jungle Guardian
- Attack damage reduced to 40 / 45 / 51 (based on level) from 80.
- Health increased to 3775 / 3983 / 4194 (based on level) from 3775 at all levels.
- Base movement speed increased 419 from 320.
- Bonus attack damage changed to 1 per stack from 0.25%.
- New Effect: Its first basic attack against an enemy now always knocks them back.
- New Effect: Attacks now slow by 20% for 3 seconds.
- New Effect: Gains 186 bonus movement speed and 1 base movement speed whenever it first detects a champion.
- Nexus Blitz Aura
- Now provides 70 summoner spell haste instead of 40% summoner spell cooldown reduction.
- V10.17 - August 24th, 2020
- Game mode no longer available on August 24th, 2020 (11:59 PM PDT).
- Reduces incoming damage by 5%.
- Increases incoming damage by 3%.
- Reduces incoming damage by 3%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Outgoing damage modifier changed -8% from -10%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed -3% from -5%.
- Reduces incoming damage by 5%.
- Removed: No longer reduces outgoing healing by 5%.
- Incoming damage modifier changed -8% from -5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Events and Rewards
- Bug Fix: Toggle spells will be toggled off while a player is spectating in Prize Fight or when getting into the Battle Sled.
- Bug Fix: will no longer be able to cast and in after getting into the .
- Prize Fight
- Players will no longer continue burning after their round ends.
- stasis if active during Prize Fight. Mercenary no longer occasionally gets permanently placed in
- URF Deathmatch
- Bug Fix: will no longer keep extra stars after surviving the last round.
- New Effect: will now be refreshed to for each round.
- Grievous Wounds debuff now applies immediately when the burn starts instead of three minutes elapse.
- Bardle Royale
- New Effect: Minion spawn is paused during Bardle Royale; minions outside of the circle will be put in stasis.
- Push the Cart Attack/Defend
- New Effect: The event will no longer end immediately in sudden death phase. Instead, the carts gain increased movement speed and cannot be blocked by defenders.
- Sudden death phase now begins at 75 seconds.
- DPS Check
- Dummy now spawns in a wider variety of positions.
- Loot Goblin
- Loot Teemo and Veigar
- Stats
- Magic resist increased to 100 from 70.
- New Effect: Gains 25 additional armor and magic resist if they are the 3rd or 4th event.
- Stats
- Loot Teemo and Veigar
- Regen values reduced by 25%.
- Minimum damage to minions reduced to 35% of target's maximum health from 50%.
- Jungle
- Jungle items now grant mana regen in the entire jungle, including the area and the jungle in between lanes.
- New Effect: Jungle monsters deal less damage to low health players and their attack damage has been increased by 20%.
- Jungle Guardian
- Bug Fix: Jungle Guardian will no longer occasionally spawn twice after being killed.
- New Effect: Stat stacking buff will stop stacking after 40 seconds in combat.
- Stats
- Base attack damage reduced to 80 from 90.
- Attack damage growth increased to 6 from 5.
- Map
- New Effect: Champions who dash into the wall underneath the neutral cannons will now automatically be fired from the cannon. Other units that find their way into that space will be bumped out.
- Wards
- Wards placed around the top lane center bush will reveal a little more clearly.
- V10.15 - July 24th Hotfix
- Increases incoming damage by 5%.
- Outgoing damage modifier changed to -3% from -5%.
- Outgoing damage modifier changed to +3% from +5%.
- Outgoing damage modifier changed to -10% from -5%.
- Reduces incoming damage by 5%.
- Increases incoming damage by 5%.
- Outgoing damage modifier changed -5% from -10%.
- Outgoing damage modifier changed to 0% from +5%.
- Increases damage dealt by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed to -3% from -5%.
- Reduces damage dealt by 5%.
- Incoming damage modifier changed -3% from -5%.
- Reduces incoming damage by 5%.
- Outgoing damage modifier changed -3% from -5%.
- Reduces incoming damage by 5%.
- Incoming damage modifier changed +3% from +5%.
- Bug Fix: No longer ends up rooted and untargetable while to an ally Protect the .
- Increases damage dealt by 5%.
- Events and Rewards
- Removed: The first event no longer gives gold to both teams.
