The Guerrilla Tactics School, also known as the GTS, is a facility responsible for training soldiers. It provides purchasable bonuses for the entire army and a staff slot which can train rookies into a class chosen by the Commander.
A Guerrilla Tactics School is required for the player to equip PCS upgrades on their soldiers. Destroying a Guerrilla Tactics School will revoke access to any passive features purchased at the GTS.
Construction and effects[edit | edit source]
The Guerrilla Tactics School has no technology requirement and no upgrades.
Construction | Cost | Power & Upkeep | Effect |
---|---|---|---|
Initial Construction |
|
|
Has a single staff slot for a rookie. When staffed, the rookie is trained into one of the four basic classes. Also allows the purchase of army-wide boosts for supplies. |
Training[edit | edit source]
The GTS is capable of training rookies into any of the four basic classes - Grenadier, Ranger, Sharpshooter, or Specialist. To train a rookie, first click on the grey staff slot below the GTS. This staff slot is visible when zoomed out in the Avenger view. Once you have chosen a class, the rookie will need to stay in the GTS for five straight days, or ten on Legend difficulty, before their training is complete.
Once training is complete, the soldier will emerge as a Squaddie of the chosen class. Their earned experience will not be changed.
While training in the GTS, the soldier may not be deployed for any missions or covert operations, and will not be deployed on Avenger Defense or Chosen Avenger Defense missions. A soldier's training can be cancelled by clicking on the white staffing icon. Cancelling their training will return them to active duty, but all training earned on their promotion will be undone.
Tactics[edit | edit source]
It is possible to spend supplies on tactics. These are passive boosts to your entire army. Many tactics have a rank requirement - at least one soldier must have reached the listed rank in order for the tactic to be purchasable. All tactics are applied instantly upon purchase. Destroying the GTS will revoke access to purchased tactics until the facility is re-constructed.
The list of tactics available for purchase is greatly reduced when playing the War of the Chosen expansion. Many of the tactics present in the vanilla GTS instead appear as resistance orders.
Vanilla Tactics[edit | edit source]
Name | Cost and Requirement | Effect |
---|---|---|
Vulture |
|
Whenever an enemy drops timed loot, it rolls twice on the timed loot table instead of once |
Squad Size I |
|
Increases the maximum squad size to 5 |
Lightning Strike |
|
Soldier mobility is increased by 3 for the first two turns, as long as the squad remains concealed. |
Wet Work |
|
Increases experience earned from kills by 25%. Applies retroactively to experience already earned. Does not apply to experience earned through kill assists. |
Vengeance |
|
Whenever an XCOM soldier dies, all friendly units get some temporary buffs (list of buffs pending) |
Integrated Warfare |
|
Increases stat boosts from PCS upgrades by 33% |
Squad Size II |
|
Increase the maximum squad size to 6 |
Stay with Me |
|
Doubles the chance that a unit will bleed out instead of dying when they suffer lethal damage |
Grenadier: Biggest Booms |
|
Gives grenades a 20% chance to crit for +2 damage |
Ranger: Hunter's Instinct |
|
Rangers' ranged attacks against flanked targets get +3 damage, and all their attacks get +15 crit. The game erroneously states that only their secondary weapons get +15 crit |
Sharpshooter: Deadshot |
|
Sharpshooters get +10 crit with all weapons. |
Specialist: Cool Under Pressure |
|
Specialists' overwatch shots get +10 hit. In addition, their overwatch shots can now crit. Overwatch shots fired at enemies outside of cover do get the +40 crit bonus normally applied to flanked enemies. |
War of the Chosen Tactics[edit | edit source]
Many of the vanilla tactics are now resistance orders.
Name | Cost and Requirement | Effect |
---|---|---|
Squad Size I |
|
Increases the maximum squad size to 5 |
Squad Size II |
|
Increase the maximum squad size to 6 |
Ranger: Hunter's Instinct |
|
Rangers' ranged attacks against flanked targets get +1 damage, and all their attacks get +10 crit. The game erroneously states that only their secondary weapons get +10 crit |
Sharpshooter: Deadshot |
|
Sharpshooters get +10 crit with all weapons. |
Specialist: Cool Under Pressure |
|
Specialists' overwatch shots get +10 hit. In addition, their overwatch shots can now crit. Overwatch shots fired at enemies outside of cover do get the +40 crit bonus normally applied to flanked enemies. Applies to Lily Shen in The Lost Towers mission |
Grenadier: Biggest Booms |
|
Gives grenades a 20% chance to crit for +2 damage |
Templar: Mentally Awake |
|
Templars begin each mission with one focus |
Skirmisher: Parkour |
|
5% chance for a free move after the first move of the turn. Skirmishers only. The "free move" is a regular action point that can be used for any action. Only moving (dashing is fine) or grappling can trigger the chance to proc Parkour |
Reaper: Infiltration |
|
Increases Reaper hacking score by 25. ADVENT security towers can no longer see this unit when it's in shadow. |
Sources[edit | edit source]
The GTS is referred to as the OfficerTrainingSchool when it appears in game files.
GTS parameters found in source code XCOM 2 SDK\Development\SrcOrig\XComGame\Classes\X2StrategyElement_DefaultFacilities.uc
Legend parameters found in configs steamapps\common\XCOM 2\XComGame\Config\DefaultStrategyTuning.ini
Vanilla tactics parameters found in source code XCOM 2 SDK\Development\SrcOrig\XComGame\Classes\X2StrategyElement_AcademyUnlocks.uc
Integrated Warfare boost from configs steamapps\common\XCOM 2\XComGame\Config\DefaultGameData_SoldierSkills.ini
Biggest Booms effect from configs: steamapps\common\XCOM 2\XComGame\Config\DefaultGameCore.ini
Skirmisher Parkour proc conditions and effect found in source code Classes\X2Ability_SkirmisherAbilitySet.uc and Classes\XComGameState_Ability.uc