- DPS Check
- Event duration reduced to 75 seconds from 90.
- Sudden Death
- Bug Fix: Nexus is no longer body blocked by allies.
- Bug Fix: Fixed a bug where the game wouldn't end when the Nexus takes lethal damage.
- Nexus Blitz return to live servers from July 22nd, 2020 (11:59 PM PDT) to August 24th, 2020 (11:59 PM PDT).
- Nexus Blitz returns with the Spirit Blossom event, now permanently set in the Temple of Lily and Lotus, a long-forgotten temple of the Canghapi vastaya.
- New champion balancing: now uses the same system as in URF or ARAM, instead of individual stat balancing.
- New items: and .
- Removed items: and .
- New events: Protect the Soraka and DPS Check.
- New reward: .
- New event win bonus: One-time and empowered Homeguards.
- There are no Nexus turrets anymore, instead the Nexus itself can attack enemies.
- The map now features one jungle guardian for each team. The jungle guardian looks similar to the , deals high damage and prevents the enemy team from invading the upper part of the team's jungle.
- The map now also features two catapults on each side of jungle at the beginning of the game. One near the jungle guardian, another below the bottom lane. These are accessible for both sides of the game, and the landing location is fixed for each catapult.
- Increases damage dealt by 5%.
- Reduces incoming damage by 10%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 10%.
- Reduces damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 10%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 10%.
- Increases incoming damage by 5%.
- On-large-kill stacks increased to 24 from 12.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Reduces incoming damage by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 10%.
- Reduces damage dealt by 5%.
- Damage against bonus health on the enemy team. , loot , loot , and practice dummy is now based off the champion with the most
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces healing done by 5%.
- Cooldown increased by 50%.
- Increases damage dealt by 5%.
- Reduces incoming damage by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Reduces damage dealt by 5%.
- Increases incoming damage by 5%.
- Reduces incoming damage by 5%.
Live Beta[]
- V9.1 - January 21, 2019
- Removed from public beta play-testing.
- V8.24 - December 13th Hotfix
- Stats
- Base attack damage increased 70 from 65.
- Attack speed growth increased to 4% from 3.2%.
- Health growth increased to 95 from 85.
- Base health increased to 700 from 630.
- Armor growth increased to 4 from 3.5.
- Base armor increased to 32 from 28.
- Stats
- Stats
- Base health reduced to 490 from 519.
- Health growth reduced to 70 from 80.
- Armor growth reduced to 2.5 from 3.
- Stats
- Stats
- Base health increased to 600 from 540.
- Health growth increased to 100 from 87.
- Stats
- Stats
- Base health reduced to 537 from 580.
- Base mana reduced to 418 from 500.
- Base mana regeneration reduced to 8 from 11.
- Stats
- Stats
- Base attack damage increased to 65 from 60.
- Attack damage growth increased to 4 from 3.
- Attack speed growth increased to 3% from 2.3%.
- Base mana increased to 400 from 350.
- Base mana regeneration increased to 10 from 7.4.
- Stats
- Stats
- Base health increased to 700 from 600.
- Attack damage growth increased to 4 from 3.
- Attack speed growth increased to 3% from 2.1%.
- Armor growth increased to 4 from 3.5.
- Stats
- Stats
- Base attack damage increased to 63 from 59.
- Base armor increased to 35 from 32.
- Stats
- Stats
- Attack damage growth reduced to 4 from 5.
- Armor growth reduced to 3.5 from 3.8.
- Base health reduced to 550 from 585.
- Health growth reduced to 90 from 95.
- Stats
- Stats
- Base health increased to 620 from 585.
- Base attack damage increased to 55 from 50.
- Attack speed growth increased to 4% from 3.4%.
- Base armor increased to 33 from 27.
- Stats
- Stats
- Health growth reduced to 90 from 105.
- Base attack damage reduced to 48 from 51.
- Base armor reduced to 20 from 26.9.
- Stats
- Stats
- Base attack damage increased to 60 from 55.
- Base health increased to 620 from 528.
- Base armor increased to 28 from 22.
- Stats
- Stats
- Attack speed growth increased to 3.5% from 3%.
- Base health increased to 600 from 570.
- Base armor increased to 36 from 33.
- Stats
- Stats
- Health growth reduced to 70 from 75.
- Armor growth reduced to 2.5 from 3.
- Stats
- Stats
- Base health reduced to 530 from 565.
- Base attack damage reduced to 57 from 63.5.
- Base armor reduced to 34 from 39.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Base health increased to 650 from 590.
- Health growth increased to 100 from 90.
- Base armor increased to 36 from 32.
- Armor growth increased to 4 from 3.5.
- Attack speed growth increased to 3% from 2.25%.
- Stats
- Stats
- Base health increased to 650 from 565.
- Health growth increased to 105 from 95.
- Base armor increased to 40 from 33.
- Stats
- Stats
- Base attack damage increased to 70 from 65.
- Base armor increased to 40 from 38.
- Armor growth increased to 4 from 3.75.
- Stats
- Stats
- Base health reduced to 465 from 482.
- Base armor reduced to 24 from 28.
- Armor growth reduced to 2.5 from 3.
- Mana growth reduced to 35 from 45.
- Stats
- Stats
- Health growth reduced to 80 from 94.
- Armor growth reduced to 3 from 3.75.
- Stats
- Stats
- Base health increased to 600 from 560.
- Health growth increased to 100 from 92.
- Base armor increased to 25 from 20.8.
- Stats
- Base damage reduced to 15 − 55 (based on level) from 20 − 60 (based on level).
- Cooldown reduced to 20 − 15 (based on level) seconds from 25 − 20 (based on level).
- Cooldown reduced to 25 seconds from 40.
- Initial cooldown reduced to 120 seconds from 180.
- Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
- Health increased to 100 from 80.
- Passive health regeneration increased to 15 health per 5 seconds from 12.
- Attack damage increased to 65 from 60.
- URF Deathmatch out-of-combat burn ramps up over 20 seconds instead of 30.
- Bug Fix: Teams can no longer win Bardle Royale events by hopping in the Battle Sled and doing donuts in their fountain until the other team burns to death.
- Bug Fix: Tanks with tons of regen can no longer outheal the burn from URF Deathmatch and Prize Fight, making those events take an eternity to complete.
- Bug Fix: , , and can no longer leave the URF Deathmatch and Prize Fight rings.
- Bug Fix: Riders in the Battle Sled now properly get mission credit for enemy champion knockups.
- Bug Fix: health bar no longer bugs out if he dies during URF Deathmatch with gray health available.
- Bug Fix: no longer sometimes get stuck above the first rock in the Scuttle Race event.
- Bug Fix: Turret targeting lasers no longer sometimes get stuck on champions.
- Bug Fix: Champions can no longer get more than 80% cooldown reduction in URF Deathmatch.
- Bug Fix: Killing an inhibitor during Sudden Death no longer lets you kill the enemy's actual nexus instead of their walking nexus.
- Nexus Blitz return to live servers from December 6th, 2018 to January 21, 2019 (11:59 p.m. PT).
- Map
- Map art has been updated to be prettier and more polished using SR assets.
- Added a ton of announcer VO to tell you what's going on.
- Map has been adjusted to increase jungle variance, reduce snowball, and enforce a longer laning phase.
- Jungle
- Added a new middle jungle with a gromp beween the lanes.
- There is no longer a river, and will be swapped for . The river may come back if we make Nexus Blitz permanent.
- Red buff has been moved down towards top lane.
- Blue buff has been moved into the middle jungle to encourage fights around bot lane.
- Jungle experience and gold has been decreased over game time to account for the 4th camp.
- Jungle camp damage/health/resist scaling has been reduced. This should make it easier to jungle alone as the game progresses. Jungling together is still important early and still gives bonus gold/XP for the entire game.
- no longer takes bonus damage from single target spells or when CC'd
- still explode because it is the biologically correct thing for wolves to do.
- Lane
- Minions now spawn slightly more often.
- Minions are worth slightly less gold and experience.
- Bug Fix: Fixed a bug where minion global gold wasn't granted to people who were dead.
- Global gold from minions and monsters has been slightly reduced (should help with snowball).
- Minion late game MS has been reduced.
- Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
- Added a second nexus turret and decreased Nexus turret health.
- Events
- Time between events has been slightly normalized.
- The first event of the game is now announced in champion select.
- The next event will be now revealed 30 seconds before it starts (instead of on event start).
- Certain events have received updated score meters to better represent what is going on.
- New Event - Arena: Series of speedy 2v2s and 1v1s in the center of the map. Matchups are balanced around how much gold you have.
- New Event - URF Deathmatch: Everyone has URF powers and everyone has 3 lives. Brawl until only one team remains.
- Removed Event: Snowball Fight.
- Sudden Death
- Death timers are set to 15 seconds during Sudden Death.
- Nexus minions will now wait for each other near the middle of the map instead of pathing into the enemy base.
- Added new models for the Nexus male/female.
- Push the Cart
- Added a Attack/Defend variant.
- Push the Cart now has overtime.
- Standing in the cart circle is now guaranteed to stop it pushing.
- Bardle Royale
- Circle center should no longer spawn directly behind enemy towers.
- Event rewards
- New Reward - All aboard for a wild sled ride from your base to almost anywhere on the map. :
- New Reward - Your team gets chain lightning zaps on their auto attacks to mow down waves (and champions) with ease. :
- New Reward -
- New Reward -
- regeneration increased.
- missile speed reduced.
- Removed Rewards: , , and .
- Systems
- New Effect: On Fire! buff now reduces incoming shields and healing by 15%.
- On Fire! buff now gives less mana and energy regeneration.
- Death timers are slightly longer early and slightly shorter late.
- New 10-bans system in champion select.
- MMR's for Nexus Blitz queue are now seeded from your normal Summoner's Rift MMR. This should result in games feeling more even right out the gate.
- Items
- Champions
- Stats
- Base health increased to 630 from 550.
- Base attack damage increased to 65 from 62.
- Attack damage growth increased to 4 from 3.3.
- Base armor increased to 28 from 23.
- Stats
- Bug Fix: Fixed a bug where bard got too many chimes.
- Ivern can damage jungle monsters.
-
- Transforms are now easier to obtain in Nexus Blitz.
-
- Stats
- Base health increased to 620 from 560.
- Attack damage growth increased to 4 from 3.5.
- Attack speed growth increased to 4% from 3.5%.
- Stats
- Stats
- Base health increased to 620 from 560.
- Base armor reduced to 31 from 36.
- Base magic resistance increased to 32 from 27.
- Stats
- New Effect: Now deals bonus damage to the and Walking Nexus.
- New Effect: Now gains a stack whenever her team wins an event.
- Runes
- Damage per Soul reduced to 2 from 5.
- Cooldown reduced to 40 seconds from 60.
- Bonus 2.5% maximum health reduced to 80 monsters or minions from 120.
- Flat health per stack increased to 5 from 3.
Live Alpha[]
- Removed from public alpha play-testing.
- Removed: .
- Week 3
- V8.17
- Stats
- Health growth increased to 90 from 74.
- Base attack damage increased to 51 from 46.
- Base armor increased to 32 from 28.
- Stats
- Stats
- Health growth increased to 110 from 95.
- Attack speed growth increased to 3.5% from 2.5%.
- Base armor increased to 52 from 47.
- Stats
- Stats
- Base health increased to 630 from 584.
- Attack damage growth increased to 4 from 3.4.
- Attack speed growth increased to 3% from 2.1%.
- Stats
- Stats
- Health growth reduced to 85 from 92.
- Base armor reduced to 30 from 33.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Health growth reduced to 75 from 80.
- Base armor reduced to 18 from 22.
- Armor growth reduced to 3 from 3.4.
- Stats
- Stats
- Health growth reduced to 78 from 92.
- Armor growth reduced to 3 from 3.3.
- Stats
- Stats
- Health growth reduced 75 from 88.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Health growth reduced to 75 from 85.
- Armor growth reduced to 3 from 4.
- Stats
- On-kill stacks reduced to 6 from 9.
- On-large-kill stacks reduced to 12 from 18.
- Stats
- Attack damage growth reduced to 3 from 4.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Attack damage growth reduced to 2.5 from 3.2.
- Armor growth reduced to 3 from 3.4.
- Stats
- Week 2
- V8.17 - August 22nd Hotfix
- Events
- New: Paranoia Royale event.
- New: Loot Veigar event.
- New: Blessing of Caitlyn reward.
- New: Snowball Fight.
- Snowball cooldown increased to 8 seconds from 3.
- Snowball speed increased to 1900 from 1400.
- Snowball range reduced to 1500 from 2000.
- Snowball slow increased to 60% from 30%.
- Throwing the snowball now has a 0.25 second cast time.
- New: Enemies hit are now revealed for 3 seconds.
- New: You are now accompanied by a Pengu while the event is active. Your Pengu grants you 2% bonus movement speed and gets 5% larger and more sparkly for every successful snowball, lasting until you lose or your first death after the event ends.
- Push the Cart
- Carts that spawn from the 2nd event onward now move faster.
- Pushing the cart now grants gold.
- King of the Hill and Bardle Royale (all variants)
- Circle spawn positions have been tuned to less strongly favor the behind team.
- Sudden Death
- Nexus Minion attack damage increased to 420 from 300.
- Nexus Minion is now immune to displacement effects (excepting those associated with temporary terrain).
- Nexus Minion now ignores ignores unit collision.
- Bug Fix: Added some safety nets to reduce cases where only one Nexus spawns in Sudden Death.
- On Fire! buff
- Now increases damage taken from turrets.
- Now persists through revival effects.
- New: camp below bot lane. Its shrine appears in the brush between the two lanes.
- The lane around the inhibitor towers has been narrowed.
- Opened up the areas between and .
- Additional environment has been added to the and the fountain.
- Jungle turret made more visible.
- Added visuals for fountain turrets so the death laser makes more sense.
- Cooldown reduced to 80 / 67.5 / 55 / 42.5 / 30 seconds from 160 / 135 / 110 / 85 / 60.
- Bug Fix: Now correctly interacts with the Catapult of Champions landing impact.
- New Map-Exclusive Item: .
- Triggered attack bonus health increased to 15 from 10.
- Ranged champions triggered attack bonus health increased to 9 from 6.
- Cooldown reduced to 30 seconds from 45.
- Ultimate cooldown refund reduced to 6% from 10%.
- Turrets
- Resistances increased to 60 from 50.
- Outer turret health increased to 3300 from 3040.
- Inhibitor turret health increased to 4300 from 4240.
- Nexus turret health reduced to 5400 from 5440.
- Death timer maximum threshold reduced to 18 minutes from 20.
- Bug Fix: Fixed a bunch of disappearing circle bugs for events.
- Bug Fix: Queue select text no longer overlaps in some regions, making it rough to actually select the queue.
- Bug Fix: Fixed Mirrored Scoreboard issues.
- Week 1
- V8.16 - August 22nd Hotfix
- Stats
- Base health increased to 650 from 588.
- Base attack damage increased to 70 from 68.
- Attack damage growth increased to 4 from 3.1.
- Base armor increased to 35 from 30.
- Stats
- Stats
- Base health reduced to 500 from 572.
- Health growth increased to 95 from 84.
- Base attack damage increased to 65 from 61.
- Base armor increased to 42 from 37.
- Stats
- Stats
- Base health increased to 600 from 570.
- Base armor increased to 38 from 33.
- Attack speed growth increased to 3% from 2%.
- Stats
- Stats
- Base health increased to 590 from 545.
- Health growth increased to 95 from 85.
- Base armor increased to 33 from 28.
- Base attack damage increased to 66 from 61.
- Stats
- Stats
- Base health increased to 600 from 552.
- Health growth increased to 100 from 92.
- Mana growth increased to 30 from 21.
- Base mana regeneration increased to 12 from 8.
- Stats
- Stats
- Base health increased to 610 from 570.
- Base armor increased to 27 from 21.5.
- Base mana regeneration increased to 9 from 6.
- Stats
- Stats
- Base health increased to 600 from 640.
- Health growth increased to 95 from 85.
- Stats
- Stats
- Health growth reduced to 75 from 88.
- Attack damage growth reduced to 2 from 3.1.
- Stats
- Stats
- Base health reduced to 570 from 613.
- Health growth reduced to 80 from 84.
- Armor growth reduced to 3.3 from 3.8.
- Stats
- Stats
- Health growth reduced to 75 from 87.
- Armor growth reduced to 3 from 3.5.
- Stats
- Stats
- Health growth reduced to 85 from 91.
- Attack damage growth reduced to 4 from 4.7.
- Stats
- Stats
- Health growth reduced to 80 from 88.
- Stats
- Stats
- Health growth reduced to 90 from 95.
- Armor growth reduced to 3.5 from 4.
- Stats
- V8.16 - August 20th Hotfix
- Global aura now grants 5.5 − 14 (based on level) bonus magic resistance.
- New: Scuttle Racing event.
- New: Wrath of the Hunter / Blessing of Kha'Zix reward.
- V8.16 - August 17th Hotfix
- On Fire! buff
- Bonus mana regeneration per 5 seconds reduced to 50 from 100.
- Ranged-Only: Increase to damage taken increased to 35% from 25%.
- Bonus cooldown reduction time increased to level 8 from level 6.
- Rank-up time increased to every 4.5 minutes from 4.
- On-kill stacks increased to 9 from 6.
- On-large-kill stacks increased to 18 from 12.
- Stats
- Base health increased to 610 from 559.
- Base attack damage increased to 65 from 61.
- Attack damage growth increased to 4 from 3.11.
- Attack speed growth increased to 2.5% from 1.5%.
- Stats
- Stats
- Base health increased to 600 from 534.
- Base mana increased to 300 from 231.
- Attack damage growth increased to 4.5 from 3.6.
- Stats
- Stats
- Base health increased to 600 from 561.
- Base attack damage increased to 65 from 60.
- Attack damage growth increased to 3.5 from 2.9.
- Stats
- Stats
- Attack speed growth increased to 4% from 2.9%.
- Attack damage growth increased to 4.5 from 3.7.
- Health growth increased to 110 from 98.
- Stats
- Stats
- Health growth increased to 100 from 85.
- Attack speed growth increased to 3.5% from 2.3%.
- Attack damage growth increased to 4 from 3.
- Stats
- Stats
- Health growth reduced to 60 from 77.
- Armor growth reduced to 3 from 3.3.
- Stats
- Stats
- Health growth reduced to 75 from 90.
- Armor growth reduced to 3 from 3.4.
- Stats
- Enabled for playtesting on August 14th.
PBE Alpha[]
- August 8th
- Removed: Jungle camps are no longer marked.
- On-champion-kill stacks increased to 2 from 1.
- New Effect: Now always grant a stack when killing the , or .
- Event rewards
- Rewards are now recorded on the scoreboard.
- Rewards have cool emotes that play when you win them.
- Events
- Bardle Royale and King of the Hill
- Adjusted circle positions to be less likely to spawn under an enemy tower.
- Added a number of new possible center points for the circle (including new points in the enemy jungle).
- Bug Fix: Fixed a bug where the circle could spawn at the zero point of the map.
- Added new fancy particles to King of the Hill.
- Sudden Death
- Nexus armor reduced to 200 from 250.
- Nexus magic resistance reduced to 150 from 200.
- Bardle Royale and King of the Hill
- Champion Select
- Players are alerted as to what role they are at start of champion select.
- August 7th
- Turret gold changed to ( 25 for last-hit and 50 globally) from ( 100 locally and 50 globally).
- 200 locally and 60 globally) from ( 240 locally and 70 globally). and gold reduced to (
- Turrets now have 15% armor penetration.
- Events
- Loot Teemo
- Health reduced by 15%.
- Push the Cart
- Can now spawn in bottom lane.
- Fixed numerous bugs that would cause the cart to move in odd ways.
- Sudden Death
- Nexus armor reduced to 250 from 270.
- Nexus magic resistance reduced to 200 from 220.
- Bardle Royale
- Circle burn no longer goes through shields and invulnerability effects.
- Loot Teemo
- Bug Fix: Fixed a bug where killing jungle monsters would sometimes give 100+ souls.
- August 6th
- Stats
- Attack speed growth increased to 3% from 1.5%.
- Base mana increased to 500 from 438.
- Stats
- Stats
- Base health increased to 580 from 537.
- Base mana increased to 500 from 418.
- Base mana regeneration increased to 11 from 8.
- Stats
- Stats
- Base attack damage increased to 63 from 60.
- Attack damage growth increased to 3 from 2.5.
- Attack speed growth increased to 1.5% from 2.5%.
- Base mana regeneration increased to 12 from 8.1.
- Stats
- Can now attack jungle monsters.
- Stats
- Attack damage growth increased to 4.5 from 3.2.
- Health growth increased to 95 from 85.
- Stats
- On-kill stacks reduced to 6 from 7.5.
- On-large-kill stacks reduced to 12 from 15.
- Stats
- Attack damage growth increased to 4.5 from 3.35.
- Health growth increased to 100 from 85.
- Stats
- Bonus health reduced to 10% bonus health from 15%.
- August 3rd
- Jungle
- and are now granted to the last-hitter and the closest champion that isn't the last-hitter, from the two closest champions.
- Bug Fix: Fixed a bug where wasn't restoring mana.
- Bug Fix: Fixed a bug where wasn't showing correct bonus health gained.
- Spawn time increased to 10:00 from 8:00.
- Respawn time reduced to 4 minutes from 5.
- Towers
- Events
- Bardle Royale
- Adjusted circle positions to be significantly less likely to center on an enemy tower.
- Bardle Royale and Bardle Royale: Juggernaut can no longer both appear in the same game.
- Juggernaut health buffed by 500 - 1000 based on level.
- King of the Hill
- Hill burn damage per second increased to 2.5% maximum health from 2%.
- Adjusted hill positions to be significantly less likely to appear under an enemy tower.
- Push the Cart
- Bug Fix: Fixed a bug where the cart would freak out in the middle of the map and not push in the right direction.
- Snowball Fight
- Added a buff to track how many snowballs you've hit.
- Added SFX and VFX to snowballs.
- Sudden Death
- Nexus minions scale harder and deal more damage.
- Nexus minions are now tagged as monsters.
- Bardle Royale
- Global aura mana regeneration changed to (4 mana per 5 seconds) from (40% bonus level 1 regeneration).
- August 2nd
- Stats
- Base attack damage increased to 67 from 62.
- Attack speed growth increased to 4.5% from 3.5%.
- Stats
- On-kill stacks increased to 7.5 from 3.
- On-large-kill stacks increased to 15 from 6.
- On-champion-hit stacks reduced to 1 from 2.
- On-unit-kill stacks increased to 2 from 1.
- Champion death Soul Essences reduced to 4 from 6.
- Large minion death Soul Essences reduced to 3 from 4.
- New Map-Exclusive Item: .
- Jungle
- Reduced health of jungle monsters by 5%.
- 60% maximum health from 30%. explosion damage increased to
- Camp respawn time increased to 60 seconds from 55.
- and spawn time reduced to 1:45 from 1:50.
- Bug Fix: Fixed a bug where was granting the Monster Hunter gold penalty on minions.
- Events
- Increased Loot Teemo's health.
- Sudden Death Nexus armor and magic resistance reduced by ~10%.
- Bug Fix: Fixed a major bug where minions weren't aggroing on each other correctly.
- Added particles and correct range indicators for the Fountain Laser.
- August 1st
- Bug Fix: Fixed recipe to build out of the right items.
- Bug Fix: Fixed a bug that was causing the Bilgewater ARAM items to be disabled.
- Bug Fix: Attempting a fix to the event spawn rate bug. Events are sometimes failing to activate, creating long periods of time (even whole games) without events.
- V8.15 - Introduced on the PBE (July 31st, 2018)
- Cooldown reduced to 10 seconds from 20.
- Switchover to late-game drops reduced to 6 minutes from 15.
- Early game loot curve steepness reduced to first 4 drops from 8.
- Time available reduced to 6 minutes from 10.
- Time available reduced to 4 minutes from 8.
- Time available reduced to 3 minutes from 4.
- Time between biscuits reduced to 1.5 minutes from 3.
- Triggered attack bonus health increased to 10 from 5.
- Ranged champions triggered attack bonus health increased to 6 from 3.
- Time available reduced to 6 minutes from 10.
- Percent maximum health increased to 0.3% of maximum health from 0.2%.
- Cooldown reduced to 15 seconds from 20.
- Rank-up time reduced to every 4 minutes from 10.
- Bonus cooldown reduction time reduced to level 6 from level 10.
- New Map-Exclusive Items: , , , , , , , , , , , , , , , .